Team Counterstrike

Introduction
Oke, after tinkering with some weatherstall teams, I decided to do a normal stallteam and theres 1 pokemon I certainly wanted in it.
That pokemon being Altaria , after I saw it learned Healbell it gave me inspiration to build a team using it. I like playing stall/defensive so making a semi-stallteam with Altaria was practicly unavoidable
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Team Building Process
So as I said, I wanted to make a team based on Altaria.
It has great typing. Having 3 weaknesses but resisting so many others.
So ofcourse Altaria was set in the team.

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Then I needed someone to set up spikes.
I didn't want to split it onto 2 pokemon so I had 2 options
Omastar or Cloyster.
As Altaria was already weak to rock adding cloyster would make 2 pokemon already weak to rocktypes. Im trying to get as many resistances as possible to counter and stall. So cloyster was not going to cut it.
Omastar works quite well in synergy with Altaria seeing all Altaria is weak to , is resisted by Omastar. Namely Rock/Ice/Dragon. Even tho Ice does neutral damage Omastar can handle it better then Altaria.
So introducing

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Omastar can set up rocks/spikes and tspikes. Having 3 hazards on 1 pokemon seemed abit of overkill to me. Hence releaving it of Stealthrock.
I needed something that can set up Rocks well and cause some other havok. Then I saw someone using an Uxie set that was so annoying I must have had this so I brought in Uxie. It has good defenses and also brings me the Rocks I need.

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So Now I got my hazards set someone can spin them away too fast.
So I needed a ghost. My favorite UU Ghost is Spiritomb.
The fact that it has Pursuit is what I like alot. It makes alot of people die and eliminates threats that might have been harmfull so heres the king of UU ghosts , also having a dark resist works good with Uxie.

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Then I needed a spinner of my own because having hazards on my team wont be good If I keep having to switch to counter.
Seeing this team is quite defensive I wanted abit of an offensive spinner
Hence me going for Hitmontop. This poke saved me quite a few times with its stab priority's

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Last I wanted something offensive on the special side because its really defensive. I would also have it as a secondary revenge killer because Hitmontop being the first.
Then I was thinking of something specially based that needed to have good coverage as well and might be able to take hits for Altaria.
There really was just 1 choice. That being Magneton

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So Heres the team thats named Counterstrike

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In Depth

Uxie@Choicescarf~Elf

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Ability: Levitate
Nature: Impish
EV's: 252 hp, 104 defence, 152 speed
-Trick
-StealthRock
-U-Turn
-Thunderwave

Trick incapacitates alot of the leads or other pokemon , the only leads he doesnt actually criple are already choiced leads.
Stealthrock for doing optimizing entry damage, also hitting pesky birdtypes who dodge the spikes.Thunderwave is also for crippling. Usually After I tricked the scarf I set up either rocks or first thunderwave then putting up rocks. U turn is for scouting and its basicly its only attack move. Uxie isnt meant to be damaging hard ,he isnt more then just a set-up pokemon.
How it fairs against the UU leads.


TOP UU LEADS
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: Switch to Spiritomb to take the fake-out and then proceed
according.


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: Trick it a scarf then go to hitmontop to kill it.

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: Trick it a scarf, if were both scarfed I switch to Magneton to make it trick its scarf for my own and then proceed accordingly

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: Trick it a scarf, if its already scarfed switch to Altaria.


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: Trick it a scarf , if he gives me specs I take in the hit and switch it accordingly . I can trick the specs away later

Spiritomb@leftovers~Haunt
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Ability: Pressure
Nature:Careful
Ev's: 252 hp, 140 atk , 116 sp.def
-Will o Whisp
-Rest
-Pursuit
-Suckerpunch

This is my spinblocker.
He does a great job of doing so.
Will O Whisp is for crippling physical threats not being hurt by Toxicspikes or if someone did manage to spin them away this also can be helping to slowly kill them off. Pursuit being my STAB move also helps hurting pokemon that switch out at the sight of this. Yes , you other ghost/psychic types.
Suckerpunch has saved my ass a few times already , when pokes are slowly dieing away of toxic and such , Suckerpunch helps me kill them before they kill me. Rest is here because I do need a recovery of some sort. Painsplit wouldnt cut it seeing the Idea is to whittle down their hp, not my own.
And Rest works well in tandem with Altaria's Heal bell.


Hitmontop@Leftovers~Spinpoint
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Ability:Technician
Nature:Adamant
Ev's:252 hp, 176 atk, 16 def, 64 sp.def
-Mach Punch
-Rapid Spin
-Rest
-Pursuit

With Technician I use only under base 60 moves for doing optimal damage.
He is my spinner so ofcourse It has rapid spin.
Most Hitmontop use Machpunch in tandem with Bulletpunch so they can hit steels. I prefer using MachPunch+Pursuit. I can Pursuit instantly when people know im going to spin. If no ghost comes I take my rapidspin and kick off the Hazards. Its my RevengeKiller and Utilityspinner.
Rest is here for a lack of recovery move. Besides I didnt really need any other move then the first 3 so Rest is a good filler.


Omastar@Leftovers~Squiddish
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(They didnt have Omastar so Omanite will do)
Ability: Battle Armor
Nature:Bold
Ev's:252 hp, 176 def, 80 sp.def
-Surf
-Spikes
-Tspikes
-Icebeam/???


Not much to say here really.
Surf Is the obvious STAB. It can do decent damage and wreaks Havoc on Fire/rock/ground types.
Spikes and Tspikes are the obvious hazard that have to be set up.
Icebeam is basicly a Filler move and Maybe I should put in another move?
So im willing to look at any options. Icebeam helps currently hit rock/bird/dragon types that might harm Altaria but, Rock can be covered by surf and you dont see that many dragons in UU besides Altaria so its basicly kind of a Dud.

Magneton@choicescarf~Sparks
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Ability:Magnet Pull
Nature:Modest
Ev's:60 atk, 192 speed, 252 sp.atk
-Thunderbolt
-Hp Fire
-Explosion
-Signal Beam/???

This is a semi Revengekiller.
With scarf it outspeeds alot of the pokemon.
You would think its sole purpose is to trap steeltypes, it does kill steeltypes but I rather have a sp.atk sweeper with good resistances.
It first had timid to be even faster but Modests powerincrease is more important I have found, after doing only 80% damage to opposing magneton while they did 100% damage.
Thunderbolt as a Main STAB here.
Hpfire To kill opposing steeltypes I might trap.
Explosion to eliminate threats quickly that could be harmfull or deadly for tis team. Then I yet again have a 4th slot where im not sure what to put in for. I opted for SignalBeam to kill the Dark/Psychic/Grasstypes that could possible be annoying. Tho HP fire cleans grasstype as well.
Give me your advice on the last moveslot.

Last but not least The pokemon where this team was based on.


Altaria@leftovers~Cottonball
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Ability: Natural Cure
Nature: Careful
Ev's: 252 hp, 40 atk , 216 sp.def
-Roost
-Roar
-Healbell
-Arial Ace

Jacked straight out of the Archive.
I choose Arial Ace over DragonClaw because there arent alot of dragons in UU. Yes its still a good damaging move but I prefer Arial ace to the lack of enough grasscounters. Healbell is the awesome move that saves this team lots. Waking up all the rest pokemon instantly and removing all the para/poison/burn away from my pokemon making them all fresh and healthy.
Roost for keeping myself alive.
Last move I wasnt sure what to put but decided to go with Roar.
In UU you have alot of subbing pokes so I didnt find Haze accurate to do the job. Whereas Roar does.

This ends my rmt for this night
I will add more tommorow like Threatlist and Synergy.
Please Rate with what it is atm
Its supposed to be Semi Stall with 1 physical offense and 1 special offence.
Cant wait to see whats going to be suggested
 
Defensive Threads
black=easy
medium=orange
Hard=red

Blastoise -- Magneton scores a OHKO with Thunderbolt, with Rocks down.

Chansey-- I switch to Spiritomb to Taunt it , then either WoW on the switch or Rest when I'm on low HP.
If Tomb/Hitmontop are already asleep I switch to Altaria to give them a healbell.

Claydol -- Uxie can U-Turn, Omastar can Surf, Spiritomb can Pursuit and block Rapidspin

Clefable -- The only easy way to demolish this is taunt+Trick . I have a difficult time disposing of it seeing it doesnt get hit by entry hazards. I Usually end op exploding Magnezone on Clefable.

Cloyster-- Rocks+Tbolt from Magneton are usually enough seeing its sp.def stat isnt quite impressive either.

Cradily-- T-spikes+ Icebeam from Omastar ussually are enough.

Donphan-- Haven't found much trouble with this. He can rapidspin my hazards away but if I get Omastar in he ussually 0hitk0's by the surf.

Lanturn-- Slightly Problematic. Dont have a real counter for this. If its a BoltBeam combo I try to take it down with Magneton. If its a Bolt/surf combo Altaria is best to go. I ussually status it or If I still have a scarf or other Item I can try to trick it.

Milotic-- Not much of a Problem with rocks, Magneton 0HK0's her.

Nidoqueen-- I just surf this thing to death. Earthpower hurts but is managable. In some cases I Roar it away with Altaria to get a chance.

Quagsire-- This is tricky. I Usually have status inflicted on him in either a burn or toxic. If he starts doing curse+rest and sleeptalk I Roar it away with altaria.

Regirock-- Omastars surfs it to death, Hitmontop can dent it.

Registeel-- Handled by Magneton, Spiritomb, Hitmontop.

Rotom--Somewhat annoying but pursuit ussually deals with it , spiritomb/hitmontop.

Slowbro-- Magneton kills it with Tbolt

Spiritomb-- Somewhat tricky, my best bet is pitching my own spiritomb against it , Altaria , Magneton because he resists his attacks, unless it has hp fighting.

Umbreon- Can be somewhat annoying and indestroyable if hitmontop is gone..My only counter is Hitmontop.

Weezing-- I Status it and slowly get its hp off.

Cressellia-- Very hard to deal with, I can roar the CM version, I can only taunt the Screen ones and try to outlast them..

Altaria-- Dies to icebeam

Offensive threads

Absol--
Hitmontop intimidates followed by a STAB machpunch

Alakazam-- See Uxie@Leads, Spiritomb can handle this also

Altaria-- Icebeam takes care of this from Omastar.

Ambipom
-- Not so hard to deal with, fake out to Spiritomb and woW it.

Arcanine-- Trick it, Para it then rocks.Then try with omastar to kill it.

Azumarill -- Magneton kills this, ussually taking an Aquajet in the face.
If it subs first, I try to break it with spiritomb first.

Blaziken-- Omastar handles physical ones , while altaria does special ones. Mixed preferably goes to Omastar.

Drapion -- I wow it with spiritomb and break it down.

Feraligatr-- Easy peasy. Magneton kills it even with +1 DD.

Froslass-- Uxie, Spiritomb handle her, Hitmontop if he has to.

Hariyama-- Its very Bulky and hard to whittle down. I usually use a combination of Hitmontop+spiritomb to weaken him badly and try to kill him.

Hitmonlee-- Mix of Altaria/Spiritomb can kill him. But I need to use WoW for sure.

Hitmontop-- see Hitmonlee.

Houndoom-- Omastar+altaria take this down.

Kabutops-- Magneton KO's it, in the rain however its tricky and I Ussually switch to Omastar.

Leafeon-- Altaria+Spiritomb kill it. Hp Fire from magneton kills also.

Magmortar-- Altaria can take all of its hits. Then kill him in 1-2 hits, roosting in between.

Mismagius-- Spiritomb+Hitmontop clean her nicely.

Moltres-- even Altaria has trouble vs this thing and it can take up all his attacks.
Without Altaria im basicly F'd.

Nidoking-- Omastar'surf

Omastar -- Magnetons Tbolt

Raikou-- Hard, if it carries HP ice especially. Usually get Altaria in to try and roar away the sub/ CM boosts.But dont know how to counter this.

Rhyperior-- Combination of Hitmontop + Omastar take that bigboy out. Spiritomb can also.

Sceptile-- Altaria walls the specs set unless it used HP ice. Then altaria is scrood. The Sworddance set can be countered by Spiritomb but its always tricky.

Scyther-- Altaria+ Magnezone can take him down.

Swellow-- Spiritomb handles this easily, if he protects and I switched in Magneton its a surefire 0hitk0.

Tauros-- Spiritomb cripples then pursuits.

Torterra-- Omastar freezes this to a pile of icecubes.

Typhlosion-- Omastar kills it.

Ursaring-- Hitmontop+Spiritomb kill it.

Venusaur-- Tricky. I let Altaria or some1 else absorb the sleep and try to Hp fire with Magneton. If its a Physical kind I have to be very carefull of it carrying EQ. Really troublesome that thing is.

Porygon Z- Extremely annoying and dangerous my best bet is for Spiritomb to weaken it then finish it off Machpunch style. The combination of Darkpulse+Tri attack is annoying then add into HP fighting and you got this team walled.






 
For Hitmontop, what about Foresight over Rest? You said you don't need any other move there and Rest is good filler, and while the healing is assuredly nice, you might find the ability to spin Ghosts more important. IDK, maybe try it out?

For Omastar, what about Earth Power? It hits electrics who might get the smart idea of switching in to Omastar to knock it out, and hits rocks hard anyway if you mispredict and they go to something like that. You could also go with Knock Off, to annoy enemies and knock their items off, imparing CBers or Specers by knocking off their power and hurting walls like Cress by stripping them of Lefties. Hidden Power Grass is another option, hitting waters somewhat hard and Quagsires who might think their all smug and absorbing your Surf. While a dark horse choice, Icy Wind can be used to lower the speed of your opponent for whatever you switch in, but the moves mentioned beforehand are probably more useful.

For Magneton's final move, Signal Beam is probably about as good as any. However, some options to consider are Flash Cannon for STAB and that's actually about it. Signal Beam is probably better, but they both hit about the same on Super Effectives(As I understand it, Signal Beam will hit for 150 on SEs, while Flash Cannon hits 120 on the same).

Finally, the question prompting this whole post...

Where did you get the images? I really like them.
 
I got them on imageshack but i accidently deleted the link haha xD
Anyways ill test hpgrass/earthpower
Tho foresight has its uses Pursuiting is possibly better due to doing more damage?..
(not sure yet gotta do some damage calcs).
I havent had trouble spining away hazards as of yet, because most ghosts get pursuited to death but ill be sure to test it out.
This team was made PRE- PorygonZ/Cressellia so I need something to counter them now as well.
 
I got them on imageshack but i accidently deleted the link haha xD
Anyways ill test hpgrass/earthpower
Tho foresight has its uses Pursuiting is possibly better due to doing more damage?..
(not sure yet gotta do some damage calcs).
I havent had trouble spining away hazards as of yet, because most ghosts get pursuited to death but ill be sure to test it out.
This team was made PRE- PorygonZ/Cressellia so I need something to counter them now as well.

Hmmm...it's really hard to counter Porygon-Z and Cress. So far, the only surefire counter I've found is Regice with Toxic(Usually Toxic/Ice Beam/Rest/Sleep Talk). 252 HP/6 Sp. DEF Calm Regice isn't even 2HKO'd by Choice Specs Adaptability Tri Attack from Z(40.1% - 47.3%) and can outstall Cress(+6 Cresselia's Psychic does 60.4% - 71.2%. +6 Super Effective Hidden Power does 62.6% - 74.2%, and non-Sub versions will get Toxiced and stalled to death because of this). Unfortunately, I can't find anywhere to fit Regice in. The best I could fit it in would be over Magneton, but then you lose revenge killing and a strong special presence, so it's probably not recommended.

Aside from that, counters to Cress are pretty rare, although Porygon-Z is slightly easier(Although Spiritomb + Hitmontop should handle most non-Nasty Plot Porygon-Z). Other options include Chansey and Registeel, but both don't fit very well on your team, methinks. Maybe Magneton or Altaria can take hits from it? You'd probably need to get them NVE though, so I guess that's kind of out for countering...
 
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