team B

Hey! This is my first competitive team for the 5th Gen, and its done fairly well I think. I've been playtesting it for the past couple of days on Pokemon Online (Smogon's server, the PO server, and the PokeCommunity server) and its done pretty well. A lot of my losses may be because I'm new though, and I still haven't mastered everything about battling. The team has done better as I've gone on, and is winning more now than when I started testing it. Please tear this team to shreds because I really need the most help that I can get! (I'm about to start working on the threat list.. any help on that would be nice too!)

team.B

at a GLANCE
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392Infernape_Dream.png

INFERNAPE
@ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 4 SAtk / 252 Spd
IVs: 31/31/31/31/31/31
Hasty Nature (+Spd, -Def)
- Overheat
- Close Combat
- Grass Knot
- Stone Edge / Earthquake

Infernape is my main lead. Because his moveset is so versatile, people don't know what to expect against him which makes him my best choice of a lead. Of course, with team preview he isn't always the lead if I feel he wont be able to counter the other lead well. Infernape also helps Magnezone deal with the common Steel types, with STAB Overheat and Close Combat. If needed, Grass Knot will take care of any Grass or Ground types that give him trouble. Stone Edge gives nice type coverage over any other Pokemon thrown at him. I'm thinking of putting Earthquake over Stone Edge because I have no other ways to easily deal with Electric types.

620Mienshao_Dream.png

MIENSHAO
@ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
IVs: 31/31/31/31/31/30
- Hi Jump Kick
- U-turn
- Hidden Power [Ice]
- Fake Out

Mienshao also makes a nice lead when needed. With Regenerator, she will always be healed up when I switch her out so that she will be able to help out later in the match. STAB Hi Jump Kick can hit pretty much anything hard, while Fake Out + U-turn can be used as a way to quickly tear down fast leads. Hidden Power Ice provides type coverage, and can be unexpected. I'm thinking of possibly replacing her with an entry hazard remover to help Cloyster sweep, because she doesn't seem to synergize well with the rest of the team and is just kind of 'there.' I'm thinking of using a Rapid Spin + Earthquake user (so Infernape doesn't have to have Earthquake), but I also want it to be able to counter Psychic types. I think Forretress may work well because it can set up hazards, remove them, use Earthquake, but I'm not sure if it can counter Psychics well despite it's typing.

462Magnezone_Dream.png

MAGNEZONE
@ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
IVs: 31/30/31/30/31/30
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam

Magnezone is on my team to help deal with pesky Steel types that can bother many of the other team members. Air Balloon gives Magnezone an advantage over his Ground type weakness, and Thunderbolt can deal with Skarmory and Empoleon, who can hinder Cloyster, and Hidden Power Fire can take care of Ferrothorn or other Steel types. The idea for Magnezone is to use Reuniclus and Hydriegon to lure any Steel types then switch in to eliminate them so that I can sweep the rest of the opposing team with Cloyster, Reuniclus, and Hydriegon.

579Reuniclus_Dream.png

REUNICLUS
@ Life Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
IVs: 31/31/31/31/31/0
- Shadow Ball
- Focus Blast
- Psychic
- Trick Room[/RIGHT]

Reuniclus is usually my first Pokemon that I use to attempt a sweep. I set up Trick Room, and with his extremely low Speed that is now extremely high, I can attempt to sweep the opposing team. Shadow Ball and Focus Blast provide Reuniclus with great coverage, and STAB Psychic can hit anything hard with Trick Room in play. While he is attempting a sweep, he will lure out some Steel types, namely Scizor, of the opposing team which will allow me to switch in to Magnezone to get rid them.

091Cloyster_Dream.png

CLOYSTER
@ Life Orb
Trait: Skill Link
EVs: 8 HP / 252 Atk / 248 Spd
Adamant Nature (+Atk, -SAtk)
IVs: 31/31/31/31/31/31
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell

Cloyster is my main sweeper. I can switch him in on an opponent that doesn't threaten him, use Shell Smash and begin the sweep. With Skill Link, Icicle Spear and Rock Blast can put a dent in most Pokemon, even without Shell Smash, and Razor Shell provides nice STAB against other Pokemon that switch in to him, mainly any Steel types. His main weakness is Empoleon, but I can just switch in to Magnezone to knock it out. One thing that greatly hinders his sweep are entry hazards. I'd like to replace someone with a Pokemon that can use Earthquake and Rapid Spin, as well as possibly lay down entry hazards for other teams.

635Hydreigon_Dream.png

HYDREIGON
@ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
IVs: 31/31/31/31/31/31
- Draco Meteor
- U-turn
- Fire Blast
- Focus Blast​

Hydreigon makes a nice revenge killer, as well as a nice attacker in general. Draco Meteor hits hard and with STAB, U-turn allows nice scouting and can counter Psychic types, and Fire Blast and Focus Blast add type coverage. His main weak point are Steel types, but Magnezone can switch in nicely and get rid of them so Hydreigon can continue the kill. I'd like to put a Dark type move on him to have a better way to hit Ghost types and Psychic types, but I may find a better place for this on whichever Pokemon I may decide to replace Mienshao with.[/FONT]

Threats:
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Excadrill-
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Conkeldurr-
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Hydreigon-
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Volcarona-
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Terrakion-
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Landorus-
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Chandelure-
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Haxorus-
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Virizion-
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Thundurus-
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Scrafty-
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Reuniclus-
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Victini-
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Mienshao-
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Darmanitan-
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Keldeo-
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Genesect-
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Tornadus-
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Latias-
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Garchomp-
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Salamence-
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Cloyster-
186.png
Politoed-
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Venusaur-
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Ninetails-
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Toxicroak-
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Breloom-
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Ditto-
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Scizor-
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Ludicolo-
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Metagross-
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Infernape-
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Heatran-
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Dragonite-
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Whimsicott-
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Jirachi-
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Rotom-W-
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Gyarados-
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Suicune-
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Kabutops-
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Tyranitar-
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Gliscor-
 
Hi Ikasu, I have a few suggestions for this team.

Meinshao really should be your lead more often over infernape, although I like how you have multiple possible leads to fake out your opponent in team preview.

Run Stone edge over earthquake on infernape, it provides better coverage. And Fire Blast instead of Overheat, its just more efficient.

I don't want to say obvious things, but your glaring fighting type weakness just pops out. Have your tried Scarf Latios? Its faster and stronger than Hydreigon, and it aids your fighting weakness.

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA/ 252 Spd/ 4 HP
Nature: Modest
- Draco Meteor
- Surf
- Hidden Power Fire/ Dragon Pulse
- Trick/ Psyshock

However, if you decide to keep Hydreigon for whatever reason, replace u-turn with Dark Pulse.

Put White herb on Cloyster so you can get rid of the defense drops when you use shell smash.

Trick Room on Reuniclus should be replaced with recovery, TR kind of interferes with the rest of your team, and the added survivability with recovery will help.
 
I would say put a gengar somewhere on the team to get rid if your fighting, ground weaknesses. Heck its even immune to toxic so yea. Gengar ia great on teeams as it is immune to ground which is a very common type now and also is fighting. Plus thw amount of stall teama is rising fat and you need to soak up toxic.
 
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