My team at a glance:
Into more detail:
Changes are in Bold.
Swampert @ Leftovers
Nature: Careful
EV's: 252 HP / 252 Atk / 4 SpD
-Roar
-Stealth Rock
-Earthquake
-Avalanche
This Swampert I created myself. Using Ice Punch over Ice Beam allows me to put max EV's into attack and use a Careful nature. A careful nature allows most Grass Knots/HP Grasses to only 2HKO.
Heracross @ Flame Orb
Nature: Adamant
Ability: Guts
EV's: 4 HP / 252 Atk / 252 Spe
-Swords Dance
-Close Combat
-Megahorn
-Night Slash
A Heracross with a Flame Orb isn't seen too often while in my opinion it's the most effective. It's the standard Flame Orb set exept it has Night Slash over Facade. One of Heracross' most common switch ins is Gengar and now I can catch Gengars off guard.
Dragonite @ Life Orb
Nature: Jolly
EV's: 252 HP / 52 Atk / 204 Spd
-Dragon Claw
-Dragon Dance
-Earthquake
-Roost
A Dragon Dance Dragonite can sweep entire teams with enough DD's. After Magnezone takes care of the steel types the dragon type has nothing to stop it. You may ask why I use Dragon Claw over Outrage but that just because I don't lock myself into a move (thats why I don't use choice items).
Blissey @ Leftovers
Nature: Bold
EV's: 252 HP / 252 Def / 4 Spe
Ability: Natural Cure
-Softboiled
-Flamethrower
-Aromatherapy
-Toxic
Blissey is my one and only wall. She has saved my butt so many times. Toxic/Softboiled on Blissey is a beast. I choose Flamethrower over Wish to catch people of guard. She is usually the last pokemon to be revealed and in a 1 on 1 battle no one can beat her.
Infernape @ Muscule Band
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spe
-Flare Blitz
-Earthquake
-Close Combat
-U-turn
Infernape is the best late game sweeper in the game. In my opinion a pure physical Infernape would be the best. He can sweep with the insanely powerful Flare Blitz and Close Combat. I used Charcoal over LO because LO and Flare Blitz recoil would
add up fast.
Edit: I'm using Muscule Band over Charcoal because like many of you said it'd (haven't tested yet) be better.
Magnezone @ Shuca Berry
Nature: Naive
Ability: Magnet Pull
EV's: 40 Atk / 216 Spe / 252 SpA
-Hidden Power [Fire]
-Thunderbolt
-Substitute
-Explosion
This is my steel killer. It's (Genderless) job is to open a sweep for Dragonite forming my offensive/defensive core. Did you know together Dragonite and Magnezone resist every type in the game.
Thank you in advance for your rates.






Into more detail:
Changes are in Bold.

Swampert @ Leftovers
Nature: Careful
EV's: 252 HP / 252 Atk / 4 SpD
-Roar
-Stealth Rock
-Earthquake
-Avalanche
This Swampert I created myself. Using Ice Punch over Ice Beam allows me to put max EV's into attack and use a Careful nature. A careful nature allows most Grass Knots/HP Grasses to only 2HKO.
Azelf - Switch to Infernape and U-turn to break their sash.
Machamp - SR and stay in with Swampert and try to get lucky and get a kill.
Aerodactyl - While they Taunt/SR use Ice Punch then SR.
Metagross - Earthquake till they die then SR.
Swampert - Haven't thought about it. Use SR then Earthquake I guess.
Jirachi - SR then switch to Magnezone for the KO.
Infernape - Earthquake on first turn then SR.
Roserade - Switch to Blissey for the Sleep Powder and then go to Infernape.
Heatran - Earthquake for the KO then SR.
Ninjask - Roar it out of my life then SR.
Hippowdon - Use Ice Punch then SR.
Tyranitar - 2HKO with EQ while he fails to 2HKO
Starmie - ???
Uxie - See Azelf
Dragonite - Use Ice Punch and hope he dosen't KO.
Smeargle - Switch to Blissey for the Spore then switch to Infernape
Bronzong - Never seen a Bronzong lead. Anyway switch to Magnezone and spam HP Fire.
Forretress - Switch to Magnezone and again KO with HP Fire
Crobat - Use Ice Punch and then SR.
Gliscor - The one place where Ice Punch lets me down. Ice Punch for the 2HKO
Skarmory - Again go to Magnezone ans spam HP Fire.
Ambipom - Probably just EQ then SR.
Yanmega - Use Ice Punch then SR.
Abomasnow - I can't really do much. Go to Blissey and spam Flamethrower.
Celebi - Go to Infernape and Flame Blitz
Machamp - SR and stay in with Swampert and try to get lucky and get a kill.
Aerodactyl - While they Taunt/SR use Ice Punch then SR.
Metagross - Earthquake till they die then SR.
Swampert - Haven't thought about it. Use SR then Earthquake I guess.
Jirachi - SR then switch to Magnezone for the KO.
Infernape - Earthquake on first turn then SR.
Roserade - Switch to Blissey for the Sleep Powder and then go to Infernape.
Heatran - Earthquake for the KO then SR.
Ninjask - Roar it out of my life then SR.
Hippowdon - Use Ice Punch then SR.
Tyranitar - 2HKO with EQ while he fails to 2HKO
Starmie - ???
Uxie - See Azelf
Dragonite - Use Ice Punch and hope he dosen't KO.
Smeargle - Switch to Blissey for the Spore then switch to Infernape
Bronzong - Never seen a Bronzong lead. Anyway switch to Magnezone and spam HP Fire.
Forretress - Switch to Magnezone and again KO with HP Fire
Crobat - Use Ice Punch and then SR.
Gliscor - The one place where Ice Punch lets me down. Ice Punch for the 2HKO
Skarmory - Again go to Magnezone ans spam HP Fire.
Ambipom - Probably just EQ then SR.
Yanmega - Use Ice Punch then SR.
Abomasnow - I can't really do much. Go to Blissey and spam Flamethrower.
Celebi - Go to Infernape and Flame Blitz

Heracross @ Flame Orb
Nature: Adamant
Ability: Guts
EV's: 4 HP / 252 Atk / 252 Spe
-Swords Dance
-Close Combat
-Megahorn
-Night Slash
A Heracross with a Flame Orb isn't seen too often while in my opinion it's the most effective. It's the standard Flame Orb set exept it has Night Slash over Facade. One of Heracross' most common switch ins is Gengar and now I can catch Gengars off guard.

Dragonite @ Life Orb
Nature: Jolly
EV's: 252 HP / 52 Atk / 204 Spd
-Dragon Claw
-Dragon Dance
-Earthquake
-Roost
A Dragon Dance Dragonite can sweep entire teams with enough DD's. After Magnezone takes care of the steel types the dragon type has nothing to stop it. You may ask why I use Dragon Claw over Outrage but that just because I don't lock myself into a move (thats why I don't use choice items).

Blissey @ Leftovers
Nature: Bold
EV's: 252 HP / 252 Def / 4 Spe
Ability: Natural Cure
-Softboiled
-Flamethrower
-Aromatherapy
-Toxic
Blissey is my one and only wall. She has saved my butt so many times. Toxic/Softboiled on Blissey is a beast. I choose Flamethrower over Wish to catch people of guard. She is usually the last pokemon to be revealed and in a 1 on 1 battle no one can beat her.

Infernape @ Muscule Band
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spe
-Flare Blitz
-Earthquake
-Close Combat
-U-turn
Infernape is the best late game sweeper in the game. In my opinion a pure physical Infernape would be the best. He can sweep with the insanely powerful Flare Blitz and Close Combat. I used Charcoal over LO because LO and Flare Blitz recoil would
add up fast.
Edit: I'm using Muscule Band over Charcoal because like many of you said it'd (haven't tested yet) be better.

Magnezone @ Shuca Berry
Nature: Naive
Ability: Magnet Pull
EV's: 40 Atk / 216 Spe / 252 SpA
-Hidden Power [Fire]
-Thunderbolt
-Substitute
-Explosion
This is my steel killer. It's (Genderless) job is to open a sweep for Dragonite forming my offensive/defensive core. Did you know together Dragonite and Magnezone resist every type in the game.
Thank you in advance for your rates.