Originally this was just an experimental team to test a lot of underseen pokemon in Ubers. This team aims to either wear down opposing teams with Stealth Rock, Spikes, Leech Seed and Toxic while forcing switches with mild offence. I feel the synergy of this team is pretty good, though my prediction occassionally screws me over. It's more defensive than any other team i've built before, but i would not call it stall.
Here goes,
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Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/56 Atk/200 SDef
Brave nature (+Atk, -Spd)
- Stealth Rock
- Crunch
- Superpower
- Flamethrower
ANTI-LEAD Tyranitar and one of the best leads, i've ever used. Crunch in conjunction with Sandstorm will take out those Deoxys-S leaving only a layer of Stealth Rock (which can be spun away by Forretress anyway). Superpower and Lum Berry knock out Darkrai. EVs allow Tyranitar to survive Scarf Focus Blast from Mewtwo and a myriad of other special attacks. Works well as a lead, but is also my pseudo special wall. Takes stuff like ScarfPalkia's spacial rends.
One of my better switch-ins to Blissey. Flamethrower because Forretress kept coming in and ruining my fun. Originally i had Fire Blast (but the accuracy got to me). Also hurts cocky Scizor switch-ins.
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion
The Spiker and "Physical Wall" of the team. Standard set, my only real insurance against Rock Polish Groudon if it lacks Fire Punch. Comes in on Lugia (who blocks practically EVERYTHING on this team). However, i have my ways of dealing with it. Fire weakness is offset by Heatran.
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Groudon @ Life Orb
Ability: Drought
EVs: 112 HP/252 Atk/20 Def/124 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Earthquake
- Dragon Claw
- Fire Punch
My late-game sweeper, after teams have been worn down by everything else. Solid coverage. Fire Punch > Stone Edge as Forretress spinning away my spikes REALLY gets on my nerves. I might go back to Stone Edge, just to better deal with Lugia.
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Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 216 HP/40 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Yawn
- Encore
- Toxic
- Ice Punch
Great insurance against Kyogre and overall very valuable player. Check the analysis if you want more detailed details. Shuffles teams with Yawn and threatens set-up pokes with Encore. My main "counter" to Lugia - Threatens with Toxic and with Stealth Rock and Sandstorm raging, Lugia eventually falls. Takes Fire and Water-type attacks brilliantly. Loves healing off of Shaymin's Leech Seed. Switches in on Shaymin's most common switch in, Lugia.
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Shaymin-s @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash
One of the main reasons i built this team. SubSeed Shaymin-S is a monster. Air Slash in conjunction with Leech Seed is amazing. With it's 60% flinch rate, i can often get free turns of healing. Beats Blissey if i can predict well enough, as Seed + Lefties heals back enough for a Sub per turn. Seed Flare 2HKOs Wobb. Outruns Darkrai for the revenge kill.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Earth Power
- Flamethrower
- Explosion
SD Rayquaza insurance but altogether great team player. Even though it doesn't pokes like Kyogre hard, with Quagsire ready to sponge its harsh water attacks and the amount of Spikes/Stealth Rock and Sandstorm going on, i find it easy to wear down most variants. Great switch in to Giratina (absorbs misc. WoWs). Scarf Explosion is great for any tier.
But yes, suggestions, comments, advice?
I'll probably have to build a new team for Arceus' release, but this one was fun while it lasted. I implore you to try out Shaymin-S, who really is quite amazing.
Thanks in advance!
Here goes,
---
Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/56 Atk/200 SDef
Brave nature (+Atk, -Spd)
- Stealth Rock
- Crunch
- Superpower
- Flamethrower
ANTI-LEAD Tyranitar and one of the best leads, i've ever used. Crunch in conjunction with Sandstorm will take out those Deoxys-S leaving only a layer of Stealth Rock (which can be spun away by Forretress anyway). Superpower and Lum Berry knock out Darkrai. EVs allow Tyranitar to survive Scarf Focus Blast from Mewtwo and a myriad of other special attacks. Works well as a lead, but is also my pseudo special wall. Takes stuff like ScarfPalkia's spacial rends.
One of my better switch-ins to Blissey. Flamethrower because Forretress kept coming in and ruining my fun. Originally i had Fire Blast (but the accuracy got to me). Also hurts cocky Scizor switch-ins.
---
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion
The Spiker and "Physical Wall" of the team. Standard set, my only real insurance against Rock Polish Groudon if it lacks Fire Punch. Comes in on Lugia (who blocks practically EVERYTHING on this team). However, i have my ways of dealing with it. Fire weakness is offset by Heatran.
---
Groudon @ Life Orb
Ability: Drought
EVs: 112 HP/252 Atk/20 Def/124 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Earthquake
- Dragon Claw
- Fire Punch
My late-game sweeper, after teams have been worn down by everything else. Solid coverage. Fire Punch > Stone Edge as Forretress spinning away my spikes REALLY gets on my nerves. I might go back to Stone Edge, just to better deal with Lugia.
---
Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 216 HP/40 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Yawn
- Encore
- Toxic
- Ice Punch
Great insurance against Kyogre and overall very valuable player. Check the analysis if you want more detailed details. Shuffles teams with Yawn and threatens set-up pokes with Encore. My main "counter" to Lugia - Threatens with Toxic and with Stealth Rock and Sandstorm raging, Lugia eventually falls. Takes Fire and Water-type attacks brilliantly. Loves healing off of Shaymin's Leech Seed. Switches in on Shaymin's most common switch in, Lugia.
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Shaymin-s @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash
One of the main reasons i built this team. SubSeed Shaymin-S is a monster. Air Slash in conjunction with Leech Seed is amazing. With it's 60% flinch rate, i can often get free turns of healing. Beats Blissey if i can predict well enough, as Seed + Lefties heals back enough for a Sub per turn. Seed Flare 2HKOs Wobb. Outruns Darkrai for the revenge kill.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Earth Power
- Flamethrower
- Explosion
SD Rayquaza insurance but altogether great team player. Even though it doesn't pokes like Kyogre hard, with Quagsire ready to sponge its harsh water attacks and the amount of Spikes/Stealth Rock and Sandstorm going on, i find it easy to wear down most variants. Great switch in to Giratina (absorbs misc. WoWs). Scarf Explosion is great for any tier.
But yes, suggestions, comments, advice?
I'll probably have to build a new team for Arceus' release, but this one was fun while it lasted. I implore you to try out Shaymin-S, who really is quite amazing.
Thanks in advance!