Team BJ (4th gen)

So it seems like everytime i make a thread it gets locked in some way...either rule 16 or im not describitive enough :P so im gonna do this right this time. This is my 4th gen team that i only lost one battle with, which really made me mad cause saying your team is undefeated is pretty cool. i cant really remember my team building process so ill just skip that :P so lets get to my team:
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So let's go into detail

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Metagross @Occa Berry
Nature-Adament
Trait-Clear Body
EV: 236 HP / 248 Atk / 20 Def / 4 Speed

Moveset:
Stealth Rocks
Earth Quake
Bullet Punch
Explosion

My attacking lead metagross. He can take down many leads with a 404 Atk (damage calcs later.) I chose Metagross because he covers some of my weaknesses like Ice (3 of my pokes are weak to it, but then 3 are resistent to it) and the fact that he's so strong and many people think when they see a lead metagross its a Stealth Rocking metagross, and then bam. hit them with a meteor punch. I also gave him a Occa Berry just incase of Specs Azelf.

Meteor Mash VS. Lead Azelf = 84% - 99%
Meteor Mash VS. Lead Machamp = 58% - 68%
Meteor Mash VS. Scarfed TTar = 98% - 117.5%
Earthquake VS. Support Tentacruel = 81% - 96%


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Infernape @Life Orb
Nature-Naive
Trait-Blaze
EV: 252 Atk / 62 SpA / 192 Speed

Moveset:
Close Combat
U-Turn
Over Heat
grass knot

Ahhhh my mixed ape. this guy has swept teams before. Has great coverage with the SE and the U-turn. OverHeat can OHKO a Skarm which you know, isnt a huge deal since Skarms are usually Defensively bulky but some people just hope im not a mixed ape....which i am ^_^



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Zapdos @Leftovers
Nature-Bold
Trait-Pressure
EV: 248 HP / 228 Def / 36 Speed

Moveset:
Thunder Bolt
Roost
toxic
Heat Wave

My defensively bulky Zapdos. Its a great poke, helps against my weakness to water types with ice beam like starmie and swampert. speaking of swampert, thats why i chose HP Grass over HP ice. other wise, swampert would wall this thing like crazy since im runnin the heat wave.



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Suicune @Leftovers / life orb
Nature-Timid
Trait-Pressure
EV: 4 HP / 252 SpA / 252 Speed

Moveset:
Surf
HP Electric
Calm Mind
Ice Beam

My offensive Calm minding Cune. Cune and Zap go pretty good together. Suicune covers Zapdos' Rock type weakness (stone edge) and Zapdos can cover Suicunes weakness to grass types. I chose Surf over Hydro Pump because i hate it when i miss a HP or he uses Pressure and stalls me out of them.



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Dragonite @Life Orb
Nature-Rash
Trait-Inner Focus
EV: 56 Atk / 252 SpA / 192 Speed

Moveset:
Super Power
Draco Meteor
Flame Thrower
ThunderBolt

My Special sweeper, Dragonite. Nite can KO near everything in the OU metagame. It's wide move pool make it pretty unpredictible, and with solid stats, its a all around good poke to have. Him paired up with Metagross is a good combo IMO.


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Celebi @Choice Scarf
Nature-Timid
Trait-Natural Cure
EV: 4 HP / 252 SpA / 252 Speed

Moveset:
Leafstorm
HP Ice
Earth Power
Trick

My scarfed Celebi. i wanted a grass type poke just to balance my team out a bit for the 6th slot. I feel like every team should have a choice scarfed poke, or at least a priority user like Scizor or something. Also, if i see a wall like blissy or snorlax, i can trick them a choice scarf.



Well that's my 4th gen BJ team. i think its pretty decent. i could do a threat list (and i mean a threat list, not a list of pokes i say arnt the big of threat...which makes not sense >_>) but im too lazyyy.

changes made in itolics i decided to keep my mixed ape still more of a physical ape, but added grass knot and added toxic to the Zapdos.
 
Hey there,

This team looks pretty interesting, but I think a few changes are in order:

First off, I think this team would really benefit from Stealth Rock, which is why im going to recommend changing it to the Lead Set:

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Metagross @ Lum Berry
Nature: Adamant
252 HP / 252 Atk / 4 Spe
~ Stealth Rock
~ Meteor Mash
~ Bullet Punch
~ Explosion

- Firstly, you need Stealth Rocks to chip away your opponents health.
- This Metagross will never lose to Machamp. Thanks to Lum Berry, you won't be getting haxed by confusion.
- You dont need an Occa Berry, or Earthquake because Heatran Leads will always beat you. Shuca Berry lets them live Earthquake, and Ohko you. (2hko with Occa) Choice Specs Heatrans Ohko you with Overheat even with Occa Berry. The best you can do is Set up Stealth Rock and switch.

MixApe is an amazing poke with amazing Stallbreaking capabilities. However I noticed you're running a Physical MixApe and I think you should change it to a Special MixApe:

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Infernape @ Life Orb
Nature: Naive
64 Atk / 252 SpA / 192 Spe
~ Fire Blast
~ Close Combat
~ Grass Knot / U-Turn
~ Hidden Power Ice / Hidden Power Electric

This set is great for tearing through stall based teams. The only real difference on the physical set is Stone Edge, which imo doesnt have much use. It only really hits Zapdos because gyarados will get Intimmidate against you.
- The Special set gives you a huge boost in power with Fire Blast, making it dangerous even for water pokes to switch in.
- You can Still Ohko Blissey and Heatran with Close Combat, which is pretty much all you need it for.
- Grass Knot Kills Swampert and does 79.5% - 93.8% to standard hippowdon. It still 2hko's the special defense set too. If you dont want that, you can still run U-Turn.
-Hidden Power Ice will Ohko Gliscor and Dragonite. It also scores a 2hko on Zapdos after Stealth Rock damage. I like to run Hidden Power Electric sometimes, because it Ohko's every Gyarados variant, which is Stalls only counter to Infernape. Try it some time :D

Zapdos looks ok as it is but im pretty sure it doesnt learn Overheat xD Im Assuming you mean Heat Wave?
-Toxic
is also an option over Hidden Power Grass, because it can let you poison things you can't hit like other Zapdos', Gliscor, Flygon etc. Hidden Power Grass only really hits Swampert anyway, and you can just poison it, plus, you have a celebi to take care of it.

Suicune looks good, but I would run Life Orb over Leftovers, so you can dish out Massive damage, even after one Calm Mind.

MixNite is another great poke, but I think you could run Roost over Thunderbolt, to increase survivability. Stealth Rock and Life Orb damage builds up really quick. Also, Draco Meteor does tonnes of damage to Bulky waters anyways, so no loss there.

I've never seen a scarf Celebi before, so I cant really comment on it. If it isnt working out, you should try a bulky set. Perhaps Defensive Nasty Plot, or TinkerBell.

Good Luck with the team, I hope I helped :)
 
hey thanks for the rate! yeah i was debating whether or not to use a lead meta or a attacking lead meta...tough choice. and same with the MixApe...i just use stone edge for covering, like against rotom-a after a overheat, and i dont wanna u turn out. and lol yea i meant heat wave xD and since my mixed ape didnt carry grass knot, i thought it was a good idea to put HP grass on my Zapdos. and dragonite is basicaly just a poke to go in, and get as much damage done. hes not really a survier sweeper i guess u could say. so i ran thunderbolt just incase of water types that have ice attacks like suicune and starmie. and yes i did consider a bulkyier celebi but i felt that i should have a scarfed poke. but thanks for the rate! ill change some things!
 
OK, first of all, you might get locked again under rule 3. Bleh. I hate that rule.

Now to the rate:
This seems like a pretty solid team, but LO Shaymin running HP Ice sweeps your team straight up. Earth Power beats Metagross and Infernape. HP Ice gets rid of Celebi, Dragonite, and Zapdos. Finally Flare beats your Suicune hands down. All in all, 'ape, 'nite, and 'cune get OHKOed, and 'gross, Zapdos and Celebi get 2KOed.

To remedy this, you desperately need a special wall, such as Blissey or Snorlax. As this is an offensive team, I would suggest a basic CurseLax over Dragonite, as you don't need a second spec. attacker.

Snorlax@Leftovers
Careful Nature
EVs: 188 HP, 104 Def, 216 SpD
-Curse
-Return
-Fire Punch
-Rest

It's fairly straight-forward. Curse for boosts, Return for STAB, Fire Punch for coverage, and Rest for recovery. Rest>Selfdestruct because Snorlax is bulky enough to take the physical hits, and laughs at the special hits.

There's my opinion, and good luck with the team!
 
hey thanks man! oh wow yea i just now noticed my weakness to LO shaymin...but my ape outspeeds a max speed shaymin by 2 points xD assuming its not jolly or something. and i dont think it could live a overheat, but if it did it would be in range of my choice scarfed celebi's HP ice.
 
i think you should replace scarf celebi earth power to u turn, since suicune and dragonite can scare off fire pokemons
 
First of all, edit your whole post with changes. You no longer run Meteor Mash on Metagross, but it's still written into your description of him.

Grass Knot is not needed on Infernape, especially with so little EV investment in SpAtk. It will not the KOs you need. Stone Edge is the much better choice. About the Gyarados comment, yes, Ape gets Intimidated. Here's the story when Gyarados switches in (I'd rather be the Infernape), calculating Gyarados taking either Overheat or Close Combat on the switch. These calcs are against a Bulky DDos:

25% (stealth Rock) + 21.1% - 25.1% (Close Comabt) +47.6% - 56.2% (Stone Edge)=93.7-106.3%
25% (stealth Rock) + 29.2% - 34.3% (Overheat) +47.6% - 56.2% (Stone Edge)=101.8% minimum (keep Stone Edge, nuke Grass Knot).

ScarfCelebi is a weird set, and is easily Pursuited by TTar coming into a resisted/immune attack, or a weakened Leaf Storm. If you want to keep your scarfer, change it to Shaymin, who will do the same thing, and not lose to Pursuit (although it doesn't learn Trick). The Tinkerbell set could also be a nice substitute.

Celebi @ Lire Orb
Modest
226 HP / 252 SpAtk / 42 Speed
ThunderWave
LeafStorm
Hidden Power Fire
Recover

I hope I helped out, good luck.
 
Okay the team name made me laugh, so I'll give you a rate. Anyways this team is actually pretty cool, the team structure itself seems pretty solid, so I won't change any species per se. I'm just going to nitpick sets, etc.

First up is Metagross. I'm really, really not a fan of Earthquake + Occa berry on him. Let me give you "the run down". First of all, Meteor Mash is more powerful due to STAB, so you have to ask yourself, what are the benefits of using Earthquakje + Occa over Meteor Mash + Lum?

Earthquake + Occa has going for it: Lead Infernape, non-shuca and non-LO, non-specs Heatran leads, Jirachi... and that's it. It's probably worth noting that I haven't seen any Heatran lead that meets those specifications in recent months, and Infernape and Jirachi are already handled perfectly fine on the team (Suicune or Dragonite can fix up Infernape, Celebi can switch into a trick/thunder wave from Jirachi to almost 0 threat).

Meteor Mash + Lum has going for it: Lead Azelf, Lead machamp, Roserade, Smeargle, and anti-lead Dragonite. It's worth noting that Azelf and Machamp are some of the most common leads that you will encounter, that our current Metagame is plagued with levitators, and that anti-lead Dragonite can fuck this team up with some prediction (assuming you run Earthquake). I don't know, the choice is up to you but most of the time I can't think of a good reason to use Earthquake. It's also worth noting that this would fix up a notable Gengar weakness the team currently possesses.

On Zapdos, you might want to try a special defensive spread. As others have noted, Shaymin can be a huge dick, as well as things like Starmie or even opposing Suicune. He still mostly maintains his ability to beat up such annoyances as Lucario, Scizor and Gyarados.

Just a couple of quick things about Suicune. First, he doesn't resist rock, water types are only neutral to rock type attacks. Secondly, I notice you have the items slashed, but I'd use Leftovers, because (a) in my experience it usually enhances, rather than hinders his ability to sweep thanks to fantastic bulk and (b) it provides you with a better check against annoying fire and water types.

Dragonite's set is a bit outdated, so you might want to fix it up. Firstly, there's really no reason to use Flamethrower when Fire Blast is available- yes, it has 15 more accuracy but Fire blast has a whopping 120 power, and really when yo don't have STAB on a move it really is important to have as much power as possible, especially when you have to split EVs as in a mixed set. Thunderbolt also seems pretty useless to me, STAB Draco Meteor will do more damage than a super-effective thunderbolt anyway, the only thing you're increasing the damage on is Gyarados, who doesn't like Draco Meteor anyway. I'd ask you to consider a couple of choices over that. Roost is a good idea, thanks to LO and SR weakness wearing him down so quickly. Extremespeed is also good to give you a revenging tool for things like Infernape, Jolteon, Starmie etc. Basically helps you out against fast but frail sweepers.

That's all the advice I have, I hope this helps!
 
Hey this is quite a solid team.

Firstly on Metagross, you should definitely use Meteor Mash and a Lum Berry. Meteor Mash allows to you 2HKO Azelf with a combination of Meteor Mash and Bullet Punch, someting 2 Bullet Punches can fail to do. By using Meteor Mash you also gain a powerful STAB that can potentially get a boost when you need it the most. Currently, Infernape, Suicune and Celebi all hate Toxic Spikes and by using Lum Berry you can use Meteor Mash + Bullet Punch to dispose of Roserade leads. Lum Berry also allows you to beat Machamp leads, who currently, you don't really have a surefire game plan against.

On Infernape, definitely consider Mach Punch over U-turn, or else a lategame Lucario has the potential to sweep your team if Celebi and Zapdos have taken a bit of prior damage, although admittedly Lucario gets almost no opprtunity to set-up. It is also useful for stuff like ScarfTar who come in to revenge kill your Infernape and can get good damage on Dragon Dance Tyranitar. Mach Punch can also pick off something like a weakened ScarfGon or Starmie looking to revenge your Infernape.

I'd definitely use Leftovers on Suicune as it enhances its overall survivability, and generally it does not need immediate power as ideally you are looking for 2-3 Calm Minds before it can actually threaten a sweep.

Dragonite really needs Roost so it can continue coming in against threats like Leech Seed Shaymin and Breloom. Thunderbolt is of pretty much no use for Dragonite currently, so definitely use Roost over that, in my opinion.

Celebi should try U-turn over Trick, as although both are great, after using Scarf Celebi for a while, I think U-turn is much more important as it lets you escape Scizor's clutches and doesn't slow down momentum on this offensive team.

Good luck!
 
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