The team at a glance:
I felt like a RMT so I decided to make one. I really feel that this team should be able to work, but for some reason it doesn't. Is there anything even obviously wrong here?
All I can think of is steelicks, so I might replace it with skarmory. Despite steelix' titanic 200 base def aswell as slightly higher hp than skarmory, it doesn't take physical hits nearly aswell as it should.
When rating, please focus more on trying to make the pokemon work better rather than replacing all the pokemon. Only if my team appears to have a very obvious and threatening weak I'll replace a pokemon. I am sure that this team can work, even with steelix in it, so don't immediately go 'REPLACE WITH SKARM1!2' unless I appear to have a giant weak or something.
wanna? lose (Gengar) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
---
Scarfgar as a lead? Yes. I was thinking of putting porygon there but it would just be a set-up fodder. Max speed to outspeed other scarfgars. This should even outspeed Deoxys-E.
Usually it will hypnosis, or if something is obviously OHKOd I will attack.
List of most common leads:
Gengar (16590 leads)
Hypnosis. It should outspeed.
Bronzong (14887 leads)
Hypnosis.
Gyarados (12517 leads)
TB or Hypnosis.
Tyranitar (11043 leads)
Hypnosis
Salamence (8894 leads)
HP Ice
Yanmega (8120 leads)
TB or hypnosis
Hippowdon (7595 leads)
Hypnosis
Ninjask (7485 leads)
TB
Azelf (6478 leads)
Shadow Ball. If it's scarfed it might be faster so I might also switch.
Infernape (6109 leads)
Hypnosis
Abomasnow (5957 leads)
Hypnosis
Weavile (5770 leads)
Hypnosis
Swampert (5621 leads)
Hypnosis
Metagross (5484 leads)
Hypnosis
Crobat (4933 leads)
TB
cant touch dis (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/80 Def/160 SAtk/16 SDef
Calm nature (+SDef, -Atk)
- Magic Coat
- Recover
- Discharge
- Tri Attack
---
Nope, you really can't touch this. My main Heatran switch in (traces flash fire), aswell as gyarados counter. It loves to bounce back blissey's toxic or thunderwaves. It can also switch into Blissey's status as it will trace natural cure and can switch out and be cured.
Anyway, discharge is a wonderful move (especially if it traces serene grace!) and tri attack does some fair damage.
in honour of steelicks (Skarmory) (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/156 Def/4 Spd/96 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Roost
- Whirlwind
---
Ditched good ol' steelicks for an actually good pokemon, skarmory. No attacks on this one. Tauntados shuts this down rite? Guess what, I have porygon2 for that! Anything else that may carry taunt (crobat, *gasp* houndoom) is either not used or beaten up by my other pokes. Anyway, gorm suggested laying down spikes and start forcing switches with p2 and machamp so this pretty much lays down all the spikes I need. It can also shuffle a bit.
metang@ (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 96 HP/160 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Psychic
- Ice Beam
- Moonlight
---
I put cressy on most of my teams. Not because it's my ..~~~f4V0r1tE P0KeYm4n~~.. or something, but because it's good. Moonlight isn't an ideal recovery move, but there are situations in which it will work. CM up and 'sweep'.
b-17 baombar (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Sleep Talk
- Rest
---
Machamp is one of the best pokemon. I'm probably going to be yelled at for saying that, but whatever. Anyway, Dynamicpunch is awesome, and forms a good combo with Ice Punch. You'll be amazed at the survivability Resttalk offers, together with machamp's actually decent defenses. It also takes status like no other.
im dying squirtle (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Hidden Power [Grass]
- Thunder Wave
---
Agilipass set has been replaced with defensive roost set. HP Grass will do wonders against swampert. I'm not so sure about thunder wave, should I replace it with light screen? Or I could go gimmick-ish and use sub or even metal sound :D. Or agility to outspeed something that switches in.
So, that's about it. Wrong things that I can think of right now is possibly the lack of real wall breaking pokes, and a hera weak. How could I fix this?
I might switch gengar with porygon2, but unless I see any arguments for this I'm not doing it, as I still think of p2 leads as a set up fodder.
Thanks in advance for taking the time to rate my team.
R.I.P. box
r.i.p. steelicks
steelicks (Steelix) (F) @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Atk/136 SDef
Impish nature (+Def, -SAtk)
- Explosion
- Stealth Rock
- Roar
- Earthquake
---
Steelicks is a pretty good physical wall... at least, it's supposed to be. It doesn't really take physical hits quite as well as it should. Do I really need to invest Def evs? It's got 400+ defense anyway! And it's typing isn't that bad...
Anyway, it sets up the all important SR, and does a bit of damage with EQ. When it's done it may explode. It can also roar. I might replace roar with another move, though. It's also a good blissey counter (immune to toxic and twave).






I felt like a RMT so I decided to make one. I really feel that this team should be able to work, but for some reason it doesn't. Is there anything even obviously wrong here?
All I can think of is steelicks, so I might replace it with skarmory. Despite steelix' titanic 200 base def aswell as slightly higher hp than skarmory, it doesn't take physical hits nearly aswell as it should.
When rating, please focus more on trying to make the pokemon work better rather than replacing all the pokemon. Only if my team appears to have a very obvious and threatening weak I'll replace a pokemon. I am sure that this team can work, even with steelix in it, so don't immediately go 'REPLACE WITH SKARM1!2' unless I appear to have a giant weak or something.

wanna? lose (Gengar) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
---
Scarfgar as a lead? Yes. I was thinking of putting porygon there but it would just be a set-up fodder. Max speed to outspeed other scarfgars. This should even outspeed Deoxys-E.
Usually it will hypnosis, or if something is obviously OHKOd I will attack.
List of most common leads:
Gengar (16590 leads)
Hypnosis. It should outspeed.
Bronzong (14887 leads)
Hypnosis.
Gyarados (12517 leads)
TB or Hypnosis.
Tyranitar (11043 leads)
Hypnosis
Salamence (8894 leads)
HP Ice
Yanmega (8120 leads)
TB or hypnosis
Hippowdon (7595 leads)
Hypnosis
Ninjask (7485 leads)
TB
Azelf (6478 leads)
Shadow Ball. If it's scarfed it might be faster so I might also switch.
Infernape (6109 leads)
Hypnosis
Abomasnow (5957 leads)
Hypnosis
Weavile (5770 leads)
Hypnosis
Swampert (5621 leads)
Hypnosis
Metagross (5484 leads)
Hypnosis
Crobat (4933 leads)
TB

cant touch dis (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/80 Def/160 SAtk/16 SDef
Calm nature (+SDef, -Atk)
- Magic Coat
- Recover
- Discharge
- Tri Attack
---
Nope, you really can't touch this. My main Heatran switch in (traces flash fire), aswell as gyarados counter. It loves to bounce back blissey's toxic or thunderwaves. It can also switch into Blissey's status as it will trace natural cure and can switch out and be cured.
Anyway, discharge is a wonderful move (especially if it traces serene grace!) and tri attack does some fair damage.

in honour of steelicks (Skarmory) (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/156 Def/4 Spd/96 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Roost
- Whirlwind
---
Ditched good ol' steelicks for an actually good pokemon, skarmory. No attacks on this one. Tauntados shuts this down rite? Guess what, I have porygon2 for that! Anything else that may carry taunt (crobat, *gasp* houndoom) is either not used or beaten up by my other pokes. Anyway, gorm suggested laying down spikes and start forcing switches with p2 and machamp so this pretty much lays down all the spikes I need. It can also shuffle a bit.

metang@ (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 96 HP/160 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Psychic
- Ice Beam
- Moonlight
---
I put cressy on most of my teams. Not because it's my ..~~~f4V0r1tE P0KeYm4n~~.. or something, but because it's good. Moonlight isn't an ideal recovery move, but there are situations in which it will work. CM up and 'sweep'.

b-17 baombar (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Sleep Talk
- Rest
---
Machamp is one of the best pokemon. I'm probably going to be yelled at for saying that, but whatever. Anyway, Dynamicpunch is awesome, and forms a good combo with Ice Punch. You'll be amazed at the survivability Resttalk offers, together with machamp's actually decent defenses. It also takes status like no other.

im dying squirtle (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Hidden Power [Grass]
- Thunder Wave
---
Agilipass set has been replaced with defensive roost set. HP Grass will do wonders against swampert. I'm not so sure about thunder wave, should I replace it with light screen? Or I could go gimmick-ish and use sub or even metal sound :D. Or agility to outspeed something that switches in.
So, that's about it. Wrong things that I can think of right now is possibly the lack of real wall breaking pokes, and a hera weak. How could I fix this?
I might switch gengar with porygon2, but unless I see any arguments for this I'm not doing it, as I still think of p2 leads as a set up fodder.
Thanks in advance for taking the time to rate my team.
R.I.P. box
r.i.p. steelicks

steelicks (Steelix) (F) @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Atk/136 SDef
Impish nature (+Def, -SAtk)
- Explosion
- Stealth Rock
- Roar
- Earthquake
---
Steelicks is a pretty good physical wall... at least, it's supposed to be. It doesn't really take physical hits quite as well as it should. Do I really need to invest Def evs? It's got 400+ defense anyway! And it's typing isn't that bad...
Anyway, it sets up the all important SR, and does a bit of damage with EQ. When it's done it may explode. It can also roar. I might replace roar with another move, though. It's also a good blissey counter (immune to toxic and twave).