Team Dual Dual Screens!

Cyrrona

starlet
is a Tiering Contributor Alumnus
So this team was designed to have two dual-screeners and then four other pokes that could take advantage of the defensive boosts the DS provide. It's been working well so far, but obviously everything can be improved upon... I'd like this team to be as solid as possible, so that's why I'm posting it here. ^_^
The general strategy is to set up some DS with one of my screeners, sit back and gauge the team for a bit, then use the DS to mount one of many possible sweeps. I'd like to keep two screeners on this team--the screeners themselves can change, though. Changes are in bold.

Team Overview:
dpmfa376.png
rotomh.png
dpmfa480.png
dpmfa448.png
dpmfa472.png
dpmfa245.png



The Lead
I knew I didn't want to start off dual-screening--I'd always rather wait and learn more about the other team than immediately rush in and throw Close Combats around. The lead also needed to be able to set up SR, deal with other common leads, and pose a decent offensive threat. Metagross was my pick, and he's done exceptionally well so far.

dpmba376.png

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/240 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Explosion
- Earthquake

He's amazingly consistent, and he fills every role I need him to: SR, takes out most other leads, packs a huge attack, is reasonably bulky, and gives me some insurance (explosion--not one of my requirements, but always helpful). Occa lets me survive all manner of fire assaults from Ape and Heatran and retaliate with EQ. Pity he doesn't have one more moveslot, as I'd really like to include Bullet Punch on here somewhere.

The Screeners
Here we have the two pokes that shield my team. In addition to setting the screens up, they both add other perks to the team--Rotom can counter/cover a ton of threats, and Uxie can pseudo-phaze/induce sleep and scout. Anyway, these two are the behind-the-scenes guys responsible for most of my sweeps.

dpmba479.png

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Overheat
- Thunderbolt

Rotom-H is a favorite of mine, and for good reason--he single-handedly stops a great number of threats (Scizor is the most notable). Since he can force so many things out, he sets up DS easliy. He was chosen over other dual-screeners because of his fantastic typing and because he can scare off/counter many prominent threats in the current metagame. Leftovers is there over Light Clay because I need to keep him alive (at least more so than Uxie). Overheat is an obvious choice, and Tbolt is there over Shadow Ball for extra Gyara insurance and to help against Vapoeron (who walls my Suicune). Another bonus: Rotom blocks Brick Break, which would otherwise shatter my hard work.

dpmba480.png

Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/96 Def/160 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- U-turn
- Yawn

My second dual-screener is as bulky as they come. She can weather a messload of attacks, and her defensive prowess certainly helps get DS up. U-Turn and Yawn are wonderful here. Yawn can phaze, which either allows me to throw a screen up or U-Turn to a counter. If they stay in, I'll bring in one of my sweepers to set up after they fall asleep. Good typing and great defenses is the reason I picked Uxie over other dual screeners, and Yawn + U-Turn is the reason I picked her over Cresselia, her fellow bulky psychic.

The Sweepers
Each member on the last half of my team is capable of setting up and plowing through the opposition. Most of these were chosen because I thought they would benefit greatly from screen support, and for the most part, they do.

dpmba448.png

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch

This guy is a monster, especially with DS up. The DS will stop many formerly-dangerous attacks from OHKOing, allowing Luke to continue sweeping. I used Jolly + Ice Punch to hit most all Salamences (which has worked), but I'm finding the lack of OHKOs on Skarm and Hippo and Swampert disappointing. Would it be worth it to switch to Adamant? Aside from that, he's a fantastic sweeper and an even better one under the screens.

dpmba472.png

Gliscor (M) @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Roost

Probably the most replaceable member of the team. He was chosen because his typing meshed well with the rest of my pokes, but he just doesn't pack the offensive power I want in a sweeper here... He sweeps best late-game, when everything's almost dead anyway. EQ + Stone Edge provides great coverage, and yache + DS will turn a once-fatal Ice attack into a glancing blow.

dpmba245.png

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Sleep Talk

The last sweeper. Everyone knows how this works. With resttalk, she can absorb status and save herself from Toxic, and with DS up, pretty much nothing kills her--she's free to set up and go to town.

And there you have it--my reasonably successful Dual Dual Screen team! Once again, I'd like to keep two dual-screeners, but I'm willing to change who they are if anyone presents a good argument for using a different one. Hopefully you guys can help me make some improvements, and all that!
 
I personally have a huge problem with your sweepers.

Neither is extraordinarily fast at all. And neither has as good coverage as possible.



So, my first suggestion would be to make the Dual Screen Uxie your lead, with the same set mentioned. U-Turn provides scouting, Yawn forces switches and time to set up your Screens, and Uxie is quite a sturdy pokemon regardless. And Taunt leads are growing less common ^_^.

Then, i would turn Metagross into an AgiliGross sweeper @ Life Orb~
Metagross @ Life Orb
80 Hp/252 Atk/176 Spe (Adamant) (+Atk, -SAtk) (Smogon EVs but extra to outrun Jolly CS CHomp if on Official, and Jolly CS Heracross.)
-Agility
-Meteor Mash
-EQ
-Thunderpunch

This set cannot 2KO Max/Max+ Suicunes, will do a max of 188 damage.
However, Max HP/4 Def (+) Suicune's will get 2KOd by Thunderpunch.

This could be some reason to run Explosion over Thunderpunch, but personally i prefer Thunderpunch.

Max/Max Vaporeon's should almost always be 2KOd by LO Thunderpunch (+ nature), however, if you run Explosion i wouldn't Explode the first time you see the Vaporeon-i would EQ, and see if they scout with protect.

You NEVER want to Explode on a protect, obviously.

Also, re: the Lucario.

Ice Punch seems viable against Gliscor, however, remember, most will run 216 + Jolly to outspeed and OHKO.

If you think Ice Punch is effective against Hippo, you're dead wrong. It will NEVER OHKO if Hippo is at 100%, or even 88% (after SR). Seeing as the max possible damage is 315, out of 420, meh.
You'd need to have a lot of SR. Which you quite obviously don't have.

Also, i know that when i switched the type of Metagross it seems like i took out SR, but don't worry. We will add it into Gliscor.

Gliscor as a sweeper? And with only two offensive moves? And, also, Suicune? Sure, its nice, but, Vaporeon, and other Water Absorb Pokes completely wall it.

So my suggestions for the latter half of your team.

Gliscor- take out Swords Dance, and put in Stealth Rock.
Change ability to Sand Veil for hax in Sandstorm with the abundance of it, and the fact that you will probably be switching into Tyranitars.

EVs are fine, Yache is always good on Gliscor, although since you won't be staying in against many Ice attacks bar maybe a Ice Fang from a weakened Gyarados which you could KO with Stone Edge, Leftovers might be better. A matter of personal preference.

Suicune needs Calm Mind, Surf, Ice Beam, HP Electric, Modest, and 176 Hp/252 Spe/80 SAtk. That has been my most successful CmCune set.

So, hope i helped.
 
DD-Mence would get so much love here over Gliscor. With dual screens up you could get at least 2 DD's barring ice attacks:

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd/6 SAtk
Naughty or Naive
-
Dragon Dance
- Earthquake
- Outrage
-
Fire Blast

Also helps get rid of steels that could give you trouble. then you can switch lucario to adamant and have crunch>ice punch to take care of those rotoms that could give you trouble and jolly never works because most pokes are evd to outspeed it so the power helps.

On meta, Bullet Punch>Earthquake IMO to hit those frail suicide leads that could kill you, but earthquake is viable with all the meta and heatran leads these days

Also having to dual screeners is kinda redundant but, if it works I don't have any complaints.

Hope I helped and Good luck with the team =)
 
@ Intro: Interesting... I thought it would have worked like Rapid Spin. Thanks for that tidbit.

@ dizzleman: I'm hesitant to change meta and make Uxie a lead, but I'll try it out, I suppose... As for Lucario, I'm aware Ice Punch won't KO Hippo--in fact, it does less than Close Combat. I meant I was disappointed about losing the KOs I would've had with CC + Adamant (and speaking of that, I think for that reason I'll make Luke Adamant again). Since I'll be testing the Meta out, I'll try Gliscor as a physical wall, since I need SR in there somewhere. Suicune I'm keeping the same, though. As much as I rely on her for a Heatran switch-in (among other things), she needs some form of recovery. And yeah, Vappy walls me (she's kind of all that matters, since the other water absorb pokes are in the lower depths of UU), but I think it's a small price to pay for recovery + protection from status.
@ joshe: Great suggestion--exactly what I was looking for. I'll definitely test him out.

Thanks for the rates so far!
 
Back
Top