Ok, first off, this is my second thread on Smogon, and my first RMT. So please correct me if I made some mistakes and I will try to improve on them and learn from my mistakes :)
Also, I am really bad at Pokemon Showdown! because I started 1 year ago, and have been trying out different teams, so my rating is really low. My highest rating ever was 1250 or something, I'm not really good with EV's so I just chose the recommended spread except when I disagreed with it. I called my team: Team Bunny because I like bunnies :D
At First Glance:
Team Building History:
I started with Mienshao because I wanted to try him out. I also wanted to try Honchkrow out so I added him too.
I needed a hazards setter, so I decided to use Heatran.
I had used Weavile successfully before so I put him on my team.
My team was weak to stealth rocks so I needed a spinner. I chose Starmie.
After some testing I realized I didn't like Starmie all that much, so I changed Starmie to Excadrill as my spinner.
I realized I also had a big weakness to fighting types so I used Aegislash because he is immune to fighting.
And the team was finished!
In Detail:
Mienshao @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Fake Out
- Drain Punch
This is basically a normal Mienshao set except I have Drain Punch over High Jump Kick. Even though I have Regenerator, I used Drain Punch over High Jump Kick because I don't like the recoil crash damage. Also, Drain Punch + Regenerator helps me regain more health. I put max EVs into attack and speed so that Mienshao can be a very strong and fast sweeper, although he is sort of frail.
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Shard
- Night Slash
- Brick Break
- Icicle Crash
This is also a fairly standard Weavile set except I have Night Slash over Knock off. I think I should change it but I am not sure. Ice Shard is Weavile's STAB priority, and Brick Break is for hitting steels. The EVs are the same as Mienshao, for the same reason.
Honchkrow @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Brave Bird
- Roost
- Sucker Punch
- Superpower
This set is a simple Life Orb set, Brave Bird is really strong, Sucker Punch STAB Priority, Super Power is used to take dark types by surprise, and the stat drops aren't that bad because normally I can KO someone, so I get a Moxie boost and it cancels out. Honchkrow is frail anyway, so the defense drop doesn't really matter that much. Roost is for recovery, and I chose it over Heat Wave, because Heat Wave is normally hitting Ferrothorn, but amazingly it can't OHKO Ferrothorn. Super Power is a 2HKO too, so it doesn't really matter, but the stat drops can be annoying. Maybe someone could help me with that?
0- SpA Life Orb Honchkrow Heat Wave vs. 252 HP / 0 SpD Ferrothorn: 291-348 (82.6 - 98.8%) -- guaranteed 2HKO after Leftovers recovery
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Typical Excadrill set, he is my spinner, so obviously he needs Rapid Spin, he has an air balloon and that may give him some free turns to set up swords dance or maybe rapid spin. Erfquake and Iron Head for STAB, he is my main check against Fairies, except Azumarill and some others. The EVs give him lots of bulk, and if lucky, he could sweep with his high attack stat.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- King's Shield
As I said earlier in the Team Building History, Aegislash is my main counter against fighting types. He's immune to their attacks, and can use King's Shield to drop their attack. His set is standard, but I gave him Leftovers because I couldn't think of anything else. Swords Dance is used if he gets the chance to set up and sweep, but it's rare that that happens. The EVs are a bit weird, but I put 252 in attack because his attack stats can be boosted sky high if he is in his other forme. 252 goes in speed to outspeed someone I don't know, and 4 HP because I don't know where else to put it. (See, told you I suck with EVs.)
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Will-O-Wisp
This is my main rocks setter upper, he has Lava Plume over Flamethrower for the burn chance, but I think I should change it to Flamethrower because it's a bit redundant with WoW? Earth Power is his STAB, and WoW for shutting down physical attackers that could sweep my team.
Conclusion:
Overall, I think this team is not that bad, although I have a bad score with it. I feel it has potential, and I hope people with more experience can help me improve this team. Thanks :)
Team Bunny!!
Also, I am really bad at Pokemon Showdown! because I started 1 year ago, and have been trying out different teams, so my rating is really low. My highest rating ever was 1250 or something, I'm not really good with EV's so I just chose the recommended spread except when I disagreed with it. I called my team: Team Bunny because I like bunnies :D
At First Glance:






Team Building History:
I started with Mienshao because I wanted to try him out. I also wanted to try Honchkrow out so I added him too.


I needed a hazards setter, so I decided to use Heatran.



I had used Weavile successfully before so I put him on my team.




My team was weak to stealth rocks so I needed a spinner. I chose Starmie.





After some testing I realized I didn't like Starmie all that much, so I changed Starmie to Excadrill as my spinner.





I realized I also had a big weakness to fighting types so I used Aegislash because he is immune to fighting.






And the team was finished!
In Detail:

Mienshao @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Fake Out
- Drain Punch
This is basically a normal Mienshao set except I have Drain Punch over High Jump Kick. Even though I have Regenerator, I used Drain Punch over High Jump Kick because I don't like the recoil crash damage. Also, Drain Punch + Regenerator helps me regain more health. I put max EVs into attack and speed so that Mienshao can be a very strong and fast sweeper, although he is sort of frail.

Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Shard
- Night Slash
- Brick Break
- Icicle Crash
This is also a fairly standard Weavile set except I have Night Slash over Knock off. I think I should change it but I am not sure. Ice Shard is Weavile's STAB priority, and Brick Break is for hitting steels. The EVs are the same as Mienshao, for the same reason.

Honchkrow @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Brave Bird
- Roost
- Sucker Punch
- Superpower
This set is a simple Life Orb set, Brave Bird is really strong, Sucker Punch STAB Priority, Super Power is used to take dark types by surprise, and the stat drops aren't that bad because normally I can KO someone, so I get a Moxie boost and it cancels out. Honchkrow is frail anyway, so the defense drop doesn't really matter that much. Roost is for recovery, and I chose it over Heat Wave, because Heat Wave is normally hitting Ferrothorn, but amazingly it can't OHKO Ferrothorn. Super Power is a 2HKO too, so it doesn't really matter, but the stat drops can be annoying. Maybe someone could help me with that?
0- SpA Life Orb Honchkrow Heat Wave vs. 252 HP / 0 SpD Ferrothorn: 291-348 (82.6 - 98.8%) -- guaranteed 2HKO after Leftovers recovery

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Typical Excadrill set, he is my spinner, so obviously he needs Rapid Spin, he has an air balloon and that may give him some free turns to set up swords dance or maybe rapid spin. Erfquake and Iron Head for STAB, he is my main check against Fairies, except Azumarill and some others. The EVs give him lots of bulk, and if lucky, he could sweep with his high attack stat.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- King's Shield
As I said earlier in the Team Building History, Aegislash is my main counter against fighting types. He's immune to their attacks, and can use King's Shield to drop their attack. His set is standard, but I gave him Leftovers because I couldn't think of anything else. Swords Dance is used if he gets the chance to set up and sweep, but it's rare that that happens. The EVs are a bit weird, but I put 252 in attack because his attack stats can be boosted sky high if he is in his other forme. 252 goes in speed to outspeed someone I don't know, and 4 HP because I don't know where else to put it. (See, told you I suck with EVs.)

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Will-O-Wisp
This is my main rocks setter upper, he has Lava Plume over Flamethrower for the burn chance, but I think I should change it to Flamethrower because it's a bit redundant with WoW? Earth Power is his STAB, and WoW for shutting down physical attackers that could sweep my team.
Conclusion:
Overall, I think this team is not that bad, although I have a bad score with it. I feel it has potential, and I hope people with more experience can help me improve this team. Thanks :)






Team Bunny!!