Team Elements
Introuduction
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This is the newest team I spun up, I did some testing on the Smogon Server and it's done okay. I focused on getting a strong defensive core and covering most threats. I still need some help making it better so though.
At A Glance
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In-Depth Look
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Azelf @ Focus Sash
Nature : Naive
EV : 4 HP / 252 SpAtk / 252 Spe
-Psychic
-Stealth Rock
-Taunt
-Explosion
Team Role : Azelf's role is to stop the enemy setting up the rocks while setting up the rocks for my team and hopefully taking something out with it.
Opinion : Azelf does its job very well, it has rarely failed to get the rocks up for me and he usually takes something with it with Explosion or seriously hurts it.

Heatran @ Choice Scarf
Nature : Naive
EV : 4 HP / 252 SpAtk / 252 Spe
-Explosion
-Fire Blast
-Earth Power
-Hidden Power Ice
Team Role : Heatran is here as a revenge-killer, I picked him mainly for the wide variety of threats he can revenge-kill and his nice immunities and resistances as well as providing me with something that can switch into Fire-attacks fearlessly.
Opinion : Heatran is a solid Pokemon that usually gets the kills he should, his handful of resistances make a good addition to this team.

Vaporeon @ Leftovers
Nature : Bold
EV : 188 HP / 252 Def / 68 SpD
-Wish
-Protect
-Surf
-Hidden Power Electric
Team Role : Vaporeon gives Wish support to the team and provides a counter for stuff like Infernape and Gyarados. He makes a fantastic partner for Heatran and gladly takes Water-attacks aimed at Mamo and Ice-attacks aimed at Mence.
Opinion : Vaporeon is great support for the team, countering Pokemon and providing Wish support for Mamo and Heatran. Protect is great for scouting and all-in-all he does great in this team.

Salamence @ Life Orb
Nature : Rash
EV : 80 Atk / 252 SpA / 176 Spe
-Draco Meteor
-Roost
-Brick Break
-Fire Blast
Team Role : MixMence is great for dealing out some heavy damage, I usually bring him in after something has died and dish out some damage and soften the opponent's team. He's also great for breaking stall, if he can eliminate the opponent's counter/check for Jirachi as well as wrecking some havoc then he's done his job well.
Opinion : This has always been one of my favourite Mence sets, he has both versatility and power and he always does a ton of damage before he dies.
Mamoswine @ Life Orb
Nature : Jolly
EV : 252 Atk / 4 Def / 252 Spe
-Earthquake
-Ice Shard
-Superpower / Ice Fang
-Stone Edge
Team Role : Mamoswine has a similar aim to Mence, he aims to land some powerful hits on the opponent and try to weaken the opponents team so I can end the match.
Opinion : The most debatable member of my team, while he does pack quite a punch he doesn't seem to fit that well into the team. I'll willingly take replacements for him.

Jirachi @ Leftovers
Nature : Timid
EV : 252 HP / 80 SpAtk / 176 Spe
-Substitute
-Calm Mind
-Thunderbolt
-Psychic
Team Role : Jirachi is my clean-up sweeper, in the late-game when Salamence/Mamoswine have left dents in the opponent's team and Heatran has revenge-killed stuff that threaten Jirachi then I bring it in and setup a Sub on something that can't hurt it much and proceed to CM and wipe out his weakened team members.
Opinion : I love this thing, it has cleaned up heaps of teams for me. Thunderbolt/Psychic offer good coverage and after 2-3 CM''s it is pretty hard to stop.
Conclusion
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I'm pretty satisfied with this team but it definetely isn't perfect so please help me out.