Intro: So I've recently decided to pick up this new generation and it reminds me a lot of RBY and it's fast pace. I started off with an Explosion team and then made a RBY style team where i started off with a sleeper and almost everything had twave.
I noticed that Scizor is similar to the Tauros of RBY where almost every team has one (For a good reason too). So this team is meant to not let Scizor in while doing damage at the same time.
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Every team i tried to make doesn't have a solid starter but I've grown to like this set. It covers a lot of the popular leads while dishing out damage with a Life Orb. I usually which this out if I'm against a Metagross or Aero.
Electivire (M) @ Choice Band
Ability: Motor Drive
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Cross Chop
- Thunderpunch
- Ice Punch
- Earthquake
This used to be a Scizor but Rotoms have been raping me with the Electric Attacks. I use a Choice Band because he often has to switch out after getting a boost so the band gives the most power. That Expert Belt strat never really worked for me.
Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 12 HP/12 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Surf
- Substitute
- Ice Beam
Empoleon is a very good late game sweeper especially if I don't show it til most of my team is dead. With its many resistants, this thing wreaks havoc near end game. I usually switch this thing in on an Outrage.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Waterfall
- Dragon Dance
- Sleep Talk
- Rest
A magnet for eletric attacks which the Electabuzz guy likes to soak up. This prevents Fighting Types from dominating my Steel Based team. I kind of depend on this dude too mush though.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Toxic
- Hidden Power [Grass]
- Roost
Zapdos is my secondary Fighting counter and sort of walls Swampert which can prove to be annoying. I might which to HP Ice for better coverage. I kinda stuck this guy in there like my other electric type.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/160 Def/32 Spd/76 SDef
Impish nature (+Def, -SAtk)
- Iron Head
- Body Slam
- U-turn
- Wish
This is Ms/Mr (I dunno its genderless) I take Draco Meteors. I often change my Jirachi sets around because there are so many good ones. I'm debating a Choice Scarf one because DDers and mixed sweepers tear apart my team. Scizor could set up I guess but doesnt like a Paraslam.
How They Mold: The key to this team is predicting the Electric and Fire Attacks which destory my team, making me depend a lot of the first two pokes. I also have multiple pokemon to absorb a Draco Meteor (Jirachi, Heatran, Emploleon) which is akin to a Hyper Beam (sorta?).
Conclusion: This team fulfilled its role in not letting Scizor get in play. Prediction is key due to switching into fire attacks or eletric attackers with the respective counters. Probably its biggest weakest is a MixMence which is a very VERY big problem. I'm hoping for suggestions to take on those guys better preferably changing Jirachi, Electrive , and maybe Zapdos? This is isn't has fun to play as a paralyzing team due to all the standards but the fun comes of prediction because a miscue will often severely cripple my team.
(I'll edit and have some eye candy pictures tomorrow)
I noticed that Scizor is similar to the Tauros of RBY where almost every team has one (For a good reason too). So this team is meant to not let Scizor in while doing damage at the same time.
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Every team i tried to make doesn't have a solid starter but I've grown to like this set. It covers a lot of the popular leads while dishing out damage with a Life Orb. I usually which this out if I'm against a Metagross or Aero.
Electivire (M) @ Choice Band
Ability: Motor Drive
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Cross Chop
- Thunderpunch
- Ice Punch
- Earthquake
This used to be a Scizor but Rotoms have been raping me with the Electric Attacks. I use a Choice Band because he often has to switch out after getting a boost so the band gives the most power. That Expert Belt strat never really worked for me.
Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 12 HP/12 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Surf
- Substitute
- Ice Beam
Empoleon is a very good late game sweeper especially if I don't show it til most of my team is dead. With its many resistants, this thing wreaks havoc near end game. I usually switch this thing in on an Outrage.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Waterfall
- Dragon Dance
- Sleep Talk
- Rest
A magnet for eletric attacks which the Electabuzz guy likes to soak up. This prevents Fighting Types from dominating my Steel Based team. I kind of depend on this dude too mush though.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Toxic
- Hidden Power [Grass]
- Roost
Zapdos is my secondary Fighting counter and sort of walls Swampert which can prove to be annoying. I might which to HP Ice for better coverage. I kinda stuck this guy in there like my other electric type.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/160 Def/32 Spd/76 SDef
Impish nature (+Def, -SAtk)
- Iron Head
- Body Slam
- U-turn
- Wish
This is Ms/Mr (I dunno its genderless) I take Draco Meteors. I often change my Jirachi sets around because there are so many good ones. I'm debating a Choice Scarf one because DDers and mixed sweepers tear apart my team. Scizor could set up I guess but doesnt like a Paraslam.
How They Mold: The key to this team is predicting the Electric and Fire Attacks which destory my team, making me depend a lot of the first two pokes. I also have multiple pokemon to absorb a Draco Meteor (Jirachi, Heatran, Emploleon) which is akin to a Hyper Beam (sorta?).
Conclusion: This team fulfilled its role in not letting Scizor get in play. Prediction is key due to switching into fire attacks or eletric attackers with the respective counters. Probably its biggest weakest is a MixMence which is a very VERY big problem. I'm hoping for suggestions to take on those guys better preferably changing Jirachi, Electrive , and maybe Zapdos? This is isn't has fun to play as a paralyzing team due to all the standards but the fun comes of prediction because a miscue will often severely cripple my team.
(I'll edit and have some eye candy pictures tomorrow)


