Team D/P[With Garchomp]

INTRODUCTION:I wanted to make a will a lot of the combos tried in D/P in R/S/E, here is the result n team Ou perhaps few original but from the very discontinuous output a battle wins it the it loses it.


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Garchomp (M) @ Leftovers
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fire Fang
- Swords Dance
- Earthquake
- Stone Edge
---
Standard physical sweeper, helps me a lot of times, many they will say '' it misses Draco Meteor '', I immediately explain you the why: Zapdos with Hidden Power Ice me from a lot of problems, with this movement on the switch I can aim to stop once and for all it to suon of predict.
The other attack are fundamental.

319Sharpedo.png

Sharpedo (M) @ Choice Band
Ability: Rough Skin
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Crunch
- Aqua Jet
---
The surprise of the team, when it departs (helped by Stealth Rock and Spikes) not the firm nobody, obviously leaves it against who can easily eliminate it to me.
Because Aqua Jet together with Waterfall? For all that guys with Endure + Reversal.
An interesting sweeper suffers a lot other his faster sweepers.

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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/130 SAtk
Bold nature (+Def, -Atk)
- Psychic
- Stealth Rock
- Rest
- Reflect
---
Standard nothing to be said, perhaps a different setting of evs, but I don't sincerely see how I should modify the Pokémon, one of the most important walls of the whole team, together with the Skarmbliss.

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Lucario (M) @ Leftovers
Ability: Steadfast
EVs: 124 HP/252 Atk/14 Def/100 Spd/20 SDef
Adamant nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- Swords Dance
---
Standard, but with the evolution of the actual metagame it never finds the time to depart, they stop it to you from a moment to the other as soon as you think that alone it will win the battle.
L' only doubtful veròs on him are the evses in defense I have to increase her? Considering the Close Combat that the lowers.

242Blissey.png

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 212 HP/252 Def/46 SDef
Bold nature (+Def, -Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Ice Beam
---
What to say? From G/S/C to today the good special wall of the history, alone firm almost all the existing Special Attacker (Focus Blaster apart), you have never disappointed me, he could suffer the Mixed Sweeper that gives me as problems, it needs to watch out some he must be said that the Mixweds Sweeper are my principal weakness.

227Skarmory.png

Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/128 Def/130 SDef
Impish nature (+Def, -SAtk)
- Drill Peck
- Spikes
- Roar
- Roost
---
The principal physical wall of the team and all of my teams, uses very well her, even if quest' last contributes to lift the weakness to the Mixed Sweeper of my team, I wish me that with some beautiful installments of' last disappears.
 
well, lucario wants extremespeed, and crunch with close combat

sharpedo is quite cool, he is a neat choice bander, it's creative and i like it

zong is not standard, at least not for me... if it works for you, im fine with that

chomp is cheap, but if you insist in running it, try the yachi berry one, or at least put a life orb, for kicks between swiches while you dont set up SD, and go for Jolly nature :)
 
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