I cannot link pictures via iPod very well, so they will be up Tom.
First off I would like to say that SR, Blissey, and Scizor are for pussies. Please do not suggest them
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First off, I started with a Crobat Lead. I love Crobat, and he is the best non-SR/ anti-SR lead.
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Next, I threw on a not-metagross that can cover 3 of crobats 4 weaknesses and still be a viable team member. I call it Jirachi.
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Now I needed a Wall Breaker. Dragonite has a badditude. He's in
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oh no! 2 rock weaknesses already! I retaliate with Swampert! He works as an amazing phys tank, and his only weakness is resisted by everyone so far.
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Now I needed a not- Blissey special tank with some bite. Umbreon hauls ass and takes names
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Ah, my late game sweeper. I needed a 1-turn setup that could destroy the metagame. Lucario works proficiantly.
ON TO THE SETS!!!
Crobat@Leftovers
Jolly
252 Atk, 144 Spe, 112 Hp
-Brave Bird
-U-Turn
-Taunt
-Super fang
This lead is the best out there. It outspeeds everything Bar Aerodactyl, and KOs or taunts every lead into ownage. Super Fang is for later game use against walls, as well as Azelf sometimes
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Jirachi@Choice Scarf
Jolly
252 Atk, 252 Spe, 4 Hp
-U-Turn
-Iron Head
-Ice Punch
-Trick
Standard scarfachi. Resists most of Crobats weaknesses and has many uses aside from blocking, suck as scouting and revenge killing. First move is always U-Tirn to scout for Magnezone due to lack of fire punch
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Dragonite@Yache Berry
Mild
252 SpA, 184 Spe, 76 SpD
-DD
-Fire Blast
-Thunderbolt
-Superpower
THE wallbreaker. One DD allows for the outspeeding of + natured base 115s and an OHKO on Blissey. The other moves are for physical walls and bulky waters, respectively. With yache berry, some SpD investment, +1 speed, and TBolt, Nite can 2HKO bulky waters after surviving an ice beam
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Swampert@Leftovers
Impish
252 Hp, 200 Def, 76 Atk
-EQ
-Avalanche
-Substitute
-Focus Punch
Started out as a mixpert, but with no need for SR or roar I felt it needed modifying. As it became more physically orientated, it became a defensive focus puncher, and may very well rip apart the metagame. Only time will tell
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Umbreon@Leftovers
Careful
216 Hp, 216 SpD, 76 Atk
-Yawn
-Wish
-Tickle
-Pursuit
The given EVs allow for 385 Hp/SpD. Very nice. 76 attack gives pursuit a backbone, fed by switched caused by either yawn or tickle
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Lucario@Life Orb
Modest
252 SpA, 248 Hp, 4 Def, 4 SpD
-Agility
-Aura Sphere
-Dark Pulse
-Dragon Pulse
My late game sweeper. Hitting 432 speed after an agility, it has no use for speed EVs and can bulk up. Dragon pulse is a filler here. Should I replace it with Close Combat incase I can't eliminate Blissey?
Any help is much appreciated. This team is just at theorymonning ATM. I wouldve posted longer paragraphs, but I got lazy since my iPod deleted my post last time since I got logged out of Smogon somehow. I had 2 paragraphs each originally. Once again, do not recommend SR. It is for pussies.
Thanks in advance :)
First off I would like to say that SR, Blissey, and Scizor are for pussies. Please do not suggest them
[]
First off, I started with a Crobat Lead. I love Crobat, and he is the best non-SR/ anti-SR lead.
[] []
Next, I threw on a not-metagross that can cover 3 of crobats 4 weaknesses and still be a viable team member. I call it Jirachi.
[] [] []
Now I needed a Wall Breaker. Dragonite has a badditude. He's in
[] [] [] []
oh no! 2 rock weaknesses already! I retaliate with Swampert! He works as an amazing phys tank, and his only weakness is resisted by everyone so far.
[] [] [] [] []
Now I needed a not- Blissey special tank with some bite. Umbreon hauls ass and takes names
[] [] [] [] [] []
Ah, my late game sweeper. I needed a 1-turn setup that could destroy the metagame. Lucario works proficiantly.
ON TO THE SETS!!!
Crobat@Leftovers
Jolly
252 Atk, 144 Spe, 112 Hp
-Brave Bird
-U-Turn
-Taunt
-Super fang
This lead is the best out there. It outspeeds everything Bar Aerodactyl, and KOs or taunts every lead into ownage. Super Fang is for later game use against walls, as well as Azelf sometimes
[]
Jirachi@Choice Scarf
Jolly
252 Atk, 252 Spe, 4 Hp
-U-Turn
-Iron Head
-Ice Punch
-Trick
Standard scarfachi. Resists most of Crobats weaknesses and has many uses aside from blocking, suck as scouting and revenge killing. First move is always U-Tirn to scout for Magnezone due to lack of fire punch
[]
Dragonite@Yache Berry
Mild
252 SpA, 184 Spe, 76 SpD
-DD
-Fire Blast
-Thunderbolt
-Superpower
THE wallbreaker. One DD allows for the outspeeding of + natured base 115s and an OHKO on Blissey. The other moves are for physical walls and bulky waters, respectively. With yache berry, some SpD investment, +1 speed, and TBolt, Nite can 2HKO bulky waters after surviving an ice beam
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Swampert@Leftovers
Impish
252 Hp, 200 Def, 76 Atk
-EQ
-Avalanche
-Substitute
-Focus Punch
Started out as a mixpert, but with no need for SR or roar I felt it needed modifying. As it became more physically orientated, it became a defensive focus puncher, and may very well rip apart the metagame. Only time will tell
[]
Umbreon@Leftovers
Careful
216 Hp, 216 SpD, 76 Atk
-Yawn
-Wish
-Tickle
-Pursuit
The given EVs allow for 385 Hp/SpD. Very nice. 76 attack gives pursuit a backbone, fed by switched caused by either yawn or tickle
[]
Lucario@Life Orb
Modest
252 SpA, 248 Hp, 4 Def, 4 SpD
-Agility
-Aura Sphere
-Dark Pulse
-Dragon Pulse
My late game sweeper. Hitting 432 speed after an agility, it has no use for speed EVs and can bulk up. Dragon pulse is a filler here. Should I replace it with Close Combat incase I can't eliminate Blissey?
Any help is much appreciated. This team is just at theorymonning ATM. I wouldve posted longer paragraphs, but I got lazy since my iPod deleted my post last time since I got logged out of Smogon somehow. I had 2 paragraphs each originally. Once again, do not recommend SR. It is for pussies.
Thanks in advance :)