
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 SAtk/252 Speed
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Taunt/Psychic
- Stealth Rock
Fire Blast: Steel-type leads run rampant nowadays, so Fire Blast is essential to give me the earlygame advantage.
Explosion: Once I'm too weak to last another round, Explosion gives me heavy damage and a free switch-in, usually to Ape.
Taunt: Azelf's speed allows me to easily shut down many other leads, especially considering the rise of slower leads in today's metagame.
Stealth Rock: Without any walls, Stealth Rock makes it much easier for me to handle troublesome threats by weakening them before they even get a chance to do anything.

Infernape (M) @ Choice Band
Ability: Blaze
EVs: 252 Atk/252 Spd/4 HP
Jolly nature (+Speed, -SAtk)
- Flare Blitz
- Close Combat
- U-Turn
- Stone Edge
Flare Blitz: The recoil hurts, but coming off of 120 Base Power with a Choice Band hurts A LOT, and perfect accuracy never hurt anyone, except my opponents.
Close Combat: Next to Earthquake, this is probably the best offensive move in the game, inflicting major damage on anything that doesn't resist it.
U-Turn: 3 Choice users on a team is a lot, but U-Turn makes that more bearable, as well as providing useful scouting.
Stone Edge: This pairs nicely with Fighting, giving me another way to hit troublesome Flying-types.

Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Speed, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang / Superpower
- Stone Edge
EQ: Obvious main STAB move, rips apart anything that doesn't resist it.
Ice Shard: This is basically why I'm using Mamo, as his main job is to take out any opposing Dragons, especially stuff like Scarf Flygon. Also makes him a generally good revenge killer.
Ice Fang: Filler. Without a CB, I can't inflict significant damage to Bronzong, so I used this instead. However, I may want Superpower for Blissey.
Stone Edge: Not much to say here, it just rounds out my coverage.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]
Explosion: I don't like using this, but if I'm faced with something with a lot of boosts, I will do what I must.
Flash Cannon: Mainly just filler, as I'm almost always using T-Bolt or Hidden Power. Hits T-Tar hard, though.
Thunderbolt: Very powerful STAB, hitting most Steels as hard as Hidden Power, as well as just generally doing a lot of damage to my opponents.
HP Fire: If I really need to get a Scizor, Forretress, or Lucario out of the way, I will not hesitate to use Hidden Power for a stronger hit, though I'll probably switch out after KOing the Steel-type, as it is weak when it doesn't hit SE.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Dragon Dance
- Outrage
EQ: Very good coverage with Outrage, allowing me to hit grounded Steels hard. Not much else to say about the best attack in the game.
Fire Blast: This move serves the sole purpose of hitting Skarmory and Bronzong hard, both of which resist the rest of my moveset.
Dragon Dance: Most people use MixMence nowadays, but DDMence is still a huge threat, especially with support from Bronzong. After I boost my Attack, virtually everything will take a huge hit.
Outrage: Platinum's gift to my favorite OU. Outrage posesses ridiculous power and accuracy, coming from the best type in the game. After a few Dances, even Steels take a heavy hit from this powerhouse.

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Dragon Pulse
- Trick
- Surf
Thunderbolt: Magnezone has Scarf T-Bolt as well, but DD Gyarados and Agility Empoleon (to a lesser extent) present a major threat for my team, so this is still important.
Draco Meteor: Main STAB move, inflicting heavy damage to any non-Steel type even unboosted. The SAtk drop isn't too bad since Scarfers have to switch a lot anyway.
Trick: My Choice Scarf is very nice against offensive teams, but against walls, Trick is invaluable because I can easily shut down things such as Blissey.
Surf: Sadly, Latias gets no good Fire move, but Surf still hits Steels hard against their weaker Special Defence stat, especially after a few CMs.