K, this is my RMT, but in my opinion this team is the best I have made.
Its called Team Eminem cause I got the main idea for the team while listening to his song "Till I collapse." Any future changes will be colored in RED
Anti-Lead
Machamp@Lum Berry
NoGuard
Adamant
Dynamic Punch
Thunderpunch
Ice Punch
Payback
252 attack, 252hp, 4 speed
Okay, No Guard on Machamp is so utterly epic, mainly because it allows DPunch and Stone Edge to always hit. The reason for the Lum berry is so I can automatically waste the turn of most leads like Hypnosis on Crobat, etc., it also works well for late-game curing since, machamp is bulky enough to survive throughout a lot of the battle. Dpunch works well for many leads, Metagross, Bronzong, Tyranitar, etc. The confusion capability comes in handy so much, and often changes entire battles in my favor. Ice Punch is for later in the game, to sweep unsuspecting dragon types, and the ever-so-common gliscor. Thunderpunch is mainly for unsuspecting Gyarados, who often wall Machamp. Payback, is mainly for ghost types, such as Rotom-forms and to OHKO gengar.
I have also set-up the EV's so that Machamp can always survive at least one Draco Meteor with around 10%.
Wall
Registeel@Leftovers
Clear Body
Bold
Flash Cannon
Thunder Wave
Rest
Stealth Rock
252hp, 128 def, 128 sp.def
Ever since I started using Registeel, he has become one of my faves. He is just such a major threat in battle. I have seen him take less than 50% damage from EQ's coming from Banded Dugtrio's, DD Tyranitars, and Hippowdons. Fire Blasts from Heatran, and even a close combat from Infernape. Thunder Wave is basically there to either precede Togekiss to save an extra move, haxing or basic cripling due to the speed drop. Rest is used to remove status problems, and to just annoy the crap out of someone who spent forever getting his hp down to low. I prefered flash cannon over Iron Head or metal claw, because its unexpected, and its secondary effect is much more useful than Iron Head's flinch, because he's so slow that the flinch would have come to late. Metal Claw couldve worked except its not as powerful.
Haxor+Special Bulky
Togekiss@Leftovers
Calm
Serene Grace
TWave
Air Slash
Flamethrower
HP ground
252hp, 128 def, 128 sp.def
I love haxing togekiss, its just awesome. The Bulkyness allows him to almost surely get the Twave onto his opponent if registeel hasnt already. Air Slash+Serene Grace makes it so that there is a 60%chance of flinchage, which basically allows me to stop entire teams in there tracks just because they can barely attack. Flamethrower is to OHKO Forestress, Scizor, and Skarmory. HP Ground is really useful since I can OHKO Heatran before they realize there fatal mistake, and 2HKO Tyranitar. He relies a lot on hope, being that I have to pray that flinchage works and if not, then Para-hax can back him up.
Physical Sweeper
Flygon@Choice Scarf
Levitate
Earthquake
Outrage
U-Turn
Stone Edge
252speed, 252 attack, 4 hp.
This guy really just explains himself, his main purpose is to be faster than everything else. The only problem is that he often lacks the attack power to OHKO the pokemon Id want him to, and because he's so weak in his defensiveness, he is easily KO'd.
Mixed Killer
Salamence@Life Orb
Mild
Intimidate
Outrage
Draco Meteor
Earthquake
Fire Blast
212 speed, 188 sp.attack, 108 attack.
The usual MixedMence, I really needed this guy because SkarmBliss was murdering my team before-hand. Fire Blast is for Scizor, Skarm etc, Draco Meteor is simply to OHKO anything that doesnt have phenomenal Sp.defense/HP. Outrage does the same thing except in terms of defense.
You guys can tell how Earthquake works to my advnatge against Tyranitar and other Rock/Electric types.
Special Sweeper
Starmie@Life Orb
Natureal Cure
Timid
ThunderBolt
Surf
Ice Beam
Rapid Spin
25 speed, 252 sp.attack, 4 hp
Once again, my sweeper can explain himself. Juts a plain old (insanely powrful and fast) sweeper. The usual threats arent effective at all against Starmie, since Ice Beam OHKO's Zapdos, Surf OHKO's Tyranitar etc. I love his Rapid spin, since once I get common setups, like Skarmory, killed, I can send him in and Spin them away quickly. The life orb does take away big chunks of life for him since he's not exactly full of HP, but then again basically any other poekmon can do that as well. The main problems for him are CC/Life Orb Scizor's, since Im never exactly sure whether or not they're gonna use U-Turn or Pursuit. I hate those guys now.
So what do you guys think of my team, its done phenomenally on shoddy, and very well over wifi as well, I just want some feedback to make sure Im not just being overly conceited.
If Anyone would like to battle me, so as to get a better idea of how it works, my Platinum and Pearl FC's are both in my sig.
K Thanks.
Its called Team Eminem cause I got the main idea for the team while listening to his song "Till I collapse." Any future changes will be colored in RED
Anti-Lead

Machamp@Lum Berry
NoGuard
Adamant
Dynamic Punch
Thunderpunch
Ice Punch
Payback
252 attack, 252hp, 4 speed
Okay, No Guard on Machamp is so utterly epic, mainly because it allows DPunch and Stone Edge to always hit. The reason for the Lum berry is so I can automatically waste the turn of most leads like Hypnosis on Crobat, etc., it also works well for late-game curing since, machamp is bulky enough to survive throughout a lot of the battle. Dpunch works well for many leads, Metagross, Bronzong, Tyranitar, etc. The confusion capability comes in handy so much, and often changes entire battles in my favor. Ice Punch is for later in the game, to sweep unsuspecting dragon types, and the ever-so-common gliscor. Thunderpunch is mainly for unsuspecting Gyarados, who often wall Machamp. Payback, is mainly for ghost types, such as Rotom-forms and to OHKO gengar.
I have also set-up the EV's so that Machamp can always survive at least one Draco Meteor with around 10%.
Wall

Registeel@Leftovers
Clear Body
Bold
Flash Cannon
Thunder Wave
Rest
Stealth Rock
252hp, 128 def, 128 sp.def
Ever since I started using Registeel, he has become one of my faves. He is just such a major threat in battle. I have seen him take less than 50% damage from EQ's coming from Banded Dugtrio's, DD Tyranitars, and Hippowdons. Fire Blasts from Heatran, and even a close combat from Infernape. Thunder Wave is basically there to either precede Togekiss to save an extra move, haxing or basic cripling due to the speed drop. Rest is used to remove status problems, and to just annoy the crap out of someone who spent forever getting his hp down to low. I prefered flash cannon over Iron Head or metal claw, because its unexpected, and its secondary effect is much more useful than Iron Head's flinch, because he's so slow that the flinch would have come to late. Metal Claw couldve worked except its not as powerful.
Haxor+Special Bulky

Togekiss@Leftovers
Calm
Serene Grace
TWave
Air Slash
Flamethrower
HP ground
252hp, 128 def, 128 sp.def
I love haxing togekiss, its just awesome. The Bulkyness allows him to almost surely get the Twave onto his opponent if registeel hasnt already. Air Slash+Serene Grace makes it so that there is a 60%chance of flinchage, which basically allows me to stop entire teams in there tracks just because they can barely attack. Flamethrower is to OHKO Forestress, Scizor, and Skarmory. HP Ground is really useful since I can OHKO Heatran before they realize there fatal mistake, and 2HKO Tyranitar. He relies a lot on hope, being that I have to pray that flinchage works and if not, then Para-hax can back him up.
Physical Sweeper

Flygon@Choice Scarf
Levitate
Earthquake
Outrage
U-Turn
Stone Edge
252speed, 252 attack, 4 hp.
This guy really just explains himself, his main purpose is to be faster than everything else. The only problem is that he often lacks the attack power to OHKO the pokemon Id want him to, and because he's so weak in his defensiveness, he is easily KO'd.
Mixed Killer

Salamence@Life Orb
Mild
Intimidate
Outrage
Draco Meteor
Earthquake
Fire Blast
212 speed, 188 sp.attack, 108 attack.
The usual MixedMence, I really needed this guy because SkarmBliss was murdering my team before-hand. Fire Blast is for Scizor, Skarm etc, Draco Meteor is simply to OHKO anything that doesnt have phenomenal Sp.defense/HP. Outrage does the same thing except in terms of defense.
You guys can tell how Earthquake works to my advnatge against Tyranitar and other Rock/Electric types.
Special Sweeper

Starmie@Life Orb
Natureal Cure
Timid
ThunderBolt
Surf
Ice Beam
Rapid Spin
25 speed, 252 sp.attack, 4 hp
Once again, my sweeper can explain himself. Juts a plain old (insanely powrful and fast) sweeper. The usual threats arent effective at all against Starmie, since Ice Beam OHKO's Zapdos, Surf OHKO's Tyranitar etc. I love his Rapid spin, since once I get common setups, like Skarmory, killed, I can send him in and Spin them away quickly. The life orb does take away big chunks of life for him since he's not exactly full of HP, but then again basically any other poekmon can do that as well. The main problems for him are CC/Life Orb Scizor's, since Im never exactly sure whether or not they're gonna use U-Turn or Pursuit. I hate those guys now.
So what do you guys think of my team, its done phenomenally on shoddy, and very well over wifi as well, I just want some feedback to make sure Im not just being overly conceited.
If Anyone would like to battle me, so as to get a better idea of how it works, my Platinum and Pearl FC's are both in my sig.
K Thanks.