Team buy 1 get 1 free

This team is built around an interesting concept. The title hints at it a little bit. The goal of the team is to have each member get 2 kills. Now, if you do the math correctly that adds up to 12 kills. As you know, in a match you only need 6 kills. So technically, only half my team needs to do their job in any given match for me to win. Also this team is 12-1 for me and I'm liking what I see so far.

So without further Adeiu, the squad

At A Glance
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(second frame sprites are sooo much better :P)​
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Determination (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Meteor Mash
- Stealth Rock
- Explosion

Metagross's main job is to trick a scarf, (which, is similar to getting a kill if it goes to a wall) set up rocks, and explode. This is a very good lead because it screws over all the suicide leads that are so poular now. I love it when infernape or azelf sets up rocks as they get a scarf, I set up rocks on the switch, hit somthing with mash, survive with their sash and then explode. Also screws over hippo leads that most always lead stall teams.
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Rage (Gyarados) (M) @ Choice Band
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Fang
- Stone Edge
- Waterfall
- Earthquake

Band gyra is so under rated it's not even funny. Usually, dd gyra's suffer from 3 moveslot syndrome when trying to choose between the four attacks this gyrados has. But, with band, I get the power of a dd and all the attacks at the same time. Usually, I start by firing off a stone edge or ice fang unless I can kill whatever is in. If I guess right, the two main gyra counters are down and out (zapdos and celebi) as zappy is O-2hkoed by stone edge and celebi is 2hkoed by ice fang. Usually gets 2-3 kills a match.
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Revenge (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Grass]
- Substitute

My tricky little nick name has scared out many a skymin thinking my tran is scarfed like all the others these days. This tran is deadly when it switches in on other trans fire attacks. It then proceeds to sub and wreck havoc. Hp grass kills common swampy switches while earth power kills other trans. Fire blast is stab and kills steels all day.
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Strength (Scizor) (M) @ Life Orb
Ability: Swarm
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Swords Dance
- Bullet Punch
- X-Scissor

Scizor would be the main go to guy if I am in need of a sweep. (normally I'm not because of the nature of the 2 kills per poke mentality however) This is basically a standard scizor. I like to fish for opposing heatrans with superpower my first time out to see if I can kill one on the switch. If that happens, scizor will have no trouble getting at least 1 more kill. Really a standard set that by nature gets a lot of kills.
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Trickery (Azelf) @ Choice Specs
Ability: Levitate
EVs: 36 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Psychic
- Flamethrower/Trick
- Grass Knot

Finally an azelf that dosen't lead, set up rocks, or explode 2nd turn! (usually) This azelf is so tricky (hence the nick) because nobody expects the spanish choice specs azef inquisition! Almost nothing can take a STAB specs boosted psychic bar dark types, blissey and snorlax. The last two fall to explosion while the first usually falls to trick/flamethrower or grass knot. Explosion=kill. Trick=pseudo kill. Psychic= ? kills.
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Love (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SDef
Bold nature (+Def, -Atk)
- Counter
- Ice Beam
- Thunder Wave
- Softboiled

Now, I know what you're thinking. How the F*ck is blissey going to get 2 kills? Well you'd be surprised. Counter is so unexpected that people curse me out when I counter their metagross's meteor mash back for the KO. Thunderwave also acts like a pseudo kill with the sweeper crippling potential, especially post garchomp as now there are less candidates to absorb t-waves.
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So rate/fix/steal (lol @ last one)​
 
A solid team. My only real criticism is that you seem to have no-one that can satisfactorily take a Thunderpunch, from Metagross, Electivire, etc. In fact, you have no-one who can take a decent electric attack, except for Blissey, and Blissey is only really able to sponge special attacks.
 
I say go brick break over superpower on scizor, since any screens are going to slow your team's offensive capabilities significantly. Superpower is not that great for a sweep obviously, but I suppose killing that first heatran is important. I remember beating this team through screens+sub pokes.
 
Small thing, but you might want to change the item on Heatran to something like an Expert Belt, or at least not Leftovers. Shaymin's not going to be 'scared' much by the recovery after their Seed Flare.
 
Very Solid team you can handle most threats one way or another. So I wont be suggesting any replacements.

I was looking through your EV spreads and noticed you were wasting EVs with Metagross. Even with a Scarf you only reach 393 speed which isn't enough to outspeed Jolteon, Crobat or other base 130 speed pokemon. With 176 Spe EVs you outpseed all base 120's such as Azelf. The only 3 pokemon that that fall between those two speeds are base 125's one of wich is Uber (Mewtwo), Weavile and Swellow both of wich Metagross can handle very well. So with all that said you should be using this EV spread on Metagross 80 Hp 252 Atk 176 Spe you still outpseed all the stuff you need to worry about and you gain an extra 20 points in HP.

Give Heatran Explosion that way you can take out Blissey and still cripple Swampert. Azelf has bulky Grounds and bulky Waters covered with Grass Knot and Heatran has Steels covered for Azelf with Fire Blast, so Trick>Flamethrower on Azelf so you can pull of the Trick+Explosion combo.

I did also wanted to point out that Counter on Blissey is sort of pointless all your doing is exchanging your opponents sweeper for your Blissey you both loose.

Your team also looks like it has trouble with Calm Mind Jirachi if you let it set up just try to catch it early with Heatran so it cant Calm Mind on you, or catch it before it sets up a Substitute so you can Trick it with Azelf.

Yeah that's all I had to say, Hope I helped.
 
un chen I don't remember battling you since I just built this team today. And I doubt sombody copied me team already. And since I only have one loss and it didn't involve screens, I don't think I've fought you.

Hocotate: yeah maybe I'll do that thanx.

@asma: I tried explosion on tran but I find when bulky waters switch in, I'm forced to explode or switch and waste my sub/flash fire boost. At least with hp grass I can hit for 60~% on bulky waters. I do currently have trick on zelf.

Thanks for the comments!
 
Like the others have said, put brick break on scizor. Helps with screens and iicr can allow for a bullet punch kill after tran switches into the rocks like 2 times. (calcs for that scenario in the platinum updates for scizor) Oh a speaking of Scizor, you put the wrong ability on him; technician is what you want.
And put life orb or expert belt on tran. If you switch him into the rocks too early, your secret will be exposed.
You also dont have a good solid physical wall/tank. TrickZong can reaplace Gross but that seems like a downgrade in lead trickers.
 
I will try bb but superpower has been working fine. On the topic of physical walls I have 2 steel types and gyrados which function well enough I think.
 
Ever thought of Expert Belt on Heatran? You know to fool people into thinking it's Scarfed when to their surprise ending up having to face a Heatran under a Sub?

EDIT: Also, why Thunderwave on a Counter set? ok you u did say your reasons, but if your opponent happens to get Parahaxed on the same turn you attempt a Counter, what now?
 
If you're going to use counter I'd try using charm in conjunction with it. Blissey will take about half as much damage from the attack and counter will still KO due to blisseys high HP. Maybe replace is with t-wave because you don't want them getting parahaxed when you try to counter them.

Rotom-W seems like a problem, but i suppose you can play around it. If it gets too hard to putting shadow ball on azelf or blissey.
 
Nah not Charm, since Charm forces a potential switch-out and your Counter strategy may be ruined. Imo, try Defense Curl. Raises enough Defense to convince sweepers to stay in, but also raises it enough for you to live some hits.
 
I might actually change to aromatherapy. But I usually don't para somthing and then counter it. I have changed scizor to technician. Any other comments?
 
Just noticed something else, Counter Blissey should have Max HP, but it's really of personal preference. idk u could switch the HP and Def around. Yeah I did have Aromatherapy on my Counter Bliss like... early in D/P. worked pretty well
 
he only 3 pokemon that that fall between those two speeds are base 125's one of wich is Uber (Mewtwo),

Mewtwo is base 130 speed.

Just noticed something else, Counter Blissey should have Max HP, but it's really of personal preference. idk u could switch the HP and Def around.
Switching HP and Defense would be detrimental, even though defense would only be lowered say. . . 10-20 points, because even those 10-20 defense points change Blissey's survivability drastically.


Now concerning your team . . . You did say Gyarados can O-2HKO Zapdos. . . but he can OHKO back, and unless it's bulky, Zapdos will probably be faster. On top of that, Zapdos wreaks havoc on the wrest of your team since none of them can take electric attacks too well, barring Blissey, and even she would lose to the Metal Sound set.
 
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