Hey, thanks for reading. This is my second competitive team and has not had as much success as my first one thus far. So, Hopefully you guys can help.
Changes in Bold Red
This team thrives on “crippling” my opponent with T-waves coming out the a**, or moves that can cause paralysis. I got the idea RMT where it abused paralysis also, and after a lot of testing I accomplished my form of a paralysis abusing team. So after a long trial and error process, here’s the building process…
Building Process:
To lead things off I knew what I wanted. A fast lead that can set up SR and T-wave the opposing lead. After running through some things I realized Azelf would be perfect. As, with him, I consistently get up rocks and maybe get an extra T-wave right off the bat.
Next, I needed another Pokemon that can support by setting up some more paralysis. I looked at Jirachi and the SubT-wave set was awesome and just what I needed.
Now, I need a Pokemon that can help my team offensively and defesively. Zapdos.
Now, a Sweeper, a bulky, strong physical attacker. Who can take full abuse of paralyzed Pokemon. Machamp.
Next, I wanted either a Special Sweeper or a Choice Band Pokemon. After testing some things out, I decided on a CB Tyranitar as he gets rid of any ghosts that I may come across, while also severely damaging many Pokemon. As an added bonus he can take full advantage of paralyzed Pokemon thanks to his low speed.
Now, I needed a pokemon who could further abuse of paralysis. So a slow set up sweeper was needed here. Lucario.
Theres the team now a more in-depth look.
Azelf @ Focus Sash
Ability:Levitate
Evs:4Hp/252SpA/252Spe
Nature:Timid
~T-wave
~Stealth Rocks
~Psychic
~Grass Knot
How much better can the beginning of the game get than getting up Stealth Rocks after paralyzing something? Not much better if you ask me. This little fella out speeds many opposing leads which may nullify the T-wave, but he is not intended to be around long so first turn:T-wave, second turn:SR usually followed by fainting. In the rare case I do get taunted, I just switch out to something that can counter the opposing Pokemon. If I do, by chance, get to KO the opposing lead, well that just swings the momentum more in my favor right from the get-go.
Swampert @ Leftovers
Ability:Torrent
Evs:252Hp/244Def/8Spe
Nature:Impish
~Protect
~Earthquake
~Roar
~Ice Beam
He has better synergy defensively with my team then Jirachi did. Plus with Zapdos losing Roar he can fill the role of the Phazer. He has Ice Beam to hit Dragons and Gliscors harder. Earthquake is for the STAB. As much as I did not want to get rid of Jirachi, he has been better thus far. So, I will keep him>Jirachi.
Machamp @ leftovers
Ability: No Guard
Evs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
~Substitute
~Dynamic Punch
~Payback
~Ice Punch
This Machamp has replaced Gyarados and serves as a counter to many threats. He can't be OHKO'd by a Close combat from Infernape, but he can fire back and OHKO both with Dynamic Punch. He also loves to take advantage of the paralysis being spread across the opposing team, seeing as he isn't the fastest kid on the block. Thanks to Ranigad for this suggestion also.
Zapdos @ Leftovers
Ability:Pressure
Evs:248 HP / 228 SpD / 32 Spe
Nature:Calm
~Discharge
~Roost
~Hidden Power Grass
~Heat Wave
Zapdos gave my team that little umph it needed. With Zapdos>Celebi I have racked up many more wins( more rage quits then actually going the whole battle) he covers mixape pretty well too, which only helps. Also gives my team that ground immunity I lost with the removal of Gyarados. Discharge> Thunderbolt because I only lose 15 base power, but can spread more paralysis. Heat Wave provides better coverage and allows Zapdos to do more for the team.
Tyranitar @ Choice Band
Ability:Sandstream
Evs:160 HP / 252 Atk / 96 Spe
Nature:Adamant
~Crunch
~Pursuit
~Stone Edge
~Earthquake
Tyranitar takes full advantage of the paralysis set up by 2/3 of my team. He is not the fastest guy, so the paralysis greatly helps him in keeping him from taking too many hits on the switch or just in general. Not to mention he traps those pesky Ghost and Psychic Pokemon, as not many of them can take a CB STAB Pursuit even when they don’t switch. With Earthquake he can deal with many Steel type Pokemon who other members of my team may have trouble with.
Lucario @ Life Orb
Ability:Inner Focus
Evs:252Atk/4Spd/252Spe
Nature:Adamant
~Swords Dance
~Close Combat
~Crunch
~Extreme Speed
Lucario abuses paralysis better than the Pokemon who filled this spot prior to him and hits A LOT hard, with or without a SD up. Plus he can still revenge kill with Extreme Speed. Just testing a few battles and he has already provided a much better sweep then either Infernape or Scizor have(with this team) so, I think he'll be staying.
UPDATE:
Another problem, just by running into a few, is teams that feed off entry hazards, mainly stall teams to semi-stall. Especially since the majority of them have Skarm and he can rack up a ton of damage on my Pokemon by just spamming whirlwind, as I can't effectively get rid of him.
These are the main threats as of now.
Former Teammates:
Infernape @ Life Orb
Ability:Blaze
Evs:172Atk/144SpA/192Spe
Nature:Naive
~Close Combat
~Mach Punch
~Grass Knot
~Overheat
Replaced by Scizor.
Gyarados @ Leftovers
Ability:Intimidate
Evs156Hp/88Atk96Def/168Spe
Nature:Adamant
~Dragon Dance
~Taunt
~Bounce
~Waterfall
Replaced by Machamp.
Celebi @ Leftovers
Ability:Natural Cure
Evs:4Hp/252SpA/252Spe
Nature:Timid
~Leech Seed
~T-wave
~Leaf Storm/Energy Ball
~Earth Power
Replaced by Zapdos
Jirachi @ Leftovers
Ability:Serene Grace
Evs:164Hp/168Atk/176Spe
Nature:Jolly
~Substitute
~Iron Head
~Fire Punch
~Body Slam
Replaced By Swampert
Scizor @ Leftovers
Ability: Technician
Evs: 4 Hp / 252 Atk / 252 Spe
Nature: Adamant
~ Swords Dance
~ Roost
~ Bullet Punch
~ Brick Break
Replaced by Lucario
Possible Teammates:
Changes in Bold Red
This team thrives on “crippling” my opponent with T-waves coming out the a**, or moves that can cause paralysis. I got the idea RMT where it abused paralysis also, and after a lot of testing I accomplished my form of a paralysis abusing team. So after a long trial and error process, here’s the building process…
Building Process:
To lead things off I knew what I wanted. A fast lead that can set up SR and T-wave the opposing lead. After running through some things I realized Azelf would be perfect. As, with him, I consistently get up rocks and maybe get an extra T-wave right off the bat.

Next, I needed another Pokemon that can support by setting up some more paralysis. I looked at Jirachi and the SubT-wave set was awesome and just what I needed.


Now, I need a Pokemon that can help my team offensively and defesively. Zapdos.



Now, a Sweeper, a bulky, strong physical attacker. Who can take full abuse of paralyzed Pokemon. Machamp.




Next, I wanted either a Special Sweeper or a Choice Band Pokemon. After testing some things out, I decided on a CB Tyranitar as he gets rid of any ghosts that I may come across, while also severely damaging many Pokemon. As an added bonus he can take full advantage of paralyzed Pokemon thanks to his low speed.





Now, I needed a pokemon who could further abuse of paralysis. So a slow set up sweeper was needed here. Lucario.






Theres the team now a more in-depth look.

Azelf @ Focus Sash
Ability:Levitate
Evs:4Hp/252SpA/252Spe
Nature:Timid
~T-wave
~Stealth Rocks
~Psychic
~Grass Knot
How much better can the beginning of the game get than getting up Stealth Rocks after paralyzing something? Not much better if you ask me. This little fella out speeds many opposing leads which may nullify the T-wave, but he is not intended to be around long so first turn:T-wave, second turn:SR usually followed by fainting. In the rare case I do get taunted, I just switch out to something that can counter the opposing Pokemon. If I do, by chance, get to KO the opposing lead, well that just swings the momentum more in my favor right from the get-go.

Swampert @ Leftovers
Ability:Torrent
Evs:252Hp/244Def/8Spe
Nature:Impish
~Protect
~Earthquake
~Roar
~Ice Beam
He has better synergy defensively with my team then Jirachi did. Plus with Zapdos losing Roar he can fill the role of the Phazer. He has Ice Beam to hit Dragons and Gliscors harder. Earthquake is for the STAB. As much as I did not want to get rid of Jirachi, he has been better thus far. So, I will keep him>Jirachi.

Machamp @ leftovers
Ability: No Guard
Evs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
~Substitute
~Dynamic Punch
~Payback
~Ice Punch
This Machamp has replaced Gyarados and serves as a counter to many threats. He can't be OHKO'd by a Close combat from Infernape, but he can fire back and OHKO both with Dynamic Punch. He also loves to take advantage of the paralysis being spread across the opposing team, seeing as he isn't the fastest kid on the block. Thanks to Ranigad for this suggestion also.

Zapdos @ Leftovers
Ability:Pressure
Evs:248 HP / 228 SpD / 32 Spe
Nature:Calm
~Discharge
~Roost
~Hidden Power Grass
~Heat Wave
Zapdos gave my team that little umph it needed. With Zapdos>Celebi I have racked up many more wins( more rage quits then actually going the whole battle) he covers mixape pretty well too, which only helps. Also gives my team that ground immunity I lost with the removal of Gyarados. Discharge> Thunderbolt because I only lose 15 base power, but can spread more paralysis. Heat Wave provides better coverage and allows Zapdos to do more for the team.

Tyranitar @ Choice Band
Ability:Sandstream
Evs:160 HP / 252 Atk / 96 Spe
Nature:Adamant
~Crunch
~Pursuit
~Stone Edge
~Earthquake
Tyranitar takes full advantage of the paralysis set up by 2/3 of my team. He is not the fastest guy, so the paralysis greatly helps him in keeping him from taking too many hits on the switch or just in general. Not to mention he traps those pesky Ghost and Psychic Pokemon, as not many of them can take a CB STAB Pursuit even when they don’t switch. With Earthquake he can deal with many Steel type Pokemon who other members of my team may have trouble with.

Lucario @ Life Orb
Ability:Inner Focus
Evs:252Atk/4Spd/252Spe
Nature:Adamant
~Swords Dance
~Close Combat
~Crunch
~Extreme Speed
Lucario abuses paralysis better than the Pokemon who filled this spot prior to him and hits A LOT hard, with or without a SD up. Plus he can still revenge kill with Extreme Speed. Just testing a few battles and he has already provided a much better sweep then either Infernape or Scizor have(with this team) so, I think he'll be staying.
UPDATE:
Another problem, just by running into a few, is teams that feed off entry hazards, mainly stall teams to semi-stall. Especially since the majority of them have Skarm and he can rack up a ton of damage on my Pokemon by just spamming whirlwind, as I can't effectively get rid of him.
These are the main threats as of now.
Former Teammates:
Infernape @ Life Orb
Ability:Blaze
Evs:172Atk/144SpA/192Spe
Nature:Naive
~Close Combat
~Mach Punch
~Grass Knot
~Overheat
Replaced by Scizor.

Gyarados @ Leftovers
Ability:Intimidate
Evs156Hp/88Atk96Def/168Spe
Nature:Adamant
~Dragon Dance
~Taunt
~Bounce
~Waterfall
Replaced by Machamp.

Celebi @ Leftovers
Ability:Natural Cure
Evs:4Hp/252SpA/252Spe
Nature:Timid
~Leech Seed
~T-wave
~Leaf Storm/Energy Ball
~Earth Power
Replaced by Zapdos

Jirachi @ Leftovers
Ability:Serene Grace
Evs:164Hp/168Atk/176Spe
Nature:Jolly
~Substitute
~Iron Head
~Fire Punch
~Body Slam
Replaced By Swampert

Scizor @ Leftovers
Ability: Technician
Evs: 4 Hp / 252 Atk / 252 Spe
Nature: Adamant
~ Swords Dance
~ Roost
~ Bullet Punch
~ Brick Break
Replaced by Lucario
Possible Teammates: