Team Crashing Wave






Ok I know you guys must be tired of the constant use of weather teams across the competitive pokemon battlefield, well I know I am, but it seems that i am not good at anything else when battling. This will be my first ever RMT on Smogon, and I am proud to say that this is one of my proudest pieces of work. I tried to base this team around great pokemon Synergy. I tried to cover most weaknesses a pokemon could have, from the danger of a fire blast against Jirachi, to knowing that one mach punch from a Conkeldurr would knock Chansey into a coma.
I will be posting threats, changes and such later on, I will also give credit to those that name the threats, and offer the changes. Now onto the RMT, enjoy. :D

Gastrodon (M) @ Leftovers Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Toxic
- Recover
Gastrodon is the newest edition to my team. It usually used on my team to protect my politoed, and Starmie from the dangers of the electric types, then it is to take the pain from other water types going against Gliscor, and others. scald is there for the stab, and the attack boost it gets from the rain. Its 30% chance for a burn is just a bonus in my own opinion. Earthquake is there for the steel types to play with, and electrics. Its got good coverage in the whole matter, and what it doesn't cover, my other pokemon can take care of. Toxic is there for when I foresee a switch coming, it will allow me to get a status inflection in, and i'll just switch in the next turn. Recover is also on this set just in the case that I feel like a have a turn to spare.

Gliscor (M) @ Toxic Orb Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Taunt
You know that chill down your spine when something is creeping up on you? Gliscor is that feeling. He comes in from the middle of the night and eats your cookies. Gliscor is my baby, I know that my set doesn't have good coverage, but it does work. Swords dance is for the boost in power, it can be the deciding factor in any battle. I usually just use it in case I know they are gonna switch, but by then, its probably too late, if they bring in a pokemon I know can take down it, I switch, What I switch to all depends on what the opponent brings out. Earthquake is there for the stab, which it always brings a lot of coverage to the field. Facade is there for the power up it gets. with the poison I get from toxic orb, it lands me an double powered move. Taunt covers pokemon that try to make things difficult, boosters, skarms trying to whirlwind me out, you know those problems.
Edit:Why: I choce to go with Ice fang because of its chance of freezing, or flinch. I'm leaving Taunt on there because of that it willl slow down the pokemon who need a boost. It would give me a chance to attack or Swords dance. I took out Facade for testing, plus with the bonus I posted above it gives more variety.

Chansey (F) @ Eviolite Trait: Natural Cure
EVs: 148 HP / 252 Def / 108 SDef
Careful Nature (+SDef, -SAtk)
- Wish
- Stealth Rock
- Toxic
- Seismic Toss
Chansey is beast. There is nothing like seeing a focus blast do less then 25% damage to this bad boy on the field. It is almost unstoppable. Wish is there for the hp it needs recovered because well, even Chuck Norris gets tired after getting punched so many times. Protect is there so wish can take its effect, it allows me to get the hp back for it, and if I dont like the move the user is using, I wish again and switch to something that can take it. Seismic Toss is there for the fact that I need an attacking move, but I doubt that it will much good. Dont get me wrong it has gotten me out of some jams. Toxic is there bring some status problems to the field, because I very well doubt Seismic Toss can take down a huge defensive pokemon.
Edit:This set I have some doubts about, yes getting a Stealth Rock is important, but protecting Chansey could be the only thing could decide a battle, I'll keep an update about this until further notice.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Bullet Punch
- U-turn
- Superpower
Ok, before I describe this pokemon I gotta say this, it should be dark blue instead of Red, it would look way cooler then it does now. Scizor is used on my team to take down those pesky pokemon that need a little.... motivation to go away. Pursuit is there for the espeon, gengar,and that weird cell pokemon, even that weird Mr. Pringles, Jellicent. Bullet punch is pretty strong for having an power of 40, i guess Technician, and choice band add to it a little. It can take down a Salamence with ease, and can take down a dragonite with 2hkos. The stab it gets is also a very helpful feature it gives off.U-turn is there for the pokemon I need to take down, and get a switch in at the same time, grass, psychic, ghost types, all those big baddies.Superpower is there to take down rock, steel, ice, ground, dark, and anything else I don't like. The stat fall it gives after playing doesn't really matter since I'll be switching afterward.

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Surf
- Rapid Spin
- Thunderbolt
Starmie is all around awesome, its massive speed it gives off can terrorize pokemon to no limits. I run Life Orb Starmie because it has recover, it can usually stand the pain, and give it right back. Surf is there for the stab it gives off, and the boost it gets in the rain. It can be a deciding factor in a battle. Rapid spin is there to get rid of spikes, stealth rocks. Thunderbolt is there to take down other water types, and the flying types.

Politoed (M) @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Focus Blast
- Hidden Power [grass]
- Ice Beam
Politoed may be the most important pokemon on this team, it sends out drizzle, and gives the power boost to Its own, and Starmie's water moves. Focus blast is there to take care of any pokemon I dont feel like switching out on. Ferrothorn, Tyranitar, and others. Hidden power grass is to take care of other water types such as Jellicent, other Politoeds, and suicune, It also helps against Gastrodon, in which I dont have much defence for. Ice Beam is there for the grass types, dragon, flying, etc.
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I will be posting more later, please go ahead, and start rating this Rmt, thank you for reading, letting me share this team with you.
Old Sets/Members
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
Reason:Took out for testing
Jirachi @ (Leftovers) Trait: Serene Grace
EVs: 112 Atk / 140 Def / 224 SDef / 32 Spd
Adamant Nature (+Atk, -SAtk)
- ThunderPunch
- Wish
- Drain Punch
- Iron Head
Reason: Ice Punch over Thunder Punch, more coverage over pokemon, dragon, grass, flying.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Facade
- Taunt
Reason: Ice Fang over Facade, yes it has 140 power with Gliscor being posioned, but Ice Fang will help bring more choices to the game.
Trait: Natural Cure
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
Reason:Took out for testing
Jirachi @ (Leftovers) Trait: Serene Grace
EVs: 112 Atk / 140 Def / 224 SDef / 32 Spd
Adamant Nature (+Atk, -SAtk)
- ThunderPunch
- Wish
- Drain Punch
- Iron Head
Reason: Ice Punch over Thunder Punch, more coverage over pokemon, dragon, grass, flying.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Facade
- Taunt
Reason: Ice Fang over Facade, yes it has 140 power with Gliscor being posioned, but Ice Fang will help bring more choices to the game.
and Rating
Coughing
Mode.9800
ShakeItUp
Motagua
Pokemazter
Electioctoomba195040
Mode.9800
ShakeItUp
Motagua
Pokemazter
Electioctoomba195040