SS OU Team BO double dragon

Hello! Today I made a BO with double dragon but I feel that it is not quite right and I would like you to help me correct it, the only thing that I would not want to change would be PULT and CHOMP later I would receive any advice, thank you

4062-Landorus-Therian.png

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk/ 12 Def / 244 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
a good offensive pivot that gives me a decent game with defog and eq against heatran and the other pokes weak to the earthquake of this pokemon doing 2HKO to The Pex and some other poke

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Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Teleport
- Seismic Toss
- Protect
- Soft-Boiled
There is not much to say, the best special wall of the game but even if dealing a lot with physical attackers like urshifu rs but that will be stopped with slowbro, in short it helps me a lot with the ice beams against which the team suffers

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Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Shadow Ball
- Thunderbolt

a good wallbreaker and revenge killer that also gives me a good change with a turn and at the same time a consistent damage with a shadow ball as there are not many safe changes in the current goal of ou

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Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Roost
- Giga Drain
my main sweeper of the team making a great game against the very common rillabom and kartana also I think he makes a good team with dragapult but I am willing to change it if I see that he does not contribute to the team

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Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Scale Shot

I decided to place it for the inclusion of scale shot turning it into a great sweeper that can turn into a snowball after his sword dance, I decided to remove the stone edge since I placed the stealth rocks that were missing in my team

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Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 228 Def / 32 SpD
Relaxed Nature
IVs: 0 Atk
- Future Sight
- Scald
- Teleport
- Slack Off

It is the typical slowbro that is currently made to stop urshifu and other physical attackers

The biggest counters that I have seen in the team are weavile banded and urshifu, in the team I believe it very quickly and it is still in its creation phase so I would not mind making changes, excuse English but I am Spanish
 
Cool double dragon team, it's a nice core to work around and the team has some good offensive pressure, I just have a few changes to propose to 1 mon and some really small set adjustments.

Major Changes:
:volcarona: --> :corviknight:
The team lacked 2 important things looking at it; a defogger, and a Steel-type. Corviknight covers both of these slots while filling the grass switch in role you wanted out of the Volcarona. It lowers the offensive presence of the team, but Garchomp + Lando + Pult + Future Sight is still quite strong by itself, and the roles that corv provides here are really nice. Iron Head slashed with Brave Bird to assist in the Calm Mind Clefable MU, something that may be a little annoying since it can stil on Blissey, as well as a stronger hit on Weavile. Corviknight when combined with Slowbro should hopefully free up the Weavile MU a bit as well, one of the bigger threats here. Not an ice resist like volc, but from Choice Band volc only takes like 2% less from 3 triple axels and a ton more from Knock off. Also slashing Leftovers second to Rocky Helmet which I think is better here for that Weavile mu clicking Triple Axel, since with this and Slowbro having helmet it'll heavily weaken itself if played around well, leftovers is just always good though.
Corviknight @ Rocky Helmet / Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird / Iron Head

Minor Changes:
:blissey:
Protect --> Stealth Rock
The Garchomp with rocks didn't really fit on the set, and Protect without wish isn't a super useful move slot addition to Blissey, so I think Stealth Rock fits well here. No status means things like opposing Roost Volcarona are annoying, but Teleport + Garchomp + Pult can hopefully lift some of that pressure.

:dragapult:
Thunderbolt --> Fire Blast / Flamethrower
Similar coverage, but I feel like Fire coverage is just a better option usually. Hitting Ferrothorn to assist with itself breaking as well as freeing up U-turn lando and Slowbro is great, and it still can hit Corviknight well which I think makes it the better option here.

:garchomp:
Stealth Rock --> Stone Edge
This set was completely blanked by Corviknight and Skarmory while also not having a super hard reliable hit on Zapdos, so with other good rockers I think going Stone Edge here is the better play. Great coverage and good damage for trying to clean a team with some birds late game.

:slowbro:
0 speed iv's, max phys.def
I'm not sure what the sp.def does on this set so if you have a calc in mind by all means keep the investment since it's small, but just going with the slightly different standard spread seems fine. 0 speed iv's gives you the slowest Teleport possible, generally an advantage for Slowbro.

Updated RMT (pokepast.es)
Here's the updated paste, I hope you like the changes! 1 mon and a few really small set tweaks looks like it'll improve some mu's overall so I hope it works well for you. Urshifu was mentioned as a problem but I think it's more than beatable with Slowbro, and if U-turn was an issue 2 helmet mons with Corv around should patch that up if there was an issue you had while playing. (Edited in mention of fire blast in the minor changes since I put it in the paste)
 
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Cool double dragon team, it's a nice core to work around and the team has some good offensive pressure, I just have a few changes to propose to 1 mon and some really small set adjustments.

Major Changes:
:volcarona: --> :corviknight:
The team lacked 2 important things looking at it; a defogger, and a Steel-type. Corviknight covers both of these slots while filling the grass switch in role you wanted out of the Volcarona. It lowers the offensive presence of the team, but Garchomp + Lando + Pult + Future Sight is still quite strong by itself, and the roles that corv provides here are really nice. Iron Head slashed with Brave Bird to assist in the Calm Mind Clefable MU, something that may be a little annoying since it can stil on Blissey, as well as a stronger hit on Weavile. Corviknight when combined with Slowbro should hopefully free up the Weavile MU a bit as well, one of the bigger threats here. Not an ice resist like volc, but from Choice Band volc only takes like 2% less from 3 triple axels and a ton more from Knock off. Also slashing Leftovers second to Rocky Helmet which I think is better here for that Weavile mu clicking Triple Axel, since with this and Slowbro having helmet it'll heavily weaken itself if played around well, leftovers is just always good though.
Corviknight @ Rocky Helmet / Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird / Iron Head

Minor Changes:
:blissey:
Protect --> Stealth Rock
The Garchomp with rocks didn't really fit on the set, and Protect without wish isn't a super useful move slot addition to Blissey, so I think Stealth Rock fits well here. No status means things like opposing Roost Volcarona are annoying, but Teleport + Garchomp + Pult can hopefully lift some of that pressure.

:dragapult:
Thunderbolt --> Flamethrower
Similar coverage, but I feel like Flamethrower is just a better option usually. Hitting Ferrothorn to assist with itself breaking as well as freeing up U-turn lando and Slowbro is great, and it still can hit Corviknight well which I think makes it the better option here.

:garchomp:
Stealth Rock --> Stone Edge
This set was completely blanked by Corviknight and Skarmory while also not having a super hard reliable hit on Zapdos, so with other good rockers I think going Stone Edge here is the better play. Great coverage and good damage for trying to clean a team with some birds late game.

:slowbro:
0 speed iv's, max phys.def
I'm not sure what the sp.def does on this set so if you have a calc in mind by all means keep the investment since it's small, but just going with the slightly different standard spread seems fine. 0 speed iv's gives you the slowest Teleport possible, generally an advantage for Slowbro.

Updated RMT (pokepast.es)
Here's the updated paste, I hope you like the changes! 1 mon and a few really small set tweaks looks like it'll improve some mu's overall so I hope it works well for you. Urshifu was mentioned as a problem but I think it's more than beatable with Slowbro, and if U-turn was an issue 2 helmet mons with Corv around should patch that up if there was an issue you had while playing.
Thank you very much for the changes I have already placed and about the 32 evs in spdf they are to withstand a 1HKO from kingdra specs since I think that the rain equipment could pose a little problem and I will catch you again for the changes I am already testing them
 
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Might I suggest a full specially defensive Corviknight? Or whatever the evs it uses on a special defense set so it doesn't lose to sd Rillaboom? The team lacks a Tapu Lele switch in and specs focus blast is a clean two shot kill on Corviknight and you would be in trouble if Blissey switches in to a psyshock

Oh and I'm gonna steal this team. It looks like a lot of fun
 
Might I suggest a full specially defensive Corviknight? Or whatever the evs it uses on a special defense set so it doesn't lose to sd Rillaboom? The team lacks a Tapu Lele switch in and specs focus blast is a clean two shot kill on Corviknight and you would be in trouble if Blissey switches in to a psyshock

Oh and I'm gonna steal this team. It looks like a lot of fun
in fact I already occupy corvinigth especially defensive with 32evs in physical defense to resist a superpower at +2 from rillaboom
 
Might I suggest a full specially defensive Corviknight? Or whatever the evs it uses on a special defense set so it doesn't lose to sd Rillaboom? The team lacks a Tapu Lele switch in and specs focus blast is a clean two shot kill on Corviknight and you would be in trouble if Blissey switches in to a psyshock

Oh and I'm gonna steal this team. It looks like a lot of fun
I decided to remove blissey since I think she was too passive for the team and I decided to place volcarona bulk and landorus with rocks I also made dragapult hex thunder wave I don't know if it was the best decision but it worked better for me even being weaker to the attackers special, a problem that I have seen is weavile that can be done to a large part of the team. thank you
 
I'm just guessing this because you're last post isn't exactly that clear

You might also consider replacing Slowbro with Slowking to replace Blissey. This would allow Corviknight to go full physical defense and focus on stopping the grass types and opposing Garchomps as Slowking is a good Tapu Lele stop gap. If you do go that route, then I can agree with Volcarona being added back to the team but replace its moves with psychic, bug buzz and fiery dance. You absolutely need psychic otherwise Toxapex walls you all day. Slowking would make you more vulnerable to opposing Volcaronas but at that point, you have to play aggressive with Garchomp. Lastly, if you put rocks Lando, make it a bulky spread
 
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