Team "Doom is Coming" [An OU RMT]

My team at a glance:

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Into more detail:
Changes are in Bold.
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Swampert @ Leftovers
Nature: Careful
EV's: 252 HP / 252 Atk / 4 SpD
-Roar
-Stealth Rock
-Earthquake
-Avalanche

This Swampert I created myself. Using Ice Punch over Ice Beam allows me to put max EV's into attack and use a Careful nature. A careful nature allows most Grass Knots/HP Grasses to only 2HKO.

Azelf - Switch to Infernape and U-turn to break their sash.

Machamp - SR and stay in with Swampert and try to get lucky and get a kill.

Aerodactyl - While they Taunt/SR use Ice Punch then SR.

Metagross - Earthquake till they die then SR.

Swampert - Haven't thought about it. Use SR then Earthquake I guess.

Jirachi - SR then switch to Magnezone for the KO.

Infernape - Earthquake on first turn then SR.

Roserade - Switch to Blissey for the Sleep Powder and then go to Infernape.

Heatran - Earthquake for the KO then SR.

Ninjask - Roar it out of my life then SR.

Hippowdon - Use Ice Punch then SR.

Tyranitar - 2HKO with EQ while he fails to 2HKO

Starmie - ???

Uxie - See Azelf

Dragonite - Use Ice Punch and hope he dosen't KO.

Smeargle - Switch to Blissey for the Spore then switch to Infernape

Bronzong - Never seen a Bronzong lead. Anyway switch to Magnezone and spam HP Fire.

Forretress - Switch to Magnezone and again KO with HP Fire

Crobat - Use Ice Punch and then SR.

Gliscor - The one place where Ice Punch lets me down. Ice Punch for the 2HKO

Skarmory - Again go to Magnezone ans spam HP Fire.

Ambipom - Probably just EQ then SR.

Yanmega - Use Ice Punch then SR.

Abomasnow - I can't really do much. Go to Blissey and spam Flamethrower.

Celebi - Go to Infernape and Flame Blitz

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Heracross @ Flame Orb
Nature: Adamant
Ability: Guts
EV's: 4 HP / 252 Atk / 252 Spe
-Swords Dance
-Close Combat
-Megahorn
-Night Slash

A Heracross with a Flame Orb isn't seen too often while in my opinion it's the most effective. It's the standard Flame Orb set exept it has Night Slash over Facade. One of Heracross' most common switch ins is Gengar and now I can catch Gengars off guard.


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Dragonite @ Life Orb
Nature: Jolly
EV's: 252 HP / 52 Atk / 204 Spd
-Dragon Claw
-Dragon Dance
-Earthquake
-Roost

A Dragon Dance Dragonite can sweep entire teams with enough DD's. After Magnezone takes care of the steel types the dragon type has nothing to stop it. You may ask why I use Dragon Claw over Outrage but that just because I don't lock myself into a move (thats why I don't use choice items).

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Blissey @ Leftovers
Nature: Bold
EV's: 252 HP / 252 Def / 4 Spe
Ability: Natural Cure
-Softboiled
-Flamethrower
-Aromatherapy
-Toxic

Blissey is my one and only wall. She has saved my butt so many times. Toxic/Softboiled on Blissey is a beast. I choose Flamethrower over Wish to catch people of guard. She is usually the last pokemon to be revealed and in a 1 on 1 battle no one can beat her.

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Infernape @ Muscule Band
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spe
-Flare Blitz
-Earthquake
-Close Combat
-U-turn

Infernape is the best late game sweeper in the game. In my opinion a pure physical Infernape would be the best. He can sweep with the insanely powerful Flare Blitz and Close Combat. I used Charcoal over LO because LO and Flare Blitz recoil would
add up fast.

Edit: I'm using Muscule Band over Charcoal because like many of you said it'd (haven't tested yet) be better.

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Magnezone @ Shuca Berry
Nature: Naive
Ability: Magnet Pull
EV's: 40 Atk / 216 Spe / 252 SpA
-Hidden Power [Fire]
-Thunderbolt
-Substitute
-Explosion

This is my steel killer. It's (Genderless) job is to open a sweep for Dragonite forming my offensive/defensive core. Did you know together Dragonite and Magnezone resist every type in the game.

Thank you in advance for your rates.
 
This descriptions are really lacking, try adding more to it.
But, here's a rate.
I recommend using a standard Pert lead, there's a reason it's standard; cause it works. Your lead is really just a less efficient version.
Switch you Ape to this set:
Infernape @ Life Orb
~ Close Combat
~ U-turn / Grass Knot
~ Stone Edge / Mach Punch
~ Overheat
Naive/Hasty 252 Atk / 64 SpA / 192 Spe

Despite being mixed, it's much more effective. I think you'll find it better suited to your team.
Also, seeing as this is a team based around letting Dragonite sweep, you might want to try this out:
Blissey @ Leftovers
~ Aromatherapy
~ Softboiled
~ Seismic Toss / Flamethower
~ Thunder Wave / Toxic
252 HP / 252 Def / 4 Spe

Why let a stray Thunderwave or Will-o-Wisp ruin your Dragonite?
Last thing. Why the hell would you run Shuca/Magnet rise on a Magnazone?
Try this out:
Magnezone @ Shuca Berry
-Hidden Power [Fire]
-Thunderbolt
-Substitute
-Explosion
Naive 40 Atk / 216 Spe / 252 SpA

Try this out, and I think it will help.
 
This descriptions are really lacking, try adding more to it.
But, here's a rate.
I recommend using a standard Pert lead, there's a reason it's standard; cause it works. Your lead is really just a less efficient version.

Not necessarily true. Only reason Ice Beam was used was to 1hko Salamence switching in with Intimidate. Now that is no longer the case, the only possible 1hko you miss out on is fully max def Gliscor, and that is only a maybe. In exchange, better defense, more reliability in terms of taking hits, not really inefficient at all.
 
why are you running Ice Punch?
Avalanche does a much better job on Swampert since its already pretty slow. You can then drop some attacks EVs and put them back into defence. (Since Avalanche will outdamage Ice Punch most of the time anyway)

Flame Plate is better than Charcoal but I prefer Expert Belt or Muscle Band instead of them on Infernape.

Have a Nice Day!

I really don't see why you have both Shuca and Magnet Rise on the same pokemon, its largely worthless. Drop one of them since together they are not needed.

Run Facade over Megahorn on Hereacross ,the reason is that you get slightly better coverage and Night Slash and Close Combat handle anything that Megahorn does anyway.
 
For your swampert lead i agree with ginganinja, as avalanche has much more power behind it. Also, for azlef you said you would SR while they SR. Azelf is common is because they taunt slower leads like swampert (and other reasons). If you see azelf then simply go to infernape, u-turn to break the sash. Same with crobat. people use crobat as it has a fast taunt. also, for heatran, you say 'EQ for the KO' (cba to quote) they have shuca berry to take EQ, then explode.

similar thing to lead champ (if you switch to dragonite, it will be confused. even if dragon claw hits, you plan to DD :S, champ will take it then ice punch you. meaning you have lost a very valuable poke). many swampert leads will have to switch out first turn, but with their bulk, can freely come back in and SR. you need to re-think how you play your lead. please write the uxie and starmie leads. (for jirachi, they might trick scarf, meaning you will get a choice scarfer.)

You don't need charcoal either. again, i'm with ginganinja as muscle band/expert belt does a better job for attack boosts.

I'm not sure what blissey does either. it might wall special attackers but thats it. If you have alot of momentum going then blissey is going to act like a wall, and stop most of your momentum. I recommend something snorlax if you want a special def. wall.

Lastly you have a MASSIVE ground weakness. Can you imagine what a choice band dugtrio does to your team. OHKO zone even with shuca, OHKO ape, 2HKO blissey while flamethrower 3HKOes you (34%-40%), stone edge on dragonite, aerial ace/stone edge on heracross. Only swampert can stand up to him. I would say to put ice beam on blissey. If they see wishbliss, they think flamethrower. You can ice beam dragonite as well.
 
Did most of the proposed changes.

@ginganinja - The Avalanche idea was good but I'm sticking with Megahorn on Heracross.

And the Lead Swampert. I've decided to stick with my phisycal set but I'm gonna use Avalanche.

I'll test the Mixed Infernape and Ice Beam on Blissey and see how they work.
 
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