I've been gone for a while but I'm back and would like your input on my WiFi team. I believe that it can be improved, and I'm sure you will too.
@ Speed Scarf
Ability: Adaptability
EVs: 252 Spatt/252 Spd/4 HP
Timid
- Tri-attack
- Icebeam
- Darkpulse
- Hyperbeam
Role: Reliable Lead
Is a great lead im most scenarios. Tri-attack is used almost exclusively and in all scenarios, hitting 160BP neutral and 80BP resisted + 20% status. But as with many non-suicucde leads it will get switched out, and hyperbeam provides a key piece in either being used as a last ditch attack or for weakening a heavy opponent and allowing it to KO you. But with the dominance of tri attack and darkpulse hyperbeam/icebeam are hardly used. Timid nature ensures speed vs other scarfs or +1 spd boosted pokes.
@ Life Orb
Ability: Syncronize
EVs: 252 Spatt/252 Spd/4 HP
Timid
- Psychic
- Focus Blast
- Charge Beam
- Signal Beam
Role: Out of the Box Sweeper
It's a poke that's almost ready to sweep as is. The stragedy behind this set is to revenge kill with chargebeam and get the boost. With a boost this poke even is a threat to blissey. Signal beam is an alternative use for a different range of coverage that psychic and F-blast can't which is hardly ever.
@ Life Orb
Ability: Torrent
EVs: 252 Att/252 Spd/4 HP
Jolly
- Dragon Dance
- Waterfall
- Rockslide
- Earthquake (Edited)
Role: Setup Sweeper
Why I have a DD'er doesn't need explaining but why I have this DD'er does.
1. Not weak to SR
2. Decent defense stat + water typing
3. Torrent (which field hazards help activate)
-This team cannont have an SR weak DD'er because there is no spinner, and Gatr has all of the attributes necessary to justify his spot here. Rockslide is chosen so Gatr can stand up to Gyarados and earthquake completes coverage of that set. (Edited)
@ Life Orb
Ability: Steadfast
EVs: 252 Spatt/252 Spd/4 HP
Modest
- Aura Sphere
- Vacum Wave
- Darkpulse
- Flashcannon
Role: Overwhelming Special Attacker
Being capable of having a physical or special set makes Luke great at scoring KO's on opponents thinking it was physical. It brings a powerful priority move to the team and even more importantly can counter scizors bullet punch. In this case I chose flashcannon because of STAB, Luke already has great coverage with fighting/dark.
@ Toxic Orb
Ability: Poison Heal
EVs: 252 Att/252 Spd/4 HP
Adamant
- Spore
- Focus Punch
- Substiture
- Leechseed
Role: Regain Tempo Control
Brelooms biggest purpose here is to neutralize extremely bulky pokemon which could slow down the pace of game my team tries to control. Sleep undeniably can break your opponent, and having a focus punch that hits like explosion can too. Breloom steps in to regain control of a match and get the team back on track.
@ Leftovers
Ability: Levitate
EVs: 252 Hp/100 Def/100 Spdef/56 Spatt
Nature:(-SPD,+Spdef)
- Stealth Rock
- Explosion
- Chargebeam
- Hiddenpower (Ice)
Role: Backstop (Anti-random sh*t)
Strictly runs team support and is here for it's ability to switch into a plethera of attacks and ruin another pokes setup as well as save my own attackers with boltbeam and explosion. I'd say it averages about 1/2 a kill per game, but it remains necessary since it is the only defense dedicated poke on this team.
Role: Reliable Lead
Role: Out of the Box Sweeper
Role: Setup Sweeper
Role: Overwhelming Special Attacker
Role: Regain Tempo Control
Role: Backstop (Anti-random sh*t)
The main goal of this team is to run a fast game and control the tempo of the match. Combining overwhelming out of the box power with a couple backstops, winning is done by throwing off the opponents synergy.
---------------------Team at a Glance--------------------
------------------------Ok now enough Glancing--------------------






------------------------Ok now enough Glancing--------------------
Although winning can take place without
or
, the mindset entering each match is to work up to getting one of them a sweep, either to end the game or to take out enough of the opponent to ensure victory.
Vs stall/bulky teams field hazards are ignored since it doesn't dramatically effect the play-style, In the case of breloom + toxic spikes and gatr + torrent these field hazards at times can help. Vs other offensive teams porygon-z and lucario are utilized to get a step ahead of the competition.


Vs stall/bulky teams field hazards are ignored since it doesn't dramatically effect the play-style, In the case of breloom + toxic spikes and gatr + torrent these field hazards at times can help. Vs other offensive teams porygon-z and lucario are utilized to get a step ahead of the competition.

Ability: Adaptability
EVs: 252 Spatt/252 Spd/4 HP
Timid
- Tri-attack
- Icebeam
- Darkpulse
- Hyperbeam
Role: Reliable Lead
Is a great lead im most scenarios. Tri-attack is used almost exclusively and in all scenarios, hitting 160BP neutral and 80BP resisted + 20% status. But as with many non-suicucde leads it will get switched out, and hyperbeam provides a key piece in either being used as a last ditch attack or for weakening a heavy opponent and allowing it to KO you. But with the dominance of tri attack and darkpulse hyperbeam/icebeam are hardly used. Timid nature ensures speed vs other scarfs or +1 spd boosted pokes.

Ability: Syncronize
EVs: 252 Spatt/252 Spd/4 HP
Timid
- Psychic
- Focus Blast
- Charge Beam
- Signal Beam
Role: Out of the Box Sweeper
It's a poke that's almost ready to sweep as is. The stragedy behind this set is to revenge kill with chargebeam and get the boost. With a boost this poke even is a threat to blissey. Signal beam is an alternative use for a different range of coverage that psychic and F-blast can't which is hardly ever.

Ability: Torrent
EVs: 252 Att/252 Spd/4 HP
Jolly
- Dragon Dance
- Waterfall
- Rockslide
- Earthquake (Edited)
Role: Setup Sweeper
Why I have a DD'er doesn't need explaining but why I have this DD'er does.
1. Not weak to SR
2. Decent defense stat + water typing
3. Torrent (which field hazards help activate)
-This team cannont have an SR weak DD'er because there is no spinner, and Gatr has all of the attributes necessary to justify his spot here. Rockslide is chosen so Gatr can stand up to Gyarados and earthquake completes coverage of that set. (Edited)

Ability: Steadfast
EVs: 252 Spatt/252 Spd/4 HP
Modest
- Aura Sphere
- Vacum Wave
- Darkpulse
- Flashcannon
Role: Overwhelming Special Attacker
Being capable of having a physical or special set makes Luke great at scoring KO's on opponents thinking it was physical. It brings a powerful priority move to the team and even more importantly can counter scizors bullet punch. In this case I chose flashcannon because of STAB, Luke already has great coverage with fighting/dark.

Ability: Poison Heal
EVs: 252 Att/252 Spd/4 HP
Adamant
- Spore
- Focus Punch
- Substiture
- Leechseed
Role: Regain Tempo Control
Brelooms biggest purpose here is to neutralize extremely bulky pokemon which could slow down the pace of game my team tries to control. Sleep undeniably can break your opponent, and having a focus punch that hits like explosion can too. Breloom steps in to regain control of a match and get the team back on track.

Ability: Levitate
EVs: 252 Hp/100 Def/100 Spdef/56 Spatt
Nature:(-SPD,+Spdef)
- Stealth Rock
- Explosion
- Chargebeam
- Hiddenpower (Ice)
Role: Backstop (Anti-random sh*t)
Strictly runs team support and is here for it's ability to switch into a plethera of attacks and ruin another pokes setup as well as save my own attackers with boltbeam and explosion. I'd say it averages about 1/2 a kill per game, but it remains necessary since it is the only defense dedicated poke on this team.
---------------------Team Recap--------------------
--------------------------------------------






--------------------------------------------
Role: Reliable Lead

Role: Out of the Box Sweeper

Role: Setup Sweeper

Role: Overwhelming Special Attacker

Role: Regain Tempo Control

Role: Backstop (Anti-random sh*t)

Looking for any and all constructive criticism.
Thanks
Thanks