This team is built around an interesting concept. The title hints at it a little bit. The goal of the team is to have each member get 2 kills. Now, if you do the math correctly that adds up to 12 kills. As you know, in a match you only need 6 kills. So technically, only half my team needs to do their job in any given match for me to win. Also this team is 12-1 for me and I'm liking what I see so far.
So without further Adeiu, the squad
Determination (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Meteor Mash
- Stealth Rock
- Explosion
Metagross's main job is to trick a scarf, (which, is similar to getting a kill if it goes to a wall) set up rocks, and explode. This is a very good lead because it screws over all the suicide leads that are so poular now. I love it when infernape or azelf sets up rocks as they get a scarf, I set up rocks on the switch, hit somthing with mash, survive with their sash and then explode. Also screws over hippo leads that most always lead stall teams.
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Rage (Gyarados) (M) @ Choice Band
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Fang
- Stone Edge
- Waterfall
- Earthquake
Band gyra is so under rated it's not even funny. Usually, dd gyra's suffer from 3 moveslot syndrome when trying to choose between the four attacks this gyrados has. But, with band, I get the power of a dd and all the attacks at the same time. Usually, I start by firing off a stone edge or ice fang unless I can kill whatever is in. If I guess right, the two main gyra counters are down and out (zapdos and celebi) as zappy is O-2hkoed by stone edge and celebi is 2hkoed by ice fang. Usually gets 2-3 kills a match.
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Revenge (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Grass]
- Substitute
My tricky little nick name has scared out many a skymin thinking my tran is scarfed like all the others these days. This tran is deadly when it switches in on other trans fire attacks. It then proceeds to sub and wreck havoc. Hp grass kills common swampy switches while earth power kills other trans. Fire blast is stab and kills steels all day.
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Strength (Scizor) (M) @ Life Orb
Ability: Swarm
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Swords Dance
- Bullet Punch
- X-Scissor
Scizor would be the main go to guy if I am in need of a sweep. (normally I'm not because of the nature of the 2 kills per poke mentality however) This is basically a standard scizor. I like to fish for opposing heatrans with superpower my first time out to see if I can kill one on the switch. If that happens, scizor will have no trouble getting at least 1 more kill. Really a standard set that by nature gets a lot of kills.
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Trickery (Azelf) @ Choice Specs
Ability: Levitate
EVs: 36 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Psychic
- Flamethrower/Trick
- Grass Knot
Finally an azelf that dosen't lead, set up rocks, or explode 2nd turn! (usually) This azelf is so tricky (hence the nick) because nobody expects the spanish choice specs azef inquisition! Almost nothing can take a STAB specs boosted psychic bar dark types, blissey and snorlax. The last two fall to explosion while the first usually falls to trick/flamethrower or grass knot. Explosion=kill. Trick=pseudo kill. Psychic= ? kills.
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Love (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SDef
Bold nature (+Def, -Atk)
- Counter
- Ice Beam
- Thunder Wave
- Softboiled
Now, I know what you're thinking. How the F*ck is blissey going to get 2 kills? Well you'd be surprised. Counter is so unexpected that people curse me out when I counter their metagross's meteor mash back for the KO. Thunderwave also acts like a pseudo kill with the sweeper crippling potential, especially post garchomp as now there are less candidates to absorb t-waves.
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So rate/fix/steal (lol @ last one)
So without further Adeiu, the squad
At A Glance
(second frame sprites are sooo much better :P)






(second frame sprites are sooo much better :P)

Determination (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Meteor Mash
- Stealth Rock
- Explosion
Metagross's main job is to trick a scarf, (which, is similar to getting a kill if it goes to a wall) set up rocks, and explode. This is a very good lead because it screws over all the suicide leads that are so poular now. I love it when infernape or azelf sets up rocks as they get a scarf, I set up rocks on the switch, hit somthing with mash, survive with their sash and then explode. Also screws over hippo leads that most always lead stall teams.
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Rage (Gyarados) (M) @ Choice Band
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Fang
- Stone Edge
- Waterfall
- Earthquake
Band gyra is so under rated it's not even funny. Usually, dd gyra's suffer from 3 moveslot syndrome when trying to choose between the four attacks this gyrados has. But, with band, I get the power of a dd and all the attacks at the same time. Usually, I start by firing off a stone edge or ice fang unless I can kill whatever is in. If I guess right, the two main gyra counters are down and out (zapdos and celebi) as zappy is O-2hkoed by stone edge and celebi is 2hkoed by ice fang. Usually gets 2-3 kills a match.
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Revenge (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Grass]
- Substitute
My tricky little nick name has scared out many a skymin thinking my tran is scarfed like all the others these days. This tran is deadly when it switches in on other trans fire attacks. It then proceeds to sub and wreck havoc. Hp grass kills common swampy switches while earth power kills other trans. Fire blast is stab and kills steels all day.
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Strength (Scizor) (M) @ Life Orb
Ability: Swarm
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Swords Dance
- Bullet Punch
- X-Scissor
Scizor would be the main go to guy if I am in need of a sweep. (normally I'm not because of the nature of the 2 kills per poke mentality however) This is basically a standard scizor. I like to fish for opposing heatrans with superpower my first time out to see if I can kill one on the switch. If that happens, scizor will have no trouble getting at least 1 more kill. Really a standard set that by nature gets a lot of kills.
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Trickery (Azelf) @ Choice Specs
Ability: Levitate
EVs: 36 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Psychic
- Flamethrower/Trick
- Grass Knot
Finally an azelf that dosen't lead, set up rocks, or explode 2nd turn! (usually) This azelf is so tricky (hence the nick) because nobody expects the spanish choice specs azef inquisition! Almost nothing can take a STAB specs boosted psychic bar dark types, blissey and snorlax. The last two fall to explosion while the first usually falls to trick/flamethrower or grass knot. Explosion=kill. Trick=pseudo kill. Psychic= ? kills.
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Love (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SDef
Bold nature (+Def, -Atk)
- Counter
- Ice Beam
- Thunder Wave
- Softboiled
Now, I know what you're thinking. How the F*ck is blissey going to get 2 kills? Well you'd be surprised. Counter is so unexpected that people curse me out when I counter their metagross's meteor mash back for the KO. Thunderwave also acts like a pseudo kill with the sweeper crippling potential, especially post garchomp as now there are less candidates to absorb t-waves.
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So rate/fix/steal (lol @ last one)