Hello, Smogonites. Although I have been lurking around Smogon and battling competitively for quite a while, I've hardly posted and only recently joined because I was too intimidated by the strict guidelines here. Well, now I have finally decided to get some help with my latest, and as of yet best team. This is a team based on spreading around paralysis and then abusing it via flinching moves and powerful, slow attacks. The team name comes from Pokemon Mystery Dungeon, and I do have a lot of fun using this team so...whatever. I originally started out making this team with a desire to utilize my favorite OU Pokemon, Togekiss and Jirachi. I realized that they both have Serene Grace and can abuse ParaFlinch very well, so I kinda just worked from there.
Team at a Glance:
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SpA
Relaxed Nature (+Def, -Spe)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Swampert contributes a lot to my team as a counter to top physical threats like Tyranitar, Metagross, and Gliscor, as well as a great Stealth Rocker and phazer. Another bonus is that he resists Gyarados's weaknesses perfectly, contains only one weakness, and resists Stealth Rock making it a great pivot Pokemon and threat checker. I don't even know why I replaced Swampert, when I should have realized that his purpose is to act as defensive support and not as a sweeper. Hopefully I will use him better this time. Although Taunt and Grass Knot leads greatly annoy Swampert, he can usually get up Stealth Rocks sometime within the match.
---
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/152 SAtk/104 SDef
Modest nature (+SAtk, -Atk)
- Air Slash
- Roost
- Nasty Plot
- Thunder Wave
Togekiss is one of my main paralyzers and abusers, and he does a darn good job of it. He tanks and haxes out any special sweepers that dare go near him. Togekiss is definitely my MVP, as he makes himself useful nearly every match. Stealth Rock hurts, but Togekisses are still amazing. I decided to make use of Kiss's large Base Sp. Atk since she can take special hits well enough already, so I split the Special Defense. So far, I have not regretted that decision, as I have noticed little deficiency in Kiss's ability to take hits and a much better ability to deal damage. I'm using Nasty Plot in place of Aura Sphere because with Thunder Wave and Roost, Togekiss finds it easy to set up. I hardly found myself using Aura Sphere anyways.
---
Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 180 HP/252 SAtk/76 Spe
Modest nature (+SAtk, -Atk)
- Fire Blast
- Dragon Pulse
- HP Grass
- Earth Power
I used to have Latias here, but since Kennisiou recommended it I changed it to SpecsTran instead, as he does not give me another Ice weak, nets me a "Celetran" combination, and greatly benefits from paralysis with incredibly scary attacks. Speed allows me to beat out 4 Spd Suicune and Cresselia. The rest is invested into HP because, despite many common weaknesses, 91/106/106 defenses and his numerous resistances is impressive. Simply a great damage-dealing beast that adds many resistances to the table.
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs:240 HP/36 Atk/160 Def/76 SDef/
Impish nature (+Def, -SAtk)
- Iron Head
- Wish
- Thunderpunch
- Body Slam
Jirachi is my second main paralyzer and he can abuse it really well too. Although he is, unfortunately, walled by Waters, Jirachi usually manages to paralyze and hax out stuff, much like Togekiss. I gave Jirachi Fire Punch because I just hate Scizors, Lucarios, and Bronzongs. Suicune and Celebi already covers Waters enough in my opinion. Oftentimes, Jirachi can pass Wishes to weakened Pokes, so he is a very valuable member of my team.
I have found that Bulky Waters have posed more of a threat than Steels, who are more often than not stopped dead by Heatran or Gyarados, so I have decided to switch back to Thunderpunch. I have not regretted that decision.
---
Gyarados (M)@Leftovers
Ability: Intimidate
EVs: 252 HP/252 Def/4 Spe
Impish nature (+Def, -SAtk)
-Waterfall
-Dragon Dance
-Rest
-Sleep Talk
Gyarados has been replaced by Suicune, but after some changes to my team (including the addition of SpecsTran), I have put Gyarados back onto my team as a great RestTalker and phazer. Haunter has said that my team is weak to stuff like SDLuke, and so Gyarados is here to stop them from sweeping my team. Roar also comes in handy in case I become faced with a threatening Substitute or Calm Mind user, helps me rack up SR damage, and simply annoys opponents trying to set up a sweep or get a proper Gyarados counter out. Although the Rock weakness is unwelcome, Gyarados has fared better than Suicune.
As I have a better phazer in Swampert, I have decided to use Dragon Dance. It is much more intimidating and has sometimes helped me to sweep teams with their Gyara counters eliminated.
---
Celebi @ Yache Berry
Ability: Natural Cure
EVs: 232 HP/240 SpA/36 Spe
Modest Nature (+SpA, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Thunder Wave
- Recover
My third paralyzer. Celebi can spread paralysis and counter bulky waters (particularly Gyarados) extremely well. This Celebi serves as a nice utility counter and fits well onto my team. Hidden Power Fire nabs unsuspecting Steels and Celebi and provides good coverage with STAB Grass Knot, while retaining coverage against Breloom. I used to have a SubSeeder Celebi in this Celebi's place, but Stauffen/Kiryoku has recommended that I use this set instead as a lure and more instant answer to bulky waters and Tyranitar. Hopefully it will go over well. As for the item, I just hate Life Orb on a team like this. Although I no longer have the OHKO on Tyranitar, I can severely weaken it. The Yache Berry allows me to better take on Gyarados, Offensive Suicune, and Starmie. I'm still skeptical about this one though.
--
Please help me make this team the best it can be! I'm sure there is a lot I could do better, but I need help to fix my mistakes. I might update this with a sprite lineup and a threat list later on. I'll also try to give better descriptions as I play a bit more with this team. Yes, I have read the stickies.
Team at a Glance:







Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SpA
Relaxed Nature (+Def, -Spe)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Swampert contributes a lot to my team as a counter to top physical threats like Tyranitar, Metagross, and Gliscor, as well as a great Stealth Rocker and phazer. Another bonus is that he resists Gyarados's weaknesses perfectly, contains only one weakness, and resists Stealth Rock making it a great pivot Pokemon and threat checker. I don't even know why I replaced Swampert, when I should have realized that his purpose is to act as defensive support and not as a sweeper. Hopefully I will use him better this time. Although Taunt and Grass Knot leads greatly annoy Swampert, he can usually get up Stealth Rocks sometime within the match.
---

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/152 SAtk/104 SDef
Modest nature (+SAtk, -Atk)
- Air Slash
- Roost
- Nasty Plot
- Thunder Wave
Togekiss is one of my main paralyzers and abusers, and he does a darn good job of it. He tanks and haxes out any special sweepers that dare go near him. Togekiss is definitely my MVP, as he makes himself useful nearly every match. Stealth Rock hurts, but Togekisses are still amazing. I decided to make use of Kiss's large Base Sp. Atk since she can take special hits well enough already, so I split the Special Defense. So far, I have not regretted that decision, as I have noticed little deficiency in Kiss's ability to take hits and a much better ability to deal damage. I'm using Nasty Plot in place of Aura Sphere because with Thunder Wave and Roost, Togekiss finds it easy to set up. I hardly found myself using Aura Sphere anyways.
---

Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 180 HP/252 SAtk/76 Spe
Modest nature (+SAtk, -Atk)
- Fire Blast
- Dragon Pulse
- HP Grass
- Earth Power
I used to have Latias here, but since Kennisiou recommended it I changed it to SpecsTran instead, as he does not give me another Ice weak, nets me a "Celetran" combination, and greatly benefits from paralysis with incredibly scary attacks. Speed allows me to beat out 4 Spd Suicune and Cresselia. The rest is invested into HP because, despite many common weaknesses, 91/106/106 defenses and his numerous resistances is impressive. Simply a great damage-dealing beast that adds many resistances to the table.
---

Jirachi @ Leftovers
Ability: Serene Grace
EVs:240 HP/36 Atk/160 Def/76 SDef/
Impish nature (+Def, -SAtk)
- Iron Head
- Wish
- Thunderpunch
- Body Slam
Jirachi is my second main paralyzer and he can abuse it really well too. Although he is, unfortunately, walled by Waters, Jirachi usually manages to paralyze and hax out stuff, much like Togekiss. I gave Jirachi Fire Punch because I just hate Scizors, Lucarios, and Bronzongs. Suicune and Celebi already covers Waters enough in my opinion. Oftentimes, Jirachi can pass Wishes to weakened Pokes, so he is a very valuable member of my team.
I have found that Bulky Waters have posed more of a threat than Steels, who are more often than not stopped dead by Heatran or Gyarados, so I have decided to switch back to Thunderpunch. I have not regretted that decision.
---

Gyarados (M)@Leftovers
Ability: Intimidate
EVs: 252 HP/252 Def/4 Spe
Impish nature (+Def, -SAtk)
-Waterfall
-Dragon Dance
-Rest
-Sleep Talk
Gyarados has been replaced by Suicune, but after some changes to my team (including the addition of SpecsTran), I have put Gyarados back onto my team as a great RestTalker and phazer. Haunter has said that my team is weak to stuff like SDLuke, and so Gyarados is here to stop them from sweeping my team. Roar also comes in handy in case I become faced with a threatening Substitute or Calm Mind user, helps me rack up SR damage, and simply annoys opponents trying to set up a sweep or get a proper Gyarados counter out. Although the Rock weakness is unwelcome, Gyarados has fared better than Suicune.
As I have a better phazer in Swampert, I have decided to use Dragon Dance. It is much more intimidating and has sometimes helped me to sweep teams with their Gyara counters eliminated.
---

Celebi @ Yache Berry
Ability: Natural Cure
EVs: 232 HP/240 SpA/36 Spe
Modest Nature (+SpA, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Thunder Wave
- Recover
My third paralyzer. Celebi can spread paralysis and counter bulky waters (particularly Gyarados) extremely well. This Celebi serves as a nice utility counter and fits well onto my team. Hidden Power Fire nabs unsuspecting Steels and Celebi and provides good coverage with STAB Grass Knot, while retaining coverage against Breloom. I used to have a SubSeeder Celebi in this Celebi's place, but Stauffen/Kiryoku has recommended that I use this set instead as a lure and more instant answer to bulky waters and Tyranitar. Hopefully it will go over well. As for the item, I just hate Life Orb on a team like this. Although I no longer have the OHKO on Tyranitar, I can severely weaken it. The Yache Berry allows me to better take on Gyarados, Offensive Suicune, and Starmie. I'm still skeptical about this one though.
--
Please help me make this team the best it can be! I'm sure there is a lot I could do better, but I need help to fix my mistakes. I might update this with a sprite lineup and a threat list later on. I'll also try to give better descriptions as I play a bit more with this team. Yes, I have read the stickies.