I have been watching competitive battles for a few months now, and decided I should give it a try myself. So I decided to make a RU team, and could use some advice.
Here is my team:
Sceptile @ Grass Gem
Trait: Unburden
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Leaf Blade
- Earthquake
- Acrobatics
- Swords Dance
Physical sweeper. Grass gem to boost leaf blade, then unburden for a huge speed boost. Also, using the gem gives acrobatics a lot more power. So far, it has worked very well. Solid late-game sweeper, capable of breaking common walls with ease after a boost.
Aggron @ Choice Band
Trait: Rock Head
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature
- Heavy Slam
- Aqua Tail
- Head Smash
- Earthquake
Massive physical damage and can make use of it's natural bulk. Also, nice for taking out flying types with rock head. Overall pretty hard hitter. Head Smash takes out it's common checks, Aqua Tail, Earthquake and Heavy Slam are there for coverage.
Klinklang @ Leftovers
Trait: Clear Body
EVs: 100 HP / 252 Atk / 156 Spd
Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Return
Gear grind has decent neutral coverage and great damage when coupled with shift gears. Also, being a steel type, he has a good amount of resistances. Wild charge to cover some pokemon who resist gear grind. Return covers what Gear Grind and Wild Charge can't hit hard enough.
Kabutops @ Life Orb
Trait: Battle Armor
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stealth Rocks
- Rapid Spin
- Aqua Jet
- Stone Edge
Entry hazard set up and spin support. Aqua jet and Stone Edge to add some powerful stab damage. Most people expect the swords dance variant but I choose this as I have no way to set up the entry hazards. Overall hard hitter and solid mon.
Slowking @ Leftovers
Trait: Regenerator
EVs: 212 HP / 252 SAtk / 44 Spd
Modest Nature
- Surf
- Ice Beam
- Psyshock
- Fire Blast
Decent bulk with good move coverage to take on a wide variety of type, mainly fire types and dragon. With Regenerator + Leftovers, a recovery move seems redundant. It hits pretty much everyone in the tier hard with those coverage moves and a modest nature.
Sigilyph @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Air Slash
- Roost
- Flash Canon
Flash canon to give coverage v. rock and ice which could otherwise take it down, roost for some staying power, and powerful psychic and air slash stab to make good use of it's great speA. My original choice was Rhydon, but someone told me that something immune to ground would be better as I already have Aggron and Klinklang weak to it.
So what do you think? Any advice on where to go from here?
Here is my team:
Sceptile @ Grass Gem
Trait: Unburden
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Leaf Blade
- Earthquake
- Acrobatics
- Swords Dance
Physical sweeper. Grass gem to boost leaf blade, then unburden for a huge speed boost. Also, using the gem gives acrobatics a lot more power. So far, it has worked very well. Solid late-game sweeper, capable of breaking common walls with ease after a boost.
Aggron @ Choice Band
Trait: Rock Head
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature
- Heavy Slam
- Aqua Tail
- Head Smash
- Earthquake
Massive physical damage and can make use of it's natural bulk. Also, nice for taking out flying types with rock head. Overall pretty hard hitter. Head Smash takes out it's common checks, Aqua Tail, Earthquake and Heavy Slam are there for coverage.
Klinklang @ Leftovers
Trait: Clear Body
EVs: 100 HP / 252 Atk / 156 Spd
Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Return
Gear grind has decent neutral coverage and great damage when coupled with shift gears. Also, being a steel type, he has a good amount of resistances. Wild charge to cover some pokemon who resist gear grind. Return covers what Gear Grind and Wild Charge can't hit hard enough.
Kabutops @ Life Orb
Trait: Battle Armor
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stealth Rocks
- Rapid Spin
- Aqua Jet
- Stone Edge
Entry hazard set up and spin support. Aqua jet and Stone Edge to add some powerful stab damage. Most people expect the swords dance variant but I choose this as I have no way to set up the entry hazards. Overall hard hitter and solid mon.
Slowking @ Leftovers
Trait: Regenerator
EVs: 212 HP / 252 SAtk / 44 Spd
Modest Nature
- Surf
- Ice Beam
- Psyshock
- Fire Blast
Decent bulk with good move coverage to take on a wide variety of type, mainly fire types and dragon. With Regenerator + Leftovers, a recovery move seems redundant. It hits pretty much everyone in the tier hard with those coverage moves and a modest nature.
Sigilyph @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Air Slash
- Roost
- Flash Canon
Flash canon to give coverage v. rock and ice which could otherwise take it down, roost for some staying power, and powerful psychic and air slash stab to make good use of it's great speA. My original choice was Rhydon, but someone told me that something immune to ground would be better as I already have Aggron and Klinklang weak to it.
So what do you think? Any advice on where to go from here?