Team Friendship ^__^
Team Friendship ^__^
Here's a somewhat new team with I've been laddering with for a few days. So far I've gotten to a rating of around 1550, but I've been stopped at that point. It's a pretty good team imo, but I feel like it could be better and that it's missing something. Generally, the main strategy behind this team is to wear the opponents team as much as possible with residual damage, remove Scizors counters, then hopefully go for a sweep.
Any rates/comments/suggestions are appreciated!
Tyranitar @ Chesto Berry
Adamant nature (+Atk, -SpA)
252 HP / 32 Atk / 224 SpD
Sand Stream
- Payback
- Stone Edge
- Stealth Rock
- Rest
Tyranitar is one of my favorite leads, by far. It can defeat many of the top leads, only losing to fools like Infernape, Mamoswine, Jirachi, Swampert, Metagross, etc. Alright, so it loses to quite a few leads but it's nothing that Starmie, Rotom-H, or Skarmory can't handle. Payback allows me to KO annoying sleep leads like Smeargle and Roserade, and come out on top regardless due to the special defense EVs and Chesto Berry. Payback + Sandstorm can KO Azelf, the #1 lead atm. Payback and Stone Edge get nice coverage and STAB. Tyranitar can use Stealth Rock quite effectively since it can come in on things like Rotom-a, Blissey, and other slow walls and use Stealth Rock then use Rest as needed. Chesto Berry + Rest gives an automatic 100% recovery of health and status, which can make Tyranitar a very effective Rotom-a and Zapdos counter later in the game, two Pokemon that my SD Scizor would otherwise have trouble with.
Rotom-H @ Choice Scarf
Timid nature (+Spe, -Atk)
4 HP / 252 Spe / 252 SpA
Levitate
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
Rotom-H serves as a check to some pretty scary pocket monsters including Gyarados, Lucario, Scizor, etc. It also blocks Rapid Spin, can stop setup sweepers like CurseLax and CM Jirachi with Trick, and provides some nice immunities to fighting, normal, and ground which work well with Tyranitar. Thunderbolt and Shadow Ball are two strong STAB moves, and Overheat allows me to OHKO SD Scizor and Lucario even through Light Screen. Timid nature ensures that I outspeed all Gyarados after a DD, regardless of if they have a speed boosting nature or not.
Skarmory @ Shed Shell
Careful nature (+SpD, -Atk)
252 HP / 32 Spe / 224 SpD
Keen Eye
- Taunt
- Roost
- Spikes
- Whirlwind
Thanks to the very specially bulky spread, Skarmory can come in on things like Vaporeon and Blissey (which would normally be able to beat Skarmory with Flamethrower or Surf/HP Electric) and setup Spikes on them. Taunt can stop slower walls and also turn them into setup fodder, and can stop things from setting up on Skarmory. Whirlwind is great for adding up residual damage and general phazing, and Roost helps to restore HP while setting up. Skarmory does not really mind losing the defense in favor for special defense that much, as it still is able to soak up attacks from CBZor, and boosted Outrages from Salamence, and is all over still a good physical wall. It can also setup on Latias now by taking advantage of the -2 SpA from Draco Meteor and Roosting off any damage as needed.
Heatran @ Leftovers
Timid nature (+Spe, -Atk)
4 HP / 252 Spe / 252 SpA
Flash Fire
- Fire Blast
- Earth Power
- Substitute
- Toxic
Heatran provides many key resistances to the team, and a nice immunity to fire. If it can manage to get a Flash Fire boost (which is usually somewhat easy), Heatran can do a lot of damage. Fire Blast and Earth Power get pretty good coverage by themselves, and a STAB + Flash Fire boosted Fire Blast does some massive damage. Against slower things that might status me or things that I know will switch out, Substitute can be useful. Salamence, Gyarados, Tyranitar, and Latias are some of the most common switchins to Heatran. Toxic can cripple all of them and greatly limit their staying power.
Starmie @ Leftovers
Timid nature (+Spe, -Atk)
136 HP / 156 Def / 216 Spe
Natural Cure
- Rapid Spin
- Thunderbolt
- Surf
- Recover
Starmie serves as my Rapid Spinner, Infernape counter, and secondary Gyarados check. Leftovers and Recover are useful since Starmie is almost always going to be under Sandstorm conditions, and if it's going to be switching in, taking entry hazard and sand damage, attempting a spin usually, and potentially having its spin blocked to have to switch out, the damage can add up pretty quickly. Surf is its strongest STAB attack, and Thunderbolt gets the best coverage alongside it. I don't really mind not having Ice Beam for dragons since Salamence gets worn down by residual damage then Scizor can revenge kill with Bullet Punch, and I have Latias pretty safely covered already.
Scizor @ Leftovers
Adamant nature (+Atk, -SpA)
252 HP / 200 Atk / 56 Spe
Technician
- Swords Dance
- Bullet Punch
- Brick Break
- Roost
After everything has been significantly weakened by entry hazards and its counters have been (hopefully) removed, Scizor can very easily sweep a team. Swords Dance boosts its already high attack stat, then it has STAB Technician Bullet Punch and Brick Break to sweep with (I don't like Superpower, the atk drop is annoying and I like to be able to break screens with Brick Break). Roost and Leftovers can really help its staying power, allowing it to setup and take hits much easier. Scizor is also pretty needed to KO Salamence, as if Salamence somehow got a DD up it would be quite an annoyance if I didn't have Scizor waiting to KO it.
Thanks for reading and stuff. Hope it was enjoyable. ;0
Team Friendship ^__^






Here's a somewhat new team with I've been laddering with for a few days. So far I've gotten to a rating of around 1550, but I've been stopped at that point. It's a pretty good team imo, but I feel like it could be better and that it's missing something. Generally, the main strategy behind this team is to wear the opponents team as much as possible with residual damage, remove Scizors counters, then hopefully go for a sweep.
Any rates/comments/suggestions are appreciated!

Tyranitar @ Chesto Berry
Adamant nature (+Atk, -SpA)
252 HP / 32 Atk / 224 SpD
Sand Stream
- Payback
- Stone Edge
- Stealth Rock
- Rest
Tyranitar is one of my favorite leads, by far. It can defeat many of the top leads, only losing to fools like Infernape, Mamoswine, Jirachi, Swampert, Metagross, etc. Alright, so it loses to quite a few leads but it's nothing that Starmie, Rotom-H, or Skarmory can't handle. Payback allows me to KO annoying sleep leads like Smeargle and Roserade, and come out on top regardless due to the special defense EVs and Chesto Berry. Payback + Sandstorm can KO Azelf, the #1 lead atm. Payback and Stone Edge get nice coverage and STAB. Tyranitar can use Stealth Rock quite effectively since it can come in on things like Rotom-a, Blissey, and other slow walls and use Stealth Rock then use Rest as needed. Chesto Berry + Rest gives an automatic 100% recovery of health and status, which can make Tyranitar a very effective Rotom-a and Zapdos counter later in the game, two Pokemon that my SD Scizor would otherwise have trouble with.

Rotom-H @ Choice Scarf
Timid nature (+Spe, -Atk)
4 HP / 252 Spe / 252 SpA
Levitate
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
Rotom-H serves as a check to some pretty scary pocket monsters including Gyarados, Lucario, Scizor, etc. It also blocks Rapid Spin, can stop setup sweepers like CurseLax and CM Jirachi with Trick, and provides some nice immunities to fighting, normal, and ground which work well with Tyranitar. Thunderbolt and Shadow Ball are two strong STAB moves, and Overheat allows me to OHKO SD Scizor and Lucario even through Light Screen. Timid nature ensures that I outspeed all Gyarados after a DD, regardless of if they have a speed boosting nature or not.

Skarmory @ Shed Shell
Careful nature (+SpD, -Atk)
252 HP / 32 Spe / 224 SpD
Keen Eye
- Taunt
- Roost
- Spikes
- Whirlwind
Thanks to the very specially bulky spread, Skarmory can come in on things like Vaporeon and Blissey (which would normally be able to beat Skarmory with Flamethrower or Surf/HP Electric) and setup Spikes on them. Taunt can stop slower walls and also turn them into setup fodder, and can stop things from setting up on Skarmory. Whirlwind is great for adding up residual damage and general phazing, and Roost helps to restore HP while setting up. Skarmory does not really mind losing the defense in favor for special defense that much, as it still is able to soak up attacks from CBZor, and boosted Outrages from Salamence, and is all over still a good physical wall. It can also setup on Latias now by taking advantage of the -2 SpA from Draco Meteor and Roosting off any damage as needed.

Heatran @ Leftovers
Timid nature (+Spe, -Atk)
4 HP / 252 Spe / 252 SpA
Flash Fire
- Fire Blast
- Earth Power
- Substitute
- Toxic
Heatran provides many key resistances to the team, and a nice immunity to fire. If it can manage to get a Flash Fire boost (which is usually somewhat easy), Heatran can do a lot of damage. Fire Blast and Earth Power get pretty good coverage by themselves, and a STAB + Flash Fire boosted Fire Blast does some massive damage. Against slower things that might status me or things that I know will switch out, Substitute can be useful. Salamence, Gyarados, Tyranitar, and Latias are some of the most common switchins to Heatran. Toxic can cripple all of them and greatly limit their staying power.

Starmie @ Leftovers
Timid nature (+Spe, -Atk)
136 HP / 156 Def / 216 Spe
Natural Cure
- Rapid Spin
- Thunderbolt
- Surf
- Recover
Starmie serves as my Rapid Spinner, Infernape counter, and secondary Gyarados check. Leftovers and Recover are useful since Starmie is almost always going to be under Sandstorm conditions, and if it's going to be switching in, taking entry hazard and sand damage, attempting a spin usually, and potentially having its spin blocked to have to switch out, the damage can add up pretty quickly. Surf is its strongest STAB attack, and Thunderbolt gets the best coverage alongside it. I don't really mind not having Ice Beam for dragons since Salamence gets worn down by residual damage then Scizor can revenge kill with Bullet Punch, and I have Latias pretty safely covered already.

Scizor @ Leftovers
Adamant nature (+Atk, -SpA)
252 HP / 200 Atk / 56 Spe
Technician
- Swords Dance
- Bullet Punch
- Brick Break
- Roost
After everything has been significantly weakened by entry hazards and its counters have been (hopefully) removed, Scizor can very easily sweep a team. Swords Dance boosts its already high attack stat, then it has STAB Technician Bullet Punch and Brick Break to sweep with (I don't like Superpower, the atk drop is annoying and I like to be able to break screens with Brick Break). Roost and Leftovers can really help its staying power, allowing it to setup and take hits much easier. Scizor is also pretty needed to KO Salamence, as if Salamence somehow got a DD up it would be quite an annoyance if I didn't have Scizor waiting to KO it.
Thanks for reading and stuff. Hope it was enjoyable. ;0