Introduction
This team started from myself and a bunch of friends sitting around a computer, trading off control and switching one Pokemon on the team each time we lost. Banded Dragonite, Scarfed Kyurem B, and Nidoking are all from the original team, while the others were added to fill weaknesses in the team we noticed. We're currently at about 1700, but we plan to ladder again next weekend, and probably bring the team up to 1800.
Nani (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Extreme Speed
Notmi (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Earth Power
- Fusion Bolt
- Ice Beam
Azrael (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Divider (Scizor) @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Fishy (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ender (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Flamethrower
- Ice Beam
- Earth Power
Conclusion
Overall, this is a pretty solid team. It handles most threats on low ladder extremely easily, and can keep up with the higher ladder as well. Kyurem and Dragonite are the MVPs here, both for being the obvious sweepers, and for constantly getting kills from people who underestimate them. Nidoking almost became a Specs Magnezone to deal with Skarmory and Scizor, but Nidoking works better overall. Bulky Mew is a major issue for this team, and if they play well with it, we basically autolose.
Yes, I know that there's no rocks, but in testing, it was never worth it. We want to be firing off an attack every turn, keeping up momentum, and punishing their supposedly safe switch ins. Rocks are powerful, but we're more likely to be punishing them for trying to set up rocks than we are to set them up ourselves, and we just couldn't find room for it.
We welcome any feedback, and we'll probably test it out on our next laddering session next weekend.
Nani (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Extreme Speed
Notmi (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Earth Power
- Fusion Bolt
- Ice Beam
Azrael (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Divider (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Fishy (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ender (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Flamethrower
- Ice Beam
- Earth Power
Ability: Multiscale
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Extreme Speed
Notmi (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Earth Power
- Fusion Bolt
- Ice Beam
Azrael (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Divider (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Fishy (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ender (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Flamethrower
- Ice Beam
- Earth Power
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