Team Glee: An OU RMT

Hello, Smogonites. Although I have been lurking around Smogon and battling competitively for quite a while, I've hardly posted and only recently joined because I was too intimidated by the strict guidelines here. Well, now I have finally decided to get some help with my latest, and as of yet best team. This is a team based on spreading around paralysis and then abusing it via flinching moves and powerful, slow attacks. The team name comes from Pokemon Mystery Dungeon, and I do have a lot of fun using this team so...whatever. I originally started out making this team with a desire to utilize my favorite OU Pokemon, Togekiss and Jirachi. I realized that they both have Serene Grace and can abuse ParaFlinch very well, so I kinda just worked from there.


Team at a Glance:
dpiconani260.gif
dpiconani385.gif
dpiconani485.gif
dpiconani468.gif
dpiconani251.gif
dpiconani130.gif


260.png

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SpA
Relaxed Nature (+Def, -Spe)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Swampert contributes a lot to my team as a counter to top physical threats like Tyranitar, Metagross, and Gliscor, as well as a great Stealth Rocker and phazer. Another bonus is that he resists Gyarados's weaknesses perfectly, contains only one weakness, and resists Stealth Rock making it a great pivot Pokemon and threat checker. I don't even know why I replaced Swampert, when I should have realized that his purpose is to act as defensive support and not as a sweeper. Hopefully I will use him better this time. Although Taunt and Grass Knot leads greatly annoy Swampert, he can usually get up Stealth Rocks sometime within the match.
---
468.png

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/152 SAtk/104 SDef
Modest nature (+SAtk, -Atk)
- Air Slash
- Roost
- Nasty Plot
- Thunder Wave
Togekiss is one of my main paralyzers and abusers, and he does a darn good job of it. He tanks and haxes out any special sweepers that dare go near him. Togekiss is definitely my MVP, as he makes himself useful nearly every match. Stealth Rock hurts, but Togekisses are still amazing. I decided to make use of Kiss's large Base Sp. Atk since she can take special hits well enough already, so I split the Special Defense. So far, I have not regretted that decision, as I have noticed little deficiency in Kiss's ability to take hits and a much better ability to deal damage. I'm using Nasty Plot in place of Aura Sphere because with Thunder Wave and Roost, Togekiss finds it easy to set up. I hardly found myself using Aura Sphere anyways.
---
485.png

Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 180 HP/252 SAtk/76 Spe
Modest nature (+SAtk, -Atk)
- Fire Blast
- Dragon Pulse
- HP Grass
- Earth Power
I used to have Latias here, but since Kennisiou recommended it I changed it to SpecsTran instead, as he does not give me another Ice weak, nets me a "Celetran" combination, and greatly benefits from paralysis with incredibly scary attacks. Speed allows me to beat out 4 Spd Suicune and Cresselia. The rest is invested into HP because, despite many common weaknesses, 91/106/106 defenses and his numerous resistances is impressive. Simply a great damage-dealing beast that adds many resistances to the table.
---
385.png

Jirachi @ Leftovers
Ability: Serene Grace
EVs:240 HP/36 Atk/160 Def/76 SDef/
Impish nature (+Def, -SAtk)
- Iron Head
- Wish
- Thunderpunch
- Body Slam
Jirachi is my second main paralyzer and he can abuse it really well too. Although he is, unfortunately, walled by Waters, Jirachi usually manages to paralyze and hax out stuff, much like Togekiss. I gave Jirachi Fire Punch because I just hate Scizors, Lucarios, and Bronzongs. Suicune and Celebi already covers Waters enough in my opinion. Oftentimes, Jirachi can pass Wishes to weakened Pokes, so he is a very valuable member of my team.

I have found that Bulky Waters have posed more of a threat than Steels, who are more often than not stopped dead by Heatran or Gyarados, so I have decided to switch back to Thunderpunch. I have not regretted that decision.
---
130.png

Gyarados (M)@Leftovers
Ability: Intimidate
EVs: 252 HP/252 Def/4 Spe
Impish nature (+Def, -SAtk)
-Waterfall
-Dragon Dance
-Rest
-Sleep Talk
Gyarados has been replaced by Suicune, but after some changes to my team (including the addition of SpecsTran), I have put Gyarados back onto my team as a great RestTalker and phazer. Haunter has said that my team is weak to stuff like SDLuke, and so Gyarados is here to stop them from sweeping my team. Roar also comes in handy in case I become faced with a threatening Substitute or Calm Mind user, helps me rack up SR damage, and simply annoys opponents trying to set up a sweep or get a proper Gyarados counter out. Although the Rock weakness is unwelcome, Gyarados has fared better than Suicune.

As I have a better phazer in Swampert, I have decided to use Dragon Dance. It is much more intimidating and has sometimes helped me to sweep teams with their Gyara counters eliminated.
---
251.png

Celebi @ Yache Berry
Ability: Natural Cure
EVs: 232 HP/240 SpA/36 Spe
Modest Nature (+SpA, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Thunder Wave
- Recover
My third paralyzer. Celebi can spread paralysis and counter bulky waters (particularly Gyarados) extremely well. This Celebi serves as a nice utility counter and fits well onto my team. Hidden Power Fire nabs unsuspecting Steels and Celebi and provides good coverage with STAB Grass Knot, while retaining coverage against Breloom. I used to have a SubSeeder Celebi in this Celebi's place, but Stauffen/Kiryoku has recommended that I use this set instead as a lure and more instant answer to bulky waters and Tyranitar. Hopefully it will go over well. As for the item, I just hate Life Orb on a team like this. Although I no longer have the OHKO on Tyranitar, I can severely weaken it. The Yache Berry allows me to better take on Gyarados, Offensive Suicune, and Starmie. I'm still skeptical about this one though.
--
Please help me make this team the best it can be! I'm sure there is a lot I could do better, but I need help to fix my mistakes. I might update this with a sprite lineup and a threat list later on. I'll also try to give better descriptions as I play a bit more with this team. Yes, I have read the stickies.
 
Hi,

your team is very slow, I see that pokemons like SD Lucario and SD Heracross may be a pain for you if they get the chance to set up on Heatran locked into hidden power [grass] or dragon pulse.

I believe that you should consider using a scarf-Hetran in place of your specs one. So my suggestion is:

Heatran@choice scarf
nature: naive
EVs: 4 Atk / 252 SpA / 252 Spe
-fire blast
-earth power
-hidden power [ice]
-explosion

you need at least a revenge killer for Lucario, Heracross and, to a lesser extent, SD Infernape, and scarf-Hetran seems a perfect choice. Explosion is suggested for Blissey, which may give you problems - though you can set up Suicune on her. A +Spe nature is needed to outspeed adamant scarf-Heracross and adamant Kingdra and Dragonite even after a DD - you'll also outspeed a +1 adamant Gyarados, though Suicune counters it quite effectively. Hidden power [ice] allows you to revenge kill DD Salamence and Dragonite locked into outrage. You'll lose some offensive power, but it's a good deal in my opinion.

Now onto Celebi: psychic is a very poor attacking type, and is really useful only for Breloom and Machamp; also, I don't see the point of using substitute: it's too slow to be an effective sub-seeder and, in my opinion, you're wasting a move slot. My suggestion for Celebi is to run: grass knot, hidden power [fire], thunder wave and recover. Grass knot counters water pokemons effectively and allows you to hit hard TTar, hidden power [fire] is a nasty surprise for Scizor - which otherwise can come in for free and possibly set up a SD or hit hard with a CB u-turn - and still allows you to counter Breloom (after it has put something to sleep), recover is a must on something as durable as Celebi and thunder wave helps the final goal of your team.

Hope this helps.

GL!
 
Thanks a lot for the tips Haunter. I'll test them out for sure. As for the Lucario and Infernape dilemma....well, since I have updated my team to contain Gyarados>Suicune I don't think they will be able to sweep me nearly as easily anymore, despite maybe KOing Gyara with Stone Edge (in which case Gyara has still done its job and weakened their offensive prowess). As a result, I don't think that I really need ScarfTran anymore, since I really enjoy the power of the SpecsTran. Also, thoughts on Mamoswine>Swampert? I find that Swampert normally does little aside from setting up Stealth Rock (and sometimes not even that) and in the short time I have been using Mamoswine he has been generally better. As for Heracross, I admit, it can cause me problems but I have never once seen, in my entire life, an SD Heracross. If anyone uses it please let me know, I do not want to take measures to counter a nonexistent threat. I have encountered Choice Heracross though, and have worked around it. Although I do wish I had one more Rock resistance, since Swampert is gone.

Oh, and I'll try out that Celebi set for sure. Thanks again.
 
I think you should test out "Tinkerbell" over your current Celebi. It does a good job of luring in and smacking Tyranitar, who currently hurts your team pretty badly.

I second Haunter's suggestion of Scarftran.

I don't have much else to say since you've already taken some of my suggestions when you posted this at another site. Good luck!
 
Good point. With Jirachi and Gyarados I do not really need Celebi for physical bulk and it provides much-needed offensive power. As for Scarftran...I'm still skeptical. Having a decent revenge killer is nice, but Heatran forces switches, and I want to smack those switches as hard as possible. I think that my paralysis support is already reliable enough.
 
Thanks a lot for the tips Haunter. I'll test them out for sure. As for the Lucario and Infernape dilemma....well, since I have updated my team to contain Gyarados>Suicune I don't think they will be able to sweep me nearly as easily anymore, despite maybe KOing Gyara with Stone Edge (in which case Gyara has still done its job and weakened their offensive prowess). As a result, I don't think that I really need ScarfTran anymore, since I really enjoy the power of the SpecsTran.

Yes, with a defensive Gyarados you're quite covered against Lucario - they rarely carry stone edge - but beware because SD Infernape almost always packs stone edge, and can OHKO Gyara with a +1 life orb'd SE, after stealth rock damage.

Obviously if you prefer the power of specs-Tran, then keep it, but in my opinion you need some sort of revenge killer, or else every stat up sweeper capable of avoiding the paralysis will give you troubles: now that I think of it, even a SD Gliscor may give you problems, or a rock polish Rhyperior.


Also, thoughts on Mamoswine>Swampert? I find that Swampert normally does little aside from setting up Stealth Rock (and sometimes not even that) and in the short time I have been using Mamoswine he has been generally better.
Honestly I liked Swampert more as your lead. Mamoswine tends to die quite fast, and since your team is not exactly offensive, having a sure counter for Tyranitar and Metagross was a good choice in my opinion. Note that now you're quite weak to agil-Gross - especially if Celebi is in the meteor mash kill range - and to DD Tyranitar to a lesser extent. So, maybe try Mamo, but keep in mind that a suicide lead may not be the best choice for a team like yours.

As for Heracross, I admit, it can cause me problems but I have never once seen, in my entire life, an SD Heracross. If anyone uses it please let me know, I do not want to take measures to counter a nonexistent threat. I have encountered Choice Heracross though, and have worked around it. Although I do wish I had one more Rock resistance, since Swampert is gone.
SD Heracross is quite rare, but is something to consider as well. Yes, I'm pointing out potential threats, but since yor team seems quite solid I believe that this is a good way of rating it.

Again, good luck!
 
Alright. Yes, I am switching back to Swampert because he does live to receive Wish Support and counter opposing physical threats, as well as take Rock and Electric attacks directed at Gyarados. In the bigger picture, I do realize that Swampert contributes more to my team with its resistances and makes a MUCH better phazer than Gyarados. I'll give Roar to Swampert, so my Gyarados can become a threatening Dragon Dancer like it used to be. He also covers Swords Dance Gliscor and Rock Polish Rhyperior to an extent, as well as the Tyranitar and Metagross you mentioned. I have not really encountered any of those potential threats you mentioned yet, but I believe that in case they do show up and set up, the combination of Gyarados and Swampert can handle them. Now that I think about it, Celebi could handle Tyranitar and Gliscor as well. Thanks again for the rate. And personally, I do not think I really need a revenge killer. As long as I give few openings where stuff can set up on me (which is obviously not the case with Rhyperior) and have all the threats checked in case they do manage to threaten me, I believe that my team is well off.
 
Since you've already taken a lot of my suggestions at another site, I'd just like to say here...

FIRST POST!

And, with that out of the way...

I like the change to offensive Celebi. Losing Suicune means you could use more offensive power to finish things off with, so Celebi does that well. I also like your new Gyara, as the team was always a rather slow-paced team and adding a phaser is going to help keep faster teams from messing you up. You may want more ways to handle bulky waters, though, as I feel like right now you don't have much with just Jirachi and trying to set up with Togekiss to kill any that come out. HP [elec] on Celebi will give you a stronger solution to a wider range of water types than just Jirachi alone. You should have steels covered already, so this change won't hurt much. In fact, I'm kind of surprised you're not having any dragon troubles since you don't carry an ice move...

Consider not using Pert as a lead, but as a bulky wall that rocks later. I'm not sure who else you'd lead with, possibly Jirachi or Celebi to start off the paralysis mischief -- basically, whoever you think has a better shot in the lead position.

Still a solid team, all in all.
 
Woops! Actually, my Gyarados's Roar is actually Dragon Dance now. Swampert is a better phazer. Also, I am sorta using offensive Celebi to help me with my Water problems. Togekiss fares better than it would seem as well, despite not really being able to switch in. As for Dragons...well, they really are not a problem, excluding Flygon. I can easily paralyze them/force them into an Outrage, and then knock them out with just about everything except Gyarados and Celebi.
 
Back
Top