Hey there everyone, its me (again) with (another) Trick Room team. After posting the Trick Room Guide, and realizing I broke 2-3 of those rules with my original team (linked here), I decided to take another stab at Trick Room teambuilding. However, on my first go I realized I was just reconstructing the same basic team, so I decided that I was going to ignore most of my old team and try something new. I had to put restrictions, so I made sure I didn't use Mega Mawile or Reuniclus, two major members of my old team. Without further ado, here is my new Trick Room team. I made this on an alt "maowowowo", so this is also known as team maowowowo.
Team maowowowo Lineup
Princess Peach (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 SDef / 232 HP / 24 SAtk
Sassy Nature
IVs: 0 Atk / 0 Spd
- Moonblast
- Wish
- Aromatherapy
- Trick Room
The new Trick Room fairy makes a stand in OU as my special wall and team cleric. Initially I really didn't like Aromatisse, only suggesting it because of its Fairy-typing, but boy was I wrong. Being the only Trick Room setter capable of using Aromatherapy, and realizing how much Status hurt every member of the team except for Conkeldurr, I figured she would make a fun experiment. Wish-passing is a secondary function, and she passes 201 HP wishes. What many people overlook is that decently high special attack, and minimal investment is doing a decent amount of damage with Moonblast. I wouldn't be against swapping out Wish or Aromatherapy with a coverage move, but for now that's what I've got. She makes a good Greninja switch in, and resists dark-type moves.
Godzilla (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Crunch
- Stone Edge
- Stealth Rock
Since I couldn't use Mega Mawile, and I needed a Stealth Rocks setter, Tyranitar seemed to be the first logical choice. While no longer a Mega, Tyranitar is still powerful and can come in repeatedly, along with Providing good passive damage in sandstorm, and coupled with the fact that half of the team doesn't take sandstorm damage, he doesn't bring many drawbacks in that category. Good offensive presence and ability to deal with Talonflame, Espeon, Heatran, and mess up Charizard-Y are all benefits that he brings to the team. Functioning both as a Dark and Ghost resist, his Fighting weakness is patched up by most Aromatisse, Cofagrigus, and Landorus.
Rocky Jr. (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 200 HP / 56 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
One of the few members of my old team who makes a guest star appearance, Conkeldurr remains a prominent contributor to the team, taking status like a pro (however less necessary with now Aromatisse). Assault Vest and a bit of special defense investment allow him to take special attacks a better, and maxed attack means he hits hard. The moveset is fairly standard, however I'm tempted to swap out a move (either Mach or Ice Punch) with Fire Punch since Scizors are a royal pain to face. He is my third Dark Resist.
Jacob Marley(Cofagrigus) (M) @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Will-O-Wisp
- Nasty Plot
- Trick Room
Ok I know I said I wouldn't use members from my old team, but really there aren't that many good Trick Room setters. Cofagrigus is one of my special sweepers, with good coverage in just Ghost STAB, status in WoW, and boosting in Nasty Plot. Cofagrigus is my response to most physical attackers, especially Scizors, Talonflame, and M-Pinsir. As a result, I am tempted to make him a physical wall, or at least run some more physical defense investment.
Humbug (Scizor) (F) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Knock Off
Scizor is here as my mid-late game physical sweeper. With good defensive typing (not stacking weaknesses), excellent physical bulk, good special defense, and immunity to sandstorm, Scizor aims to come in and either Pivot out, faking a Choice Band, or Mega-Evolve and set up Swords Dances. Prior to Mega-Evolving, Base-65 speed is reasonably slow, and I don't normally mega-evolve unless I intend on staying in. Technician bullet punch is quite powerful, U-Turn is STAB and pivoting at the end of a Trick Room isn't too hard, and Knock off is for utility. I'm tempted to run Speed EVs to start outspeeding Heatran that switch in, but if I can predict around the switch in it pops the balloon and lets Landorus come in for free.
Genie (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
The last member of the team is your standard Landorus. Covering the late-game physically bulky pokemon, Landorus makes his name known wth his good coverage. The moveset is fairly standard, with Earth Power as main STAB, Focus Blast for Skarmory and Tyranitars, Psychic for poison and fighting-types who don't take as much from the other moves, and HP Ice is meant for Landorus-T leads and Dragons alike. Almost all moves get Sheer Force boost, meaning that few things will take a hit well from this land-genie thing.









Princess Peach (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 SDef / 232 HP / 24 SAtk
Sassy Nature
IVs: 0 Atk / 0 Spd
- Moonblast
- Wish
- Aromatherapy
- Trick Room
The new Trick Room fairy makes a stand in OU as my special wall and team cleric. Initially I really didn't like Aromatisse, only suggesting it because of its Fairy-typing, but boy was I wrong. Being the only Trick Room setter capable of using Aromatherapy, and realizing how much Status hurt every member of the team except for Conkeldurr, I figured she would make a fun experiment. Wish-passing is a secondary function, and she passes 201 HP wishes. What many people overlook is that decently high special attack, and minimal investment is doing a decent amount of damage with Moonblast. I wouldn't be against swapping out Wish or Aromatherapy with a coverage move, but for now that's what I've got. She makes a good Greninja switch in, and resists dark-type moves.



Godzilla (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Crunch
- Stone Edge
- Stealth Rock
Since I couldn't use Mega Mawile, and I needed a Stealth Rocks setter, Tyranitar seemed to be the first logical choice. While no longer a Mega, Tyranitar is still powerful and can come in repeatedly, along with Providing good passive damage in sandstorm, and coupled with the fact that half of the team doesn't take sandstorm damage, he doesn't bring many drawbacks in that category. Good offensive presence and ability to deal with Talonflame, Espeon, Heatran, and mess up Charizard-Y are all benefits that he brings to the team. Functioning both as a Dark and Ghost resist, his Fighting weakness is patched up by most Aromatisse, Cofagrigus, and Landorus.



Rocky Jr. (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 200 HP / 56 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
One of the few members of my old team who makes a guest star appearance, Conkeldurr remains a prominent contributor to the team, taking status like a pro (however less necessary with now Aromatisse). Assault Vest and a bit of special defense investment allow him to take special attacks a better, and maxed attack means he hits hard. The moveset is fairly standard, however I'm tempted to swap out a move (either Mach or Ice Punch) with Fire Punch since Scizors are a royal pain to face. He is my third Dark Resist.



Jacob Marley(Cofagrigus) (M) @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Will-O-Wisp
- Nasty Plot
- Trick Room
Ok I know I said I wouldn't use members from my old team, but really there aren't that many good Trick Room setters. Cofagrigus is one of my special sweepers, with good coverage in just Ghost STAB, status in WoW, and boosting in Nasty Plot. Cofagrigus is my response to most physical attackers, especially Scizors, Talonflame, and M-Pinsir. As a result, I am tempted to make him a physical wall, or at least run some more physical defense investment.



Humbug (Scizor) (F) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Knock Off
Scizor is here as my mid-late game physical sweeper. With good defensive typing (not stacking weaknesses), excellent physical bulk, good special defense, and immunity to sandstorm, Scizor aims to come in and either Pivot out, faking a Choice Band, or Mega-Evolve and set up Swords Dances. Prior to Mega-Evolving, Base-65 speed is reasonably slow, and I don't normally mega-evolve unless I intend on staying in. Technician bullet punch is quite powerful, U-Turn is STAB and pivoting at the end of a Trick Room isn't too hard, and Knock off is for utility. I'm tempted to run Speed EVs to start outspeeding Heatran that switch in, but if I can predict around the switch in it pops the balloon and lets Landorus come in for free.



Genie (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
The last member of the team is your standard Landorus. Covering the late-game physically bulky pokemon, Landorus makes his name known wth his good coverage. The moveset is fairly standard, with Earth Power as main STAB, Focus Blast for Skarmory and Tyranitars, Psychic for poison and fighting-types who don't take as much from the other moves, and HP Ice is meant for Landorus-T leads and Dragons alike. Almost all moves get Sheer Force boost, meaning that few things will take a hit well from this land-genie thing.
Threat List (S through A-):
Replays
Landorus saves the day
Everyone plays along
Baton Pass gets beat at the hands of the All Mighty Trick Room
Mega Scizor finishes off
Mega Scizor sweeps
Conclusion
Trick Room has always ben a fun style to play for me, and trying to break the 'standard' Reuniclus/Mega Mawile/Conkeldurr/Porygon2 base has been a really enlightening experience. Hopefully you have all enjoyed reading this RMT, and thank you in advance for any and all criticism and advice.
Changelog:
5/5: Replaced Lucario with M-Scizor. Tyranitar no longer Mega. Also changed EVs on Aromatisse
Importable
S Rank Threats
- Aegislash is hard for almost any team to face, just for sheer unpredictability. Generally, Tyranitar, Landorus, Cofagrigus, and Lucario can handle with SE moves, just gotta be careful not to set off weakness policy.
- Mega Charizard X is a problem if it has set up. Landorus outspeeds and OHKO's with Earth Power, Tyranitar can handle it with Stone Edge and possibly EQ given a bit of prior damage.
- I don't know what to say about this one, I've not run into it yet.
-Don't know what to say here either, I haven't faced one
- Conkeldurr doesn't take too much from his special attacks, and can OHKO with Ice Punch. Aromatisse doesn't take much either, and can Wish to avoid the 3HKO.
- Tyranitar, Conkeldurr, and Aromatisse can all handle him generally well.






A+ Rank Threats
- If it's a BellyJet set, I let Cofagrigus survive a hit and transfer mummy. Definitely a theat outside of that though.
- Conkeldurr, Tyranitar, Lucario, and Landorus can all handle him.
- Tyranitar resets sun, and rocks take a huge chunk out of him. Aromatisse avoids getting OHKO-ed, but fails to hurt much.
- Landorus, Conkeldurr, Tyranitar, and Cofagrigus can all handle this one.
- Landorus with HP Ice, Conkeldurr's Ice Punch, and Cofagrigus can survive and Burn. Aromatisse gets Moonblast.
- All depends on if Trick Room is up. Conkeldurr can Mach Punch if Trick Room isn't up, but otherwise almost any member can handle him.
- Conkeldurr, Scizor under TR, Landorus, and Aromatisse can all hit SE.
- I don't know, I haven't seen one yet.
- All a matter of either giving it Mummy by Cofagrigus forcing a switch (or burn), or waiting until TR isn't up. Landorus can OHKO with Earth Power, but if he is down few members of my team can stand to Mega Mawile.
- Not that big of a problem, if I can keep rocks up and predict properly he is forced to switch.
- Since I don't have a fire-type attack, these tend to be a problem. Cofagrigus can burn and get rid of Technician, so this problem is much less than it should be.
- Oh Talonflame, just keep rocks up and have something other than Conkeldurr and Aromatisse alive to kill it.
- Conkeldurr can OHKO.
- Landorus and Scizor handle this one well. Still a pretty vile threat if I can't handle it.














A Rank (coming soon)
- If not CM, Scizor can take these out.
- All I usually do is ensure rocks don't leave the field, and then hit it with M-Scizor, Conkeldurr, Tyranitar, or Landorus.
- Hit it with a fighting-type attack and it usually falls fast.
- Gengar is generally frail, so pretty much any hit brings it near death.
- Once Balloon is broken, Landorus can hop on in.
- Ice-type attacks, or just strong special attacks work too.
- Scizor, Conkeldurr have SE priority. Landorus can OHKO with Focus Blast, or Earth power after rocks and ~12%.
- HP Ice from Landorus, other than that Cofagrigus can take most of his attacks.
- Double switching is my only real answer, until I can get Tyranitar in to OHKO.
- Conkeldurr is my main answer to these
- Conkeldurr, Cofagrigus can switch in with relative ease. Landorus doesn't mind coming in on scarfed EQ.
- Conkeldurr and Scizor definitely have this one in the bag. Landorus too if Focus Blast hits.












A- Rank (coming soon)









Landorus saves the day
Everyone plays along
Baton Pass gets beat at the hands of the All Mighty Trick Room
Mega Scizor finishes off
Mega Scizor sweeps
Conclusion
Trick Room has always ben a fun style to play for me, and trying to break the 'standard' Reuniclus/Mega Mawile/Conkeldurr/Porygon2 base has been a really enlightening experience. Hopefully you have all enjoyed reading this RMT, and thank you in advance for any and all criticism and advice.
Changelog:
5/5: Replaced Lucario with M-Scizor. Tyranitar no longer Mega. Also changed EVs on Aromatisse
Balto (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Earthquake
Lucario was originally my late-game physical sweeper, but he had pretty disappointing bulk, and more often than not died off within 1-2 hits.
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Earthquake
Lucario was originally my late-game physical sweeper, but he had pretty disappointing bulk, and more often than not died off within 1-2 hits.
Importable
Princess Peach (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 232 HP / 24 SAtk / 252 SDef
Sassy Nature
IVs: 0 Atk / 0 Spd
- Moonblast
- Wish
- Aromatherapy
- Trick Room
Godzilla (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Crunch
- Stone Edge
- Stealth Rock
Rocky Jr. (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Jacob Marley (Cofagrigus) (M) @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Will-O-Wisp
- Nasty Plot
- Trick Room
Humbug (Scizor) (F) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Knock Off
Genie (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
Ability: Aroma Veil
EVs: 232 HP / 24 SAtk / 252 SDef
Sassy Nature
IVs: 0 Atk / 0 Spd
- Moonblast
- Wish
- Aromatherapy
- Trick Room
Godzilla (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Crunch
- Stone Edge
- Stealth Rock
Rocky Jr. (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Jacob Marley (Cofagrigus) (M) @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Will-O-Wisp
- Nasty Plot
- Trick Room
Humbug (Scizor) (F) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Knock Off
Genie (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
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