Team Crazy Fail (OU)
OU Team
Ok, this is my first RMT, and it's probably extremely bad. I don't usually use this team, but I want to. It's fun to sweep through 5 pokemon with ineffective moves, but this only happens once every 4 or 5 games. I want it to happen more.
It's kind of a baton pass team, but not a chain. It's usually just one pokemon passing a speed boost to a glass cannon. Help me make the team better please.
Lead: Ninjask@Leftovers with Jolly Nature
Substitute
Baton Pass
Swords Dance
X-Scissor
176 HP / 252 Atk / 80 Spe
Ninjask is a great speed passer, and if my opponent lets my sub stay, I can swords dance as well. X-Scissor can 2hKO an Aerodactyl as well as take care of the opposing team's substitutes and psychic pokemon. Basically, I let Ninjask stay in for 2-4 turns and baton pass to a Pokemon that will resist the move of the Pokemon threatening Ninjask. So if it was fire, then to either Salamence or Rampardos
Heracross@Flame Orb with Adamant Nature and Guts
~ Night Slash
~ Megahorn
~ Close Combat
~ Facade
6 HP / 252 Atk / 252 Spe
High attack from Guts. Facade also becomes an option. Walled really hard by ghosts, especially Gengar. Megahorn does 1/4 damage to Gengar. Also really frail.
Salamence@Life Orb with Mild Nature
~ Draco Meteor
~ Earthquake
~ Fire Blast
~ Outrage
84 Atk / 216 SpA / 208 Spe
Mixed sweeper, usually coming in with a swords dance from Ninjask. Good coverage, but made even more frail by SR.
Rampardos@Life Orb with Adamant Nature
~ Stone Edge
~ Earthquake
~ Zen Headbutt
~ Fire Punch
4 HP / 252 Atk / 252 Spe
Chosen over Marowak because Rock has more resists. No choice scarf because of 3 speed boosts from Ninjask. No choice band to prevent getting walled by steels and rocks.
Zapdos@Leftovers with Timid Nature
~ Agility
~ Baton Pass
~ Thunderbolt
~ Roost
248 HP / 136 Def / 88 SpA / 36 Spe
Another speed passer. Lots of resistances and Roost helps it stay in. Also, I apparently can't make HP Grass work.
Scizor@Leftovers with Adamant Nature
~ Baton Pass
~ Agility
~ Roost
~ Bullet Punch
248 HP / 88 Atk / 172 Spe
Passes the Agility. Bullet Punch can also be used to sweep. I'm debating whether to switch Roost with Superpower in order to get a speed baton pass and start sweeping.
Weaknesses: Anything with a priority move screws over my team, as it is based on speed. Scizor and Metagross as leads screw up Ninjask with Bullet punch. BP also hurts Rampardos badly. Lucario can also hit with Extreme Speed. Pokemon with Protect can wear down Heracross. Not survive him, but wear him down. Basically, if my plan works, I win. If it doesn't work, I fail miserably. Yanmega also messes up Ninjask as he has speedboost too. It can hypnotize the pokemon i BP to. Focus sash also messes the sweepers up.
OU Team
Ok, this is my first RMT, and it's probably extremely bad. I don't usually use this team, but I want to. It's fun to sweep through 5 pokemon with ineffective moves, but this only happens once every 4 or 5 games. I want it to happen more.
It's kind of a baton pass team, but not a chain. It's usually just one pokemon passing a speed boost to a glass cannon. Help me make the team better please.
Lead: Ninjask@Leftovers with Jolly Nature
Substitute
Baton Pass
Swords Dance
X-Scissor
176 HP / 252 Atk / 80 Spe
Ninjask is a great speed passer, and if my opponent lets my sub stay, I can swords dance as well. X-Scissor can 2hKO an Aerodactyl as well as take care of the opposing team's substitutes and psychic pokemon. Basically, I let Ninjask stay in for 2-4 turns and baton pass to a Pokemon that will resist the move of the Pokemon threatening Ninjask. So if it was fire, then to either Salamence or Rampardos
Heracross@Flame Orb with Adamant Nature and Guts
~ Night Slash
~ Megahorn
~ Close Combat
~ Facade
6 HP / 252 Atk / 252 Spe
High attack from Guts. Facade also becomes an option. Walled really hard by ghosts, especially Gengar. Megahorn does 1/4 damage to Gengar. Also really frail.
Salamence@Life Orb with Mild Nature
~ Draco Meteor
~ Earthquake
~ Fire Blast
~ Outrage
84 Atk / 216 SpA / 208 Spe
Mixed sweeper, usually coming in with a swords dance from Ninjask. Good coverage, but made even more frail by SR.
Rampardos@Life Orb with Adamant Nature
~ Stone Edge
~ Earthquake
~ Zen Headbutt
~ Fire Punch
4 HP / 252 Atk / 252 Spe
Chosen over Marowak because Rock has more resists. No choice scarf because of 3 speed boosts from Ninjask. No choice band to prevent getting walled by steels and rocks.
Zapdos@Leftovers with Timid Nature
~ Agility
~ Baton Pass
~ Thunderbolt
~ Roost
248 HP / 136 Def / 88 SpA / 36 Spe
Another speed passer. Lots of resistances and Roost helps it stay in. Also, I apparently can't make HP Grass work.
Scizor@Leftovers with Adamant Nature
~ Baton Pass
~ Agility
~ Roost
~ Bullet Punch
248 HP / 88 Atk / 172 Spe
Passes the Agility. Bullet Punch can also be used to sweep. I'm debating whether to switch Roost with Superpower in order to get a speed baton pass and start sweeping.
Weaknesses: Anything with a priority move screws over my team, as it is based on speed. Scizor and Metagross as leads screw up Ninjask with Bullet punch. BP also hurts Rampardos badly. Lucario can also hit with Extreme Speed. Pokemon with Protect can wear down Heracross. Not survive him, but wear him down. Basically, if my plan works, I win. If it doesn't work, I fail miserably. Yanmega also messes up Ninjask as he has speedboost too. It can hypnotize the pokemon i BP to. Focus sash also messes the sweepers up.