Team "Doom is Coming"
Changes are in Bold.
Infernape @ Focus Sash
Ability: Blaze
Nature: Naive
EV's: 64 Atk / 192 Spd / 252 SAtk
-Fake Out
-Stealth Rock
-Fire Blast
-Close Combat
This Infernape is a Lead and an Anti-Lead at the same time. It can destroy the oppenent's lead before they put up SR and put up SR itself.
Heracross @ Flame Orb
Ability: Guts
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spd
-Swords Dance
-Close Combat
-Megahorn
-Night Slash
Heracross' purpose is just to sweep. With Flame Orb Heracross' Guts activates and Heracross can do tons of damage and rip through opponents.
Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly
EV's: 4 HP / 252 Atk / 252 Spd
-Dragon Claw
-U-turn
-Fire Blast
-Earthquake
Flygon's job is the same as Heracross to do as much damage as possible. My Flygon can outspeed and KO Salamence after SR.
Blissey @ Leftovers
Ability: Natural Cure
Nature: Bold
EV's: 4 Spd / 252 HP / 252 Def
-Softboiled
-Toxic
-Flamethrower
-Seismic Toss
Blissey's job is to use Toxic on any victim. She has Flamethrower to take care of Steels and Seismic Toss.
Forretress @ Shed Shell
Ability: Sturdy
Nature: Relaxed
EV's: 252 HP / 112 Atk / 144 Def
-Spikes
-Explosion
-Gyro Ball
-Rapid Spin
Forretress' job is to put down spikes, Rapid Spin and do damage. When he gets to low health he'll blow up.
Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Naive
EV's: 40 Atk / 216 Spd / 252 SAtk
-Explosion
-Thunderbolt
-Hidden Power Fire
-Substitute
Magnezone's job is to take take out Gyrados, Scizor and other Water/Steel types.
Changes are in Bold.

Infernape @ Focus Sash
Ability: Blaze
Nature: Naive
EV's: 64 Atk / 192 Spd / 252 SAtk
-Fake Out
-Stealth Rock
-Fire Blast
-Close Combat
This Infernape is a Lead and an Anti-Lead at the same time. It can destroy the oppenent's lead before they put up SR and put up SR itself.

Heracross @ Flame Orb
Ability: Guts
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spd
-Swords Dance
-Close Combat
-Megahorn
-Night Slash
Heracross' purpose is just to sweep. With Flame Orb Heracross' Guts activates and Heracross can do tons of damage and rip through opponents.

Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly
EV's: 4 HP / 252 Atk / 252 Spd
-Dragon Claw
-U-turn
-Fire Blast
-Earthquake
Flygon's job is the same as Heracross to do as much damage as possible. My Flygon can outspeed and KO Salamence after SR.

Blissey @ Leftovers
Ability: Natural Cure
Nature: Bold
EV's: 4 Spd / 252 HP / 252 Def
-Softboiled
-Toxic
-Flamethrower
-Seismic Toss
Blissey's job is to use Toxic on any victim. She has Flamethrower to take care of Steels and Seismic Toss.

Forretress @ Shed Shell
Ability: Sturdy
Nature: Relaxed
EV's: 252 HP / 112 Atk / 144 Def
-Spikes
-Explosion
-Gyro Ball
-Rapid Spin
Forretress' job is to put down spikes, Rapid Spin and do damage. When he gets to low health he'll blow up.

Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Naive
EV's: 40 Atk / 216 Spd / 252 SAtk
-Explosion
-Thunderbolt
-Hidden Power Fire
-Substitute
Magnezone's job is to take take out Gyrados, Scizor and other Water/Steel types.