Team Death Field (with special Bonus inside)

ginganinja

It's all coming back to me now
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Introduction (Yeah fine you can skip it)

Yeah this is my 1K post mainly because I am a gay Fireboter and like 80% of my posts are in this Forum so there we go. Oh and credit for Snorlaxe for indirectly giving me this idea.

Bells and Whistles aside this is a RMT thread (the 1K is just a bonus) so while congratuations are welcome I would prefer it if this thread would not get derailed since again, I would like some assistance with this team.
For all those that don’t know me I really like Toxic Spike teams. I don’t really know why but my best teams always arise in conjunction with Toxic Spikes. Anyway my best team involved Roserade/Latias/Jirachi/Kingdra/Suicune/Scizor and I won many battles with it. However with the banning of Latias the team was void and thus I set out to recreate my previous’s teams successes. This team was created by me deciding to test the effectiness of Toxic Spikes and Leech Seed (cause that’s the kind of things I love to test) so it would be nice if that was in mind when rating this team.

Oh and the title is based of the Dark Side Force Power Dealth Field ( in KOTOR 2) and upgrade of Drain Life. I feel that Leech Seed and Toxic Spikes create a 'death field' for my opponent thanks to toxic damage and Leech Seed.

Team Building Process

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I needed a Sub Seeder so I choose Celebi to Sub Seed sice it could abuse Recover and Subtitute to just not die.


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after some thought I decided on Tentacruel for my Toxic Spikes user. Tentacruel gave me a water type hat could take hits from Heatran (Celebi's check) and could set up Toxic Spikes. Also it was fairly bulky which would increase the chances of it managing to get up 2 layers

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I needed a Rapid Spin blocker since this team was centered around toxic Spikes and thus had to keep them up at all times. Rotom was the perfect choice since it could run a charge beam set which would abuse Toxic Spikes and better let me beat Blissey (which was becomming an issue for the team)


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Next up I needed a Lead. While Rotom could fake a Fire Move I currentl had nothing to scare off steel types. I thougt about Magnezone but it did not give me SR and it also came with large ground and Fire Weakneeses. I eventually dcided on Heatran sicne it could scare away steel types, st up SR, act as a lead and compleate my Fire/Water/Grass cmbo.


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I now had a strong core for the team and wanted 2 more toxic spike abusers. I though about Jirachi but I had always used Jirachi. Not to meantion that 90% of the time Jirachi= Switch into Heatran so I wanted to avoid this since Rotom and Celebi could not take Fire attacks and Tentacruel and Heatran could not repeated Earthpowers. Also Tentacruel was being used more and more as a pivot into Heatran which weakened it and made it harder for me to set up Toxic Spikes quickly. Thus I wanted a ground immunity and a heatran check that could abuse Toxic Spikes. Therefore Suicune (<3) and Zapdos were brought into the team.


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Looking at the team I had a huge Electric weakness. Celebi was my best check and it would hate switching into a Shadow Ball or HP Ice. Charge Beam versions screwed me over as well. I decided to ditch Tentacruel and went for the ever reliable Forretress which could also set up Spikes to hamper my opponent even more.


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That was my team for a while however I started to dislike Forretress. I just felt that I personally could just not use him well enough and I also felt that he slowwed the pace of this team down. Also he was also vulnerabel to being set up fodder which pissed my off. heatran was still a problem as I would rely heavily to sponge its attacks with Suicune. Why this was not really an issue it did irritate me. Also the team felt weak. Celebi was not doing anything and rotom was only average. Also Starmie would still be dangerous as Rotom could not switch in. I was on the verge of scrapping the team but speant many hours planning conbinations and such like. It was here when I cam accross Drapion. Loss of spikes was disheartning but the team did not need them anyway and I decided that they just wasted turns. I also decided on a Rest talk Spoiritomb with Max HP/Max SpD which could freely switch in to Starmie (even on a LO Hydro Pump. Have a decent chance to survive a second one, rest back up to full health and I could rest easy (no pun intended) knowing that it had wasted 4 PP of Hydro Pump due to Pressure. It was also an awesome machamp counter. As stated Celebi was useless/not functioning so I tried a Sub Seed Sceptile which actualy worked very well although it was a little bit frail.


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So yeah my team had 3 UU pokemon in it and 3 pressure users as well. This was o.k since the team was working well together. However I found myself getting crushed by Taunt Dos and I had nothing to really deal with it. Spiritomb especially was pure set up fodder (especially if it was asleep) and I had very little that could stand in its way. Thus I Put Gengar in over Spiritomb. I got a much shakier Spin Blocker (defense wise) however I got the ability to be a menace to both offensive and stall teams. Gengar also gave me somthing to help break down stall and gave this team a slightly more offensive feel (which is what I wanted since I don't play stall very well). Lastly Gengar also gave this team a bit more speed which I sorely needed and it could act as a semi revenge killerso things that did not have boosts. Although Sceptile was working fine at the time I had already decided (before testing Sceptile) that i was going to playtest every Sub Seeder possiable in the game. Sceptile was last on the list but its position was up for doubt when I remembered that Shaymin set in Twash's (?) RMT. I also saw the set (or a similar one anyway) in Jumpluffs QC Shaymin Skeleton. It was not sub seeding but it was abusing Leech Seed so I decided to give it a try and........fell in love. Sceptile was booted out and Shaymin stayed, giving me the team I have today.

UPDATED TEAM BUILDING SECTION

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With this team up for rate Gengars place in the team was but into doubt by serveral raters. Therefore (on their advice) I added a Scarf Rotom. This patched up my DD Dragonite woes and was a more reliable check to Starmie and Gyarados.


Now, onto the Team!

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Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Mild nature (+SAtk, -Def)
- Stealth Rock
- Hidden Power Grass
- Explosion
- Overheat

Yes this is your average Lead Heatran with a bit of a twist. I originally run the norm Shuca Heatran Lead but then I got totally raped by Machamp. I tried Specs Heatran which was awesome but I lost that ability to switch attacks and it was harder for me to set up Stealth Rock. So I used this. Life Orb + Overheat pretty much kill everything. Any Metagross pretty much loses to this since Overheat still has a decent chance to KO through Occa Berry. I can also beat Machamp most of the time. Mild was chosen so that I can fire off my boosted Special Attacks with the option to explode if needed. Thanks to Mild I lose to other Heatran leads but that’s no too much of an issue since Suicune pretty much walls them. Explosion is a last ditch move to take out something that is threatening me. It’s useful every now and again especially vs stuff like Blissey. HP Grass was aded over Earth Power since Earth Poer was not really doing anything and HP Grass lets me hit problematic water types on the switch. Still, Toxic Spikes wears it down and I can always explode on it if I need too although I would prefer not to. Heatran is designed to do huge damage to my opponents lead and then set up SR if I get the opportunity. His huge power means that I can to a lot of damage to my opponent very quickly. Heatran also gives me early momentum in the match by wrecking my opponents lead. Lastly Heatran is instrumental to the team in getting rid of steel types. Jirachi has to run from Heatran letting me abuse Overheat as much as I want. The very fact that Heatran scares away steel types (which this team hates) makes him extremely valuable to the team as a whole.
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Warning, Monster Paragraph ahead!

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Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/220 Spd/38 SDef
Jolly nature (+Spd, -SAtk)
- Taunt
- Crunch
- Earthquake
- Toxic Spikes

Heh I bet a few of you may be thinking/saying out loud “WTF” or “What a N00b” or even ‘What HAVE you been smoking”. I assure you I am not drunk, insane or high. Well….. I needed a Toxic Spiker and Drapion is damn near perfect. You see I decided that with Toxic Spikes Leech Seeding is damn near Evil. Drapion gets rather bad press I believe. It was nice stats in all the right places and it gets underestimated often. Remember that Drapion has access to Base 95 speed (thus faster than Roserade and Lucario) and 90 base Attack. It also has a base 70 HP as well as a vey nice 110 base Defence Stat. Since I pretty much created this sets EVs myself (since I could not find an OU Drapion Lead anywhere) I will explain the set. The Speed Evs and nature allow me to outspeed stuff like Jolly Lucario and Timid Roserade. I can also outspeed random stuff like CM Sub Jirachi, Defensive Zapdos and Sub Thunderwave Jirachi. I then put 252 EVs into HP to make him take hits better. Lastly I had 38 Evs left and threw them into SDef so that he could take hits slightly better on the special side of things. The reason I did not just max my speed was because I only really tie with Electivire (not seen) and Gliscor. I really don’t want to speed tie with Gliscor since I lose to Gliscor no matter how much speed I run. The moves are pretty standard. Taunt is for stuff like Roserade, other set up sweepers etc who I can then set up on. Crunch is a nice STAB option to hit Psychics and Ghosts nicely and Earthquake is to hit all these steels around. Toxic Spikes is well….its for the team and just wears stuff down. Now of course I think many of you doubt Drapions ability to be effective in OU. I believe that that just is not so. Drapion can get 2 layers on many pokemon such as Metagross, Swampert, Roserade heck even Heatran (not Specs’ed one though I think). Drapion is just so damn bulky and he can useful as a pseudo stall breaker since he can Taunt effectively.

Drapion also absorbs Toxic Spikes on entry which is always nice since my team does not particularly enjoy them. It will also be my first switch in after Heatran has used Explosion since he can pretty much always get up 2 layers against most things. The fact that there has been a Grass/Fire/Water core running around actually works with Drapion since he can switch in on Grass types and discourage Heatran by throwing around Earthquakes while setting up Toxic Spikes to weaken the bulky waters in this Tier.

Drapion is not useless during the Mid or Late Game either. Lack of recovery sucks but Drapions speed is a huge asset. For example Drapion can handle most CM Jirachi out there and in a Pinch Drapion can take a +2 Adamant LO Lucario’s Extreme Speed and take a chunk out with Earthquake. Drapion does take a nice chunck out of stuff like Rotom and is never OHKO’ed with SR by a Starmie’s LO Hydro Pump thanks to my SDef Evs. Drapion is defiantly not a useless pokemon and he really helps the team as a whole. If you want to remove Drapion good luck since not many other pokemon can set up Toxic Spikes.

Why Drapion?
I thought I really should have this mini heading since some of you may be still sceptical of Drapion. There are 4 Toxic Spike users in OU: Roserade, Forretress, Tentacruel and Smeargle. I tested all of these and they each had issues. With Smeargle I had to use it as a Lead and even then it had trouble getting up layers. Remember I wanted 2 layers to be up often and Smeargle often failed me in that regard. Also I found myself asking why I was not using a Lead Roserade which I prefer over Smeargle.
Roserade was good but it did give me another Fire and Ice weakness which meant that a Sub Tran was very hard to take down. Suicune was my only check and….yea. I found that repeated Ice Beams limited my switchs since Zapdos, Roserade and Shaymin could not risk switching in thus this teams manuverability was diminished. Also I foun myself having to invest in its defences which meant that I could not focus on its speed stat which made it even harder for me to get toxic spikes up.
Tentacruel and Forretress were strong defensive alternatives. I dropped Tentacruel eventually since the Electric weakness was too much and I found it too slow to get Toxic Spikes up. I also believed that it was to similar to Suicune and I hated how Tentacruel was set up fodder for a few things. Forretress was an o.k option which I used for a while. It could set up spikes for me as well but in the end I found it again too slow. I had to perfectly predict moves to bring it in safely and the tempo of the match was low. Understand that I am an offensive player and both Forretress and Tentacruel held back my team for achieving full potential.
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Rotom-w @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Hydro Pump

If the picture was not enough to go by this is Rotom in its Wash Form. Basically I used to have a Sub Split Gengar which was superb with Toxic Spikes. However the team was open to a few threats such as DD Dragonite which would sweep me cold if I was not careful. Usually I could just play around it but on the advice of many raters (who I respect) I decided to go with their suggestions. I choose Smiths slightly bulkier Ev'ed version since now Rotom can take a hit or two (most notably its does not have a 66% chance to be OHKOed my LO Starmie after SR damage). Anyway Rotom serves as my primary revenge kiler which is always nice. It still checks Lucario (which Gengar did when it was on the team provided it lacked Bullet Punch) and now gives me more solid checks to threats such as Starmie, Gyarados and Dragonite. However this is kinda a double edged sword. Before I added Rotom none of my team were choiced thus making it that much harder for me to things to set up. However now that I have a scarfer Its easier for me to be set up on. Also Rotom is pure pursuit bait so I have to keep it hidden and hopefully scout a T-tar switch in before I can actually use Rotom. Also I lost my main Blissey weakener. Rotom can do nothing to Blissey howver since most of my team can dea lwith it, this is not a huge loss.
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Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/180 Spd/76 SAtk
Modest nature (+SAtk, -Atk)
- Leech Seed
- Protect
- Seed Flare
- Hidden Power [Fire]

Ah yes, my Leech Seeder. Shaymin is fast and hits quite hard which is again, very nice for this team. This set is perfect for this team and it is excellent for wearing my opponent down. The set is pretty simple, Leech Seed then Protect. With Toxic Spikes many pokemon get worn down fast and if needed Shaymin can take a hit or two as well. Seed Flare helps cause switchs and Shaymin acts as my best Swampert check threatening a Seed Flare. Shaymin also dos O.K vs Gyarados since it resists Waterfall and Seed Flare does a bit to it. Hidden Power Fire hits all those steels for super effective damage as it comes in handy vs things Like Forretress and Skarmory which can be major pains to the team by either Spinning or Setting up layers of Spikes which greatly hinder this team.
Shaymin is my first switch in to water types since even Suicune fears a SDef drop Seed Flare. Shaymin can also Leech Seed on the water types if I can predict a switch out thus allowing extra damage to build up on the switch in. The set I run leaves me walled by Heatran. This is annoying however remember that many Heatran don’t often stay in on Shaymin due to Earth Power being very common. If I am feeling very balsy I will stay in on Heatran and Seed it but I don’t do this often since Shaymin is such an important part of the team.

Why Shaymin?
Some of you may be asking why I am using Shaymin over something like Celebi. In creating this team I origionaly had a Sub Seed Celebi on this team but eventually decided that it was more of a dead weight and it was not helping the team as a whole. Roserade was a little too frail and Breloom too slow. I tested Sceptile which I really liked but Shaymin won out due to it hitting very hard and having flexability with Protect and Leech Seed. Natural Cure also gave it points over Sceptile since if I got statused I can switch out and heal it. Also I just had to steal Jumpluffs Shaymin Plush toy there we go
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Zapdos @ Leftovers
Ability: Pressure
EVs: 192 HP/64 Def/252 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Thunderbolt
- Hidden Power [Ice]

And this is the main reason that Toxic Spikes are essential. Zapdos is perhaps one of the best Toxic Spike abusers in OU and this set is extremely annoying to take down. The aim of the set is simple, get a sub up on something that will switch out and then start the cycle. Substitute and Roost is an excellent way to stall out my opponent. Zapdos’s main selling point however, is pressure. Zapdos is my first Pressure abuser and it does a sterling job since attacks lose their PP when breaking his subs. The moves I chose are fairly standard. Thunderbolt for STAB and Substitute and Roost for the stalling combo. HP Ice is to hit Flygon and Dragonite which can be real pests. Both are immune to Toxic Spikes andthreaten my team greatly. Swampert is handled my the rest of my team pretty well anyway. Zapdos also allows me to deal with most Flying Types that are immune to Toxic Spikes bar steel types which Heatran can take quite well. Zapdos is my main Water check and it synergises well with the team. Lastly Zapdos is a pseudo Lucario check since I outspeed SD variants and can hit them hard with a Thunderbolt. Zapdos is a key member to this team acting as a secondary check to water types (eg Gyarados) while threating to do good amounts of damage to my opponents team with its pseudo Bolt Beam coverage. Zapdos does not always ‘sweep’ but it can often get 2 kills a match. SR does crimp its style however, even without a spinner Zapdos still functions excellently at wearing down my opponents team, in fact Zapdos often cleans up before Gengar!
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Calm Mind
- Rest
- Sleep Talk

The end game Cleaner. In my opinion Suicune is one of the best cleaners with Toxic Spikes up since not much can stand up to her. I knew that I needed a Fire Check and Suicune is mine dealing with most varents of Heatran quite well. Suicune will nearly always be brought out late game so that my opponent does not feel tempted to keep his Shaymin alive for me. In a pinch I can stall out Vaporeon even without Toxic Spikes although I have not needed to do this yet. Surf is my only move but I am not too worried about being walled by other waters. After a few CMs I can deal with most water types and CroCune is very hard to stop late game. I am walled by Tauntdos however which is why Zapdos and Shaymin are very important to the team. With them I can at least weaken Gyarados and hopefully I can take it down. Still, With Stealth Rock I can at least weaken it although Gyarados is difficult to beat with this team. Anyway for those who are not familiar with the set I simply CM up and Rest when necessary until I am at +6. Pressure is really a bitch since I can stall out many attacks while resting. The other pressure abuser help me to also lower the PP of their attacks making it even harder to take down. Between Zapdos and Suicune Grass moves have their PP reduced very quickly.
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Old team members
REPLACED BY ROTOM (WASH FORM)

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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/152 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast

Well what can I say here? Gengar is an excellent spin blocker for this team and has excellent speed which helps in giving my team a speedy edge. This set is pretty standard but if people don’t know how it works then I will explain. Bring Gengar in on an immunity or resist and set up a Sub. Then wreck havoc with Shadow Ball and Focus Blast. Pain Split is for recovery and this Gengar can actually beat Blissey.
Gengar acts as my pseudo spin blocker which is nice to have. As stated above Gengar is very fast can thus can often deal the finishing blow to many pokemon. Often I will use Substitute just out of habit to scout my opponents move and often it pays off. One of the few negatives of using this Gengar is Focus Blast which misses often enough for me to consider using Wide Lens. I should note however, that Gegnar is not meant to sweep. If it does then great however its main purpose is to weaken my opponents team both with its powerful attacks, and to abuse Sub + Pain split to give Toxic Spikes greater effect. Gengar is also the perfect check for any SD Lucario that lacks Bullet Punch and it threatens many grass types that like to switch in on Shaymin.

Why Gengar?
Gengar took a while to appear on this team. I origionally had a Charge Beam Rotom and then I tested a Rest Talk Spiritomb (3 pressure abusers yay!). Both worked O.K but Gengar really gives this team a more threatening edge and I really love Gegnars speed. Both Rotom and Gengar let me beat Blissey but in the end Gengar was picked for its ability to give both offensive and stall based teams trouble.

Conclusion

This team is maybe the best team that I have built. It caters to my style of play and it has a good flexiable playstyle. The thing I most enjoy about this team however, is its pace. Its plays very fast, something that is slightly unusual for a team that relys on stalling out my opponent’s team with Toxic Spikes. This pace it due to half my team having 100 base speed thus quickly allowing me to dictate play and gain quick momentum. Its also funny but even though I don’t have a stall ‘breaker’ I don’t struggle with stall too much. Stall batttles usually revolves around me attempting to eliminate Tentacruel (usually through double switching and prediction) and then re-laying my toxic spikes back down to hamper stall. Gengar can beat Blissey 1v1 and Shaymin can keep my team healing with Leech Seed. Zapdos also does its bit to wear down my opponent. If I realise I am facing stall Drapion is always kept as far back as possible since I can then soak up T-spikes when Cruel is gone and lay my own. I am less worried about Forretress since if I can get Toxic spikes up Heatran gets a free switch and can wreck things with Overheat and Explosion.


Also feel free to Rate/Hate/Steal. I already gave this team to a few friends who can ladder more often than I can. So I guess I don't mind if you guys use it for yourselves.

Thanks to.....

Jimbo: Yeah your pretty cool and I am always reminded of you whenever I watch those Beached Az youtube vids.

RBG: Everyone seems to forget you so I almost decided to forget you accidently on purpose. But then I thought that would be mean. Seriously though you are a nice guy even though I don’t see you often. I should chat more on IRC.

Genny/Gen Empoleon: man your Uber warstories are epic. Full props for that since it was you (and train man) who got me into ubers.

Blue Kirby: anyone who HAD Schroeder as their avatar/sig is awesome.
Sadly you don’t have it anymore… Still you did an awesome job captaining Oceania though huge props for that.

Bloo: Yeah you’re a nice mod. I am not sure who is faster though between you and Haunter. Has anyone suggested a race?

Haunter: yeah I see you more often when I rate teams. Still even though you mod like Stark and the RMT forum you still have the time to answer any questions I have.

Jumpluff: Obligatory <3 post. You are pretty cool in that you also answered a lot of questions I had when I was new to this place.

Jumpman16: Am I still confined to my safari ball?

Fireburn/Jibaku/Bojangles: You guys are so awesome in the Ubers Forum. Really, I cannot thank you guys enough for the work you do their. It’s sad that with such great mods looking after the subforum very few people go on the uber ladder, hopefully this picks up in Gen 5! Jib also gets a special mention for created the biggest threat list known to man (which I now regret copying and using for my Ubers RMT)

Theorymon: Gets a sub section all to himself for all his gimmicky sets. It was your RMT that inspired on of the best Uber teams I created and it was probably you that ignited my interest in testing new sets (both in Ubers and OU) Thanks for that!

Panamaxis: Best rapper. Even though he is an Aussie I can forgive him solely for those rapping skills

Shrang: I gotta thank you for doing a lot of work for the ubers sub forum as well. Also you are really helpful when rating teams and answering any questions I had about Ubers. Belated Grats on the badge

Firecape01: Again thanks for helping me get into Ubers and stuff. Also you (like Shrang) are always somebody I feel comfortable asking if I need help with something about Ubers

Nesan: Why don’t you post anymore. I miss your green text rates… (o.k that sounds gay even to me…)

Delko: I should be an expert rating Hail teams by now. Anyway I use Toxic Spikes and you use Hail teams, I really think we should meet on the ladder more often

Cypher Admin Lovrina: You and your Milotic Fetish. Ah well it gave me something to do when I was bored…

Lucalibur: man we used to have those great yarns. You should talk to me more

Mountain Dewgong: Again another NZ’er who posts in Firebot much better than I can. Actually it’s rather degrading…

Snorlaxe: Haha ever since I posted on your discussion about how Team rating thread is getting stale……. Rating got stale for me after that . Ah well I miss seeing your thoughtful posts in the RMT forum. (and it was you posting a 1K in the RMT forum that gave me the idea to do the same)

DougJustDoug: I gotta have you in here because you helped so much with this site. Gotta love your Trou posts

Aeolus: man you are intimidating… I think it’s your avatar. Whatever though thanks for actually like admining/steering this place etc. its been great.

Hipmonlee: NZ Super Mod!!!! Nothing else really needs to be said

Philip7086: I mention you mainly because I love those new sets you great, really inspire me to get off my arse and try new things. You are a damn good rater as well.

Fatecrashers: yeah man your pretty awesome. In fact we live in the same city and go to the same Uni which makes us even more awesome. Keep playing around with those REMOTE OPERATED CAMERAS and you will be fine.

Train Man: I see you a bit on the Ubers Ladder. We have some close battles and it’s nice that I know that there is somebody who ladders often that can give me nerves.

To other raters I respect including but not limited to Jc104, Smith, Faladran and others already mentioned such as nesan etc. You guys are awesome and it makes it hard to rate after you guys have posted.

Oh and Reyscarface for using a toxic Spike team (and a Sub Roost Zapdos in that Mizuno Warstory that first got me interested in Toxic Spikes.

Since this is MY 1K I get to have the last word. Basically if I have one regret its that university has prevented from contibuting to smogon as much as I have wanted to. Rating I feel has been the best way I have been able to contribute. However in a month or 2 I have unrestricted internet access and thus can hang out on IRC, Shoddy etc andhelp morem often. Regardless I am staying for Gen 5 and I just wanted to thank everyone for making my time here enjoyable, you have all been awesome.

Also If I missed anyone out feel free to PM me and I will add you in. Don't worry its not your fault but mine!

Also thanks to www.arkeis.com/pokemonfactory.htm and www.pokemonelite2000.com/sprites.html for the sprites.
 
HUGE THANKS TO SMITH FOR POSTING A THREAT LIST FOR MY TEAM .
That, Ladies and Gentlemen is Dedication.
Also I feel unworthy.Thanks again!

PS I hope you don't mind Smith but I added some things in. My comments are usually like the last sentance but I can bold my statements if it makes it easier.


Black means it is reasonably covered, Blue means it has to be played around, and Red suggests a huge issue, something that always requires a sacrifice if not sweeping me clean.
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Suicune works well here, as well as Zapdos to pressure stall FB pp or Shaymin once he's out of FB PP. Also Drapion can outspead non scarf Version survive an Earthpower and get 2 layers up if I need to although Suicune is always my priamry switch in.
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Heatran, Zapdos and Suicune all work excellently here for all the common sets, Shaymin can also beat them since I can Protect to scout a Bullet Punch/U-turn and then react accordingly (HP Fire if U-turn, switch out to Heatran/Zapdos if Bullet Punch.
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Doesn't really damage anything too heavily, Drapion, Zapdos both work here. Suicune can take a hit if it needs to.
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Shaymin, Zapdos and/or Suicune work depending on the moveset, need to be careful but not really a huge concern because no moveset beats all three. Taunt Dos is annoying but Shaymin can generally beat them since Gyarados has to rely on Stone Edge. If Gyarados has Bounce then I win as Protect screws with it and Zapdos can take a hit and retaliate with Thunderbolt.
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Drapion covers it well, Shaymin can set up on choiced ones and Gengar outspeeds all others for a free set up/shadow ball. Heatran can also come in on non wash form and threat huge damage with Overheat.
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Tyranitar is something of a problem, DD version can be problematic if you let them set up, as basically only Suicune or Shaymin is a good stop to them, but if he has Fire Punch or Shaymin has been weakened it doesn't stop him either. Scarftar is also something of a problem, and more so CB as it can really dent some key Pokemon. Thankfully the more problematic version are more rare. Drapion can always Taunt it however if I suspect a DD. The main issue with it is that it wil switch in on Zapdos which takes away leftovers recovery however I can kinda Prssure stall choiced versions out of Stone Edge is need be (its still risky though).
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Starmie is also an issue, as again it won't sweep you clean but it will dent some key players while inducing a huge threat of spinning your hazards away. Shaymin, Suicune can work to an extent, depending on the moveset.
dpicon392.png
Suicune is an excellent counter, Gengar sets up on him with some prediction
dpicon149.png
Mixed ones are a non-issue, but Offensive DD is a real problem, nothing really stop him. Usually comes in on Shaymin thus I often have to play carefuly with him. This is THE reason I go to Zapdos first after Toxic Spikes are up since I can hit it with HP Ice. I also try and get around this issue by throwing around leech Seeds if my opponent will switch in hitting Dragonite with a Leech Seed generally lets me take it since I will then Seed Flare while it DD's then Protect and then try and wear the damn thing down with Seed Flare + Leech Seed.
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Heatran, Zapdos and/or Suciune work depending on the moveset, can be a concern if you allow it to set up but no Pokemon lets him set up
dpicon385.png
Zapdos, Suicune, Heatran beats the lead. Choiced Sets are delt with via prediction
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Zapdos and Suicune both work well here, Gengar can outspeed/set-up on scarfed varieties or mixed ones, as long as you can get him on a earthquake
dpicon448.png
Gengar is the only surefire counter, but if it has bullet punch can be a huge problem, as Zapdos isn't always fit to take him on. In all my times using this team Lucario has only ever set up once or twice (not counting times where it SD and then I KO'ed it) They key thing here is stopping it from setting up. Zapdos outspeeds it however Agility can prove annoying.Suicune can take hits, Shaymin and Heatran can KO (I don't mind sacing Heatran sometimes but it depends on the postition I am in) Drapion can Taunt (or Earthquake but it does not KO) and Gengar handles versions without Bulet Punch.
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Machamp leads are beaten, others can be easily stalled out of PP/HP by Zapdos
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Swampert is set up on by Shaymin, stalled by Zapdos or exploded on by Heatran (if it comes to that, which it certainly shouldn't)
dpicon482.png
These leads aren't a problem, Gengar can switch into a predicted explosion
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Crocune can absorb sleep, Gengar can set up on him, especially if it is a leech seed version. Shaymin can revenge or switch into an obvious seed bomb
dpicon242.png
Stalled to death by toxic spikes, Gengar or Heatran can be used if you don't get hazards up. Suicune can get to +6 and @KO with Surf (yes I have done ths quite a few times) and Shaymin can Protect + Leech Seed to totally screw it over. Drapion can Taunt and get up 2 layers. No threat
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Despises toxic spikes, Shaymin or Zapdos can handle if you don't get hazards up
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Hates toxic spikes, Crocune is an excellent counter and can roar away or bait into outrage for Heatran to counter if it comes to that. Chesto Rest versions are very anoying so I try and not let it set up. 90% of the time I will Taut with Drapion and then go from there.
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Zapdos, Heatran, Suicune or even Shaymin has powerful enough attacks to keep him at bay
dpicon472.png
Shaymin, Zapdos or Suicune beat him up very nicely
dpicon135.png
Specs version are easier, but LO version are NOT FUN, basically Shaymin has to withstand a HP Ice or Drapion has to be brave, but if Jolt has hp ice and the opposition has been weakened, he will sweep you clean, you have to rely on LO damage and tspikes damage
dpicon251.png
Zapdos, Gengar or Heatran work depending on the set, stalled by toxic spikes anyway
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CM version can be a dick, but can usually be played around and they hate toxic spikes anyway. Crocune is covered by Shaymin or Heatran if it comes to that. Worse case senario I can have a CM war with opposing Cro Cune although whoever crits wins so its not reliable.
dpicon145.png
Offensive ones can get tricky actually, depending on the set Gengar, Shaymin and/or Heatran can work but can really annoying
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Heatran beats the leads, you must be wary of spinning but in general a non-issue. Often I will go to Gengar, then double switch to Heatran to take a Gyro Ball/Payback. Forry will always switch out and I get a Free hit on something with Overheat.
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The leads barely leave a ripple in the team with Suicune or Shaymin switching in, LO ones not that scary either
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No steel types besides Heatran
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Heatran, repeated powerful attacks bring him down from any member save Drapion (and he can Taunt rendering him pretty useless)
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lol
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You have plenty of paralysis absorbers, not really denting anything that badly, Zapdos and Suicune handle if you want specifics.
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Suciune/Shaymin handle all the subpetaya ones. I love these. Let it get a Sub and then boost up with Suicne to +6 then keep breaking its subs and kill it (and then sweep)
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You have a sleep absorber/Gengar/Heatran, not an issue and you can absorb tspikes
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Even Immunity ones can be played around, generally non-threatening and can be phazed by Suicune, Gengar set up on choiced versions with caution.
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Stalled by Zapdos, Suicune or Gengar
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Suicune, Drapion set up in his face
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Every member handles it save Drapion, who sets up the tspikes that murder him anyway
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Drapion absorbs hazards and Gengar safely blocks spin and sets up in his face, Zapdos handle efficiently
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Suicune works excellently, he hates tspikes anyway
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Zapdos/Shaymin/Gengar work depending on the moveset, toxic spikes neuter non-rest versions and rest versions are suffering some moveslot syndrome
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Sleep absorber, from here any member can deal with him


Team Playstyles

Stall: I am pleased to say that I don't realy have isues with Stall. The key factor for me is keeping Drapion hidden. If I can eliminate their Tentacruel (this is top priority) I can then set up Toxic Spikes and start my cycle going. Forretress can spin however it wil struggle to find the time to do this when both Shaymin and Heatran carry Fire moves to make it gtfo. Also I can fake I heat Wave with Zapdos to threaten it out.

Offense: If I can get a Layer of Toxic Spikes up then Its easier to deal with. Gengar can abuse Substitute and his nice coverage moves to deal damage will LO users will not like taking 16% each time they attack. Also my team is bulky enough to take several hits so I should be fine. Shaymin makes for an excellent check to Starmie and choiced attackers with Protect. I usually struggle with these teams more than stall and as stated above if they play well with Dragonite then Its hard to beat.

Hail; I have faced a few teams on the ladder and again the first goal is to take down Tentacruel. Once its gone Drapion can come in and prevent their stalling tactics for having an effect. If I can also elininate Abomasnow then Suicune can usually set up. Also LO Heatran wil take Huge chunks off health off members of the team with Overheat. Shaymin is usually kept well back unless I can get a surprise KO on Abomasnow

Rain: I don't see much issues with them. In fact I have managed to handle 5 bouts of extended rain before with this team. In such situations Shaymin is brilliant in that it can Protect to waste rain Turns. rai nTeams will also struggle to break through CroCune if they lack Ludicolo for example. Usually I will play the resistances game for the first Rain bout and then bring in Heatran (to threaten a possible Bronzong or Explode on a rain sweeper) or something like Zapdos which can set up a Sub and fire off STAB Thunderbolts. Drapion is not a bad option either since he can taunt and set up Toxic Spikes to put the rain team under even more pressure.
 
This is probably one of my favourite teams posted in RMT currently, I love the Drapion idea and the subseed Shaymin. The only suggestion that comes in my mind is adding a spiker, as subseeding causes A LOT of switches, and spikes would litteraly rape the opposing teams if you manage to get also Stealth and Toxic Spikes up. Though, I really don't know who you could replace for it, sorry :(

(The whole of your team is 2HKOed by Life Orb Starmie, but I guess you can play around it with a series of switches, waiting for its death due to Life Orb + Poison... am I right?)

Good luck with your team, and compliments!
 
Hi ginga, there honestly doesn't seem to be much left in terms of major changes that would benefit the team, so I'm just going to nitpick a few things that I think would be useful to add.

As far as threats go, LO Starmie is probably the biggest problem for your team to face. It's powerful enough to 2HKO every team member without a problem, and can easily spin away your entry hazards. Gengar is a relatively unreliable spinblocker in this aspect, as it is OHKO'd by Starmie's Hydro Pump and therefore has to switch out immediately after switching in to block Rapid Spin to avoid getting taken out. While this is by no means an original idea, a Choice Scarf Rotom-W could work as a potential replacement:

Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpD
Timid nature (+Spe, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick

While Gengar is more of a threat offensively, Rotom still has enough power and speed to hit a lot of offensive threats for some damage, and Trick is great as always for crippling stall and stat-uppers. The main benefit to using it is that Choice Scarf allows it to outspeed Starmie, making it a better spinblocker if you can predict with some accuracy. The Wash form is probably the most useful for its ability to hit common switch-ins like Heatran and Tyranitar with Hydro Pump.

Also, has Earth Power worked really well for you on Heatran's set? If so, then feel free to keep it the way it is, but I always felt that LO Heatran worked better with Hidden Power Grass, as Earth Power is really only useful for other Heatran, which you don't outspeed. You do have Shaymin to switch into Swampert already, but Hidden Power is great for hitting frailer switch-ins like Starmie with some prediction. Also, it may be worth trying out Phillip7086's Heatran EV spread of 172 HP/252 SpA/84 Spe, which gives you enough speed to outpace defensive Rotom variants, while added some extra bulk to increase Heatran's mid-game value.

Good luck with your team!
 
simply a fantastic team. Love it. Anyway, the only thing i can think of is changing heatrans nature to modest/timid. You get the same kos with explosion, but increased physical bulk
 
Hey guys thanks for your prompt replies!


Starmie
I really should have written how I handled starmie and I apoligise for this. On paper this team seems to have issues with Starmie however I can play around quite easily. Usually my first switch will often be Suicune who can switch in and waste 2 PP of Hydro Pump due to Pressure. Shaymin will then come in and Protect to gain recovery (and assist in the Toxic Stall process and then threaten to KO with Seed Flare. So really provided that Shaymin can come in on something other than Ice Beam I should be fine. In a pinch Drapion only has a bare 2% chance to be OHKO'ed by Starmies Hydro Pump factoring in SR damage and, while Crunch will not KO due to the heavy defense investment, will cripple Starmie. Again it really involves letting Toxic Damage and LO take its toll while Shaymin can always threat to KO as well while taking hits pretty well. UNfortunatly I cannot really stop it spinning which can be annoying. As explained above I did use a rest talk Spiritomb to help with this but in the end I decided that very few people spin my Toxic Spikes away (however when I ran Forretress my hazards were always spun away due to me running Spikes) and most teams that utalise Starmie as a rapid spinner are offensive anyway thus losing my Toxic Spikes, while frustrating, do not prove detrimental over all.

Rotom Suggestion

While I can see the benefits of running Scarf Rotom (namely getting a better Gyarados check) I would disagree that its a better spinblocker for the team. Sure Gengar is very frail however Rotom has a 66% chance to be OHKO'ed if I switch into a Hydro Pump after SR damage. Sure Rotom can out speed but Starmie can always switch out (especially to a pursuiter) and leave me down a team member. I guess it comes down to the whole 'damned if you do, damned if you don't' mentality where if I predict a Rapid Spin then I win however if I mispredict I lose my team member. Personally even if I did run Rotom I would not be switching it in on Starmie anyway due to the threat of losing a team member if I mispredict. Also since I feel that most Starmie use Hydro Pump straight off (mainly to hit spinblockers like Rotom) I am better off putting enough offensive pressure on Starmie so that if it spins it loses its life in return in which case I would regard this as a victory since Drapion is bulky enough to set up another layer if need be and my opponent just lost a valuable team member.

Heatran suggestions

Yeah you guys are correct in that Earth Power has not been working out for me. I might give HP Grass a shot. Also Faladran, What does the extra bulk give me. I am open to making the bulky change but I was wondering what the bulk is useful for. Also currently I outrun Bulky Dragonite (again my most dangerous threat) and can explode. Running less speed does make this slightly harder however if the bulk is worth it then I guess its fine.

Oh and I was wondering what stuff do I survive with the change to Modest over Mild. Defenise wise. I am o.k with making the change however i was curious as to how it wil benefit me.

Again thanks so much for your rates. I will test them all regardless (since I do that out of habit). Also again feel free to borrow/steal the team if you like the team so much! It panders my ego if I find out I triggered a Drapion boost!

have a Nice Day!
 
Sup ginga, excellent team and I love the creativity here, especially on Drapion and Shaymin. Partially because of this, partially because it's your 1k, and mostly because you got me a shoutout, I'm going to give this team an extremely thorough rate, complete with a threats list I hope you use over your current one! This is partially because it helps me give a better rate and partially because your current one is a bit sparce, and you want a good 1k right?? Of course this is a special occasion folks, don't get used to the deluxe rate. Sorry, it's not terribly neat.
Black means it is reasonably covered, Blue means it has to be played around, and Red suggests a huge issue, something that always requires a sacrifice if not sweeping me clean.
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Suicune works well here, as well as Zapdos to pressure stall FB pp or Shaymin once he's out of FB PP
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Heatran, Zapdos and Suicune all work excellently here for all the common sets
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Doesn't really damage anything too heavily, Drapion, Zapdos both work here
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Shaymin, Zapdos and/or Suicune work depending on the moveset, need to be careful but not really a huge concern because no moveset beats all three.
dpicon479.png
Drapion covers it well, Shaymin can set up on choiced ones and Gengar outspeeds all others for a free set up/shadow ball
dpicon248.png
Tyranitar is something of a problem, DD version can be problematic if you let them set up, as basically only Suicune or Shaymin is a good stop to them, but if he has Fire Punch or Shaymin has been weakened it doesn't stop him either. Scarftar is also something of a problem, and more so CB as it can really dent some key Pokemon. Thankfully the more problematic version are more rare.
dpicon121.png
Starmie is also an issue, as again it won't sweep you clean but it will dent some key players while inducing a huge threat of spinning your hazards away. Shaymin, Suicune can work to an extent, depending on the moveset.
dpicon392.png
Suicune is an excellent counter, Gengar sets up on him with some prediction
dpicon149.png
Mixed ones are a non-issue, but Offensive DD is a real problem, nothing really stop him
dpicon376.png
Heatran, Zapdos and/or Suciune work depending on the moveset, can be a concern if you allow it to set up but no Pokemon lets him set up
dpicon385.png
Zapdos, Suicune, Heatran beats the lead
dpicon330.png
Zapdos and Suicune both work well here, Gengar can outspeed/set-up on scarfed varieties or mixed ones, as long as you can get him on a earthquake
dpicon448.png
Gengar is the only surefire counter, but if it has bullet punch can be a huge problem, as Zapdos isn't always fit to take him on
dpicon068.png
Machamp leads are beaten, others can be easily stalled out of PP/HP by Zapdos
dpicon260.png
Swampert is set up on by Shaymin, stalled by Zapdos or exploded on by Heatran (if it comes to that, which it certainly shouldn't)
dpicon482.png
These leads aren't a problem, Gengar can switch into a predicted explosion
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Crocune can absorb sleep, Gengar can set up on him, especially if it is a leech seed version. Shaymin can revenge or switch into an obvious seed bomb
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Stalled to death by toxic spikes, Gengar or Heatran can be used if you don't get hazards up
dpicon134.png
Despises toxic spikes, Shaymin or Zapdos can handle if you don't get hazards up
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Hates toxic spikes, Crocune is an excellent counter and can roar away or bait into outrage for Heatran to counter if it comes to that
dpicon227.png
Zapdos, Heatran, Suicune or even Shaymin has powerful enough attacks to keep him at bay
dpicon472.png
Shaymin, Zapdos or Suicune beat him up very nicely
dpicon135.png
Specs version are easier, but LO version are NOT FUN, basically Shaymin has to withstand a HP Ice or Drapion has to be brave, but if Jolt has hp ice and the opposition has been weakened, he will sweep you clean, you have to rely on LO damage and tspikes damage
dpicon251.png
Zapdos, Gengar or Heatran work depending on the set, stalled by toxic spikes anyway
dpicon245.png
CM version can be a dick, but can usually be played around and they hate toxic spikes anyway. Crocune is covered by Shaymin or Heatran if it comes to that
dpicon145.png
Offensive ones can get tricky actually, depending on the set Gengar, Shaymin and/or Heatran can work but can really annoying
dpicon205.png
Heatran beats the leads, you must be wary of spinning but in general a non-issue
dpicon142.png
The leads barely leave a ripple in the team with Suicune or Shaymin switching in, LO ones not that scary either
dpicon462.png
No steel types besides Heatran
dpicon437.png
Heatran, repeated powerful attacks bring him down from any member save Drapion
dpicon466.png
lol
dpicon468.png
You have plenty of paralysis absorbers, not really denting anything that badly, Zapdos and Suicune handle if you want specifics.
dpicon395.png
Suciune/Shaymin handle all the subpetaya ones
dpicon407.png
You have a sleep absorber/Gengar/Heatran, not an issue and you can absorb tspikes
dpicon143.png
Even Immunity ones can be played around, generally non-threatening and can be phazed by Suicune, Gengar set up on choiced versions with caution
dpicon477.png
Stalled by Zapdos, Suicune or Gengar
dpicon461.png
Suicune, Drapion set up in his face
dpicon450.png
Every member handles it save Drapion, who sets up the tspikes that murder him anyway
dpicon073.png
Drapion absorbs hazards and Gengar safely blocks spin and sets up in his face, Zapdos handle efficiently
dpicon473.png
Suicune works excellently, he hates tspikes anyway
dpicon492.png
Zapdos/Shaymin/Gengar work depending on the moveset, toxic spikes neuter non-rest versions and rest versions are suffering some moveslot syndrome
dpicon235.png
Sleep absorber, from here any member can deal with him
Keep your own part on team match-ups, don't feel like typing those out.

I'm mostly going to agree with everyone else and suggest a Rotom-a over Gengar with the following set:

252 HP / 252 Spe / 4 SpAtk, Timid
Choice Scarf
-Thunderbolt
-Shadow Ball
-Will-o-wisp
-Hydro Pump

Ok I understand why you wouldn't want to use this set, as it is definitely some major pursuit bait, but if you play smartly it doesn't have to be. You definitely should do some scouting before you send it in, see if your opponent has a Tyranitar or Scizor or some other pursuit mechanism, but basically he solves many, if not all, of the above problems in SOME shape or form. I'm not going to retype that 45-Pokemon threats list, but basically the blues become black and the reds blue. It helps A LOT and I know Starmie is still a cunt but it will help in the long run, if you play smartly Starmie won't get a chance to spin without getting KO'd afterward. No entry hazards team LIKES Starmie, Blissey is not a ghost type and you just have to choose between killing or protecting the hazards. Will of the wisp may seem silly considering this is a toxic spikes team, but it really helps against things like Metagross or DRAGONITE that are immune to toxic spikes, but you can certainly run trick if you think stall troubles you (which it doesn't, really).

That's the only big change. A small change I would suggest would be to move those 64 Def evs to special defense, as now Zapdos has some pressure taken off from having to deal with things like Scizor and Lucario and can focus on better taking hits from the likes of Heatran, Gengar or Shaymin. I think this will help you out majorly in the long run. I'm also in favour of the Heatran suggestions, but my colleagues have already gone into those reasons so I shan't discuss it.

Do you find yourself using Crunch a lot? If not, I'd ask you to try Pursuit instead, having an admittedly weak trapper can still help with problem Pokemon like Gengar or Starmie in case they try to flee, and you never know which schmucks nowadays scarf these, as well as the occasional Rotom that you can switch into and pursuit for some big damage.

So in summary:
Pre-suggested ideas I support: Scarfed Rotom-a > Gengar, Modest/Timid, Earth Power Heatran > Current set

Original ideas: Modified Rotom-a > my colleages', more special defensive Zapdos > current set, Pursuit on Drapion > Crunch on Drapion

Again, thanks for the shoutout! When I first joined here in November as an undeniable scrub you were definitely a driving figure in my desire to be a team rater, and I predict you'll get a badge soon! Please continue being excellent, and happy 1K post, may many more come!

Edit:
Blood Tears said:
spikes would litteraly rape the opposing teams

ok at first I thought this was a joke but then I saw literally and now I'm very concerned!!
 
um................wow.

Thanks for the Deluxe Rate Smith I owe you like...............well lets just say I owe you a lot.

Since its been an overwelming suggestion I will very likely run Smiths bulkier Rotom set. Will-o-wisp does slighty worry me however since its begging Tyranitar to come in. I guess with Prediction I should be fine. Actually I might run HP Ice over Will-o-wisp over Will-o-wisp since that way I can do 65.63% - 78.02% to it which has a 20% chance of KOing with SR. I still do over Half to Defensive versions as well and HP Ice lets be bet the 11% of Dragonite that use Lum Berry. Let me know if this is a bad idea (or a good one!).

I use Crunch quite a bit actually so I don't think I will be using Pursuit anytime soon. Its also because of its shitty power if the opponent stays in. Since I run so much defence it just does not do enough damage. (Heck Crunch does not do enough damage for my liking) For Eample Pursuit does not even 2KO Starmie (which has pretty poor defenses wheras Crunch does 69.73% - 82.76%. Granted the difference is moot if Starmie switchs out but I feel its slightly risky to run a weaker attack when starmie is such a threat to the team. Also (basing this on my own eperiences) if I know something packs Pursuit then I will stay in and try ad do as much damage as I can. Also most Drapion in OU run stuff all defence investment so a smart opponent might decide to attack anyway hoping for a KO. Its really a personal choice but thanks for the advice.

I will very likely move those Evs to SDef, I just need to test it out first!

So in Conclusion (bear I mind I still need to test these chnges first)

I will likely switch around Zapdos defense EVs

I will Likely swap out Gengar out for that Scarf Rotom (Bulky version) with the proviso that I run HP Ice over Will-o-wisp (since Metagross is handled and I want to beat Lum Berry Dragonite)

HP Grass over Earth Power (might also experiment with Dragon Pulse but Hp Grass seems like a better option)

Also

Again, thanks for the shoutout! When I first joined here in November as an undeniable scrub you were definitely a driving figure in my desire to be a team rater, and I predict you'll get a badge soon! Please continue being excellent, and happy 1K post, may many more come!

Aww you make me blush.

Seriously though it goes both ways since since around June I hit this massive slump in Rating Slump when I felt that "I could not be bothered" also evey team I looked at just seemed irrationally bad. It was your rates however that kinda got me otta my slump and I kinda read over your rates to get my drive back (since my eary rates still make me cringe). So I kinda owe you one since without you rating I would not have been able to do 1,000 posts!

Cheers

Oh and seriosuly thanks for the feedback everyone its just been awesome!
 
Regarding the extra HP EVs on Heatran's spread, they may not necessarily be best for your team. Phil liked them because it gave Heatran more bulk to switch in during later stages of the game and deal out more damage and he didn't feel that outspeeding anything other than defensive Rotom was too important. However, I can see that being faster than Dragonite is important for you, in which case 232 Speed EVs should be enough to outpace the Bulky DD set by one point. As for the Mild vs Modest nature debate, the difference between the two isn't too major at all. Modest still gets the OHKO on Blissey, but Mild doesn't result in a significant defense drop either, as Heatran resists most physically-based attacks that it switches into (such as Scizor's Bullet Punch). Personally, I use Mild for the bit of extra power on Explosion if I ever want to explode on a switch-in other than Blissey, and because the lower defense was never noticeable enough to make a difference to me.

Also, I should have mentioned this in my original post, but I'd just like to say thanks for mentioning me and congrats on your 1K!!
 
Hey man, very good team! ^^

You already got some good suggestions but I'll try to give a decent enough rate as well.

First of, to help you with a counter for Starmie, Jolteon and Suicune I can suggest Abomasnow instead of Shaymin. Yeah, I know that might sound funny but I really think that will help you out against those threats. Besides Hail nullifies Leftover recovery of almost every OU pokemon which will make Toxic stalling a whole lot easier. A Sassy one with max HP and SpD will be perfect. A moveset of Blizzard / Substitute / Leech Seed / Focus Punch will give Abomasnow good enough coverage and let it act as a Subseeder as well (giving it the same team support as Shaymin does bare status absorbtion). It can even hit Dragonite if it's behind a Substitute. Unforunately I dislike SR's.

You can give Suicune Ice Beam instead of Sleep Talk to take on Dragonite easier. Most will not expect that from a CroCune version so it might come as a suprise for your opponent.

Hope this helped and thanks for the shout! ^^
 
Great team, just some nitpicks I have.

Scarf Rotom over Gengar. People have already suggested it, and for a good reason, it's more reliable to spin block. However, I'm against 252 / 252 / 4; I'd go with 252 HP / 216 Spe / 40 SAtk to outrun all +1 Gyaras, stay bulky and pack a bit more power.

Also I second the HP Grass > Earth Power suggestion Faladran made.

Love the use of Drapion, and fantastic job overall.
 
whoa I make an edit and get 2 more rates!

Anyway you all gave me changes to think about so I had a testing period and here is what I came up with

Heatran's Nature
After a bit of deliberation I decided that I would stick with Mild and the EV spread I origionally had. The reason for this was that Heatran is still not taking many physical hits anyway and even though KO's are still gained by switching to Modest, Mild still does more damage on things I may not KO anyway, making it easier for me to take down weakened pokemon. Also if I need to I can do more damage to Gyarados than I would normally since Intimidate + Modest means Explosion's potential is limited wheras Mild does not decrease my attack. Likewise I stuck with the same EV spread sice I felt that outrunning Dragonite was a nessesity and thus kept things as they are. Again I don't think my Heatran needs the bulk anyway.

Scarf Rotom

Observate raters will already notice that I have put Rotom W on te team but incase anyon is blind or just plain missed it I am putting it here. Basically I decided on Smiths bulkier spread since the loss in power does not both me too much.

....I think that was all I needed to test

Now to the 2 people whoose rates I missed

@ Delko

Thanks for the rate and I will definatly look into the Abomasnow suggestion. I wil give it a test tommorw (well actually today since its like 1am) and get back to you on how it goes. One problem I can already forsee however, is that Hail still hits me and wil negate Zapdoss's, Suicune's and Drapion's Leftovers while also weakening Rotom. Still, wearing down my opponent is what this team does so I will give it a test.

@ Blazin

Thanks for the rate. I added HP Grass on Heatran and Used Scarf Rotom. I kept the max speed because speed ting with Rotom is useful and I don't think that the extra power is needed.

Also thanks to everyone (again) for such positive feedback!

Have a Nice Day!
 
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