






Introduction:
Hi everybody! Avatar Korra here. Today I would like to present my first ever team posted on Smogon! It’s weird right, not having my first thread being about Pokemon? Well, I thought it was about time for me to post my UU team which I’ve used to great success. The ladder is kind of screwed up on Pokemon Showdown (The Google Chrome app I use), so I can’t really give you a number on its success, however I have won a lot of battles and more importantly (to me at least) it’s really fun to use!
If anyone’s ever bothered to read my “About Me” page, you would see my favorite Pokemon of all time is Darmanitan. Pretty fast, AMAZINGLY STRONG, and just looks like an awesome guy you wouldn’t want to mess with. As such, he is the one Pokemon I absolutely refuse to replace on my team. Well, onto the team!
Team building process:
Darmanitan obviously started this whole team, as I wanted to make a team with my favorite Pokemon in it. I decided to use the Life Orb set over the more preferable Scarf set, just so I could cause more destruction.
Unfortunately one drawback of using Life Orb over Scarf on Darmanitan is that I lose a fast heavy hitter. However, I discovered Scarfed Krookodile provided necessary speed, as well as being a very powerful thread. (Whose power increases thanks to Moxie). He’s a pretty good check to most of UU’s powerful Psychic and Ghost types.
I need Stealth Rock, and a powerful tank that could take care of a lot of annoying threats. Rhyperior, an old favorite from 4th gen, made its way back onto my team.
With three water weaks, I needed a bulky water desperately. Blastoise then joined my team, to laugh at puny water attacks and spin away dangerous hazards like Spikes and Stealth Rock for the rest of my team
I now needed a solid ghost type to block those rapid spinners while potentially setting up as well. Froslass, with her ability to lay spikes and granting me the always awesome Fighting immunity, she was the next one to join my team.
I was still looking pretty weak to water and grass types, so a fellow grass type would be a welcome addition to my team. Shaymin is an extremely powerful and speedy threat, so I figured Life Orb would help deal with annoying bulky waters on my opponent’s team.
Despite Shaymin being a solid addition to my team, I felt it didn’t hit quite as hard as I would have liked. Roserade, with its monstrous Sp. Atk, and it’s extremely valuable ability to make others sleep, became a much better replacement.

Unfortunately one drawback of using Life Orb over Scarf on Darmanitan is that I lose a fast heavy hitter. However, I discovered Scarfed Krookodile provided necessary speed, as well as being a very powerful thread. (Whose power increases thanks to Moxie). He’s a pretty good check to most of UU’s powerful Psychic and Ghost types.


I need Stealth Rock, and a powerful tank that could take care of a lot of annoying threats. Rhyperior, an old favorite from 4th gen, made its way back onto my team.



With three water weaks, I needed a bulky water desperately. Blastoise then joined my team, to laugh at puny water attacks and spin away dangerous hazards like Spikes and Stealth Rock for the rest of my team




I now needed a solid ghost type to block those rapid spinners while potentially setting up as well. Froslass, with her ability to lay spikes and granting me the always awesome Fighting immunity, she was the next one to join my team.





I was still looking pretty weak to water and grass types, so a fellow grass type would be a welcome addition to my team. Shaymin is an extremely powerful and speedy threat, so I figured Life Orb would help deal with annoying bulky waters on my opponent’s team.






Despite Shaymin being a solid addition to my team, I felt it didn’t hit quite as hard as I would have liked. Roserade, with its monstrous Sp. Atk, and it’s extremely valuable ability to make others sleep, became a much better replacement.






The Team:


Zuko the Darmanitan @ Life Orb
EVs: 252 Atk / 4 Def / 252 Speed
Ability: Sheer Force
Jolly Nature (+Speed, -Sp. Atk.)
* Flare Blitz
* Fire Punch
* Earthquake
* U-turn
The star of the team, and of course my favorite Pokemon, Darmanitan has destroyed teams even when I use him in OU. Normally most fire resists could handle repeated hits from a regular fire type. However, Darmanitan is not a regular fire type. Sheer Force Base 140 Attack Flare Blitz annihilates pretty much everything. Add Life Orb to the mix and, well, to quote a line from The Dark Knight Rises, “You’ll just have to imagine the fire.” Literally everything that takes neutral damage to, or in some cases even if they resist Fire, gets Two Hit KO’d.
Fire Punch was originally Superpower, however I never used it due to its Attack drop as well as being pretty redundant with Earthquake. Fire Punch is usually used for late game cleaning, when Darmanitan has taken quite a bit of damage and can’t afford more HP loss from Flare Blitz. By this time the opponent’s team is hopefully weakened enough for Fire Punch to do the job. Sheer Force makes it quite a strong move.
Earthquake is my coverage move, taking out other fire Pokemon like fellow Darmanitan and Chandelure. It’s surprising how many Adamant Darmanitan I run into, despite the extra power not being needed. I easily outspeed and take it out. It’s my best choice against bulky rock types like Rhyperior as well. Overall Earthquake is a fairly obvious move to have on a Pokemon like Darmanitan.
U-Turn is the second most common move I use (first being Flare Blitz obviously). Opponents always switch out due to the pure terror they feel when they catch a glimpse of Darmanitan, so U-Turn allows me to take a decent chunk out of whatever “counter” they switch in, and allows me to switch to something better.
Darmanitan often time leads my team, as it’s a great threat to most of the common leads. As they switch to a better counter, U-turn allows me to dentit and switch to my own appropriate counter, which usually ends up with something KO’d on my enemy’s team.


Toph the Krookodile @ Choice Scarf
EVs: 252 Atk / 4 Def/ 252 Speed
Ability: Moxie
Jolly Nature (+Speed, -Sp. Atk.)
* Crunch
* Earthquake
* Pursuit
* Stone Edge
Krookodile is another one of my favorites introduced this gen. I wish it was used more often because he is one of the best scarfers when used properly. Jolly nature was used to outspeed Scarfed Timid Roserade, Adamant Scarfed Darmanitan, and Jolly Heracross.
Crunch is usually my main move early game, to avoid getting locked in EQ if a flyer comes in. It’s nice, reliable, and has STAB, and gets great coverage with Earthquake.
Earthquake, of course, is my main STAB and my main move when I’m sure ground immunities on the other team are taken care of. It helps revenge kill various fire types such as Adamant Scarfted Darmanitan, Bulky Arcanine, and Chandelure. It helps with potential problem Pokemon like Roserade and Raikou as well, OHKOing both.
Pursuit is a great move to help take out ghosts which block Blastoise’s rapid spin. Thanks to STAB it can even help take out weakened Pokemon neutral to dark that switch out.
Stone Edge, of course, is my least used move, simply because of how inaccurate it is. There isn’t really anything to fill its spot however. It helps against certain problematic Pokemon like Zapdos, however I still dislike this move :(. Seriously in 6th gen there needs to be a Rock type Earthquake-like move…
Moxie of course is a fantastic ability. I’ve swept teams tons of times with Krookodile, whose Earthquake after even just +1 destroys.


Bolin the Rhyperior @ Leftovers
EVs: 208 HP / 252 Atk / 48 Sp. Def
Ability: Solid Rock
Adamant Nature (+Atk, -Sp. Atk)
* Earthquake
* Rock Blast
* Stealth Rock
* Megahorn
Rhyperior was one of my favorites last gen and I’m glad he’s still just as effective now. Powerful threats like Zapdos, Darmanitan, Stoutland, and various Flying types could easily screw up my team if it wasn’t for this guy. This beast basically OHKOes all offensive Pokemon and lots of defensive Pokemon while it also 2HKOes most others.
STAB Earthquake is devastating, and unless you can fly expect to lose a huge chunk of your health. Rock Blast compliments Earthquake nicely, with almost unresisted coverage. There are many reasons I chose Rock Blast over Stone Edge; better accuracy, ability to go through substitutes, and take out annoying Focus Sash Pokemon like Froslass. Thanks to Rhyperior’s raw power, the damage (sometimes) lost by choosing this move over Stone Edge is never necessary.
Stealth Rock is great for a team like mine, where my opponent is switching constantly due to being threatened by great threats. I usually try to send out Rhyperior early game to ensure I set this up as soon as possible.
Megahorn is mostly for coverage, such as Flygon and Slobro.
Rhyperior is usually my first defense against common UU sweepers, and thanks to his great bulk and extremely threatening moveset I’m guaranteed to cause damage and set up my hazards.


Korra the Blastoise @ Leftovers
252 HP / 252 Def / 4 Sp. Def
Ability: Torrent
Bold Nature (+Def, -Atk)
* Rapid Spin
* Scald
* Ice Beam
* Roar
Ah, Blastoise, my first starter Pokemon ever. Blastoise plays a crucial role in my team, and as such definitely deserves the name “Korra”. Darmanitan and Froslass get wrecked by Stealth Rock, and as such it’s crucial for the rocks to be spun away using Rapid Spin. Blastoise is no slouch against spin blockers either, not being overly threatened by Froslass or Chandelure. Scald is a very valuable move, doing decent amounts of damage, and always seems to burn my opponent when I need it to.
Ice Beam helps against incoming grass types or Zapdos trying to threaten me, as well as Flygon, who can be a powerful threat against my team if Blastoise couldn’t tank his hits so well.
Roar is as always a great move, I prefer it to Dragon Tail because of it being more accurate and being able to go through substitutes. It’s a huge asset just shuffling the opponent’s team around as they rack up massive amounts of damage from a combination of Stealth Rock, Spikes, and potential burns.
The EV Spread is so I can be as bulky as possible when taking Physical hits. Torrent is unfortunately pretty useless, I wish he got a better ability :(. Maybe next gen dreamworld?


Katara the Froslass @ Leftovers
248 HP / 84 Def / 176 Speed
Ability: Snow Cloak
Timid Nature (+Speed, -Atk)
* Spikes
* Taunt
* Ice Beam
* Pain Split
Froslass plays a very important role in this team in two ways: Setting up Spikes, and spin-blocking. Spikes along with Stealth Rock help whittle away the enemy’s health, allowing me to clean up the game with Fire Punches or Earthquakes. It’s amazing how many things in UU are threatened by Froslass, allowing me to get a layer of spikes as they switch out.
Taunt is cool for stopping lots of defensive Pokemon like Dusclops, who then can’t touch Froslass. If I can taunt a Hitmontop from using Foresight, I can pretty much shut that down as well.
Ice Beam of course my main attack of choice and very important for threatening Flyers like Zapdos. Choice Band Flygon hurts this team a lot but thankfully Froslass can revenge it thanks to Ice Beam as well. Froslass is also extremely helpful against Heracross, a potentially dangerous threat.
Pain Split helps me recover lost HP, especially if Blastoise hasn’t Rapid Spinned yet. I love when Pokemon like Snorlax come in to sponge Ice Beams only for me to get all my HP back thanks to this move.
Froslass is usually one of the last Pokemon to be sent out in my team, because of its frailness I have to make sure its threats are dead first.
Unfortunately, with hail being banned in UU, Froslass’ ability is completely useless, and I miss out on Blizzard. As much as I want Cursed Body it’s illegal with Pain Split, so it’s a necessary sacrifice.


Asami the Roserade @ Life Orb
252 SpA / 4 Sp. Def / 252 Speed
Ability: Natural Cure
Timid Nature (+Speed, -Atk)
* Sleep Powder
* Leaf Storm
* Sludge Bomb
* Rest
It’s surprising how powerful Roserade really is. Shaymin originally was in this spot; however her Seed-Flares were lacking something. While the most common set is the Spike stacking one, I prefer this offensive one due to its ridiculous strength.
Leaf Storm destroys all bulky waters, from Milotic to Suicune. With not that many special walls able to take on Roserade, it can really devastate a team. For the rare Pokemon that can deal with Roserade, I can shut them down with Sleep Powder. Thanks to Gen 5’s weird sleep mechanics, getting anyone that falls asleep in the opposing team gives my team a great advantage. My opponent giving me free turns to do a Leaf Storm or Flare Blitz is not something they want to deal with.
Sludge Bomb is actually a surprisingly powerful move, wrecking incoming Heracross, Moltres, Fire types, etc. The combination of Leaf Storm and Sludge Bomb pretty much check every Roserade counter that isn’t steel type.
Rest finishes off the set as a reliable way for me to recover all HP/cure status problems. Natural Cure is put into great effect here, allowing me to cure sleep just by switching. It’s pretty self-explanatory. Roserade needs to stay around the battle as long as possible, as it’s my only reliable check against water types.
Importable:
Darmanitan (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Fire Punch
- Earthquake
- U-turn
Krookodile (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def/ 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Crunch
- Pursuit
- Stone Edge
Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 208 HP / 252 Atk / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Rock Blast
- Earthquake
- Stealth Rock
- Megahorn
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Ice Beam
- Roar
Froslass @ Leftovers
Trait: Snow Cloak
EVs: 248 HP / 84 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Ice Beam
- Pain Split
- Spikes
Roserade (F) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Rest
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Fire Punch
- Earthquake
- U-turn
Krookodile (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def/ 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Crunch
- Pursuit
- Stone Edge
Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 208 HP / 252 Atk / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Rock Blast
- Earthquake
- Stealth Rock
- Megahorn
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Ice Beam
- Roar
Froslass @ Leftovers
Trait: Snow Cloak
EVs: 248 HP / 84 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Ice Beam
- Pain Split
- Spikes
Roserade (F) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Rest
Well, that concludes my RMT! Any suggestions are welcome. Here’s one final look at the team:





