Team END GAME [UU RMT]

I remember starting to play UU a month or two ago. I built this extremely poor team (note: that's not the one I am posting ) and entered it in one of the smogon UU tours. Haha. Needless to say I got my butt kicked and good. But after that, I started trying to really put some thought into my team-building, and that's how team End Game was born. Fear the Janitor!

Current issues:
I would like have an electric resist esp. since I have two electric weaknesses.
I would like to have a physical wall. (Slowbro>>Milotic?)
I would like to have a reliable physical attacker.


Team End Game Mach II (A.K.A. Fear the Janitor):
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(note: 50% of this team was replaced on 6/23/09, after post #17 of this thread)


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Arcanine (M) @ Lum Berry
Ability: Intimidate
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Toxic
- Hidden Power [Grass]
---
After toiling on Smogon.com, looking for a pokemon to lead the team, many were tested and rejected. Arcanine, however, made it to the end of testing and passed with flying colors. He takes on many different UU leads pretty easily, gaining me momentum on the way. Flare Blitz is an insanely powerful move, and with it and the combination of extremespeed and lum berry, he can kill all sleep leads. Wall leads get toxic, waters/grounds/rocks get HP grass if completely necessary. Considering changing HP grass for overheat for backup against physically defensive steel leads. The only problem with this guy, is that it means I don't get stealth rocks, because there's no place for a rocker elsewhere on the team.


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Gramps (Milotic) (M) @ Choice Specs
Ability: Marvel Scale
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Hypnosis
---
Lulz. Shiney Milotic looks like an old man with those grayish looking eyebrows doesn't he? Anyways, he's there for dealing strong special damage when necessary. Specs STAB Hydro pump puts a huge dent in almost everything except 4x resists and, of course, water absorbers. The set is sadly walled by lanturn, but lanturn's low defenses and the lack of a reliable recovery move mean it usually doesn't survive for long anyways against the rest of my team. I'm considering changing him for Slowbro, as I have no reliable physical wall on this team nor do I have a fighting resist besides mismagius, who is usually killed by a secondary physical attack anyways.


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Miss Mage (Mismagius) (F) @ Leftovers
Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Thunderbolt
- Substitute
---
Ahh Mismagius; easily my favorite UU pokemon. A lot of the team's strategy rests on her shoulders. I used to run taunt on this guy but with the introduction of Hitmontop to the team I don't feel the need to keep taunt for chanseys and clefables anymore. Substitute Mismagius does excellently especially if Arcanine has toxic-ed something slower than it. Also helps to scout switches and status moves, or when an enemy is using an inaccurate move like stone edge. Thunderbolt over HP fighting to win speed ties with other Mismagiuses (who usually run HP fighting) and to help against electric types.


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Fiend (Absol) (M) @ Life Orb
Ability: Super Luck
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Night Slash
- Sucker Punch
- Superpower
- Swords Dance
---
I used to despise using Absol due to his inability to switch into, well, anything, but he's proven extremely useful recently. Night slash combined with super luck gives absol a whopping 25% to crit. A single swords dance raises his attack into inconceivable heights, and at that point a life orb STAB sucker punch will OHKO or severely damage just about anyone who doesn't resist it. Night slash is also useful, even thought it's less powerful, so I don't get foiled by switches or substitutes.


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Spinny (Hitmontop) (M) @ Life Orb
Ability: Technician
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Bullet Punch
---
Priority user to the max. I love his defenses but his low speed is a bit off-putting when up against another priority user. At any rate, three priority moves might seem like overkill, but Bullet Punch is amazing when up against a faster ghost or someone who resists mach punch and close combat. This guy is useful for revenge killing and killing fast pokes who would otherwise outspeed Yanmega before he gets a speed boost. Hitmontop also likes to destroy steels and others who would resist yanmegas STAB moves.


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Janitor (Yanmega) (M) @ Petaya Berry
Ability: Speed Boost
EVs: 130 Def/126 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Bug Buzz
- Air Slash
- Reversal
---
Here he is, the Janitor. He is there to pull off a late-game sweep to turn late game into end-game. You would expect late-game yanmega to have tinted lens, but no! Speed boost proves an even greater asset to my late-game yanmega since the rest of the pokes on the team work to get rid of priority users, steels, and fast pokes hopefully before he ever comes out. After he pulls off one speed boost, he is usually a beast because nobody can outspeed him without a scarf (bar, possibly, electrode...but who uses him late game anyways?) and if he gets a sub up on the switch, well, you can guess the rest. I decided to use a non-dividable-by-4 hp value because I wanted to use reversal to kill any surprise chanseys, etc. or as a last resort to at least deal damage to anything which resists both STAB moves (as the HP value lets him sub down to 1 HP). Thus if I either switch in twice to stealth rocks, or switch in once and sub twice, etc. reversal gets a ridiculous 200 bp. If he can do this successfully with a few speed boosts under his belt, then it's serious good game from there.


Thanks for reading. Let me know what you see, don't see, would like to see, ABC, E=MC^2, etc. I'm open to any sort of comment, and all comments are appreciated. Thanks.
 
if for any reason you lose Steelix (and eventually you will as it lacks recovery and has explosion) Then Crobat can basically beat this team by itself with only minor residual damage spread around... You REALLY need some sort of second answer to it if your going to be that weak to one of UU's top threats.

Also, if a shaymin with HP ice and Earth power shows up... then you are all but swept. In fact you have no safe switch in to shaymin with that moveset and almost every pokemon you have is forced out by it.

You seem to be pretty weak to 2 of UU most used pokes. Until they are gone from UU I see this team having trouble as those two pokes are seen together quite frequently. Getting a Crobat yourself can help with your weakness to Shaymin. though you would have to ev it so that it could take a HP ice/ Rock + SR and not die from Brave Bird Recoil. Crobat does the same thing as a lead as Honchkrow, however it is faster and its taunt + u turn generates you lots of momentum that such a generally offensive minded team would dearly love to have.

As for the Crobat problem... A rest talk Milotic w/ HP electric in place of Poliwrath can really help this team with general hit taking as well as Crobat. It does basically the same job, but is a better tank and though it is shaymin bait, you should have Crobat for him...

This means that you can take off Thunderbolt from Missy and give it HP ground to still do more than nick Registeel and you can beat missy's with hp fighting to the shadowball. Missy with hp fighting cant really get her so atk. high enough to kill a special wall umbreon before dying anyway and your Blaziken can kill any Umbreon easily enough... And Crobat or Milotic can keep it from spreading toxic around so its not an issue.
 
Crobat and Shaymin, blah blah, Shaymin and Crobat.

I could write a novel about those two, about both how they beat this team and why they should be used on this team, but I'm tired of them, so I'm just going to assume that they get banned in the next round of BL voting. Even if they don't, I think some of these suggestions could help you.

Honchkrow: There is no reason to run Heat Wave on this. This is only ever useful for Steelix, but even there it only does marginally more than Superpower, meanwhile it forces you to divide your EVs, use a Def-hindering nature, and leaves you open to being walled by bulky fighters like Hitmontop and Hariyama. It's just not worth it. Change the nature to Adamant (no reason to run +speed on something that literally has a priority move tied for being its strongest attack), drop Heat Wave, replace with Drill Peck.

Poliwrath: I don't really see the use of Bulk Up here. Your opponent isn't likely going to just let you sit there and boost, they're probably gonna bring in something that threatens you, and Poliwrath is slow so it's not like Missy who can boost on the switch and then attack without the opponent getting to hit you in between. It needs to be able to deal immediately with whatever switches in, not deal with it after a couple Bulk Ups.

I would say you need more coverage to help you deal that immediate damage against switch-ins, Waterfall would be the most logical move to place over Bulk Up as it gives you a reliable STAB to hit things which resist Focus Punch, such as Rotom/Spiritomb/the Nidos/etc, or just for general use if you can't get a Sub up to let you punch. Hypnosis is also an option to possibly disable a counter, though the 60% acc makes it a poor option IMO. Toxic is funny when Slowbro comes in to wall you, so that's another possible choice.

As for Ice Punch vs Rock Slide, I would go with Ice Punch simply for the accuracy. Rock Slide is still going to do very little to other waters, a resisted Waterfall will do nearly as much, you might as well use Ice Punch and guarantee that you hit when you need to use it. It also prevents you from being walled by the Grass/Poison types.

Steelix: You need Stealth Rock here. SR is indisputably one of the most useful moves available, possibly the single most useful move in the game. Any team should absolutely try to use it if possible. I'd replace Toxic, as all the other moves have coverage that is too important to give up. EQ is necessary to prevent things like Blaziken from taking advantage of you, Gyro Ball is necessary to prevent things like SubCM Missy from taking advantage of you, and Explosion is a broken move in general especially if you have a surprise type-resist berry to let you explode on Milotic or something. Also, make sure you're using a Speed IV of 0 for Gyro Ball.

As for your late game sweepers, I think you need to replace at least one of them. Both rely very heavily on pulling off that Agility/Rock Polish and they certainly won't always be able to do so. Therefore, I suggest a guy who can pull off an Agility without having to use any moves in order to do so: Yanmega. There are several viable sets for Yanmega as a late-game sweeper, but this is the most basic one and the one which I would recommend:

Yanmega @ Petaya Berry
Modest Nature
252 SpA/104 Def/152 Spe

- Substitute
- Bug Buzz
- Air Slash
- HP Ground

The Speed EVs let you outspeed Crobat after a Speed Boost, but assuming he meets the banhammer, you should then be able to lower them enough for just Swellow or something. Alternatively you can run max Speed to outspeed as much as you can before a Speed Boost, so that you can set up on Nidoking or other such random things with base speed hovering somewhere in the 80s, but the spread I posted is the recommended one so I'd probably just go with that, the Def can be useful to stop priority from ruining your fun, and also lets you set up on Registeel sometimes as he won't always be able to break your sub, allowing you to get two Petaya-boosted HP Grounds off on him (assuming SR is up) and thus giving you much better odds to actually beat him.

I think I'd drop Blaziken for Yanmega; Torterra seems to have better synergy with Yanmega, being more capable than Blaziken at dealing with some of the stuff that Yanmega can't immediately OHKO (bulky waters, Nidoqueen, Mismagius, etc.).
 
Alrighty, I'm going to try out both strategies and see what happens.

@WJC3688: I'm a little afraid of using yanmega late game due to 4x weakness to stealth rock, without any sort of spinner. Seems like he'd be rather difficult to get in; I suppose it is useful for getting the petaya to activate earlier though. Problem is, I can't think of any sort of spinner that would fit in this team. Do you think it's important to have a spinner or should I just let yanmega take the stealth rock?

I'm also a little worried about both yanmega and torterra being weak to fire and ice moves...what do you think? I suppose poliwrath could take care of both, theoretically. But that assumes they're not hiding one somewhere in the back of their team. =/

Besides that, I'll give steelix stealth rock and test out how well the team works between keeping honchcrow and poliwrath, and swapping them out for the pokes suggested by BurtonEarny.

But yeah, WJC3688, let me know what you think about what I mentioned about my concerns with yanmega, I'm curious to know whether you think they are significant or not and why. =]
 
I'm just wondering how you deal with a good rain dance, as nothing here can deal with a Ludicolo under the rain, except the possible Steelix, who can't do much to Ludicolo anyways. I suggest maybe running either a support Roserade set, or a rain dancer of your own. I run through everything when I play rain dance, but it's extremely hindering when I have to play against something else with swift swim, because I then have to constantly have to switch my battleplan. Roserade might be better, but it's ultimately your choice.Torterra could even be switched out for something like Shaymin, as I honestly feel that Shaymin completely outclasses Torterra, just as Registeel completely outclasses Steelix.Shaymin gets Air Slash, and Seed Flare, which are two extremely potent moves that can completely hinder the opponent, and Shaymin isn't that slow, and doesn't require setup, while your torterra needs at least one Rock polish to even have a chance to keep up with other pokemon.

Same case with Registeel. he gets Thunder Wave, which is better than Toxic, and he is just all around more bulkier than Steelix is, and can also take a Boosted Hydro Pump from Ludicolo without a Passho berry.
 
darkartisan; I slightly disagree about registeel always outclassing Steelix. Steelix is a wall and a phazer which is something Registeel cannot do. Steelix is better if you want a physical wall. Registeel is more of a sponge/ tank/ supporter. I think either could work, but I agree that Registeel is better against rain dance teams.

However as nice as a phaser seems on paper... there isnt a ton of things in UU steelix is safe to phaze over and over. most physical stat uppers are water type so he takes boosted super effective hits before he can get roar off...

Registeel, may just work better in this spot darkartisan I do agree. I just wanted to say that Registeel isnt ALWAYS the better option...
 
Ha! I win! Crobat, Shaymin are gone, for great justice. Now you have no choice but to listen to me >_>

Registeel vs Steelix: Registeel is offensively inept, Steelix can put down actual damage with its more powerful moves (Gyro Ball and STAB on Earthquake). Registeel does get Thunder Wave though, and it is indeed alot better at taking special hits. The choice of which one to use is up to you, both can be effective. Registeel is certainly more effective against rain if that really worries you, but if you're giving Steelix Passho Berry then he's not worthless against rain either (remember that Ludicolo isn't the only rain sweeper, and that the other big ones, Omastar, Kabutops, Qwilfish, are weak to that STAB EQ).

Yanmega: Yanmega doesn't mind SR as a late-game sweeper. Late-game sweepers are designed to come in once and mop up, not switch in repeatedly throughout the course of the game. If you're only ever switching in once, and intending to outspeed and sweep everything, even a double SR weakness does not greatly deter you from your purpose. Now, if you wanted a SpecsMega that comes in and out throughout the game or something, I would recommend a spinner along with it, but you asked for a late-game cleaner and I don't think spinning is really necessary if you want to use Yanmega for that role.

I wouldn't worry about common weaknesses between late-game sweepers, either. Late-game sweepers are designed to do exactly that, sweep, not tank hits. You are intending to outspeed and KO the other guy before he can hit you, thus making his move choice irrelevant. When picking late-game sweepers I'd pick the ones with the most offensive synergy, not defensive.

If this stuff really bugs you that much, though, then yeah, don't use Yanmega. After all, it's your team, not mine.

I will note, however, that Yanmega can counter-sweep rain teams. After the first rain setup by the inevitable Electrode lead runs out, you can bring in Yanmega during the lull in the storm, so to speak (i.e. while they're trying to set up rain again), Sub up and start getting those speed boosts. After just 2 boosts you should beat out any rain sweeper I think (the notable exception being Floatzel, but he is rarely used, and even he loses if you get 3 boosts), and with the Bug Buzz + HP Ground combo you can hit the typical rain sweepers hard.

Also, now that fucking Crobat is finally gone, you can consider Swellow as a lategame sweeper. He outspeeds the entire non-scarfed tier (except Electrode which you will never see at endgame) without needing to use Rock Polish or Agility and has incredible power with Facade and Brave Bird. The only thing is that if the other guy happens to have a Steel or Rock still alive, they can stop you, but that's why you save it til late-game, to try and take those out first. Also has offensive synergy with Torterra, I think, since Torterra's two STABs hit Steels and Rocks super-effective, though in this case the same is true of Blaziken's STABs, so if you wanted to try Swellow either one of your current guys could work alongside him, I guess.

Honchkrow is now gone so you will need to replace your Krow with an Absol. I'd recommend this set:

Absol @ Life Orb
Adamant Nature
252 Atk/252 Spe/4 Hp

- Night Slash
- Sucker Punch
- Superpower
- Pursuit/Psycho Cut/Swords Dance

Pretty basic set, the moves in the last slot all have their advantages but I'd recommend Pursuit personally.

I also think you should move your Dark-type from the lead spot if you're going to have trouble with rain. Absol's Sucker Punch is an asset against rain teams, it does 80.79% average to Ludicolo meaning that with SR + a couple turns of LO recoil you can reliably kill it with Sucker Punch. Keeping Absol out of the lead position will help to keep him alive for checking sweepers later. Instead, I'd recommend leading with Steelix, as with Crobat gone I predict Ambipom will once again rise to claim the throne of #1 most used lead, and Steelix is among the best guys to take him on.
 
Ha! I win! Crobat, Shaymin are gone, for great justice. Now you have no choice but to listen to me >_>

Registeel vs Steelix: Registeel is offensively inept, Steelix can put down actual damage with its more powerful moves (Gyro Ball and STAB on Earthquake). Registeel does get Thunder Wave though, and it is indeed alot better at taking special hits. The choice of which one to use is up to you, both can be effective. Registeel is certainly more effective against rain if that really worries you, but if you're giving Steelix Passho Berry then he's not worthless against rain either (remember that Ludicolo isn't the only rain sweeper, and that the other big ones, Omastar, Kabutops, Qwilfish, are weak to that STAB EQ).

Yanmega: Yanmega doesn't mind SR as a late-game sweeper. Late-game sweepers are designed to come in once and mop up, not switch in repeatedly throughout the course of the game. If you're only ever switching in once, and intending to outspeed and sweep everything, even a double SR weakness does not greatly deter you from your purpose. Now, if you wanted a SpecsMega that comes in and out throughout the game or something, I would recommend a spinner along with it, but you asked for a late-game cleaner and I don't think spinning is really necessary if you want to use Yanmega for that role.

I wouldn't worry about common weaknesses between late-game sweepers, either. Late-game sweepers are designed to do exactly that, sweep, not tank hits. You are intending to outspeed and KO the other guy before he can hit you, thus making his move choice irrelevant. When picking late-game sweepers I'd pick the ones with the most offensive synergy, not defensive.

If this stuff really bugs you that much, though, then yeah, don't use Yanmega. After all, it's your team, not mine.

I will note, however, that Yanmega can counter-sweep rain teams. After the first rain setup by the inevitable Electrode lead runs out, you can bring in Yanmega during the lull in the storm, so to speak (i.e. while they're trying to set up rain again), Sub up and start getting those speed boosts. After just 2 boosts you should beat out any rain sweeper I think, and with the Air Slash + HP Ground combo you can hit the typical rain sweepers hard.

Also, now that fucking Crobat is finally gone, you can consider Swellow as a lategame sweeper. He outspeeds the entire non-scarfed tier (except Electrode which you will never see at endgame) without needing to use Rock Polish or Agility and has incredible power with Facade and Brave Bird. The only thing is that if the other guy happens to have a Steel or Rock still alive, they can stop you, but that's why you save it til late-game, to try and take those out first. Also has offensive synergy with Torterra, I think, since Torterra's two STABs hit Steels and Rocks super-effective, though in this case the same is true of Blaziken's STABs, so if you wanted to try Swellow either one of your current guys could work alongside him, I guess.

Honchkrow is now gone so you will need to replace your Krow with an Absol. I'd recommend this set:

Absol @ Life Orb
Adamant Nature
252 Atk/252 Spe/4 Hp

- Night Slash
- Sucker Punch
- Superpower
- Pursuit/Psycho Cut/Swords Dance

Pretty basic set, the moves in the last slot all have their advantages but I'd recommend Pursuit personally.

I also think you should move your Dark-type from the lead spot if you're going to have trouble with rain. Absol's Sucker Punch is an asset against rain teams, it does 80.79% average to Ludicolo meaning that with SR + a couple turns of LO recoil you can reliably kill it with Sucker Punch. Keeping Absol out of the lead position will help to keep him alive for checking sweepers later. Instead, I'd recommend leading with Steelix, as with Crobat gone I predict Ambipom will once again rise to claim the throne of #1 most used lead, and Steelix is among the best guys to take him on.
Interesting, I had no idea all those guys were being considered so soon for "promotion". Too bad honchkrow is now banned though, he was fun to use in UU =p What thread did all of this get mentioned in? I'd like to read it.

But at any rate, I'm going to try out different combinations for your suggestions. I am fine with using yanmega, I was just curious what your thoughts were for why you weren't offput by his 4x stealth rock weakness. Now I know. =] See, I post these RMTs both for improvements to my team AND for improvements to my team building ability, so little tidbits of strategy considerations like that are really helpful and appreciated. So thanks!

Any other thoughts/ideas are welcome too. I'd like to hear everything you guys have to say so then I can just pool it all and make my decisions from there. =D As of right now, I'm going to try out some of the suggestions made by WJC, and then update the first post with my updated team.
 
Okay, I made a bunch of changes. They're listed at the bottom of the OP. However this also brings up a few questions, which are also now listed at the bottom of the OP:

Should I replace e/q or explosion on registeel for iron head?
Should I replace absol and if so with whom?
Should I put blaziken back, and switch torterra out for yanmega instead?
 
This team is a great example of how offense in UU should be done.

For Absol, because you're so adamant on changing it, I recommend one of my favorite surprises to use: Choice Band Drapion. The moveset I use is Night Slash/Earthquake/Pursuit/Cross Poison. The last move is up to preference. You can put Ice Fang for Altaria and Torterra I guess, but Cross Poison is a good alternative for getting some end game sweeps. The reason I suggest Drapion is poison typing, which helps absorb Toxic Spikes, letting Torterra thoroughly wreck the opponent's team and Poliwrath live much longer. Choice Band Pursuit still catches way too many people expecting the specially defensive spiker off guard. It's most useful task is taking a hefty chunk out of running Chanseys. Chansey usually takes around 64%, meaning after Stealth Rock, even Yanmega will be able to take it out.

Is Shed Shell really that necessary on Registeel? With some good prediction, Regi can paralyze it or EQ it's Subs. Explosion is also leaving a good dent. Magneton and Probopass aren't common at all. Consider Leftovers for more longevity.

Otherwise, cool team. You're very lucky that Crobat and Shaymin just got Limbo'd :]
 
This is a joint rate between me, LonelyNess, and Macle.

Now we started by looking at which Pokemon can threaten you off the get-go because of your defensive lead.

Now the first thing I noticed (and I would notice it lol), is the very very present Blaziken weakness, while it has a very easy time switching into Registeel.

We looked for a way to EV Poliwrath so it could take either a Fire Blast + Hidden Power, Fire Blast + Superpower, and Superpower + Hidden Power. However, it seemed impossible, so we took a different angle. Poliwrath has respectable speed, so why not just outspeed Blaziken? If you change Poliwrath to a spread resembling 252 HP / 152 Atk / 104 Spe, you will be able to switch into any Blaziken attack, outspeed it, and likely KO it. Keeping 252 HP is important so you aren't KOed by Superpower / Hidden Power + Vacuum Wave.

If you leave Blaziken unchecked, you will have a huge amount of trouble against a standard offensive team, because every time Blaziken attacks, something is going to faint.

The second problem we noticed, was the SubCM Mismagius weakness. Without a proper check, it will be able to tear through your team once it gets a Sub up on Something (like Registeel, who is ironically walled by it). However, this is an easy problem to fix, as all you need to do is put Iron Head on Registeel. Now if you seem to need Earthquake, put Iron Head over Explosion. However, in my opinon (LonelyNess disagrees), Earthquake + Shed Shell is a bit redundant, so I'd probably test replacing both Earthquake and Explosion with Iron Head.

The third and final issue we saw, was when we were looking at what happens versus a standard stall team. We realized that your main problem was that Absol simply needs Swords Dance over Psycho Cut, so that you can deal with Spiritomb and whatever else may switch into Absol. With Spiritomb or whatever out of the way, you are free to basically lure out your opponents Chansey and get Torterra out for a nice opportunity to sweep.

I hope this helps!
 
Sorry for the late reply. I was out of town yesterday (I sware XD).

Anyways, thanks guys for the posts. I appreciate the time you guys have taken to rate my team.

@Peachfuzz: You're right, I don't really need the shell on him. I changed it to lefties. Also I'm liking that cb drapion, I used him in a few battles and he definitely helped (no 3x crit yet though...lol). Thanks!

@Heysup (and LonelyNess and Macle): Thanks for the great rate! I've re-eved Wrath, and I put iron head in place of explosion. Seems to be working well thus far; and I wanted to keep e/q since I got rid of shed shell. Lastly I gave absol SD. I still haven't really used him much, but I'll keep battling and see what happens, otherwise I'm going to just change him out completely with the cb drapion suggested by peachfuzz.

@BurtonEarny: Choice specs Missy...hmm..interesting thought! I will try that one out too.
 
You may want to edit your changes into the op so people will see your changes... That way people can help with a team that you are using now as opposed to an old version.
 
Oops, thanks. lol. Forgot.

One thing I need advice for that I just remembered, is should I replace a move on yanmega with protect to get a free speed boost? I'm thinking getting rid of hp ground, since it really only does 25% to opposing registeel (~30-40% after petaya boost). It does help against Nidokings/queens though, but that's the only other thing I've really found it to help with.

I don't want to get rid of substitute, because it really helps with switches and I can just use it when I'm sure the other poke is slower to start so I'll either get a free sub or free speed boost, or both. If they're faster than me in that case, if I didn't have protect, they'd be KOing me before I could do anything regardless. What do you guys think?
 
HP Ground is also there for Steelix, though I guess he's on the decline these days with Honchkrow and Crobat meeting the (temporary, atleast) banhammer. If you do want to remove HP Ground though......

If you want to go first against more stuff, you could simply run max Speed. The Def EVs are for Registeel whom you won't beat anyway if you want to remove HP Ground, and for priority, which will also often screw you with or without the Def EVs, I'm thinking. You're often going to be at 25% while sweeping thanks to Sub + SR, you're using it for late-game cleaning while having no spinner and no Taunt, so SR is probably going up before Yanmega comes in. At 25%, Azumarill's Aqua Jet kills you with or without those Def EVs, I'm pretty sure. Yanmega has good base Speed for UU, 95, so if you run max you should outrun plenty of stuff.

After doing this, you could just replace HP Ground with Hypnosis, as an option to try when you can't kill with one of your two STAB attacks. This way you won't instantly lose because they saved their Milotic and it still has enough health to take Bug Buzz and fire back with Ice Beam, or because they saved a Rotom, or whatever else might pop up.
 
Hypnosis is very unreliable in Platinum... But WJC's suggestion is probably the best option if you are looking to remove HP Ground because if any of the pokes mentioned (and their are some others) pop up then you would lose w/o Hypnosis anyway and it could potentially save you.
 
Alright. I made a bunch of changes. Essentially it can be consider almost a brand new team, though I figure since the name and the primary sweeper didn't change I shouldn't make a new thread, even though most of the above posts are irrelevant now. lol.

To the above posters specifically, I'd like to thank you for your influences which have certainly helped get the team to where it is now, and I hope you'd consider giving your opinions on the new form.

Overall, methinks I could use some advice on a few things. Namely, how I could implement a stronger physical attacker, and how I could find a way to get more pokes in there who have resistances and take hits, so I can more easily switch. Any ideas greatly appreciated.
 
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