Team Don! (BW OU)

Team Don!


248.gif
423.gif
598.gif
392.gif
472.gif
373.gif


So naming your team after yourself isn't the least bit egocentric, right? In all honesty though, this is my first RMT and I wasn't sure what to call it.

I just got into the BW competitive scene about a week ago and started playing on an online server. I had prior experience to competitive battling in gen.4 but I stopped playing about a year ago. What got me back into competitive battling was the major overhaul to the metagame along with many new layers of strategy to an already strategic game.

I quickly realized that BW has an incredibly offensive metagame. In order to survive, having a strong defensive core is necessary. Also the three types of weather (sand, rain and sun) are crucial elements to many team's strategies. I was never key on having an entire team centred on weather nor was I big on one full of glass cannons. My ideal team is one that posesses a sturdy defensive core where one team member covers another's weakness along with a solid offense that can break down most walls and potentially sweep late game. Easier said than done though. This team went through numerous changes before I got to my current team. While I don't believe this team is anywhere near perfect, it has enabled me to win a good percentage of my battles.


The Team in Depth


248.gif
@ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Superpower
- Pursuit
- Stone Edge

With the BW metagame dominated by weather, especially rain and sun, I needed a reliable source to cripple some of the major weather-dependent offensive threats. Tyranitar is a Pokemon that many are familiar with since gen.3 for it's ability to summon an endless sandstream. Previously I ran the standard bulky leadTar but found that many opponets knew how to deal with it (Tar is #1 in usage now). Switching to a choice scarf allowed me to outrun and OHKO many Pokemon that would otherwise KO Tar (such as infernape, lucario other standard leadTars). This generally catches most opponets by surprise, allowing me to get an easy KO. Crunch is a strong STAB move, superpower destroys other lead tyranitars, steels and hydregion that think they are faster. Pursuit murders most psychics and ghosts and has great synergy with infernape's U-turn (espically against most latios). Stone edge rounds off the set giving a second STAB option allowing me to OHKO opposing ninetales and infernapes. EVs are put into attack and speed for max effectiveness along with a Jolly nature to outspeed base 110 pokemon including Latios (which I outspeed and trap with puruit). Tyranitar isn't without its weakness though. Choiced versions of politoed usually give it trouble if they switch in. Tar also becomes set-up bait once its locked into an unfavorable move. Most of the time, this isn't an issue, but it has cost me a number of games if a pokemon with strong physical fighting moves switches.



423.gif
(F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Ice Beam
- Recover
- Toxic

Gastrodon is a key member for this team, being my main politoed/ latios/ thundurus counter. With two immunities and great Hp/ SpDef, I can switch gastrodon into most special attacks. The EVs let me take 2 specs draco meteors from Latios. Surf is a strong STAB move, which is actually quite powerful under rain and with a +1 special attack boost. Ice beam hits dragons and gliscor hard. Recover and toxic are for stalling and breaking down opponet's walls. Like many bulky waters, gastrodon is completely walled by ferrothorn, which can proceed to set up spikes/SR or threaten gastrodon out with STAB power whip. Thankfully, infernape and salamence can deal with ferrothorn. However if both go down (which is quite possible considering both are SR weak and frail), gliscor will have to stop it. Gastrodon also goes down fairly easily to physical attacks from strong physical attacks (especially strong fighting attacks). I've considered investing in some Def but am not sure if that would make gastrodon too frail on the special side.



598.gif
(M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 80 Def / 176 SDef
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Stealth Rock
- Gyro Ball
- Power Whip

Ferrothorn is the premire wall of gen.5. Boosting a number of key resistances to popular attacking types such as water, electric, grass and dark. Ferrothorn also synergizes well with gastrodon and gliscor (my team's other two walls) taking grass and water attacks aimed at them, respectively. It's weaknesses are also covered by the other two (gastrodon takes special fire attacks while gliscor takes fighting). Evs are maximized in HP, and spread between Def and SDef with emphasis on SDef. The set is fairly standard, T.wave for paralysis and crippling opponet's sweepers. Stealth rock is necessary as my team forces maany switches between my three walls. Gyro ball and power whip are two stab options. Gyro ball in particular being stronger than most opponets think due to ferrothorn's pathetic speed. I used to run a standard SDef Jirachi, but found that the team needed a failsafe against water attacks in the event that gastrodon goes down.



392.gif
(M) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- U-turn
- Mach Punch

Infernape is a pokemon that took gen.4 by storm with its mixed, phys and special sets. In gen.5 infernape finds itself in a tough spot with its low defenses, with hard hitting attacks everywhere. This was the spot on my team that switched around the most. I tried LO latios, heatran, starmie before, but found that I lacked strong fighting and fire moves. The beauty of infernape is that he can punch holes in the opponent's team easily or scout with U-turn. Infernape threatens many of the game's top walls including ferrothorn, foretress, blissey and skarmory with overheat/ close combat. Most people will usually switch in one of infernape's hard counters (latios/starmie) and be hit by U-turn. I then switch to Tar and proceed to take them out with pursuit. My team also needed a form of priority to pick off weakened sweepers (especially if Tar was Ko'd). Mach punch generally accomplishes this (LO boost + iron fist increases its damage significantly). However, if infenape is unable to kill the oponenet's pokemon in one turn, he is generally Ko'd (especially with SR/spikes everywhere).



472.gif
(M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 184 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt

Gliscor is another key member of my team's defensive core, synergizing well with ferrothorn and gastrodon. He is my primary excadrill/ fighting counter. EVs are placed into HP and Def. 80 Spd allows me to outrun opposing 72 speed gliscors and taunt them. Taunt also shuts down many set-up sweepers including excadrill, SD scizor and DDnite without ice punch. Swords Dance allows gliscor to boost its attack and deal decent damage to its counters and other walls. Earthquake takes out opposing excadrills and bulky heatran once their balloon has been popped. Ice fang is used to predict latios switch ins and to combat opposing gliscor. Toxic orb is great for the HP recovery and prevents gliscor from being inflicted with nasty stats (provided toxic orb has activated).



373.gif
(F) @ Life Orb
Trait: Intimidate
EVs: 80 Atk / 252 SAtk / 176 Spd
Rash Nature (+SAtk, -SDef)
- Dragon Dance
- Draco Meteor
- Fire Blast
- Outrage

The final member of my team is an old one I used back in gen. 4. This Salamence is a mix between the standard mixmence and DDmence that plagued the gen.4 metagame. Draco meteor hits takes out most slower opponets that I normally cannot KO or have trouble dealing with such as Machamp, Conkeldurr and Reuniclus. Fire blast is for all the steels weak against it. If I predict my opponent is going to switch out their steel, I DD and proceed to sweep with outrage. I usually can get 1-2 Ko's per game using this set. Unfortunately the prevalence of SR limits how many times mence can switch in per game. If I'm stuck in an outrage, that usually means its game for Mence. EVs are maxed in SAtk to make sure I KO ferrothorn and skarmory with fire blast as well as maximizing draco meteor damage. 80 Atk EVs is usally enough to KO at +1 with outrage provided the enemy doesn't resist it. I'm not sure about the speed EVs but generally its been working so far. I outspeed all other non-scarfed dragons at +1 speed and I'm never going to switch directly into them.

The Threats


Offensive Threats
Ani482MS.png
Azelf - usually people play him as a lead. Tar handles him well with pursuit.
Ani286MS.png
Breloom - Very annoying. If gliscor is down/not poisined yet, I'll have to sacrifice someone. Mence can usually take it down with fire blast/draco meteor
609.png
Chandelure - not too bad. With some creative switching via gastrodon/Tar I can usually trap it.
534.png
Conkeldurr - Almost always a bulk up set. Gliscor shuts him down with taunt and walls all day, or Mence can KO via draco meteor
555.png
Darmanitan - Don't really see him much. Gliscor is usally my counter to him.
386-speed.png
Deoxys-S - screener leads are handeled by Tar. Mixed attackers require some switching between gastrodon/gliscor to take superpowers/ice beams
dpicon149.png
Dragonite - very tough to counter. Bulky DDance variations usually take someone down. Gliscor is my main counter unless they have ice punch/beam.
Ani395MS.png
Empoleon - Ferrothorn walls it all day. Ape can revenge kill agility variants
196MS.png
Espeon - thanks to team preview, I know if my opponent is going to switch espy in on ferrothorn. I switch to Tar and pursuit/crunch
530.png
Excadrill - Probably the least noticable threat thanks to gliscor. Does not live up to all the initial hype
445.png
Garchomp - Completely sweeps my team 6-0! If only he were banned! :)
Ani094MS.png
Gengar - usually will switch in on a predicted fighting attack from infernape. Overheat will KO it. Gastrodon also walls it
Ani130MS.png
Gyarados - Not a big threat. Overheat from infernape deals a hefty amount of damage. Gastrodon walls it. I can switch to gliscor for predicted bounces/earthquakes. RestTalkers are set up bait for Mence
612.png
Haxorus - another annoying threat. If it gets a few DDances up and has brick break, it can sweep half my team. Gliscor is my main counter.
Ani485MS.png
Heatran - switches in on mence/thorn. Gastrodon walls it.
635.png
Hydreigon - I only see choice variants. Gastrodon walls them once they are locked into an attack.
Ani392MS.png
Infernape - Don't see many of them. They usually fall to gastrodon or gliscor.
Ani385MS.png
Jirachi - SDef variants are useless against ferrothorn and gliscor. Don't really see any other Jirachis but bulky
Ani135MS.png
Jolteon - Gastrodon walls
Ani230MS.png
Kingdra - can be annoying if it sets up. Ferrothorn walls it easily
646.png
Kyurem - a real pain. Tar and ape outspeed it. Gastrodon can wall it
645.png
Landorus - Glsicor walls it and KOs with ice fang
381.png
Latios - switches in on ape, gets hit by U-turn. Tar pursuits it, opponent rages. Otherwise gastrodon walls it unless it has energy ball
Ani448MS.png
Lucario - Tar outspeeds and KOs. Most players don't expect Tar to be faster. Mence can also KO with fire blast. Gliscor counter all variants without ice punch
Ani068MS.png
Machamp - pain in the ass. Someone might go down. Thankfully Mence's draco meteor can OHKO unless they invest heavily in SDef
Ani462MS.png
Magnezone - Will try to catch ferothorn. I switch to gliscor or gastrodon
Ani473MS.png
Mamoswine - could be annoying, if I saw it more. Nothing some creative switching couldn't handle
Ani376MS.png
Metagross - Tough to wear down. But it doesn't take to well to fire and EQ from gliscor
620.png
Mienshao - Another annoying one if I play my cards wrong. Easy to OHKO with ape/mence
579.png
Reuniclus - Tough to crack, especially since gastrodon cannot wall it. Ferrothorn fears focus blast. Mence usually has to outrage/draco meteor to KO
373.png
Salamence - Gliscor walls the regular DDancers and can KO back with ice fang
Ani212MS.png
Scizor - Tough to crack. Gliscor can taunt SD variants. Ape threatens them with overheat
560.png
Scrafty- I have nor real hard counters to the DDance set. Thankfully I don't see him much. Bulk up sets are handled by Mence/gliscor
Ani121MS.png
Starmie - Gastrodon, nuff said. Even grass knot won't phaze me
639.png
Terakion - A huge threat to my team. I never know if its a choice band/scarf or double booster. If I guess wrong I could lose the match.
642.png
Thundurus - Gastrodon walls it and 2HKOs with ice beam. Even +2 focus blast can't touch gastrodon
Ani248MS.png
Tyranitar - Most are the standard SDef bulky lead variant. They are taken out by my Tar's superpower
003MS.png
Venusaur - Can sweep my team if it sets up and has sun. fortunately that doesn't happen since Tar easily takes out ninetales

640.png
Virizion - He's another big threat. Thankfully I don't see him much. If ape is down, Gliscor will have to try and take him out with ice fang.
637.png
Volcarona - If it sets up, its gg. Gastrodon can't wall the ChestoRest sets. Thankfully with stealth rock up, its not as big of a threat. Mence is usally my answer if it tries to set up.
571.png
Zoroark - Usually easy to spot based on stealth rock damage. If a ninjask switches in and doesn't lose half its health, the jig is up! Gastrodon also walls.



Defensive Threats
Ani242MS.png
Blissey - If infernape is alive, it will never switch in. Mence can usually 2HKO with outrage and Tar can trap it with pursuit/superpower.
Ani437MS.png
Bronzong - Infernape and mence force it to switch out. I get it eventually
Ani251MS.png
Celebi - Switches into gastrodon alot. Dislikes ferrothorn and Tar.
113.png
Chansey - See blissey.
386-defense.png
Deoxys-D - I haven't faced enough of these to know. But Tar should be able to handle them.
Ani356MS.png
Dusclops - Gastrodon can outwall it also.
598.png
Ferrothorn - Very predictable. Ape and Mence force it to switch
Ani205MS.png
Forretress - See ferrothorn.
Ani472MS.png
Gliscor - My own gliscor counters it well. I'm usually faster, taunt them and KO with ice fang.
Ani450MS.png
Hippowdon - Draco Meteor OHKOs. Gliscor is another counter provided it doesn't run ice fang
593.png
Jellicent - Gastrodon unless it has energy ball. Tar can trap it.
380.png
Latias - Don't see this enough. But I deal with it in a similar fashion to her brother
038MS.png
Ninetales - Tar outspeeds and OHKOs with stone edge.
186MS.png
Politoed - Gastrodon walls all variants. Toxic wears the bulky ones down. Ferrothorn also will force it out unless it has focus blast.
233.gif
Porygon2 - Toxic is its worst enemy. But I have to watch out for magic mirror or w/e its called
Ani479WMS.png
Rotom-W - Ferrothorn and gastrodon wall it together. Usually switches into ape or gliscor
Ani227MS.png
Skarmory - Mence and ape force it out. Ferrothorn walls it as well.
Ani143MS.png
Snorlax - Can't do much against ferrothorn. Tough to take out if it gets some curses up. Thankfully its never seen in OU much.
Ani245MS.png
Suicune - Gastrodon and ferrothorn wall it. Also rarely seen
Ani260MS.png
Swampert - See Suicune. Those with hammer arm can be tricky for ferrothorn
dpicon073.png
Tentacruel - Ferrothorn and gastrodon combo usually wall it
Ani134MS.png
Vaporeon - Another bulky water walled by gastrodon and ferrothorn. Have to be careful if its a baton passer though
547.png
Whimsicott - annoying as hell. Need to predict what its going to use, somehow break its subs and KO it quickly with Mence/ape
Ani145MS.png
Zapdos - Gastrodon walls anything it throws at me


Well thats my team, folks. Feedback would be much appreciated so I can see the weak points of my team and any threats I am unaware of.
 
Hey man really nice team you got. Anyway, I don't think your Salamence set is doing much. The point of the mixed dancer set is to lure in physical walls like Hippowdon and Gliscor to help other members on your team, but no one on your team is really benefiting. Infernape already has overheat to destroy those walls after a close combat and your own Gliscor can get past them anyway. You mention stealth rock prevents you from coming in repeatedly and severely limiting the damage you can do anyway. You could really use a better Reuniclus check in this slot. I think swords dance Scizor could be a good choice in order to maintain the set up presence of Salamence, while checking Reuniclus rather well. It's 4x fire weak with Ferrothorn won't be to much of a problem with Gastrodon and Tyranitar checking fire types rather easily. This also gives you a batter check to dragon dancers such as Haxorus, who can't be KOd by Gliscor, the only one who can take a hit at +1.

Scizor @ Life Orb
Adamant | 248 HP / 44 Atk / 216 SDef
Swords Dance / Bullet Punch / Bug Bite / Superpower

The special defense allows you to check Reuniclus multiple times throughout a match and lets you setup on a wide variety of pokemon. Anyway this a very well constructed team and I don't anything else to say. gl


Hey thanks for the advice, I appreciate it. I'll test the scizor set in place of infernape and see how that plays out. While I am kind of weary of having 2 teamates with 4x fire weakness, gastrodon, Tar and sometimes Mence should be enough to check them. I suppose Scizor also checks opposing latios that aren't running Hp fire better than infernape ever could. I was never crazy about the bulky SD set (prefered CB sciz back in gen.4) but I can understand why it is so useful this gen.

I've also been testing a bronzong in place of ferrothorn since i've lost many matches to Terrakion before. With bronzong also serving as an excadrill counter, I removed gliscor for an offensive trick room Reuniclus. However, I'm not sure if this was such a great idea. The team seems to lack enough heavy hitters and has problems taking down walls once mence and ape go down. Any advice on how to strike a good offensive/ defensive balance?
 
Back
Top