XY OU Team Dismantling

My original Omega Ruby team consisted of a very defensive set, using Klefki to set up Reflect/Light Screen, paralyzing the goes, then switching out. This proved often effective, but still, many holes were noted during play runs, and those problems are fixed with this team. So, without further ado...
Lead
MSableye_ORAS.gif

Sableye Sablenite
Prankster/Magic Bounce
Calm Nature
248 HP/252 Def/8 SpD)
  • Knock Off
  • Recover
  • Will-o-Wisp
  • Shadow Ball
The main idea here was obtained from Klefki, both of whom have access to prankster. Leading with Sableye allows me to hinder any strategies involving a first turn SR, or at very least, Will O Wisp offensive leads with Prankster. Knock Off allows me to gain momentum by picking off what it can before being forced to switch by pokemon like Clefable and Altaria. Shadow Ball is STAB that reliably hits Latias and Starmie for decent damage.

Pivot
472.png

Gliscor
Toxic Orb
Poison Heal
Impish Nature
252 HP/56 Def/200 SpD
  • Fling
  • Roost
  • Acrobatics
  • Earthquake
Gliscor as a pivot is able to not only take a surprising amount of big hits, but that's to Fling + Acrobatics, he can dish it out as well. Fling also breaks through Magic Bounce, so opposing Sableye can still be taken down. Earthquake is STAB like Acrobatics and can scare Heatran away, which is a minor problem for this team.

Spin Support
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Starmie Leftovers
Analytic
Timid Nature
200 HP/112 SpA/96 Def/100 SpD

  • Rapid Spin
  • Hydro Pump
  • Ice Beam
  • Recover
My spinner for when Sableye misses a chance to switch.I prefer Hydro Pump to Scald because, with Analytic, hits insanely hard on the switch. Ice Beam provides great coverage for pesky grass and Dragon pokemon who would otherwise obliterate Starmie. Recover let's it stay in battle longer. The EV spread bolsters it's moderate defenses, and gives a little bit of special attack to boost with Analytic.

Wall
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Chansey @ Eviolite
Natural Cure
Bold Nature
4 HP/252 Def/252 SpD

  • Thunder Wave
  • Seismic Toss
  • Heal Bell
  • Soft-Boiled
Providing a wall / cleric role, Chansey creates a great core with Sableye. The spread is simple: max defenses and a bold nature maximize it's defense from both sides, and 4 hp to boost it's already colossal stat. The rest of the set is simple; Heal Bell keeps the team healthy when necessary(*Gliscor carries roost to maintain recovery) Seismic Toss is it's only real offensive option, thunder wave hinders anything that Will-O-Wisp or Toxic Orb poison can't hit, and Soft-Boiled is recovery.

Sweeper
pP1PQns.gif

Talonflame @ Choice Band
Gale Wings
Adamant Nature
252 Atk/4 Def/252 Spe)

  • U-Turn
  • Brave Bird
  • Steel Wing
  • Flare Blitz
With Starmie and Sableye keeping my field clean, Talonflame sees a lot of space to come into play. Choice Band maximizes attacking potential. U-Turn hits hard on neutral damage and allows a switch to a better target. Steel Wing is my teams main answer to fairy types. Brave Bird is an incredibly powerful STAB that gets priority, while Flare Blitz hits just as hard, but without priority.

Special Sweeper
sylveon.png

Sylveon @ Choice Specs
Pixilate
Modest Nature
240 HP/252 Spa/16 SpD

  • Hyper Voice
  • Hidden Power Fire
  • Psyshock
  • Baton Pass
Basically my answer to Dark Types who would otherwise do damage to my team. Hyper Voice gets Pixilate boosted STAB. HP Fire is Sylveon's way of dealing with Steel types such as Skarmory and Ferrothorn, as well as Bisharp. Psyshock hits poison types and is also useful for pokemon such as Chansey who are more specially defensive. Baton Pass is to allow it to escape threats.

Let me know any critiques for this team! Any help is appreciated!



 
This team seems somewhat unbalanced tbh. You lack a win condition which lets your team get walled easily.
Sableye Sablenite
Ability: Prankster -> Magic Bounce
EVs: 248 HP/252 Def/8 SpD
Calm Nature
-Knock Off-Recover-Will-o-Wisp
-Foul Play / Taunt (Mainly for Charizard-X and Talonflame)

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Impish Nature
- Substitute
- Roost / Protect
- Toxic
- Earthquake / Knock Off

Starmie @ Leftovers
Ability: Natural Cure
EVs: 200 HP/112 SpA/96 Def/100 SpD
Timid Nature
-Scald
-Recover
-Rapid Spin
-Reflect Type / Psyshock

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave / Toxic
- Soft-Boiled
- Heal Bell

Talonflame @ Leftovers
Gale Wings
Impish Nature
248 HP / 8 AtK / 252 SpD
-Brave Bird
-Bulk Up
-Roost
-Will-o-Wisp / Taunt

Sylveon @ Choice Specs
Ability Pixilate
EVs: 240 HP/252 Spa/16 SpD
Modest Nature
-Hyper Voice
-Hidden Power [Fire]
-Psyshock
-Baton Pass
 
This team seems somewhat unbalanced tbh. You lack a win condition which lets your team get walled easily.
Sableye Sablenite
Ability: Prankster -> Magic Bounce
EVs: 248 HP/252 Def/8 SpD
Calm Nature
-Knock Off-Recover-Will-o-Wisp
-Foul Play / Taunt (Mainly for Charizard-X and Talonflame)

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Impish Nature
- Substitute
- Roost / Protect
- Toxic
- Earthquake / Knock Off

Starmie @ Leftovers
Ability: Natural Cure
EVs: 200 HP/112 SpA/96 Def/100 SpD
Timid Nature
-Scald
-Recover
-Rapid Spin
-Reflect Type / Psyshock

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Thunder Wave / Toxic
- Soft-Boiled
- Heal Bell

Talonflame @ Leftovers
Gale Wings
Impish Nature
248 HP / 8 AtK / 252 SpD
-Brave Bird
-Bulk Up
-Roost
-Will-o-Wisp / Taunt

Sylveon @ Choice Specs
Ability Pixilate
EVs: 240 HP/252 Spa/16 SpD
Modest Nature
-Hyper Voice
-Hidden Power [Fire]
-Psyshock
-Baton Pass
Given these changes, the team works well together? In play tests it holds its own before these edits; I'll be sure to see how this changes it.
 
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