Team Double Dragon (OU)

azelf.png

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 SAtk/252 Speed
Naive nature (+Spd, -SDef)
- Fire Blast
- Explosion
- Taunt/Psychic
- Stealth Rock

Fire Blast: Steel-type leads run rampant nowadays, so Fire Blast is essential to give me the earlygame advantage.
Explosion: Once I'm too weak to last another round, Explosion gives me heavy damage and a free switch-in, usually to Ape.
Taunt: Azelf's speed allows me to easily shut down many other leads, especially considering the rise of slower leads in today's metagame.
Stealth Rock: Without any walls, Stealth Rock makes it much easier for me to handle troublesome threats by weakening them before they even get a chance to do anything.

infernape.png

Infernape (M) @ Choice Band
Ability: Blaze
EVs: 252 Atk/252 Spd/4 HP
Jolly nature (+Speed, -SAtk)
- Flare Blitz
- Close Combat
- U-Turn
- Stone Edge
Flare Blitz: The recoil hurts, but coming off of 120 Base Power with a Choice Band hurts A LOT, and perfect accuracy never hurt anyone, except my opponents.
Close Combat: Next to Earthquake, this is probably the best offensive move in the game, inflicting major damage on anything that doesn't resist it.
U-Turn: 3 Choice users on a team is a lot, but U-Turn makes that more bearable, as well as providing useful scouting.
Stone Edge: This pairs nicely with Fighting, giving me another way to hit troublesome Flying-types.

mamoswine.png

Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Speed, -SAtk)
- Earthquake
- Ice Shard
- Ice Fang / Superpower
- Stone Edge

EQ: Obvious main STAB move, rips apart anything that doesn't resist it.
Ice Shard: This is basically why I'm using Mamo, as his main job is to take out any opposing Dragons, especially stuff like Scarf Flygon. Also makes him a generally good revenge killer.
Ice Fang: Filler. Without a CB, I can't inflict significant damage to Bronzong, so I used this instead. However, I may want Superpower for Blissey.
Stone Edge: Not much to say here, it just rounds out my coverage.


magnezone.png

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]

Explosion: I don't like using this, but if I'm faced with something with a lot of boosts, I will do what I must.
Flash Cannon: Mainly just filler, as I'm almost always using T-Bolt or Hidden Power. Hits T-Tar hard, though.
Thunderbolt: Very powerful STAB, hitting most Steels as hard as Hidden Power, as well as just generally doing a lot of damage to my opponents.
HP Fire: If I really need to get a Scizor, Forretress, or Lucario out of the way, I will not hesitate to use Hidden Power for a stronger hit, though I'll probably switch out after KOing the Steel-type, as it is weak when it doesn't hit SE.


salamence.png

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Dragon Dance
- Outrage

EQ: Very good coverage with Outrage, allowing me to hit grounded Steels hard. Not much else to say about the best attack in the game.
Fire Blast: This move serves the sole purpose of hitting Skarmory and Bronzong hard, both of which resist the rest of my moveset.
Dragon Dance: Most people use MixMence nowadays, but DDMence is still a huge threat, especially with support from Bronzong. After I boost my Attack, virtually everything will take a huge hit.
Outrage: Platinum's gift to my favorite OU. Outrage posesses ridiculous power and accuracy, coming from the best type in the game. After a few Dances, even Steels take a heavy hit from this powerhouse.


latias.png

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Dragon Pulse
- Trick
- Surf

Thunderbolt: Magnezone has Scarf T-Bolt as well, but DD Gyarados and Agility Empoleon (to a lesser extent) present a major threat for my team, so this is still important.
Draco Meteor: Main STAB move, inflicting heavy damage to any non-Steel type even unboosted. The SAtk drop isn't too bad since Scarfers have to switch a lot anyway.
Trick: My Choice Scarf is very nice against offensive teams, but against walls, Trick is invaluable because I can easily shut down things such as Blissey.
Surf: Sadly, Latias gets no good Fire move, but Surf still hits Steels hard against their weaker Special Defence stat, especially after a few CMs.
 
Threat List(outdated):

Aerodactyl: Nape, Mamo, Latias with Reflect support
Azelf: Bronzong neuters it with Light Screen, Latias takes everything but Explosion
Blissey: Bronzong, Mamoswine, Mence
Breloom: Mamoswine
Bronzong: Nape, Mence, Latias to a point
Celebi: Nape, Mamo
Cresselia: Zong explodes, Latias sets up on it
Dragonite: Nape, Mamo, Mence, Latias
Dusknoir: Latias after screen support
Electivire: Mamoswine, Mence
Empoleon: Magnezone, Bronzong
Flygon: Mamo, Latias if not Scarfed
Forretress: Ape, Mence, Magnezone
Gengar: Tough, but Salamence can set-up after Light Screen, Mamo can wear it down
Gliscor: Mamo, Latias
Gyarados: Magnezone, Mamo
Heatran: Latias, Mence, Zong after Light Screen
Heracross: Ape, Mence
Hippowdon: Mamo, Latias
Infernape: Latias
Jirachi: Ape, Mence
Jolteon: Mamo
Kingdra: Latias
Latias: Mamo
Lucario: Ape, Mence, Zong
Machamp: No real counters, but gets quickly worn down in general.
Magnezone: Ape, Mamo
Mamoswine: Ape, Zong sets up
Metagross: Ape, Mence, Zong
Ninjask: Mamo
Porygon-Z: Wear it down
Roserade: Ape, Mamo
Rotom-A: Like other Ghosts, very tricky. Again, relying on Screen support from Zong
Salmence: Mamo
Scizor: Ape, Zone, Zong sets up
Skarmory: Zone, Ape
Smeargle: Depends on the set, but frail enough that most strong attacks will KO
Snorlax: Worn down from Mamoswine and Salamence
Starmie: Zone, Latias
Suicune: Zone, Latias to a point
Swampert: Zone
Tentacruel: Zone
Togekiss: Zone, Mamo
Tyranitar: Mence, Zong, Mamo
Vaporeon: Zone, Latias
Weavile: Ape, Zong, Mamo
Zapdos: Mamo
 
You are incredibly weak to Lucario. The only chance you have to stop it is if you switch in Salamence and OHKO it with Earthquake while dying due to the +1 ExtremeSpeed and Life Orb recoil [525 Atk vs 196 Def & 331 HP (80 Base Power): 200 - 236 (60.42% - 71.30%) meaning 25% + 10% + 65% (avg) = dead mence. The rest of your team gets absolutely destroyed by Lucario, Latias gets OHKOed after one round of Stealth Rock damage [700 Atk vs 216 Def & 302 HP (80 Base Power): 241 - 284 (79.80% - 94.04%)] while Magnezone, Bronzong, and Mamoswine all get OHKOed by a +2 Close Combat without any reflect up [Bronzong: (700 Atk vs 270 Def & 338 HP (120 Base Power): 433 - 511 (128.11% - 151.18%) also easily 2HKOed when under a reflect]. Infernape switches into Stealth Rock once, negating its sash, and gets a +2 ExtremeSpeed in the face for an OHKO. One thing we can do for a quick and easy fix would be to change your Magnezone to a Choice Scarf variant, which will not only help you against Lucario doing massive damage with a HP-Fire or Thunderbolt, but it'll let you keep that Salazone combo you have going and will help keep Scizor at bay. 252 SpA / 4 SpD / 252 Spe, Naive or Timid, with the item Choice Scarf, and the moves: Thunderbolt, HP-Fire, Flash Cannon, and Explosion would be the best possible moveset for you here, outspeeding all base 110's just in case you're opponent has a slightly weakened Gengar or Latias sweeping your team (not really likely to sweep but its an example) and you can hit with a strong 358 SpA Thunderbolt or you can Explode on it. The only drawback to this is something possibly setting up like DD-Mence DD-Tar, or DD-Gyarados (you will have a little trouble with Tyranitar and Gyarados if they can set up but I'll get into that a bit later).

Next, I really don't know why you have Lead Infernape on this team. Generally its used on really offensive teams, utilizing Encore to let something set up and kill a few pokemon with, but you only use it to fake out a sash then set up Stealth Rock and die, which doesn't seem very productive. Instead, I say you move it to a non lead position and change it to a Physically Based MixApe. 252 Atk / 64 SpA / 192 Spe, Naive, with the Item Life Orb, and the moves: Close Combat, Stone Edge, Overheat Mach Punch would be the best for a number of reasons. Firstly, it takes one more set up opportunity away from the likes of Gyarados, Tyranitar, and Lucario. Secondly, it helps round out your team so much, and with Scizor and bulky steels gone thanks to Magnezone it could very well be doing its share of sweeping for you.

With Ape now late game, you need a new lead. I suggest you switch Bronzong to the Lead position and change it to 252 HP / 86 Atk / 80 Def / 92 SpD, Sassy, the item Leftovers, and the moves: Stealth Rock, Gyro Ball, Earthquake, and Explosion. Bronzong fares well against many common leads such as Metagross, Aerodactyl, and Azelf, effectively setting up Stealth Rock then hitting the opposing pokemon for decent damage. Metagross can only set up Stealth Rock and switch out or explode on you, Azelf always wants Stealth Rock up meaning you'll 2HKO it with Gyro Ball easily (sash makes it a 2HKO, otherwise OHKO iirc), but you'll have to be careful as it can and will 2HKO you with Fire Blast. Aerodactyl will taunt while you beat it with Gyro Ball. And when you're done setting up Stealth Rock and are weakened enough, you can just boom on something for a near OHKO just like your current Zong that you use. I basically made the team more solid overall without you sacrificing much if anything. So, test all these changes and let me know how it goes.

Good Luck!
 
You are incredibly weak to Lucario. The only chance you have to stop it is if you switch in Salamence and OHKO it with Earthquake while dying due to the +1 ExtremeSpeed and Life Orb recoil [525 Atk vs 196 Def & 331 HP (80 Base Power): 200 - 236 (60.42% - 71.30%) meaning 25% + 10% + 65% (avg) = dead mence. The rest of your team gets absolutely destroyed by Lucario, Latias gets OHKOed after one round of Stealth Rock damage [700 Atk vs 216 Def & 302 HP (80 Base Power): 241 - 284 (79.80% - 94.04%)] while Magnezone, Bronzong, and Mamoswine all get OHKOed by a +2 Close Combat without any reflect up [Bronzong: (700 Atk vs 270 Def & 338 HP (120 Base Power): 433 - 511 (128.11% - 151.18%) also easily 2HKOed when under a reflect]. Infernape switches into Stealth Rock once, negating its sash, and gets a +2 ExtremeSpeed in the face for an OHKO. One thing we can do for a quick and easy fix would be to change your Magnezone to a Choice Scarf variant, which will not only help you against Lucario doing massive damage with a HP-Fire or Thunderbolt, but it'll let you keep that Salazone combo you have going and will help keep Scizor at bay. 252 SpA / 4 SpD / 252 Spe, Naive or Timid, with the item Choice Scarf, and the moves: Thunderbolt, HP-Fire, Flash Cannon, and Explosion would be the best possible moveset for you here, outspeeding all base 110's just in case you're opponent has a slightly weakened Gengar or Latias sweeping your team (not really likely to sweep but its an example) and you can hit with a strong 358 SpA Thunderbolt or you can Explode on it. The only drawback to this is something possibly setting up like DD-Mence DD-Tar, or DD-Gyarados (you will have a little trouble with Tyranitar and Gyarados if they can set up but I'll get into that a bit later).
Honestly, I considered Scarf very early on, and honestly have no idea why I didn't use it, so I'll definately change that.

Next, I really don't know why you have Lead Infernape on this team. Generally its used on really offensive teams, utilizing Encore to let something set up and kill a few pokemon with, but you only use it to fake out a sash then set up Stealth Rock and die, which doesn't seem very productive. Instead, I say you move it to a non lead position and change it to a Physically Based MixApe. 252 Atk / 64 SpA / 192 Spe, Naive, with the Item Life Orb, and the moves: Close Combat, Stone Edge, Overheat Mach Punch would be the best for a number of reasons. Firstly, it takes one more set up opportunity away from the likes of Gyarados, Tyranitar, and Lucario. Secondly, it helps round out your team so much, and with Scizor and bulky steels gone thanks to Magnezone it could very well be doing its share of sweeping for you.
Not what I had in mind, but it could work.

With Ape now late game, you need a new lead. I suggest you switch Bronzong to the Lead position and change it to 252 HP / 86 Atk / 80 Def / 92 SpD, Sassy, the item Leftovers, and the moves: Stealth Rock, Gyro Ball, Earthquake, and Explosion. Bronzong fares well against many common leads such as Metagross, Aerodactyl, and Azelf, effectively setting up Stealth Rock then hitting the opposing pokemon for decent damage. Metagross can only set up Stealth Rock and switch out or explode on you, Azelf always wants Stealth Rock up meaning you'll 2HKO it with Gyro Ball easily (sash makes it a 2HKO, otherwise OHKO iirc), but you'll have to be careful as it can and will 2HKO you with Fire Blast. Aerodactyl will taunt while you beat it with Gyro Ball. And when you're done setting up Stealth Rock and are weakened enough, you can just boom on something for a near OHKO just like your current Zong that you use. I basically made the team more solid overall without you sacrificing much if anything. So, test all these changes and let me know how it goes.

Good Luck!

Seems solid, I'm just a little worried about setting up without Screen support. I will try it though, and see what happens.
 
Hey, this is actually a pretty soild team, but there are a few changes that I want you to try out. First of all, I don't think that physically based mixape is right for your team. While he certainly wasnt fitting in the lead position, I dont think that its doing much as a physically based anyway. I would instead use specially based mixape. Specially based mixape is a fearsome wallbreaker, able to kill many common Pokemon that would otherwise wall it such as Swampert. Also, he is great at breaking defensive combinations, such as SkarmBliss and CeleTran...your team currently has great difficulty breaking past SkarmBliss (as basic as it may seem), so I think that a special mixape would be nice for you. Here is the set I suggest you use:

Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Naive nature (+Speed, -Special Defense)
~ Fire Blast
~ Close Combat
~ Hidden Power Ice
~ Grass Knot

The EV spread is similar to what you are currently running, but with more focus in special attack rather than attack. Fire Blast is a consistent STAB move that will deal huge amounts of damage to anything that doesnt resist it. Close Combat + 64 Atk EVs is a guarenteed OHKO on standard 252 / Bold Blissey after Stealth Rock damage, as well as being a good secondary STAB move. Hidden Power Ice is a nice move for getting a OHKO on the ever dangerous Salamence, as well as non-choice scarf Flygon. Grass Knot ties the set together well, OHKOing Swampert and occasionally OHKOing Hippowdon. The fantastic coverage that this set sports is rivaled only by mixed Electivire, and as such, can be used to score many powerful hits on unprepared opponents expecting a different set.

Everything else looks good, except I would use Superpower over Ice Fang on Mamoswine...Ice Fang is just so weak and really not good for much of anything, its only 30 Base Power higher than Ice Shard but also 30 base power weaker than Superpower. Anyway, I hope I helped, and good luck! =)
 
Latias:

With that in mind, I suggest that you change your Latias to a Choice Scarf/Choice Specs as I believe your team would be happy with the damage output of Specs + STAB Draco Meteors flying around or the revenge killing capabilities of Scarf Latias:

Latias @ Choice Scarf/Choice Specs
4 HP/252 SpA/252 Spe
Timid Nature
- Draco Meteor
- Surf
- Thunderbolt
- Trick


With Scarf, you become a revenge killer to DD Mence and DD Gyarados. Draco Meteor is your over powered STAB, when combined with Surf is only resisted by Empoleon. Surf allows you to deal with various steels and with Specs can take a toll on Heatran. Thunderbolt allows you to revenge kill, if you have Scarf, Gyarados as well as deal a lot of damage to Empoleon. Trick is a great move that allows you to screw up Blissey, Skarmory and the like as it basically disables them.

Infernape:

Along with this, I also suggest that you try a Choice Band Infernape as the power is atrocious. Here's what I'm talking about:

Infernape @ Choice Band
4 HP/252 Atk/252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge


Flare Blitz + Close Combat when combined with Choice Band are insanely over powered STABs that can OHKO or 2HKO everything that doesn't resist it. The things that do resist it, like Gyarados and Salamence are dealt with swiftly by Stone Edge which OHKOs both. U-turn is a great scouting move and with Choice Band's power boost, it's almost like a faster version of Scizor is using U-turn. This allows you to deal with opposing Latias who Infernape would normally have a huge problem with.

As suggested in the analysis for Choice Band Infernape, Choice Scarf Latias is a great teammate as it allows you to revenge kill Gyarados and Salamence who set up DD thinking they could sweep.

Mamoswine Replacement/Change:

I can see why you have Mamoswine, but a minor suggestion would be to try a Lucario who makes a great offensive partner to Infernape. Also with Extremespeed, he can easily remove Salamence and Latias. Here's the set that I recommend:

Lucario @ Life Orb
4 HP/252 Atk/252 Spe
Inner Focus Ability
Adamant Nature
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch


Like Garchomp, you can increase your attack to sky high levels with Swords Dance. Close Combat is your main STAB to deal with threats such as Blissey and with a couple of Swords Dances under your belt, you can easily remove Skarmory from play. Extremespeed is your priority which rivals a weaker version of Mamoswine's Ice Shard. Ice Punch is there if you feel like a Salamence is about to switch in, you can easily KO it with a combo of Ice Punch + Extremespeed if it's still alive.

However, if you feel that Mamoswine's doing a great job on your team, which he really seems like he is, then I highly recommend you change his nature to Jolly, so that way you can outspeed Adamant Lucario.

Great team! I hope this rate will help you improve your team and make it greater. If you have any questions, feel free to PM me/leave me a visitor message/post here. I'll be glad to help.

- LB -
 
Bronzong Replacement:

I feel very disappointed to say this, due to the fact that I hate suicide leads, but, I highly recommend you use an Azelf lead. It (hopefully) removes one key Pokemon from your opponent's team and you can bring in your Pokemon after the boom with impunity. Here's the Azelf set:

Azelf @ Focus Sash
4 Atk/252 SpA/252 Spe
28 SpD IVs
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt/Psychic

Stealth Rock allows you to make it easier for your Pokemon to switch in with ease. Not only that, but opposing Salamence and Gyarados lose 25% on the switch in. Explosion allows for a strong bang, compared to Bronzong. Fire Blast allows you to deal with Metagross, Bronzong, and Jirachi lead. While Psychic allows you to deal with Aerodactyl and Infernape leads. Taunt is also another option over Psychic, so you can stop slower leads, such as Metagross, Bronzong and Jirachi from setting up their rocks.

Latias:

With that in mind, I suggest that you change your Latias to a Choice Scarf/Choice Specs as I believe your team would be happy with the damage output of Specs + STAB Draco Meteors flying around or the revenge killing capabilities of Scarf Latias:

Latias @ Choice Scarf/Choice Specs
4 HP/252 SpA/252 Spe
Timid Nature
- Draco Meteor
- Surf
- Thunderbolt
- Trick

With Scarf, you become a revenge killer to DD Mence and DD Gyarados. Draco Meteor is your over powered STAB, when combined with Surf is only resisted by Empoleon. Surf allows you to deal with various steels and with Specs can take a toll on Heatran. Thunderbolt allows you to revenge kill, if you have Scarf, Gyarados as well as deal a lot of damage to Empoleon. Trick is a great move that allows you to screw up Blissey, Skarmory and the like as it basically disables them.

Infernape:

Along with this, I also suggest that you try a Choice Band Infernape as the power is atrocious. Here's what I'm talking about:

Infernape @ Choice Band
4 HP/252 Atk/252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge

Flare Blitz + Close Combat when combined with Choice Band are insanely over powered STABs that can OHKO or 2HKO everything that doesn't resist it. The things that do resist it, like Gyarados and Salamence are dealt with swiftly by Stone Edge which OHKOs both. U-turn is a great scouting move and with Choice Band's power boost, it's almost like a faster version of Scizor is using U-turn. This allows you to deal with opposing Latias who Infernape would normally have a huge problem with.

As suggested in the analysis for Choice Band Infernape, Choice Scarf Latias is a great teammate as it allows you to revenge kill Gyarados and Salamence who set up DD thinking they could sweep.

Mamoswine Replacement/Change:

I can see why you have Mamoswine, but a minor suggestion would be to try a Lucario who makes a great offensive partner to Infernape. Also with Extremespeed, he can easily remove Salamence and Latias. Here's the set that I recommend:

Lucario @ Life Orb
4 HP/252 Atk/252 Spe
Inner Focus Ability
Adamant Nature
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch

Like Garchomp, you can increase your attack to sky high levels with Swords Dance. Close Combat is your main STAB to deal with threats such as Blissey and with a couple of Swords Dances under your belt, you can easily remove Skarmory from play. Extremespeed is your priority which rivals a weaker version of Mamoswine's Ice Shard. Ice Punch is there if you feel like a Salamence is about to switch in, you can easily KO it with a combo of Ice Punch + Extremespeed if it's still alive.

However, if you feel that Mamoswine's doing a great job on your team, which he really seems like he is, then I highly recommend you change his nature to Jolly, so that way you can outspeed Adamant Lucario.

Great team! I hope this rate will help you improve your team and make it greater. If you have any questions, feel free to PM me/leave me a visitor message/post here. I'll be glad to help.

- LB -

These all seem like excellent suggestions, and I'll be sure to test them next time I'm on Shoddy. Thank you very much!
 
Scizor revenges most of your team and Scarf Magnezone who usually is used to counter him doesn't even have HP Fire. Definetely use HP Fire over HP Grass, it's essential on Magnezone nowadays. It helps you kill off Forretress, Scizor and any other common steels that don't like taking fire attacks.

DD Gyara pretty much runs through your team with +1 Atk and Speed. I think it'd be a good job to replace Mamoswine with Scarf Rotom-H. Trick gives you an edge against stall teams and now you also have a great Gyara revenge killer.
 
Scizor revenges most of your team and Scarf Magnezone who usually is used to counter him doesn't even have HP Fire. Definetely use HP Fire over HP Grass, it's essential on Magnezone nowadays. It helps you kill off Forretress, Scizor and any other common steels that don't like taking fire attacks.

DD Gyara pretty much runs through your team with +1 Atk and Speed. I think it'd be a good job to replace Mamoswine with Scarf Rotom-H. Trick gives you an edge against stall teams and now you also have a great Gyara revenge killer.

Zone does have HP Fire.
 
Like I say to pretty much every team I rate: you have a MixVire weakness. Let's do a quick run-through assuming Electivire doesn't have Motor Drive active:

Bronzong: Outsped, and OHKO/2HKO'd (I can't remember anything these days).
Infernape: Though he does not hit your for super-effective damage, Thunderbolt still OHKOs under 252SATK EVs and a Mild nature (standard). Close Combat will not OHKO.
Mamoswine: Cross Chop or Flamethrower, either way is a pure OHKO with outspeediness.
Magnezone: Cross Chop or Flamethrower, there isn't much you can do in the first place except Flash Cannon.
Salamence: Easily HP Ice'd/Ice Punch'd for an OHKO.
Latias: Can take HP Ices but can never take Ice Punches. I think HP Ice 3HKOs or 4HKOs while Ice Punch 2HKOs no problem.

As you can see, there is a MixVire alert here. Even if the MixVire ran Earthquake, you're even more screwed, as Infernape now takes super-effective damage along with Mamoswine and Magnezone (x4) with 100% accuracy. A deadly threat.

And again, like in most teams I rate, I will tell you the counter: Rotom-A. Any Rotom forme can and will shut down Electivire with Will-O-Wisp, rendering his physical attacks (Earthquake or Cross Chop, Ice Punch if running 2/2 instead of standard 1/3) which are the ones that really give you trouble, useless. Mamoswine and Infernape are still in danger of a respectively Flamethrower and Thunderbolt, but Magezone has an advantage somewhat.

If he's running Ice Punch for HP Ice, then you've screwed him over. Salamence can switch in if he's healthy and no SR is up, but Latias can switch in without a second thought. Ice Punch basically becomes neutral damage, while you resist all of his other attacks (Thunderbolt, Flamethrower, and Cross Chop/Earthquake). If he runs HP Ice, your only option is Latias, obviously.

I suggest you get rid of Mamoswine altogether, he isn't a big help against most the metagame anymore with your given team. Scizor wouldn't be a great replacement, x4 from Flamethrower isn't pretty no matter how many CBs are in your Bullet Punch. Tyranitar is owned by Cross Chop and Earthquake, but a ScarfTar can OHKO Electivire with his own Earthquake. Again, Rotom formes are top-notch counters for Electivire, mixed or not.

Just sayin.
 
Kumar you are the electivire king!, pls correct me if I am wrong but doesn't Infernape KO with Close Combat with a Life Orb boost,and Salamence KO with Earthquake. I could be wrong here but I used the stats of Mixvire from smogon and inputted them in a damage calculator and that what they gave me.

Anyway on the team latias can run HP Fire to deal with steels if you wanted.

I agree with both Kumar and locopoke that you should use Rotom H over Mamoswine in your team
 
Kumar you are the electivire king!, pls correct me if I am wrong but doesn't Infernape KO with Close Combat with a Life Orb boost,and Salamence KO with Earthquake. I could be wrong here but I used the stats of Mixvire from smogon and inputted them in a damage calculator and that what they gave me.

Well, according to the PsyPoke Damage Calculator (usually the most accurate, but then again, a damage dalculator isn't a damage calculator if it makes a mistake i.e. wrong formula), there is a low possibility of an OHKO. The rate of an OHKO on minimum HP Electivire is 4.72% chance. With 4 EVs in HP, the chances are: 3.05% chance to OHKO. The minimum damage is 258. 292 (4 EVs) - 258 = 34 HP.

As for Salamence's Earthquake, it should KO, considering the average MixVire runs no defense or HP EVs at all, making the stats 291HP & 170DEF. But I was saying a Motor Drive boost makes it faster than anything unboosted (bar Ninjask I believe), and anything that IS boosted, most notably ScarfTran and ScarfCross (Heracross), but not ScarfMence.

So, yes, a CC from Infernape LO'd has a very slight chance to OHKO, but not enough to stop Electivire completely and reliably. However, if it's Choice Banded, it will ALWAYS OHKO the standard MixVire. However, with a Motor Drive boost, it won't have a chance.

Haha this is the first time I've done calculations for Electivire in two months.
 
Hi.
I think you should give Salamence evs of 232 atk, 24 spA, and 252 spe to make sure that Skarmory is always OHKOed at full health. Besides, 5 less atk points don't really matter after a DD or two, right?
Hope this helps.
 
huge ddtar weakness, one dance on Latias/Magnezone and it's gg for you :/
If you don't want to rely on Latias tricking a scarf to it, which means that you will lose at least Latias when you predict perfectly and your opponent doesn't switch out to come back later give Nape mach punch so he can at least revenge.
Also three choicers leaves your opponent way too much space to set up. Maybe try SD-Nape with Mach Punch/CC, Fire punch, Se and CM Latias (offensive with Life orb)
DD-tar weakness will be hard to fix though, I have never seen a hyper offense team that wasn't weak to it.
 
huge ddtar weakness, one dance on Latias/Magnezone and it's gg for you :/
If you don't want to rely on Latias tricking a scarf to it, which means that you will lose at least Latias when you predict perfectly and your opponent doesn't switch out to come back later give Nape mach punch so he can at least revenge.
Also three choicers leaves your opponent way too much space to set up. Maybe try SD-Nape with Mach Punch/CC, Fire punch, Se and CM Latias (offensive with Life orb)
DD-tar weakness will be hard to fix though, I have never seen a hyper offense team that wasn't weak to it.
Infernape: I've probably been suggested like 6 different sets, so I honestly have no idea what I should do.
Latias: Scarf is necessary to revenge the other 2 common DDers: Mence and Gyara.
 
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