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INTRODUCTION
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This is team is basically a variation of another team i used a while ago and has nabbed me a reasonable amount of wins. I used this team and got it up to around the mid 1400s on the smogon ladder, a titanic achievement for me. The style of this team is highly offensive, with every poke capable of achieving a sweep on the opponent's team, however, most of the time i try to set up a lucario sweep by weakening the opponent's team and its counters with my other pokes.
This team has no glaringly obvious weakness that i have noticed during the time that i have used this team and as a result of the lack of strategy if one key poke has fainted as a result of a misprediction i am not totally screwed. If any of you guys notice any weaknesses that have to be addressed please feel free to point it out to me.
This team has no glaringly obvious weakness that i have noticed during the time that i have used this team and as a result of the lack of strategy if one key poke has fainted as a result of a misprediction i am not totally screwed. If any of you guys notice any weaknesses that have to be addressed please feel free to point it out to me.
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TEAM BUILDING PROCESS
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I knew i wanted an offensive team loosely based on setting up for a lucario sweep so lucario was the obvious addition.
Then i wanted something to take earth, fighting and fire attacks aimed at lucario and also address some wallbreaking duties, being able to attack efficiently from both sides of the attacking spectrum was also necessary. You all know wats comming next.
With my mix-mence taking care of wallbreaking duties i wanted something to provide some early game scouting and sweeping. It had to be fast and reasonably powered to scout and damage as much as it can during the early stages of the game. Hmmm, fast and powerful....Ah, i know.
Im planning to use stone edge on my lucario so the lack of crunch means that i have no way to get past bulky ghosts. I also added another earth weakness with jolteon so i needed another earth resist. Having another fighting resist wouldnt hurt as well, so i settled with a life orb gengar.
I used to think stealth rock wasnt really important, because the damage it does is hard to track over time. But recently i discovered the lack of SR really makes a difference over time and especially on an offensive team, which is going to be switching around a lot. I didnt really want a rapid spinner on an offensive team so i was kinda stuck. Then i saw one of those aerodactyl leads that have declined in usage during these last few months and realized it utilizes a super-fast taunt to keep hazards off the field, it also has access to stealth rock itself so it was an excellent choice for my lead role.
The nature of highly offensive teams make them very susceptible to a strong sweeper that has managed to set up (DD salamence and Gyarados), being able to take care of those pokes was crucial. I also needed a fast revenge killer to pick off weakened pokes. I then realised i had nobody to take status very well so a natural curer or aromatherapist was also needed. I have used a scarf starmie to great success in past teams and realised it fit every single requirement stated above.

Then i wanted something to take earth, fighting and fire attacks aimed at lucario and also address some wallbreaking duties, being able to attack efficiently from both sides of the attacking spectrum was also necessary. You all know wats comming next.


With my mix-mence taking care of wallbreaking duties i wanted something to provide some early game scouting and sweeping. It had to be fast and reasonably powered to scout and damage as much as it can during the early stages of the game. Hmmm, fast and powerful....Ah, i know.



Im planning to use stone edge on my lucario so the lack of crunch means that i have no way to get past bulky ghosts. I also added another earth weakness with jolteon so i needed another earth resist. Having another fighting resist wouldnt hurt as well, so i settled with a life orb gengar.




I used to think stealth rock wasnt really important, because the damage it does is hard to track over time. But recently i discovered the lack of SR really makes a difference over time and especially on an offensive team, which is going to be switching around a lot. I didnt really want a rapid spinner on an offensive team so i was kinda stuck. Then i saw one of those aerodactyl leads that have declined in usage during these last few months and realized it utilizes a super-fast taunt to keep hazards off the field, it also has access to stealth rock itself so it was an excellent choice for my lead role.





The nature of highly offensive teams make them very susceptible to a strong sweeper that has managed to set up (DD salamence and Gyarados), being able to take care of those pokes was crucial. I also needed a fast revenge killer to pick off weakened pokes. I then realised i had nobody to take status very well so a natural curer or aromatherapist was also needed. I have used a scarf starmie to great success in past teams and realised it fit every single requirement stated above.






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TEAM DESPERADO
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IN DEPTH
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I WONDER WHY THIS GUY HAS DECLINED IN USAGE...
Sirocco (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
A pokemon built perfectly for this job, setting up stealth rock and stopping the opponent doing the same. And if the need arises, It can fire off EQs and Stone Edges off a decent 105 base attack. Just because this guy isnt seen very often anymore dosent mean its worse at what it does. Taunt is the perfect move for a lead and can be used to prevent SR, Sleep powder/hypnosis, rain dance etc., and is almost always going to be used before the opponent can set up due to aerodactyl's jaw dropping base 130 speed. SR is obvious and the other moves are just to damage the opponent as much as possible if given the chance.
With stealth rock off the field, my team will have a much better time switching in and out of trouble, especially the guy comming up.
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WALLS BEWARE!!
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Flamethrower
- Earthquake
The beast that walls have nightmares of, mixmence. This guy can cause a heck of a lot of damage, with 0 turns of set up. This guy definitely appreciates the lack of stealth rock and can abuse intimidate to the max. Has great synergy with lucario and helps get rid of many of its counters. 252 speed evs help outrun most other mixmence and ensures that very few walls manage to outspeed it. Draco Meteor is just broken and the spdef drops dont really matter when you have another stab 120 base attack that runs off a monstrous 135 base attack stat. If blissey switches into draco meteor it is OHKOed by outrage and stealth rock. Flamethrower and Earthquake just annihilates anything that resists its super-powered stab attacks. It definitely deserves to be one of the most overused pokes of all time.
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Blink and you'll miss him...
Roxxy (Jolteon) (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Charge Beam
I used to use a specsjolt here but i have grown to love this set better. The basic gist of it is: come in on something that have been weakened and finish it off with charge beam, if you manage to grab a spatk boost then combined with life orb jolteon is basically operating on an 80% boost to all its moves (more than choice specs). Charge beam is obviously the crust of the set and i use it whenever i can. Thunderbolt is my main damaging attack and and totally pwns bulky waters that try to wall my other pokes. Shadow ball is there for ghosts and psychics that plague lucario. HP grass is used over HP ice because the dragons are hit hard enough by thunderbolt, and i just love it when swampert comes in looking to wall me.
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I SWEAR SCIZORS ARE JUST BUILT TO KILL ME =_=
WHYsoSERIOUS (M) @ Life Orb
Ability: Levitate
EVs: 40 Atk/252 Spd/218 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
This guy is my bulky psychic and ghost destroyer and with explosion even blissey is not safe from him. Shadow ball is obviously my stab main attack, and rips chunks off the aforementioned bulky psychics/ghosts. Thunderbolt is there to hit bulky waters and gyarados for decent damage. Focus Blast is a powerful move and gives me unresisted type coverage, however is rarely used unless absolutely necessary, thanks to its 70 base accuracy. Explosion is my finisher attack and with the 40 atk evs OHKOes blissey after stealth rock. This guy draws CBed scizors, weaviles and tyranitar like a magnet, which usually means the end of gengar, due to pursuit. But choice banded pursuit are my next poke's cue to set-up and wreck havoc.
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IF YOU HAVENT BEEN SWEPT BY ME U HAVENT PLAYED POKEMON...
Anakin(Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Stone Edge
The best late game sweeper in the game, if my opponent's team have been weakened, they dont stand much of a chance. Gengar and stamie provide me perfect opportunities to set up, and after a swords dance ,prayers are the only thing between my opponent and this monster. If a swords danced life orb base 180 powered fighting move didnt get u, the other two moves will. Extremepeed picks off anything faster than lucario, whom are usually frail enough to be OHKOed. Stone edge is chosen over crunch and ice punch for the following reasons: (a) crunch is only used for bulky ghosts and psychics, who if arent already dead thanks to jolteon and gengar, then crunch wont really KO the really defensive ones, except maybe dusknoir, and stone edge will 2KHO them anyway. (b) Ice punch is only used for gliscor (who outspeeds and KOes anyway) and the dragons (salamence also outspeeds and KOes). (c) Stone edge takes care of bulky fliers such as gyarados and zapdos, which are most people's presumed check to lucario, and also provides good neutral damage when i dont want to receive the defense drops from close combat. All in all lucario is a beast of a pokemon and wins me the match much more often than not.
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chainsaw (Starmie) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Trick
- Ice Beam
- Hydro Pump
The reason im using this over latias is natural cure, which helps absorb status (a must on offensive teams), and a 120 base power stab move that dosent drop ur spatk by 2 stages. This thing is so fast with a scarf it outruns gyarados and salamence running max speed with a DD, and OHKOes with tbolt and ice beam. This thing basically performs the role of revenge killer and picks off the last stragglers of the opponent's team. This guy is also a pretty decent check against rain dance teams, and can probably sweep with its blistering speed and a rain boosted hydro pump. Like gengar, this guy also draws pursuit users for lucario to take advantage of.
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Thank you for going through this RMT for me, it took ages to complete. Any advice is appreciated and if there is anything that would make this team better than it is then by all means tell me how to do so. Thanks again.

Sirocco (Aerodactyl) (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
A pokemon built perfectly for this job, setting up stealth rock and stopping the opponent doing the same. And if the need arises, It can fire off EQs and Stone Edges off a decent 105 base attack. Just because this guy isnt seen very often anymore dosent mean its worse at what it does. Taunt is the perfect move for a lead and can be used to prevent SR, Sleep powder/hypnosis, rain dance etc., and is almost always going to be used before the opponent can set up due to aerodactyl's jaw dropping base 130 speed. SR is obvious and the other moves are just to damage the opponent as much as possible if given the chance.
With stealth rock off the field, my team will have a much better time switching in and out of trouble, especially the guy comming up.
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WALLS BEWARE!!

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Flamethrower
- Earthquake
The beast that walls have nightmares of, mixmence. This guy can cause a heck of a lot of damage, with 0 turns of set up. This guy definitely appreciates the lack of stealth rock and can abuse intimidate to the max. Has great synergy with lucario and helps get rid of many of its counters. 252 speed evs help outrun most other mixmence and ensures that very few walls manage to outspeed it. Draco Meteor is just broken and the spdef drops dont really matter when you have another stab 120 base attack that runs off a monstrous 135 base attack stat. If blissey switches into draco meteor it is OHKOed by outrage and stealth rock. Flamethrower and Earthquake just annihilates anything that resists its super-powered stab attacks. It definitely deserves to be one of the most overused pokes of all time.
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Blink and you'll miss him...

Roxxy (Jolteon) (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Charge Beam
I used to use a specsjolt here but i have grown to love this set better. The basic gist of it is: come in on something that have been weakened and finish it off with charge beam, if you manage to grab a spatk boost then combined with life orb jolteon is basically operating on an 80% boost to all its moves (more than choice specs). Charge beam is obviously the crust of the set and i use it whenever i can. Thunderbolt is my main damaging attack and and totally pwns bulky waters that try to wall my other pokes. Shadow ball is there for ghosts and psychics that plague lucario. HP grass is used over HP ice because the dragons are hit hard enough by thunderbolt, and i just love it when swampert comes in looking to wall me.
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I SWEAR SCIZORS ARE JUST BUILT TO KILL ME =_=

WHYsoSERIOUS (M) @ Life Orb
Ability: Levitate
EVs: 40 Atk/252 Spd/218 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
This guy is my bulky psychic and ghost destroyer and with explosion even blissey is not safe from him. Shadow ball is obviously my stab main attack, and rips chunks off the aforementioned bulky psychics/ghosts. Thunderbolt is there to hit bulky waters and gyarados for decent damage. Focus Blast is a powerful move and gives me unresisted type coverage, however is rarely used unless absolutely necessary, thanks to its 70 base accuracy. Explosion is my finisher attack and with the 40 atk evs OHKOes blissey after stealth rock. This guy draws CBed scizors, weaviles and tyranitar like a magnet, which usually means the end of gengar, due to pursuit. But choice banded pursuit are my next poke's cue to set-up and wreck havoc.
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IF YOU HAVENT BEEN SWEPT BY ME U HAVENT PLAYED POKEMON...

Anakin(Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Stone Edge
The best late game sweeper in the game, if my opponent's team have been weakened, they dont stand much of a chance. Gengar and stamie provide me perfect opportunities to set up, and after a swords dance ,prayers are the only thing between my opponent and this monster. If a swords danced life orb base 180 powered fighting move didnt get u, the other two moves will. Extremepeed picks off anything faster than lucario, whom are usually frail enough to be OHKOed. Stone edge is chosen over crunch and ice punch for the following reasons: (a) crunch is only used for bulky ghosts and psychics, who if arent already dead thanks to jolteon and gengar, then crunch wont really KO the really defensive ones, except maybe dusknoir, and stone edge will 2KHO them anyway. (b) Ice punch is only used for gliscor (who outspeeds and KOes anyway) and the dragons (salamence also outspeeds and KOes). (c) Stone edge takes care of bulky fliers such as gyarados and zapdos, which are most people's presumed check to lucario, and also provides good neutral damage when i dont want to receive the defense drops from close combat. All in all lucario is a beast of a pokemon and wins me the match much more often than not.
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chainsaw (Starmie) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Trick
- Ice Beam
- Hydro Pump
The reason im using this over latias is natural cure, which helps absorb status (a must on offensive teams), and a 120 base power stab move that dosent drop ur spatk by 2 stages. This thing is so fast with a scarf it outruns gyarados and salamence running max speed with a DD, and OHKOes with tbolt and ice beam. This thing basically performs the role of revenge killer and picks off the last stragglers of the opponent's team. This guy is also a pretty decent check against rain dance teams, and can probably sweep with its blistering speed and a rain boosted hydro pump. Like gengar, this guy also draws pursuit users for lucario to take advantage of.
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CONCLUSION
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Thank you for going through this RMT for me, it took ages to complete. Any advice is appreciated and if there is anything that would make this team better than it is then by all means tell me how to do so. Thanks again.