Team for Ubers that has passed its expiration (ie. Steal this Team at your own Risk)

Originally this was just an experimental team to test a lot of underseen pokemon in Ubers. This team aims to either wear down opposing teams with Stealth Rock, Spikes, Leech Seed and Toxic while forcing switches with mild offence. I feel the synergy of this team is pretty good, though my prediction occassionally screws me over. It's more defensive than any other team i've built before, but i would not call it stall.

Here goes,


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Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/56 Atk/200 SDef
Brave nature (+Atk, -Spd)
- Stealth Rock
- Crunch
- Superpower
- Flamethrower

ANTI-LEAD Tyranitar and one of the best leads, i've ever used. Crunch in conjunction with Sandstorm will take out those Deoxys-S leaving only a layer of Stealth Rock (which can be spun away by Forretress anyway). Superpower and Lum Berry knock out Darkrai. EVs allow Tyranitar to survive Scarf Focus Blast from Mewtwo and a myriad of other special attacks. Works well as a lead, but is also my pseudo special wall. Takes stuff like ScarfPalkia's spacial rends.

One of my better switch-ins to Blissey. Flamethrower because Forretress kept coming in and ruining my fun. Originally i had Fire Blast (but the accuracy got to me). Also hurts cocky Scizor switch-ins.

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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion

The Spiker and "Physical Wall" of the team. Standard set, my only real insurance against Rock Polish Groudon if it lacks Fire Punch. Comes in on Lugia (who blocks practically EVERYTHING on this team). However, i have my ways of dealing with it. Fire weakness is offset by Heatran.

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Groudon @ Life Orb
Ability: Drought
EVs: 112 HP/252 Atk/20 Def/124 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Earthquake
- Dragon Claw
- Fire Punch

My late-game sweeper, after teams have been worn down by everything else. Solid coverage. Fire Punch > Stone Edge as Forretress spinning away my spikes REALLY gets on my nerves. I might go back to Stone Edge, just to better deal with Lugia.

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Quagsire (M) @ Leftovers

Ability: Water Absorb
EVs: 216 HP/40 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Yawn
- Encore
- Toxic
- Ice Punch

Great insurance against Kyogre and overall very valuable player. Check the analysis if you want more detailed details. Shuffles teams with Yawn and threatens set-up pokes with Encore. My main "counter" to Lugia - Threatens with Toxic and with Stealth Rock and Sandstorm raging, Lugia eventually falls. Takes Fire and Water-type attacks brilliantly. Loves healing off of Shaymin's Leech Seed. Switches in on Shaymin's most common switch in, Lugia.

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Shaymin-s @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash

One of the main reasons i built this team. SubSeed Shaymin-S is a monster. Air Slash in conjunction with Leech Seed is amazing. With it's 60% flinch rate, i can often get free turns of healing. Beats Blissey if i can predict well enough, as Seed + Lefties heals back enough for a Sub per turn. Seed Flare 2HKOs Wobb. Outruns Darkrai for the revenge kill.

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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Earth Power
- Flamethrower
- Explosion

SD Rayquaza insurance but altogether great team player. Even though it doesn't pokes like Kyogre hard, with Quagsire ready to sponge its harsh water attacks and the amount of Spikes/Stealth Rock and Sandstorm going on, i find it easy to wear down most variants. Great switch in to Giratina (absorbs misc. WoWs). Scarf Explosion is great for any tier.


But yes, suggestions, comments, advice?


I'll probably have to build a new team for Arceus' release, but this one was fun while it lasted. I implore you to try out Shaymin-S, who really is quite amazing.

Thanks in advance!
 
A smart DDray user could 6-0 this team if it has seen forry, than it can just Overheat on the switch and sweep. If you dont switch though than something might die. The only answer seems to be have heatran explode on it but if you can't get it into an outrage or if heatran doesn't have around 70% of its hp at least 2-3 things die. I'd suggest replacing heatran with Timid scarfdialga 52 hp 252 spe 204 spe Dragon Pulse, Fire Blast, Draco Meteor, Filler. Dialga is also a great answer to SDray. Bulk Up dialga looks like it could cause problems if you don't get groudon in early on it, only problem is you wouldnt wanna switch it into a Draco Meteor. You can encore it but than what do you do after its at +6. Not as big a problem as DDray though.


I wouldn't throw this team out yet, arceus doesn't come until July and than theres the Arceus EV Clause too.
 
Mmm, luckily DD Ray's are rare, and smart ones even rarer. Currently all i can do is lure in an Outrage via Groudon or Quagsire, absorb it with Heatran and explode.

BU Dialga, i actually don't have too much trouble with. Heatran can put on the hurt with either Sunboosted flamethrower or SE earth power.
 
A sun boosted flamethrower will never 2HKO 404hp/328 spD dialga. Consider Fire Blast over flamethrower because if SR is down than Fire Blast will 2HKO it
 
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