Team "I Followed My Own Advice" (OU Trick Room Team Peaked 1671)

Hey there everyone, its me (again) with (another) Trick Room team. After posting the Trick Room Guide, and realizing I broke 2-3 of those rules with my original team (linked here), I decided to take another stab at Trick Room teambuilding. However, on my first go I realized I was just reconstructing the same basic team, so I decided that I was going to ignore most of my old team and try something new. I had to put restrictions, so I made sure I didn't use Mega Mawile or Reuniclus, two major members of my old team. Without further ado, here is my new Trick Room team. I made this on an alt "maowowowo", so this is also known as team maowowowo.

Team maowowowo Lineup
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Princess Peach (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 SDef / 232 HP / 24 SAtk
Sassy Nature
IVs: 0 Atk / 0 Spd
- Moonblast
- Wish
- Aromatherapy
- Trick Room

The new Trick Room fairy makes a stand in OU as my special wall and team cleric. Initially I really didn't like Aromatisse, only suggesting it because of its Fairy-typing, but boy was I wrong. Being the only Trick Room setter capable of using Aromatherapy, and realizing how much Status hurt every member of the team except for Conkeldurr, I figured she would make a fun experiment. Wish-passing is a secondary function, and she passes 201 HP wishes. What many people overlook is that decently high special attack, and minimal investment is doing a decent amount of damage with Moonblast. I wouldn't be against swapping out Wish or Aromatherapy with a coverage move, but for now that's what I've got. She makes a good Greninja switch in, and resists dark-type moves.

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Godzilla (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Crunch
- Stone Edge
- Stealth Rock

Since I couldn't use Mega Mawile, and I needed a Stealth Rocks setter, Tyranitar seemed to be the first logical choice. While no longer a Mega, Tyranitar is still powerful and can come in repeatedly, along with Providing good passive damage in sandstorm, and coupled with the fact that half of the team doesn't take sandstorm damage, he doesn't bring many drawbacks in that category. Good offensive presence and ability to deal with Talonflame, Espeon, Heatran, and mess up Charizard-Y are all benefits that he brings to the team. Functioning both as a Dark and Ghost resist, his Fighting weakness is patched up by most Aromatisse, Cofagrigus, and Landorus.

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Rocky Jr. (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 200 HP / 56 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
One of the few members of my old team who makes a guest star appearance, Conkeldurr remains a prominent contributor to the team, taking status like a pro (however less necessary with now Aromatisse). Assault Vest and a bit of special defense investment allow him to take special attacks a better, and maxed attack means he hits hard. The moveset is fairly standard, however I'm tempted to swap out a move (either Mach or Ice Punch) with Fire Punch since Scizors are a royal pain to face. He is my third Dark Resist.

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Jacob Marley(Cofagrigus) (M) @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Will-O-Wisp
- Nasty Plot
- Trick Room
Ok I know I said I wouldn't use members from my old team, but really there aren't that many good Trick Room setters. Cofagrigus is one of my special sweepers, with good coverage in just Ghost STAB, status in WoW, and boosting in Nasty Plot. Cofagrigus is my response to most physical attackers, especially Scizors, Talonflame, and M-Pinsir. As a result, I am tempted to make him a physical wall, or at least run some more physical defense investment.


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Humbug (Scizor) (F) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Knock Off

Scizor is here as my mid-late game physical sweeper. With good defensive typing (not stacking weaknesses), excellent physical bulk, good special defense, and immunity to sandstorm, Scizor aims to come in and either Pivot out, faking a Choice Band, or Mega-Evolve and set up Swords Dances. Prior to Mega-Evolving, Base-65 speed is reasonably slow, and I don't normally mega-evolve unless I intend on staying in. Technician bullet punch is quite powerful, U-Turn is STAB and pivoting at the end of a Trick Room isn't too hard, and Knock off is for utility. I'm tempted to run Speed EVs to start outspeeding Heatran that switch in, but if I can predict around the switch in it pops the balloon and lets Landorus come in for free.

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Genie (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
The last member of the team is your standard Landorus. Covering the late-game physically bulky pokemon, Landorus makes his name known wth his good coverage. The moveset is fairly standard, with Earth Power as main STAB, Focus Blast for Skarmory and Tyranitars, Psychic for poison and fighting-types who don't take as much from the other moves, and HP Ice is meant for Landorus-T leads and Dragons alike. Almost all moves get Sheer Force boost, meaning that few things will take a hit well from this land-genie thing.


Threat List (S through A-):
S Rank Threats
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- Aegislash is hard for almost any team to face, just for sheer unpredictability. Generally, Tyranitar, Landorus, Cofagrigus, and Lucario can handle with SE moves, just gotta be careful not to set off weakness policy.
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- Mega Charizard X is a problem if it has set up. Landorus outspeeds and OHKO's with Earth Power, Tyranitar can handle it with Stone Edge and possibly EQ given a bit of prior damage.
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- I don't know what to say about this one, I've not run into it yet.
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-Don't know what to say here either, I haven't faced one
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- Conkeldurr doesn't take too much from his special attacks, and can OHKO with Ice Punch. Aromatisse doesn't take much either, and can Wish to avoid the 3HKO.
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- Tyranitar, Conkeldurr, and Aromatisse can all handle him generally well.
A+ Rank Threats
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- If it's a BellyJet set, I let Cofagrigus survive a hit and transfer mummy. Definitely a theat outside of that though.
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- Conkeldurr, Tyranitar, Lucario, and Landorus can all handle him.
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- Tyranitar resets sun, and rocks take a huge chunk out of him. Aromatisse avoids getting OHKO-ed, but fails to hurt much.
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- Landorus, Conkeldurr, Tyranitar, and Cofagrigus can all handle this one.
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- Landorus with HP Ice, Conkeldurr's Ice Punch, and Cofagrigus can survive and Burn. Aromatisse gets Moonblast.
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- All depends on if Trick Room is up. Conkeldurr can Mach Punch if Trick Room isn't up, but otherwise almost any member can handle him.
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- Conkeldurr, Scizor under TR, Landorus, and Aromatisse can all hit SE.
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- I don't know, I haven't seen one yet.
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- All a matter of either giving it Mummy by Cofagrigus forcing a switch (or burn), or waiting until TR isn't up. Landorus can OHKO with Earth Power, but if he is down few members of my team can stand to Mega Mawile.
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- Not that big of a problem, if I can keep rocks up and predict properly he is forced to switch.
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- Since I don't have a fire-type attack, these tend to be a problem. Cofagrigus can burn and get rid of Technician, so this problem is much less than it should be.
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- Oh Talonflame, just keep rocks up and have something other than Conkeldurr and Aromatisse alive to kill it.
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- Conkeldurr can OHKO.
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- Landorus and Scizor handle this one well. Still a pretty vile threat if I can't handle it.
A Rank (coming soon)
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- If not CM, Scizor can take these out.

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- All I usually do is ensure rocks don't leave the field, and then hit it with M-Scizor, Conkeldurr, Tyranitar, or Landorus.
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- Hit it with a fighting-type attack and it usually falls fast.
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- Gengar is generally frail, so pretty much any hit brings it near death.
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- Once Balloon is broken, Landorus can hop on in.
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- Ice-type attacks, or just strong special attacks work too.
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- Scizor, Conkeldurr have SE priority. Landorus can OHKO with Focus Blast, or Earth power after rocks and ~12%.
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- HP Ice from Landorus, other than that Cofagrigus can take most of his attacks.
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- Double switching is my only real answer, until I can get Tyranitar in to OHKO.
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- Conkeldurr is my main answer to these
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- Conkeldurr, Cofagrigus can switch in with relative ease. Landorus doesn't mind coming in on scarfed EQ.
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- Conkeldurr and Scizor definitely have this one in the bag. Landorus too if Focus Blast hits.
A- Rank (coming soon)
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Replays
Landorus saves the day

Everyone plays along
Baton Pass gets beat at the hands of the All Mighty Trick Room
Mega Scizor finishes off
Mega Scizor sweeps

Conclusion
Trick Room has always ben a fun style to play for me, and trying to break the 'standard' Reuniclus/Mega Mawile/Conkeldurr/Porygon2 base has been a really enlightening experience. Hopefully you have all enjoyed reading this RMT, and thank you in advance for any and all criticism and advice.

Changelog:
5/5: Replaced Lucario with M-Scizor. Tyranitar no longer Mega. Also changed EVs on Aromatisse

Balto (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Earthquake
Lucario was originally my late-game physical sweeper, but he had pretty disappointing bulk, and more often than not died off within 1-2 hits.

Importable
Princess Peach (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
EVs: 232 HP / 24 SAtk / 252 SDef
Sassy Nature
IVs: 0 Atk / 0 Spd
- Moonblast
- Wish
- Aromatherapy
- Trick Room

Godzilla (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Crunch
- Stone Edge
- Stealth Rock

Rocky Jr. (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch

Jacob Marley (Cofagrigus) (M) @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Will-O-Wisp
- Nasty Plot
- Trick Room

Humbug (Scizor) (F) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Knock Off

Genie (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
 
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I like the idea of dropping a setter and having a couple of pokemon that actually use speed. I think it improves the versatility of the team quite a bit. Keep this topic updated bro. I'll be keen to hear how this does on the ladder.
 
I noticed that you love a lot trick room teams XD

Btw you should have 232 evs in HP to recover one ps extra with lefties on Aromatisse.

I want to wait the update to give you better advices.
 
Thanks for the interest guys (and for the EVs for aromatisse, should I do the same thing for Cofagrigus?), I will try to update you soon on the team's progress. It's almost in the 1600's as it is now (and only a few days old), but I found that Lucario isn't really pulling his weight as a late-game sweeper because he gets outsped by so many things, and is just E-Speeding things once and dieing off. I'm not sure what to replace him with, so if anyone had any ideas i'd be willing to take a look. What I'm looking for is a fast physical threat (preferably with priority), not needing too much support in way of hazards. So far, I'm looking at Dragonite and Defiant Thundurus, both of whom I've had some good experience with (I've gotta be more careful with dragonite though, it adds another 4x Ice weakness).

EDIT: scarf terrakion sound like a good potential lucario replacement?
 
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Ok, so these are what I'm working with instead of Lucario (replay being added as I try out other pokemon).

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor

Same fighting-type STAB, but a much faster pokemon directed at eliminating threats that Conkeldurr and Tyranitar cannot. Coverage is standard, intended at hitting the most pokemon SE with most power. Note that this requires me to switch quite frequently, and he stacks weaknesses with T-tar and COnkeldurr.

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off

Scizor isn't as fast as Lucario or Terrakion, but definitely packs a (bullet) punch. Bullet Punch is for priority, U-turn for pivoting, and the rest of the moves are for coverage. He doesn't share that many weaknesses with the rest of the team, which is a good benefit.

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

Another potential member, Excadrill brings rapid spin support. Being able to come in on a predicted EQ and get rid of rocks is a benefit, but not wholly needed. lacking priority, but definitely hitting hard with Mold Breaker. I'm not entirely sure what the difference between Adamant and Jolly is in terms of speed-tier, so that may have to change.
Yeah no this one isn't happening.

EDIT: I'm really liking Scizor, with more defensive set and play Aromatisse oftentimes lasts until the end of the game, so I can handle having another slow-ish pokemon (with priority).

EDIT #2: Scizor is replacing Lucario, for various reasons: STAB Priority, better bulk, Not stacking weaknesses, etc. What i'm tempted to do now actually is swap out Scizor and Tyranitar as Megas, and use Mega Scizor with SD set as my late-game physical sweeper.
 
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Changes have been made (changelog), the team is now mid-1600's. Not much is actually happening to showcase one member's prowess over the others, but I will try finding replays as I go along.
 
First off I think there are some options worth considering on Landorous besides HP Ice especially U-Turn as Landorous can draw in defensive mons that ease TR set-up on U-Turn switch-ins. While HP ice has some merit for opposing Landorous-T but Psychic is already a 2HKO on standard D-nite and Landoge. Knock Off is also an option to beat chansey. You could even use Rock Polish and have Landorous-I clean lategame.

The other thing I notice is that Cofagrigus has a lot of pressure on it as it is your only counter to Azumarill, Mega-Mawile, Mega Pinsir, Mega Scizor Etc. Don't be ashamed to go for a more defensive spread with Cofagrigus though you do lose some offensive presence.

You're lucky you haven't faced a Keldeo yet but you'll probably start seeing them on the upper ladder and... well you don't fair too well.
252 SpA Choice Specs Keldeo Hydro Pump vs. 232 HP / 252+ SpD Aromatisse: 208-246 (51.8 - 61.3%) -- 95.3% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 200 HP / 56 SpD Assault Vest Conkeldurr: 235-277 (58.6 - 69%) -- guaranteed 2HKO

Yeah... it 2HKOs your most specially bulky mons with Specs Hydro Pump. Now you could go for a more defensive Cofagrigus and ignore the Keldeo weakness but If you want a mon who can patch up all these holes I'd go with Slowbro. Slowbro with a little investment in special defensive can guarantee a 3HKO on Specs Keldeo

252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 32 SpD Slowbro: 155-183 (39.3 - 46.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Slowbro also can help Cofagrigus take on physical threats and has decent offensive presence with scald so then there is not nearly as much pressure on Cofagrigus though it does feel a bit redundant to have 3 TR setters when you don't have that many abusers so you could just not give Slowbro Trick Room and instead give him an assault vest which allows him to tank way more attacks while Regenerator provides recovery.

I honestly can't see who you could replace on this team though... overall the team looks really good and I'll have to try it myself sometime
 
Heyo there Acestriker, about time you came along :P

HP Ice is mostly for Landorus-T's (and dragons on occasion), which really don't like taking that hit, primarily Dragonite and the other decent threats taking 4x damage (multiscale breaks with Sandstorm/rocks) and looking at his movepool there isn't much there that isn't covered by the rest of the team. U-Turn would be interesting to pivot, but most of the time Landorus has enough power to OHKO after rocks, and faster threats he has no business facing. What would be interesting would be if I could manage to get Defog into Scizor's movepool (probably would need Roost too though...) and add something like mixed Thundurus-I, which would be a nice charm. Maybe on another team though, Lando-I probably would do much better with support.

Azumarill are probably the only ones of those who pose the biggest problem, but generally I try burning them ASAP or else I get beat pretty badly. Scizors who can get off 2-3 SDs are also a pain to face, and I generally lose at that point. But those are few and far inbetween, so there's that. For the most part (and i mean ~70%) I'm facing Deosharp teams and I've only seen one with Azumarill. But they generally carry Keldeos, which brings me to my next point.

Keldeos are also somewhat of a problem, but its more a 50/50 since if I can catch them on the switch and predict it works well. Plus, Aromatisse can take out a decent chunk of HP with one moonblast, opening up room for conkeldurr to revenge (if Hydro Pump misses).
24 SpA Aromatisse Moonblast vs. 0 HP / 4 SpD Keldeo: 228-270 (70.5 - 83.5%) -- guaranteed 2HKO after Leftovers recovery​
Speaking of which I love when people try taunting Aromatisse, it gives me a free turn to do whatever I please and it's wonderful.

Slowbro would add a dark/bug weakness, not many resists that aren't already there, (similar to Cofagrigus), and Aromatisse has really saved my but quite a few times so I can't really see myself replacing her. Haha if only teams could be 7 pokemon, that would be pretty cool.

At this point, the team is starting to peter off at the 1670s, but progress is still being made. Who knows, it might break 1700
 
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OK everyone, after playing some 100 battles with the team, I have pretty much found the final sort of version I'm using now. A basic Run-Down of how most bad battles went for me:
1) Belly-Jet Azumarill
2) Mega Mawile
3) I'm stupid and can't predict
4) Rocks dont get set up fast enough (again, mostly my fault). Tyranitar gets outslowed with base-61 speed, I'm not really sure if 0-IVs is necessary. Or i could lower them so that it reaches base-51, outspeeding M-Mawile outside of TR and Azumarill, while being slow enough. (which doesnt make much of a difference since aqua jet).
5) Landorus goes down and I don't have much speed outside of him. (Scarf Excadrill)
6) Keldeo. Especially if Aromatisse goes down.

So, there are my problems, hopefully you all enjoyed reading what I've got down so far and I guess now the team is up for grabs/changes.
 
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