





Blah, a team! I started this team mainly to try Kyurem out since it has such good stats but the team sort of developed into a fun Draco Meteor spam team. Its got a few holes I'd like to fix but its overall the most fun I've had this gen. It doesn't have any laddering or tournament success because I only started using it this afternoon but it did 3-0 Stone_Cold in a haxless match.

Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Outrage
- Focus Blast
- Glaciate
My lead most of the time and main reason to use this team. Positive nature 95 base speed outruns pretty much the same things Salamence does barring Timid Hydreigon (most things like Haxorus or base 100s do not max speed + nature). Draco Meteor / Outrage / Focus Blast can 2HKO virtually every single Pokemon in the game. Glaciate is cool to rip apart Celebi without throwing Meteors at it but can catch some random switch ins with a speed drop. Its usually useless compared to just attacking with Meteor but its nice striking paraflinch Jirachi switch ins so Magnezone is guaranteed to be faster. Scizor often switches in on this so it may be weird to not run HP Fire but I can usually safely Draco Meteor + Outrage against them since 90% of the time they just U-turn, and if I fuck up and they Bullet Punch Magnezone will get a free sub and hit +4 or so then kill a third or more of the opponent's team. Most games Kyurem lures in whatever dragon counter they have and either kills it, cripples it or leaves it dead to Magnezone.

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Specs Latios, goes without saying what it does. Kyurem generally wears down or helps Magnezone remove the "Meteor spam" counter letting Latios blow holes in the opponent's team. Draco Meteor hits with sickening power, easily 1-2HKOing everything that doesn't resist it. Surf is a lesser move generally used against weakened Rain teams or to finish off a stubborn Jirachi. Psyshock is a great move to remove Blissey and Gastrodon and has nice sweeping power. Trick has near endless utility at removing setup sweepers, walls and some attackers like Tyranitar.

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Specs Latias. Weird to see in a generation where Latios is available. However Latias hits with only 12% less power than Latios, but has 15% more Special bulk. Its kind of hard to say what Latias does that Latios doesn't since they run the same set and similar stats. Latias does have better bulk than Latios so its my choice when I need a Meteor placed somewhere but I know I need to take a hit (say against a Scarf Politoed or Mienshao).

Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Stealth Rock
- Rapid Spin
- Gyro Ball
Forry is excellent utility here. It sponges dragon and ice moves while removing rocks from stupid stuff like Deoxys. Counters Haxorus MOST of the time. Spikes / SR helps keep up the pressure from repeated Meteors eventually helping even Blissey drop to 2HKO range (though I try to just Trick / Outrage it). Gyro Ball > other options because I hate Gengar. Still I might just run Toxic to keep Dragonite from switching in for free and sweeping.

Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunderbolt
- Hidden Power [Ice]
Two KOs per game easily. Sets up against Scizor, Jirachi or Ferrothorn who make the wrong move, usually reaching at least +3 and nabbing another KO (or outright sweeping some stall teams). After tossing aside the resident steel and killing something else Magnezone is generally regulated to a sacrifice or Outrage sponge. HP EVs were chosen because they guarantee Scizor Bullet Punch 3HKOs my Subs instead of 2HKO and Jirachi Body Slam 3HKOs. Extra bulk also helps stop stuff like LO Deoxys, Cloyster, Gyarados, Starmie and Conkledurr in a pinch.

Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
The glue that keeps most things from sweeping me. Landorus keeps CM Jirachi in check and stops virtually every Pokemon in the game from killing me. Rock Slide over Stone Edge because both OHKO Volcarona and that's pretty much the only thing I would risk Stone Edge for. HP Ice OHKOs Naive Salamence and hurts Dragonite (OHKOing most after taking a Drago Meteor). U-turn racks up damage and lures in Skarmory to get trapped or Gliscor to let off a free Meteor.
Anyhow this is a really fun team. Probably not great but definitely fun. Some problems though..
DD Dragonite 6-0s. Its a huge problem since it has a lot of chances to set up.
DD Gyarados. Not as bad because it usually can't OHKO Latias at +1 without Bounce or Magnezone without Earthquake. If it has Life Orb it usually dies quickly to Rock Slide / its own recoil.
DD Scrafty. If it sets up safely and runs Drain Punch I lose.
Gengar. I have ways around it but its extremely hard to switch in to. Mainly Sub Disable, Subsplit isn't hard to remove.