Team Crush... Just Another OU Set

Hey everyone, I'm Angrysmurf, and this is my first post here on Smogon. Quickly, for any admins/important people on this site, Smogon really helped me get on my feet competitive battling-wise. You guys really have a mass of info here.

Alright, now to get down to business. Long ago (two weeks ago), when I was getting bored with Pokémon, I thought, 'How can I freshen my Pokémon experience?' The answer, I think, was quite clear- get into competitive battling. The problem, however, was that I was reluctant to really get involved in this crazy business- all the info, the shorthand, really just the intelligence, had intimidated me up until that point. However, I really was bored, and had time (this was the Saturday before Christmas, so break was just beginning), so I decided to try it. With a stroke of intelligence, I did some digging before I really started any team-building, and I discovered the Shoddy Battle program (that's important, because this team doesn't exist on anything but Shoddy). During the research process (yes, I did research before building the team; yes, I treated this almost like a school project; go ahead and laugh at me, research is pretty much how I get things done :P), I also fine-tuned my knowledge of IV's and EV's (I had a basic understanding of both beforehand, but now I know what they mean inside and out), got a feeling for the tiers in competitive battling, learned the rules, found a few sets I liked, and generally learned what's smart... and what's not so smart. Anyways, after 4 hours of perusing articles and info (I viewed Smogon's DP movesets loads during that time period), I decided it was time to build a team. The first results were... not so fun to look at. That first team included some poorly distributed EV's, a Stalling Wailord that had no business in OU, really, now that I think about it, no business anywhere, a ToxiStalling Dugtrio that was of my own invention (not the wisest decision I ever made in my life, lol), some mediocre moveset choices, etc. etc. The team won matches, but I think a lot of that had to do with the quality of the opponents I faced and our good friend Mr. Hax :P. Fortunately, I posted an RMT on three separate forums, and the knowledgeable members of those forums rose to the occasion and helped fix up my team (Anthrix, Kiwi Dean, and Polelover44 of Marriland being of special mention here). The end result looked a lot better.

Now, however, I feel something gnawing at me. It feels like the team is... incomplete- I feel like right now it's a decent team, but it could be a GREAT team, with a bit of careful tweaking (I'll address specifics in the body of the RMT). Marriland and HOA were great for firstly working out the nightmarish technical errors (such as poor EV spreads) and secondly building upon the foundation of the team to make it work better, but I feel that they've done all they can. I need the experts now :P (this is also going on CAL, another great competitive battling-orientated site).

If you see any of those nasty technical errors and/or 'noobish' things, don't hesitate to dish the dirt.

I congratulate you for reading that huge block of text if you did read it; this is where the RMT begins, save for a few technical notes:

  • It's a Shoddy Standard Team, so all OU Pokés. Also, perfect EV's since it's Shoddy (unless I decide to run Hidden Power, which is a possibility- again, specifics in body).
  • Some of the points I make in the notes in the body are now moot due to changes. Just ignore if I say something stupid and/or outdated- I may have missed editing something out of the original post.
  • I know a lot of people like to make those huge lists where they address the team's threats, but I never liked that, and this RMT won't have that.
  • Be nice-after all, I have been doing this for only a couple of weeks, and I spent a lot of time building this RMT :)
=====
Team CRUSH
=====
_All_Fired_Up__Infernape_by_endless_whispers.png

Flare (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 68 Atk/252 Spd/64 SAtk/124 SDef
Naive nature (+Spd, -SDef)
-Fake Out
-Stealth Rock
-Vacuum Wave
-Fire Blast

Infernape used as an anti-lead, not a sweeper. I actually hope a hard-hitter with type-effectiveness, like Swampert, is led by the opponent. [strike]I use Stealth Rock on turn 1, as Flare is the only Pokémon with Stealth Rock on the team, and hopefully they use a move like Earthquake or Surf that would normally OHKO Flare. Instead, he hangs on with Focus Sash, amd I use Endeavoar on Turn 2 to bring them down to one HP. After Flare is KO'd, I just bring in Scrash in later to clean up. It effectively stops a lot of sweeps.[/strike] Fake Out Turn 1 Stealth Rock Turn 2 Vacuum Wave Turn 3
If Flare survives the early game, he can always come back later to clean up an under-10% opponent with Vacuum Wave or use Fire Blast to score KOs.
The name Flare comes from the fact that Flare usually occupies a short role on the team- get in, use Stealth Rock, take out the opponents lead, exit.

(PROTIP: Notes after the main body of notes on a specific Poké were added recently, so pay attention peeps!)
This Infernape is not my favorite. Personally, I think it lacks... punch. There's really no offense; he only earns KO's on Fire Blast. I don't think he should be scrapped, but I think a good move to replace either Fake Out or Vacuum Wave would be a good idea. Suggestions?

---

cresselia.png

Luna (Cresselia) (F) @ Light Clay
Ability: Leviate
EVs: 252 HP/148 Def/40 Spd/68 SAtk
Bold Nature (+Def, -Atk)
-Reflect
-Light Screen
-Lunar Dance
-Grass Knot

Cresselia as a wall/sweeper set-up. Reflect and Light Screen bolster team defenses (both special and physical), and Light Clay lengthens the duration of these screens from 5 turns to 8. The nature and EVs improve the physical defense of Luna, with some EVs also quickening Luna a bit and upgrading HP Fire. The aforementioned HP Fire gives Luna a way to attack Scizor and any other Steel type looking to stop Luna. The showcase move, however, in the moveset is Lunar Dance. Late in the game, after the first sweep, if a/the sweeper is ailing, Luna should come in to wall off whatever the opponent is using, set up Barrier and Light Screen, and use Lunar Dance to heal the ailing sweeper. Most of the time, the opponent can not withstand the second sweep.
The name Luna comes from 'lunar'; take off an 'r', and you have Luna.

(Protip: More notes after the body! Gasp!)
Ignore the sentence about HP Fire in there; too lazy to edit. Obviously, that means I've considerd HP Fire, and I'd possibly use it now. What do you think- HP Fire for Bugs like Scizor, or Grass Knot for Bulky Waters? (Note well that this team is pretty weak to Bulky Waters right now, so it's a good idea to get SOME Grass move in there...



---

flygon6rc.gif

Vexo (Flygon) @ Leftovers
Jolly (+ Spe, - SAtk)
252 HP / 176 Def / 80 Spe
-Toxic
-Roost
-Earthquake
-Stone Edge
.
Flygon Toxic-Stalling edition. After Toxic takes hold, Substitute is used to take hits, and Roost and Leftovers restore lost HP. Dig stalls turns. Jolly Nature for speed, EVs for speed and and defenses.
Vexo roughly means annoy in Latin


Would put a strikethrough through the above para if I could


Now, Flygon is possibly the weak link here. I think a ToxiStaller works on my team, but some people think Flygon isn't bulky enough to stall. I've heard Hippowodon suggested as a replacement. Thoughts?
---

Scizor.png

Scrash (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 32 HP/252 Atk/226 Spd
Admant Nature (+Atk, -SAtk)
-Bullet Punch
-Swords Dance
-Brick Break
-Bug Bite

Scrash is my physical Sweeper. Bullet Punch is a great priority move that Technician makes brilliant. It's a great clean-up move on opponents with less than 30% left; getting STAB is just a bonus. Brick Break is a strong Fighting move (perfect for Special walls like Blissey), and it takes care of Barrier, Light Screen, etc. Bug Buzz is a strong STAB move, perfect for KO'ng Psychcis. Roost and Leftovers recover lost HP and keep Scrash in the game.
Scrash's Admant nature powers Attack, and no power is lost- Scrash has no special attacks. The Evs used further utilize attack power and also boosts Scrash's speed. Technician makes Bullet Punch a very effective move.
Scrash's name is derived from crash, and the 's' is taken from Scizor (and makes it sound a lot better, IMO).

Not much for me to really say. Pretty much Team MVP, although Metagross can really get it done on some days too.
---

salamence-1.jpg

Chex Mence (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash Nature (+SAtk, -SDef)
-Draco Meteor
-Fire Blast
-Earthquake
-Roost

Chex Mence is a Salamence utilized as a mixed Sweeper (although he's actually mostly a Special Sweeper, as evidenced by his nature, moves, and EVs). Fire Blast KOs nasty Steel Types (like Skaramory) and is a general firepower move when I can't sacrifice SP Atk for a big blast. Draco Meteor is Chex Mence's most powerful move, and probably the most powerful move of any Pokémon on this team (excluding Meteor's Explosion). Switching out restores the lost Sp Atk depleted by Draco Meteor. Earthquake is a solid move, great for KO'ng annoying Electrics. Roost replenishes lost HP depleted by the Life Orb attatched for extra strength.
Although he's not a true mixed Sweeper, I got his nickname by taking 'Chex Mix' and put Mence where Mix is (Mence being a common shorthand term for Salamence)

Lol, Salamence is so common these days you pretty much have to build a team with a Mence counter. KO'd early sometimes, but when he's not KO'd early, he wreaks havoc.
---

metagross.jpg_thumb.jpg

Meteor (Metagross) @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Admant Nature (+Atk, -Satk)
-Meteor Mash
-Earthquake
-Explosion
-Trick

Meteor is a Sweeper/Tank/do all. He is literally the mop-up role of the group- if everyone else can't, Meteor can. Iron Head is a solid STAB move that can utilize hax and change the game. Earthquake is for Electric Pokémon who harass the rest of the team and can't be Toxic Stalled. It also banks on the Atk stat, which is very high, with extra support from the EVs and the nature. Trick is used to annoy an opponent and possibly render them useless. Explosion is sometimes used to stop sweeps, to neutralzie walls, or, occasionally, as a battle finisher. It is almost exclusively used while the team is in the lead.
Probably the worst part of Meteor is dealing with his Choice Band, but I have found that the team seamlessly switches back and forth between Pokémon. The extra power is worth the trouble.

PROTIP: Some of the info in the above para is moot now.

Okay, Metagross is a nice tank. Can take the hits but dish it right back, which is nice. Probably the greatest part is when Gross gets down to 20%< HP, I switch into Cresselia, she sets up barriers, than uses Lunar Dance to fully heal Gross. Most people aren't ready for two shots from Gross.
=====
Yes, this is the end. Holy smokes, I spent an hour on this- feels shorter.

Anyways, rate the team everyone!
 
Hi,

I'm not going to do a full rate right now. Just some minor things that I would suggest. First off is Vacuum Wave on Infernape, I suggest you change that to Close Combat so that you can battle with Blissey. Yes, I know, you can battle the Pink blob with your Scizor, but can it switch in? Of course not, Blissey would T-Wave your Infernape so, when Scizor is about to come out it'll get Paralyzed, which isn't a good thing. Lastly, this made me laugh. On Scizor's description, you said.

Bug Buzz is a strong STAB move, perfect for KO'ng Psychcis.

Lol, Bug Buzz? I suggest you change that. :)
All I can do for now, I hope I helped! Good Luck!
 
Welcome to smogon.

Infernape: Your evs are screwed up, changing them to the standard 64 atk / 252 sp.atk / 192 spe is fine. Giving it close combat with these EVs also allow you to OHKO blissey, an omni present special wall.

Cresselia: People still use em? Anyways, Ice beam > Grass knot is pretty self explanatory. But if I must, it gives you better coverage.

Flygon: Change him to a calm mind latias. You lack a special sweeper, and flygon is wasting a slot on this team for one.

Latias @ Life orb / Leftovers
Timid | 4 def / 252 sp.atk / 252 spe
Calm mind , dragon pulse, surf , recover

Use this guy once Scizor removes tyranitar from the opposing team. She is a huge offensive threat and can rip through teams with ease. Latias also provides good coverage along side Scizor. Recover is used to heal off Life orb recoil. If you don't like the recoil damage, feel free to use leftovers, but be weary of the lack of damage.

Rest is good, nice and bog standard :)
You might want to look at your descriptions, on metagross you mentioned "iron head".. And all.. Just proofread em.

Good luck with your team!
 
Between metagross, scizor and screens dragons Cresselia does't need ice beam. It's acceptable to use grass knot on Cresselia on a more stallish set since it means you win more stall battles. However, on your Suicidal Cresselia I can't think of a reason for it.
 
[/LIST]
=====
Team CRUSH
=====
_All_Fired_Up__Infernape_by_endless_whispers.png

Flare (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 68 Atk/252 Spd/64 SAtk/124 SDef
Naive nature (+Spd, -SDef)
-Fake Out
-Stealth Rock
-Vacuum Wave
-Fire Blast

Infernape used as an anti-lead, not a sweeper. I actually hope a hard-hitter with type-effectiveness, like Swampert, is led by the opponent. [strike]I use Stealth Rock on turn 1, as Flare is the only Pokémon with Stealth Rock on the team, and hopefully they use a move like Earthquake or Surf that would normally OHKO Flare. Instead, he hangs on with Focus Sash, amd I use Endeavoar on Turn 2 to bring them down to one HP. After Flare is KO'd, I just bring in Scrash in later to clean up. It effectively stops a lot of sweeps.[/strike] Fake Out Turn 1 Stealth Rock Turn 2 Vacuum Wave Turn 3
If Flare survives the early game, he can always come back later to clean up an under-10% opponent with Vacuum Wave or use Fire Blast to score KOs.
The name Flare comes from the fact that Flare usually occupies a short role on the team- get in, use Stealth Rock, take out the opponents lead, exit.

(PROTIP: Notes after the main body of notes on a specific Poké were added recently, so pay attention peeps!)
This Infernape is not my favorite. Personally, I think it lacks... punch. There's really no offense; he only earns KO's on Fire Blast. I don't think he should be scrapped, but I think a good move to replace either Fake Out or Vacuum Wave would be a good idea. Suggestions?​


Your Infernape lacks punch because it's not trying to punch things. It's an anti-lead. You said you have Endeavor+Vacuum Wave, but you don't. Without Endeavor, you should probably lose Vacuum Wave and run Close Combat, as the standard lead set. Otherwise, lose Fake Out and run Endeavor.

Also, against leads like Metagross (i.e. priority), they'll probably EQ since they will normally carry a berry to stop Fire Blast OHKOing. In that situation, Endeavor on Turn 1 followed by Vacuum Wave is the best move, since you'll prevent Rocks, still have Infernape left (on 1HP) to set them up if you get a chance when they don't have a priority user out, and they'll be down a hitter.

---

cresselia.png

Luna (Cresselia) (F) @ Light Clay
Ability: Leviate
EVs: 252 HP/148 Def/40 Spd/68 SAtk
Bold Nature (+Def, -Atk)
-Reflect
-Light Screen
-Lunar Dance
-Grass Knot

Cresselia as a wall/sweeper set-up. Reflect and Light Screen bolster team defenses (both special and physical), and Light Clay lengthens the duration of these screens from 5 turns to 8. The nature and EVs improve the physical defense of Luna, with some EVs also quickening Luna a bit and upgrading HP Fire. The aforementioned HP Fire gives Luna a way to attack Scizor and any other Steel type looking to stop Luna. The showcase move, however, in the moveset is Lunar Dance. Late in the game, after the first sweep, if a/the sweeper is ailing, Luna should come in to wall off whatever the opponent is using, set up Barrier and Light Screen, and use Lunar Dance to heal the ailing sweeper. Most of the time, the opponent can not withstand the second sweep.
The name Luna comes from 'lunar'; take off an 'r', and you have Luna.

(Protip: More notes after the body! Gasp!)
Ignore the sentence about HP Fire in there; too lazy to edit. Obviously, that means I've considerd HP Fire, and I'd possibly use it now. What do you think- HP Fire for Bugs like Scizor, or Grass Knot for Bulky Waters? (Note well that this team is pretty weak to Bulky Waters right now, so it's a good idea to get SOME Grass move in there...

Honestly, I think this set would much better suit a Latias. Cresselia is really pretty terrible in this metagame, given Pursuit users like Scizor and Tyranitar come in unhindered and destroy you. The same is true of Latias, of course, but Latias is better in general, and can deal substantial damage on the switch-in, unlike Cress.

I'm not really sure what you're trying to get double screens for anyway, though. Double screens are great for passing to a frailish set-up sweeper like Salamence, Tyranitar or Lucario who needs a turn or two for buffing up once or twice and then just destroying them with their epic attacks. You don't have anything geared towards this sort of strategy here, so I think you could just cut this role entirely, and maybe replace it with a Wish/Cleric Blissey or some other team support role.​
 
Hello. You have some good sets here, like I'm always a fan of Choice Band Metagross, but I think Wish support would do your team some real good.

In place of Cresselia, I would reccomend a Wish support Latias that I use personally:

Latias@ Leftovers
Levitate
Timid
252 HP / 252 Speed / 6 Defense

-Wish
-Roar
-Dragon Pulse
-Protect

You can play around with the moveset, such as removing Roar and Protect and replacing them with screens if you so choose, but I like to use this set because of it's scouting ability, which I think your team would also benefit from. Wish is there so rather than Lunar Dancing to help team mates regain health, you can switch out, and Protect is there to gain Wish back easier, as well as scout what an opponent is going to do. That way, if you know the opponent has a Scizor/Tyranitar, you can see if it will maybe U-turn or Pursuit, just so you know what to expect if they're choiced. Roar is great due to the fact that it's usually unexpected, but again, you can switch that out if you so choose.

The second thing I reccomend is replacing your existing Flygon set with a choice set:

Flygon@ Choice Scarf
Levitate
Adamant
4 HP / 252 Attack / 252 Speed

-Outrage
-Earthquake
-Stone Edge
-U-turn

What this Flygon does is it allows you to scout the opponent's team to see what sweeper you want to bring in next, or even sweep on its own once you know the opponents steels / ground immune pokemon are gone, and get a nice clean-up job going. Outrage and EQ are an excellent STAB combination, and Stone Edge just there for some extra coverage against things like Zapdos. And.. U-turn has been previously addressed.

Hopefully if you test out the changes they'll work out for you, and I hope your team is successful!
 
OK, I'm going to Copy and Paste what I said on Marriland into here.

OK. I promised a full rate, and here we go.

First, I have some stuff to say about the individual Pokemon.

Infernape: You don't want the special defense EVs. LeadApe runs 64 Atk/252 Spe/192 SAtk. This gives you much more powah on, say, Fire Blast. Special Defense EVs get you nowhere.

Cress: Gewd, but Ice Beam is far superior to Psychic in that it hits many types harder. I would ask you to run both, like I do, but this doesn't seem to be an option here. Ice Beam > Psychic.

Flygon: Dig isn't that great, imo. Yes, BulkyGyara uses Bounce, but Digging Pokemon are hit very hard by Earthquake, among the most common moves in the game. I'm going to recommend going with the Smogon Toxi-stalling Flygon:
330.png

Flygon @ Leftovers
Jolly (+ Spe, - SAtk)
252 HP / 176 Def / 80 Spe
Toxic
Roost
Earthquake
Stone Edge

This is a slight twist. I chose SEdge > Fire Blast to hit Gyarados hard, a threat that really threatens (for lack of a better word) your team.

Scizor: SD > Roost, yes.



now the whole team:
As a whole, it looks very solid. Plugging it into Marriland's D/P Team Builder, I see few weaknesses and many resistances. However, I noticed that your team hates Slowbro. As a matter of fact, your team hates all Bulky Waters, especially those who carry Ice Beam, like Vaporeon. To deal with this, I'm going to suggest Grass Knot > Ice Beam > Psychic on Cresselia, which allows you to at least have an answer to WATAAAAAH!


Hope I helped!

Recap of the suggested changes:
Infernape: new EV spread, which is 64 Atk/252 Spe/192 SAtk
Cresselia: Grass Knot > Psychic
Flygon: set changed to:
330.png

Flygon @ Leftovers
Jolly (+ Spe, - SAtk)
252 HP / 176 Def / 80 Spe
Toxic
Roost
Earthquake
Stone Edge
Scizor: I merely agreed with putting Swords Dance on over Roosty

EDIT: Also, replace Vacuum Wave on Ape with Close Combat.
 
Alright, two things before I really get in depth on people's suggestions:
1. Someone on Marriland (actually, it was Polelover) already told me that the Infernape's EV's were messed up; I just forgot to edit the RMT. Sorry for the confusion; it was already 64 atk / 252 sp.atk / 192 spe.
2. Mr. Indigo, when did I get fat? (see the beginning of his quote on my Infernape)

Alright, now to address these posts:

Hi,

I'm not going to do a full rate right now. Just some minor things that I would suggest. First off is Vacuum Wave on Infernape, I suggest you change that to Close Combat so that you can battle with Blissey. Yes, I know, you can battle the Pink blob with your Scizor, but can it switch in? Of course not, Blissey would T-Wave your Infernape so, when Scizor is about to come out it'll get Paralyzed, which isn't a good thing. Lastly, this made me laugh. On Scizor's description, you said.

Quote:
Bug Buzz is a strong STAB move, perfect for KO'ng Psychcis.
Lol, Bug Buzz? I suggest you change that. :)
All I can do for now, I hope I helped! Good Luck!
1. I'll address the Close Combat suggestion in a later quote.
2. I said in the original post that their might be inaccuracies in the descriptions. Look at Scizor's moveset. It clearly says Bug Bite.

Welcome to smogon.

Infernape: Your evs are screwed up, changing them to the standard 64 atk / 252 sp.atk / 192 spe is fine. Giving it close combat with these EVs also allow you to OHKO blissey, an omni present special wall.

Cresselia: People still use em? Anyways, Ice beam > Grass knot is pretty self explanatory. But if I must, it gives you better coverage.

Flygon: Change him to a calm mind latias. You lack a special sweeper, and flygon is wasting a slot on this team for one.

Latias @ Life orb / Leftovers
Timid | 4 def / 252 sp.atk / 252 spe
Calm mind , dragon pulse, surf , recover

Use this guy once Scizor removes tyranitar from the opposing team. She is a huge offensive threat and can rip through teams with ease. Latias also provides good coverage along side Scizor. Recover is used to heal off Life orb recoil. If you don't like the recoil damage, feel free to use leftovers, but be weary of the lack of damage.

Rest is good, nice and bog standard :)
1. See stuff at beginning about Infernape.
2. Ice Beam was also suggested by someone on Marriland. I'll run it a few times.
3. Hmm, my team does lack a special sweeper, and this is a good set for my team. This might very well be a replacement.

Your Infernape lacks punch because it's not trying to punch things. It's an anti-lead. You said you have Endeavor+Vacuum Wave, but you don't. Without Endeavor, you should probably lose Vacuum Wave and run Close Combat, as the standard lead set. Otherwise, lose Fake Out and run Endeavor.

Also, against leads like Metagross (i.e. priority), they'll probably EQ since they will normally carry a berry to stop Fire Blast OHKOing. In that situation, Endeavor on Turn 1 followed by Vacuum Wave is the best move, since you'll prevent Rocks, still have Infernape left (on 1HP) to set them up if you get a chance when they don't have a priority user out, and they'll be down a hitter.
I'll probably run Close Combat and Fake Out. I ran Endeavor on Infernape for a while, but to no avail-most times the leads that could get type-effectiveness on Infernape set up Rocks/Dragon Dance etc. etc. on the first move, so Endeavor did nothing on Turn 1 except for show my hand to the opponent.

I still would take out Fake Out to a good suggestion.

Honestly, I think this set would much better suit a Latias. Cresselia is really pretty terrible in this metagame, given Pursuit users like Scizor and Tyranitar come in unhindered and destroy you. The same is true of Latias, of course, but Latias is better in general, and can deal substantial damage on the switch-in, unlike Cress.

I'm not really sure what you're trying to get double screens for anyway, though. Double screens are great for passing to a frailish set-up sweeper like Salamence, Tyranitar or Lucario who needs a turn or two for buffing up once or twice and then just destroying them with their epic attacks. You don't have anything geared towards this sort of strategy here, so I think you could just cut this role entirely, and maybe replace it with a Wish/Cleric Blissey or some other team support role.
I can kind of see where you're coming from here. I'll explore other options, but that doesn't necessarily mean Cresselia is going to get axed.

Hello. You have some good sets here, like I'm always a fan of Choice Band Metagross, but I think Wish support would do your team some real good.

In place of Cresselia, I would reccomend a Wish support Latias that I use personally:

Latias@ Leftovers
Levitate
Timid
252 HP / 252 Speed / 6 Defense

-Wish
-Roar
-Dragon Pulse
-Protect

You can play around with the moveset, such as removing Roar and Protect and replacing them with screens if you so choose, but I like to use this set because of it's scouting ability, which I think your team would also benefit from. Wish is there so rather than Lunar Dancing to help team mates regain health, you can switch out, and Protect is there to gain Wish back easier, as well as scout what an opponent is going to do. That way, if you know the opponent has a Scizor/Tyranitar, you can see if it will maybe U-turn or Pursuit, just so you know what to expect if they're choiced. Roar is great due to the fact that it's usually unexpected, but again, you can switch that out if you so choose.

The second thing I reccomend is replacing your existing Flygon set with a choice set:

Flygon@ Choice Scarf
Levitate
Adamant
4 HP / 252 Attack / 252 Speed

-Outrage
-Earthquake
-Stone Edge
-U-turn

What this Flygon does is it allows you to scout the opponent's team to see what sweeper you want to bring in next, or even sweep on its own once you know the opponents steels / ground immune pokemon are gone, and get a nice clean-up job going. Outrage and EQ are an excellent STAB combination, and Stone Edge just there for some extra coverage against things like Zapdos. And.. U-turn has been previously addressed.

Hopefully if you test out the changes they'll work out for you, and I hope your team is successful!
Unfortunately, this suggestion kind of spins away from what I want as a team. More importantly, though, it's completely moot if I make Latias the special sweeper in place of Flygon, which was suggested earlier (and which I'm probably going to do). Nonetheless, I'll keep this in the back of my mind.

Recap of the suggested changes:
Infernape: new EV spread, which is 64 Atk/252 Spe/192 SAtk
Cresselia: Grass Knot > Psychic
Flygon: set changed to:
330.png

Flygon @ Leftovers
Jolly (+ Spe, - SAtk)
252 HP / 176 Def / 80 Spe
Toxic
Roost
Earthquake
Stone Edge
Scizor: I merely agreed with putting Swords Dance on over Roosty

EDIT: Also, replace Vacuum Wave on Ape with Close Combat.
I'm running everything that you said, except for Close Combat>Vacuum Wave. I'm going to run Close Combat though.

Also, person who said Ice Beam is obviously better than Grass Knot, read what Polelover had to say about Grass Knot>Ice Beam. That's why I went with Grass Knot.
=====
Thanks a lot for the suggestions everyone. Particular thanks for the person who suggested the special-sweeping Latias.

Anyways, keep rating everyone. These ratings really help my team out.
 
Back
Top