Team Doom is Coming [An OU RMT] [Mark III]

This is my one and only OU team. Please rate it for me.

The team:
480.png
286.png
149.png
385.png
392.png
462.png


Into more detail:

480.png

Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP/104 Def/152 Spe
Impish nature (+Def, -Atk)
- Trick
- Thunder Wave
- Stealth Rock
- U-Turn

Lead Scarf Uxie, a very reliable lead in today's metagame. You just Trick your Choice Scarf to the opposing lead unless your suspect they have a Choice Scarf too.


286.png

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SpA)
- Spore
- Seed Bomb
- Focus Punch
- Substitute

This pokemon is one of the stars of my team. Taking over for Heracross when he went to UU. Just the standard Spore Breloom set.

You just Spore then sub and Focus Punch or Seed Bomb accordingly it's just that easy.
149.png

Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 252 HP/52 Atk/204 Spd
Jolly nature (+Spd, -SpA)
- Dragon Claw
- Roost
- Earthquake
- Dragon Dance

A Dragon Dance Dragonite can sweep entire teams with enough DD's. After Magnezone takes care of the steel types Dragonite has nothing to stop it. You may ask why I use Dragon Claw over Outrage but that just because I don't lock myself into a move (thats why I don't use choice items).

385.png

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spe
Jolly nature (+Spe, -SpA)
- Iron Head
- Fire Punch
- ThunderPunch
- Trick

Choice Scarf Jirachi, my best revenge killer. You would (or not) be surprised how many rage quits I get with this.


With Iron Head having a 60% flinch rate it can even take down pokemon that resist Steel without too much effort.

392.png

Infernape (M) @ Muscle Band
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SpA)
- Flare Blitz
- Earthquake
- Close Combat
- U-turn

Infernape is the best late game sweeper in the game. In my opinion a pure physical Infernape would be the best. He can sweep with the insanely powerful Flare Blitz and Close Combat. I used Muscle Band over LO because LO and Flare Blitz recoil would add up fast.

462.png

Magnezone @ Shuca Berry
Ability: Magnet Pull
EVs: 40 Atk/152 Spd/252 SpA/64 Def
Naive nature (+Spd, -SpD)
- Hidden Power [Fire]
- Thunderbolt
- Explosion
- Substitute

This is my steel killer. It's (Genderless) job is to open a sweep for Dragonite forming my offensive/defensive core. Did you know together Dragonite and Magnezone resist every type in the game.

The EV spread is to outspeed Mixed Attacker Metagross (If I ever see one), max SpA for a good powered HP Fire, 40 Atk for Explosion and the rest goes into Def.

260.png

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Atk/4 Def
Careful nature (+SpD, -SpA)
- Avalanche
- Earthquake
- Roar
- Stealth Rock

This is my reliable bulky Swampert lead I made myself. With 252 HP and 252 Attack Swampert is both fairly bulky but can still do some good damage.

I use Avalanche over Ice Beam so I can max out Atk and use a Careful nature.


242.png

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Aromatherapy
- Flamethrower
- Toxic
- Softboiled

Blissey is my one and only wall. She has saved my butt so many times. Toxic/Softboiled on Blissey is a beast. Aromatherapy is to take care of any statuses on my pokemon. She can outstall many pokemon and get at least 1 KO.

330.png

Flygon (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spe, -SpA)
- Earthquake
- Dragon Claw
- Fire Blast
- Roost

Flygon, my favorite pokemon. Was in my team before I realized it's just an inferior Dragonite.

214.png

Heracross (M) @ Flame Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SpA)
- Night Slash
- Megahorn
- Close Combat
- Swords Dance

I think I was only one to use Heracross in OU. Flame Orb Heracross was and still is a real beast.
 
Notable Problems

  • Lead Machamp
While Swampert was one of the most effective leads at one point, I feel that it is less viable in the current metagame with the influx of Machamp leads. Although Swampert is bulky enough to take a few hits, the confusion hax will be a great nuisance to your attempts at setting up Stealth Rock, and nothing on your team particularly enjoys switching in on a DynamicPunch.

  • Lucario/Infernape
Fighting-type sweepers are a major threat to your team, as the two most common ones can sweep without much trouble, and your only Fighting-resist is Dragonite, who is weak to Stealth Rock. If either one is able to set up or find an opportunity to begin sweeping, a 6-0 victory for your opponent is not unlikely.

Suggestions

This team seems to be focusing on an offensive theme, but slower walls such as Swampert and Blissey slow down your momentum considerably. I'm going to make some recommendations that should help increase the pace of your team.

  • Replace Swampert
As mentioned above, Swampert has trouble dealing with a number of leads in the current metagame. To replace it, I'd like to suggest adding in a lead that has as many favorable match-ups as possible, such as TrickScarf Uxie:

Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP/104 Def/152 Spe
Impish nature (+Def, -Atk)
- Trick
- Thunder Wave
- Stealth Rock
- U-Turn

Uxie does a great job of balancing bulk and utility. It can survive just about any attack, Trick a Choice Scarf onto opposing leads, and proceed to set up Stealth Rock. Thunder Wave is used to hit incoming switch-ins, while U-turn is for scouting and escaping from unfavorable match-ups.

  • Replace Blissey
To help patch up any remaining weaknesses while still maintaining your team's offensive nature, I'd recommend replacing Blissey with a fast and reliable revenge-killer, such as Scarf Jirachi:

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spe
Jolly nature (+Spe, -SpA)
- Iron Head
- Fire Punch
- ThunderPunch
- Trick

This will take care of your problems with a number of sweepers, such as Lucario, DD Tyranitar, and Gyarados. Trick is preferred to stop any bulky stat-up sweepers and cripple members of stall teams, but U-turn is also an option if you'd like the ability to scout instead.

Good luck with your team!
 
Have you thought about Thunder Punch over Earthquake on Infernape? Gyarados looks like a threat, and Gyara would be a definate switch in on infernape.
 
Why the Earthquake one Infernape???? Close combat and flare blitz provide good coverage on anything earthquake hits. I'll advice you switching it for Mach Punch or if you feel you don't need it use Stone edge to hit Dragonites/Gyarados especially lategame as nothing on your team would want to switch in from Infernape only to find it setting up a dragon dance.
 
I lol'd at the triple post and felt a little sorry, so I had to rate- plus I haven't posted a rate in around 2 days, which makes me feel like a whore- sorry guys homework and stuff. Onto the team...

The main issue I notice immediately is that you have 3 Pokemon weak to fire. While you have two resists, they aren't the most reliable Infernape counters in the world, which is the problem here- Infernape punches some huge holes in your team. Dragonite can't really be switching in all the time to handle this early-game threat, as even with roost he won't have a chance to use and lo + sr just wears him down. Your own Infernape isn't really much of a counter either, so we have a team that really can't stop an Infernape once it gets going. Heatran is slightly less of a problem but the same principle applies, too many pokes weak to fire and not any reliable go-to Pokemon to stop them. I wouldn't under estimate the power of mixed water types as well, as really only Jirachi stops them and he hates switching in. Due to these major synergy issues, I'm probably going to have to change some Pokemon.

Magnezone immediately strikes me as not very useful. Magnezone is supposed to clear the way for Dragonite, but really that's about it. He traps Jirachi, maybe Metagross, who is already handled by a +1 LO earthquake. Basically, he doesn't do a lot for Dragonite, or really any other team members when you look at the picture- nobody else minds steel types that much. I think that in his position, a Vaporeon or any other bulky water would work well, just to give you a better stop to these Pokemon. Suicune might be better to keep offensive pace, but he's not as reliable and better used as a sweeper instead of glue, so Vappy is probably best. But if you think a different bulky water might suit you, go nuts.

That's all the advice I have, the synergy looks real nice now and you don't seem weak to anything in particular, except maybe Starmie but this can definitely be played around a lot better now. Hope this helps! Sorry for the short rate, I'm sort of tired. :/
 
Not sure why you still want that Muscle Band there, since it fails to OHKO or 2HKO important pokemon without it (especially if you use Stone Edge, it's a necessity to KO Gyarados at +1). Also, Adamant Infernape has problems. It's outsped by +Speed base 95 pokemon, especially Gliscor as it can easily KO you.

Shuca Berry is really pointless on Magnezone, as ScarfTran can do 84.7% - 100.4% to it even through the berry. And other steels you could trap don't even carry Ground moves. Chople berry is arguably better to beat Scizors predicting your Magnezone and Superpowering.

If you are aiming for a flinchaxx Jirachi, there's a better set on site with Twave/Substitute. Since you already have a TrickScarf Uxie, it's probably better to use Ice Punch instead of Trick on Jirachi to revenge opposing Dragonite (who could easily sweep your team if Uxie took 70%ish damage already).
 
I like the generally idea of this team... but what if there was a max speed infernape with hp ice (which isn't uncommon... I use it!), then it's not unlikely that you could easily get swept by that ape... Provided that Uxie fainted, which isn't uncommon for leads. I'd recommend you to get a starmie, which would be a valuable addition to your team and would make an effective infernape counter
 
3 pokes weak to ground. Agilgross or choice scarf Flygon will eat you up. And there is also that mixape problem. A bulky water will patch up scarf flygon weakness and can also counter ape. And a suitable replacement for magnezone will be rotom h, who counters metagross and other steels quite efficiently (also can work as your spinblocker.
 
How is this thread not locked yet? short descriptions and massive bumping lol.

I would try using a MixApe as a late game cleanup. Also switching Mussel-band>LO even after recoil LO is definitely worth it. LO will net you some KO's you wouldn't have been able to get otherwise. As long as you conserve Ape for late game, you should be fine.

Infernape@Life Orb
Naive~Blaze
~Overheat
~U-Turn
~Stone Edge
~Close Combat



Good luck with the team
 
The first thing that stuck out at me was, have you ever had issues with Taunt Gyarados? I could easily set up on your Breloom, or Infernape and do alot of damage to your team with Earthquake/Stone Edge.

All in all I don't like the 3x Ground / 3x fire weakness your team shares.
 
Back
Top