Team Garchomp + His Annoying Friends

Pretty new here, so please bear with me!

Goal of the team is basically do as much damage and cause as much havoc as I can before bringing in a buffed Mega Garchomp.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Whirlwind
- Roost
- Brave Bird
- Spikes

This guy swaps between himself and Tyranitar for lead, depending on which threats are present (although lately I've been favoring Tyranitar for stealth rocks). Pretty basic, put down as many spikes as I can and try to stay alive to whirlwind things. Used to have problems with teams with a lot of flying types, but doing better now thanks to SR! I was debating a Custap set with Stealth Rock instead, but 1) I favor teams that I can actually create in-game, and there's no way I can get that berry and 2) he does work pretty well when the opponent isn't prepared, so I'm not sure if I should change him.

*NEW*
Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Wish
- Heal Bell
- Counter
- Thunder Wave

My main healer / special tank. Wish and heal bell were pretty standard choices--burn and paralyze ruined my day before I added her, and wish is really lovely for passing on to a weakened Skarmory or even Garchomp, if I get the chance. When it came down to a status move, I decided for thunder wave over toxic because I favor the ability to set up over the ability to have Blissey kill things herself. More than once now I've been able to paralyze the other team's walls, switch to Scolipede, and cheerfully set up while my opponent flounders. It also helps slow down opponents for Mega Garchomp, which can be quite useful if my Scolipede's been taken out. Also useful for paralyzing whatever Volt Switch Rotoms decide to bring in. Counter might seem like an odd choice, but I've been able to use it more than once to take out pokemon that would otherwise drive me nuts (such as spinning Excadrills and stalling Gliscors).

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Avalanche
- Rock Slide

Main goal of this guy is to set up sandstorms and pursuit-kill weaker foes; sandstorm fits perfectly with Skarmory and Garchomp and the SR is a blessing. I was originally using crunch, but I almost never kept him around long enough to use it well, so I switched to avalanche to take out some creatures that normally infuriated my team (mainly Gliscor and Mandibuzz, although it works great against some dragons as well). I also switched to Smooth Rock over leftovers because the longer sandstorm did me more good than the longer-lived Tyranitar, especially when, as mentioned before, I usually don't keep him in for long.

*NEW*
Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Energy Ball
- Overheat
- Shadow Ball
- Psychic

For a while I was having trouble with substitute-using pokemon, so I decided to try using an infiltrator Chandelure. The scarf is to make up for her abysmal speed, and seems to take many foes by surprise--sometimes pokemon stay in that I'd normally think would switch out, likely imagining they can out speed her only to get a surprise overheat in their face. She's also a great spin blocker (unless I mispredict and bring her in on another attack, eep), and can kill Excadrills with surprising efficiency. I had tried using a Specs Gengar in her place for a while, but after a Nasty Plot Lucario swept my entire team I decided I wanted the firepower back again (plus, again--Excadrill melting).

Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 252 HP / 32 Def / 224 Spd
Jolly Nature
- Protect
- Baton Pass
- Swords Dance
- Megahorn

The Passer of Boosts! She also does a good job at killing frail pokemon, particularly those she's SE against (aka dark and psychic types), so in a pinch I can sometimes use her as a revenge killer. I swapped out the Focus Sash for Black Sludge now that there's usually a sandstorm around, and invested the extra EVs in HP; she seems to be able to wipe out most frail things decently, and I value her passing abilities more than her fighting abilities, so it seemed the better choice. On the other hand, there've been a few spots where her attack levels were already impressive and some extra beef might have wiped out slower threats (which is almost everything after a turn or two). Thoughts?

Garchomp @ Garchompite
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Poison Jab
- Earthquake
- Stone Edge
- Dual Chop

The main member! Again, pretty simple: get boosts, then sweep near the end of the game once everyone is already weakened and hopefully everything with priority / SE against him is dead. His frail defense can be a killer, though; pretty much anything that can survive him (or outspeed him) can kill him. I put in Dual Chop after someone recommended it as a sub breaker, but I'm having mixed results there, and it's missed more than once.

And that's it! Seems to be doing pretty well overall, but I still live in fear of priority attacks, and any and all advice and ideas are appreciated. :)
 
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You were looking for a replacement for Sylveon? If you are worried about weather

Blissey: Leftovers, Bold Nature, 252 HP/ 252 Def/ 4 SpD Natural Cure

Protect
Wish
Toxic
Aromatherapy

Otherwise

Chansey:Eviolite, Bold Nature, 252 HP/ 252 Def/ 4 SpD Natural Cure

Wish
Protect
Toxic
Aromatherapy
 
I am glad to see someone else build a team for Mega Garchomp as the Sky Shark is my favorite Pokemon.
The biggest problem I see is that outside of Garchomp you lack a good check to Talonflame. You also lack a way to provide sandstorm for Mega Garchomps ability as such I would recommend replacing something with Tyranitar and/or Hippowdon.

Tyranitar could possibly replace Sylveon and you could use a set like this one:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge/Rock Slide

Hippowdon on the other hand could replace Skarmory.
Hippowdon @ Smooth Rock/Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Whirlwind

As for smaller changes:
On Scolipede you did not use all of the EV's, I assume this is not on purpose. If you do add sandstorm, switch out focus sash as it no longer works under Sandstorm.
Gengar can benefit from Scarf as it is outsped by Greninja, Jolteon, and speed ties Espeon, but you may prefer extra power. He also might prefer Sludge Bomb/Wave over Hidden Power Fire as HP got nerfed and it allows him to hit the Fairies that wall Garchomp extra hard and Shadow Ball + Focus Blast already has perfect neutral coverage
If you keep Skarmory and do not have Stealth Rock elsewhere, you could replace Spikes with Stealth Rock on it.

And for Garchomp, you could try something along these lines.
Garchomp @ Garchompite
Ability: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
- Swords Dance/Coverage
- Earthquake
- Dragon Claw
- Stone Edge/Poison Jab/Other Coverage
Swords Dance allows Garchomp to set up even if Scolipede is taken out. The coverage is determined by what you wish to defeat: Stone Edge hits flying types such as Togekiss and is neutral on Skarmory (both of which are Garchomps greatest weaknesses) and is boosted by Sand Force, Poison Jab hits Fairies but steel types are immune(hits Togekiss and Azumarill), Steel Head also hits Fairies but hits different types super effectively (better against Klefki but worse against Azumarill), Fire Fang hits Steel Types but is neutral on Togekiss. I wouldn't use crunch as it's only is superior on Bronzong who is likely going to be UU or less.
 
Thank you both for the replies! I've gone through and made some changes (marked in the above post), but some new threats and issues have come up and yet another round (or several) of critique would be appreciated. :D

- My main threats have shifted from Talonflame and Mamoswine to Mandibuzz, Gliscor, and priority moves. None of my pokemon are really effective against the former, and the lack of any priority moves on my end means I have little choice but to tank priority hits from even weakened foes--which can be murder when the enemy is buffed and strong.
- My biggest candidates for team replacement are now Espeon and tentatively Breloom. I like Espeon's magic bounce, but I'm wondering if a special sweeping Gengar or a status curing Blissey might do more for the team (I have yet to try screwing around with a Gengar on this changed set--will have to do that after Christmas). I really love Breloom on its own, but I'm offering up that slot on the chance that something else would help the team's synergy more.

Strategizer: I really like the idea of the Blissey set, as a status curer (and a healer, definitely) could come in useful! Since Wish isn't OU-legal for a few days more, though, I haven't really been able to play around with it yet. I put in a (terribly useless) eviolite Chansey that had softboiled as a temporary wish replacement, but it kept getting taunted before it could do anything.

The Darknes: First and off-topic, woohoo, another Despair Academy fan! <3 Ahem, moving on--I put in the Tyranitar and it's working really nicely! My only annoyance is that the sandstorm always seems to fade before Garchomp can make good use of it, but on the other hand it has worked in pinches and I assume leftovers would be better than light clay. Also, is there any merit to exchanging the SpD EVs for normal Defense? I know sandstorm raises SpD 50% already, and on top of that most of the things that are SE effective against him seem like they'd normally be attack-oriented.

....I... um.... well. I have no idea how that happened, but suffice it to stay that Scolipede's at full EVs now! Kinda nice to know she was wrecking stuff even while handicapped though, I guess. I chose to go the HP route rather than Attack route, as she's meant to pass rather than stay, but I'm debating playing around with the EVs so she can kill in a pinch.

I really love Poison Jab on Garchomp; nothing like punching a fat fairy in the face and seeing it die (especially Azumarill; used to have a horrible time with those). Debating swapping out SD for SE again, though, as his defense is so low he usually doesn't have time to set up and be effective (I'll SD, tank one hit, kill whatever it is--and then promptly die to some priority attacker).
 
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