I asked myself how can I be evil with move predictions so every ability (besides Sylveon who is mostly just there to heal) will be giving immunity to some moves. If you have any suggestions please comment so I can make my team better.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Eelektross functions as an offensive pivot, switching in and out throughout a match and applying pressure with Volt Switch chip damage and the threat of a strong damaging move.[1] Volt Switch is what makes Eelektross a good pivot, as it allows Eelektross to deal consistent damage to any neutral target, all the while taking advantage of entry hazard support to wear down its checks, such as Registeel and Aromatisse. [2] Giga Drain is an especially important move, given that it allows Eelektross to threaten Ground-types that block its Volt Switch and gives it a way to replenish its health from previous damage taken from entry hazards and/or weak attacks. [3] Flamethrower rounds out the coverage by allowing Eelektross to smolder Grass-types such as Mega Abomasnow and Virizion while dealing incredible damage versus offensive Steel-types such as Doublade and Escavalier [4] Knock Off has more utility by allowing Eelektross to remove Leftovers and Eviolites, making it easier to overwhelm or pressure various defensive Pokemon. In addition, Knock Off prevents Eelektross from being used as setup bait by Substitute + Calm mind Meloetta.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Taunt
- Earth Power
With Flash Fire Heatran is immune to Fire-type attacks [1] Stealth Rock is the major purpose of the set, as Heatran's ability to beat common Defog users such as Latios, Latias, Zapdos, and Scizor makes it a stellar Stealth Rock setter. Fire Blast is this set's primary offensive move, given that it's Heatran most powerful drawback-free STAB move. The offensive nature of this set makes it a preferred option over Lava Plume.[3] Taunt enables Heatran to beat a lot of defensively oriented threats, such as Calm Mind Clefable and stallbreaker Mew. In addition to this, it gives Heatran the ability to stop slower Defog users from Defogging, and hinder common switch-ins such as Chansey, specially defensive Mega Charizard X, specially defensive Gliscor, and bulky Water-types from healing. [4] Earth Power provides very solid coverage, hitting Pokemon such as Terrakion and Mega Charizard X, and enables Heatran to fully counter opposing Heatran as long as its Balloon it intact.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Toxic
- Recover
With Storm Drain Gastrodon is immune to Water-type attacks [1] Scald is a Water-type STAB move that has a high chance to burn, which is good for crippling physical threats.[2] Ice Beam hits Landorus, Dragonite, and Garchomp decently hard. [3] Toxic is ideal for a wall like Gastrodon, as it slowly wears at the opponent's Pokemon.[4] Recover is reliable recovery, and it helps rack up Toxic damage. Counter is an option as Gastrodon takes most physical hits very well, so Counter can nab some surprising KOs.
Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Thunderbolt
[1] Draco Meteor is Goodra's most powerful STAB move, hitting anything that doesn't resist it very hard. Dragon Pulse can be used as a more reliable STAB move, though it is less powerful than Draco Meteor. [2] Fire Blast provides great coverage, hitting Steel-types such as Ferrothorn and Bisharp super effectively. [3] Sludge Bomb is helpful to smack Fairy-types, such as Clefable, Mega Gardevoir, and Azumarill, and also has a helpful chance to poison the opponent. Alternately, Thunderbolt can be used to hit Skarmory, Gyarados, and Talonflame more reliably.[4] Thunderbolt also has great Base Power and grants coverage against Water- and Flying-type Pokemon.
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Dragon Pulse
- Focus Blast
- Hidden Power [Fire]
Sceptile gains additional Dragon typing after Mega Evolution, giving it a unique and powerful STAB with Dragon Pulse. Additionally, it also gains Lightning Rod, enabling it to absorb and benefit from the ubiquitous Electric-type moves in Doubles. Notably, Mega Sceptile can make a decent offensive core with Electric-type teammates, as it can absorb Discharge and provides spectacular coverage against Ground- and Dragon-types.[1] Giga Drain is a STAB move that deals a solid amount of damage to most threats and also recovers 50% of the damage dealt.[2] Dragon Pulse since after its mega evolution Sceptile becomes a dragon type and also takes super effective damage from Dragon-type moves is useful at times. [3] Focus Blast and Hidden Power Fire further improve Mega Sceptile's coverage, especially against Steel-types.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Thanks to Pixilate, [1] Hyper Voice, even without investment, becomes a powerful STAB attack capable of dealing significant amounts of damage, even 2HKOing threats such as Landorus. [2] Wish + [3] Protect allows Sylveon to heal itself, heal its teammates, and function as a scout. [4] Heal Bell cures Sylveon and its teammates of crippling status conditions. Between Wish and Heal Bell, Sylveon can provide immense support for its teammates.
Threats: (so far)
Chansey:
With an Eviolite, Chansey is bulkier both physically and specially than Blissey, skyrocketing its utility as a premier special wall that can take even neutral, unboosted physical hits pretty well. It boasts reliable recovery in the form of Softboiled and can pass enormous Wishes to its teammates. It is a great supporter; aside from Wish, it gets access to status moves such as Toxic and Thunder Wave, as well as Heal Bell to allow it to function as a cleric. With Seismic Toss, it can chip away at foes and is not total Taunt fodder. Due to these traits, Chansey shines as one of the best special walls in the metagame and is one defensive threat that every team should be prepared to break.
Togekiss:
Togekiss is among the most annoying Pokemon in the tier with its 60% chance to flinch the opponent with Air Slash thanks to Serene Grace. But an annoying Pokemon is also an excellent Pokemon in its own merits, as Togekiss's 85 / 95 / 115 bulk gives it impressive mixed bulk, along with reliable recovery in Roost and great supporting moves such as Heal Bell and Thunder Wave. With access to Nasty Plot and a relatively high Special Attack, Togekiss is no slouch offensively either, being able to hit the tier for decent damage with its Air Slashes. Togekiss's best set is a physically defensive set that can set up several Nasty Plots because of the extra bulk given, as well as wreck stall with Heal Bell to heal status or Thunder Wave to use the famous paraflinch combination to great success. Togekiss can also take on a specially defensive role with the same set, which takes advantage of Togekiss's higher Special Defense. Togekiss is a Pokemon that can leave its mark as a destructive Pokemon in right hands, and it has earned a spot as a top tier Pokemon.
Rotom-W:
With only one weakness thanks to its ability, Levitate, as well as two great offensive STAB moves, Rotom-W makes a great tank in today's metagame. This, in conjunction with good bulk and a solid Special Attack stat, allows Rotom-W to both take hits and dish out damage equally well. Its low base HP makes Pain Split semi-reliable recovery, and with Will-O-Wisp to cripple physical attackers, Volt Switch to pivot out and hit Water-types hard, and Hydro Pump as a powerful, possibly rain-boosted STAB move, Rotom-W makes a phenomenal bulky attacker. However, this is far from its only viable offensive set. STAB Thunderbolt, Volt Switch, and Hydro Pump hit hard when backed by Choice Specs, enabling Rotom-W to ravage foes. This affable washing machine also has Hidden Power to surprise walls that resist its STAB moves, such as Ferrothorn and Gastrodon, thus providing great coverage. With a Choice Scarf, Rotom-W can revenge kill a variety of threats and cripple walls with Trick. Though Rotom-W is not a game-breaking offensive force, its ability to both take hits and retaliate make it a Pokemon to look out for.
Gallade:
Gallade may look helplessly outclassed by the other common Fighting-types of the tier, but it does have a few tricks up its sleeves that can help distinguish it from its competition. Firstly, Gallade has access to a secondary Psychic STAB, which is useful considering the rise in popularity of Poison-types in UU that will get destroyed by Gallade's Psycho Cut. This makes Gallade a fearsome Swords Dance attacker capable of destroying many things that other Fighting-types struggle against with the appropriate move. For example, Gligar is OHKOed by a +2 Ice Punch, while Cofagrigus is 2HKOed by +2 Psycho Cut, and thanks to Gallade's good Special Defense, it can take a Shadow Ball and retaliate with another Psycho Cut.
Volcarona:
Seemingly mediocre at first glance due to a 4x Stealth Rock weakness, Volcarona poses a massive threat thanks to a move called Quiver Dance, which transforms it into a scary sweeper. With an excellent stat distribution and a unique typing, Volcarona can annihilate most threats with its STAB Bug Buzz and Fire Blast / Fiery Dance combination alone. The remaining Pokemon who resist this formidable combination can be taken care of with either Hidden Power Rock or Ground; even disregarding the Hidden Power, sun-boosted Fire Blasts can take out many Pokemon that resist Fire-type attacks anyway. Alternatively, Volcarona can forgo a coverage move for other useful options such as Rest, Morning Sun, or even Substitute. In the rain, it can even run Hurricane, which lets it break past a variety of bulky Water-types, and with a Passho Berry, it can set up against numerous common Water-type attackers. Revenge killers that would prey on Volcarona's poor Defense stat instead have to contend with its ability, Flame Body, which gives it a nice 30% chance to burn the user of a contact move. Volcarona's versatility and jaw-dropping power make it one of the best sweepers in OU.

Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Eelektross functions as an offensive pivot, switching in and out throughout a match and applying pressure with Volt Switch chip damage and the threat of a strong damaging move.[1] Volt Switch is what makes Eelektross a good pivot, as it allows Eelektross to deal consistent damage to any neutral target, all the while taking advantage of entry hazard support to wear down its checks, such as Registeel and Aromatisse. [2] Giga Drain is an especially important move, given that it allows Eelektross to threaten Ground-types that block its Volt Switch and gives it a way to replenish its health from previous damage taken from entry hazards and/or weak attacks. [3] Flamethrower rounds out the coverage by allowing Eelektross to smolder Grass-types such as Mega Abomasnow and Virizion while dealing incredible damage versus offensive Steel-types such as Doublade and Escavalier [4] Knock Off has more utility by allowing Eelektross to remove Leftovers and Eviolites, making it easier to overwhelm or pressure various defensive Pokemon. In addition, Knock Off prevents Eelektross from being used as setup bait by Substitute + Calm mind Meloetta.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Taunt
- Earth Power
With Flash Fire Heatran is immune to Fire-type attacks [1] Stealth Rock is the major purpose of the set, as Heatran's ability to beat common Defog users such as Latios, Latias, Zapdos, and Scizor makes it a stellar Stealth Rock setter. Fire Blast is this set's primary offensive move, given that it's Heatran most powerful drawback-free STAB move. The offensive nature of this set makes it a preferred option over Lava Plume.[3] Taunt enables Heatran to beat a lot of defensively oriented threats, such as Calm Mind Clefable and stallbreaker Mew. In addition to this, it gives Heatran the ability to stop slower Defog users from Defogging, and hinder common switch-ins such as Chansey, specially defensive Mega Charizard X, specially defensive Gliscor, and bulky Water-types from healing. [4] Earth Power provides very solid coverage, hitting Pokemon such as Terrakion and Mega Charizard X, and enables Heatran to fully counter opposing Heatran as long as its Balloon it intact.

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Toxic
- Recover
With Storm Drain Gastrodon is immune to Water-type attacks [1] Scald is a Water-type STAB move that has a high chance to burn, which is good for crippling physical threats.[2] Ice Beam hits Landorus, Dragonite, and Garchomp decently hard. [3] Toxic is ideal for a wall like Gastrodon, as it slowly wears at the opponent's Pokemon.[4] Recover is reliable recovery, and it helps rack up Toxic damage. Counter is an option as Gastrodon takes most physical hits very well, so Counter can nab some surprising KOs.

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Thunderbolt
[1] Draco Meteor is Goodra's most powerful STAB move, hitting anything that doesn't resist it very hard. Dragon Pulse can be used as a more reliable STAB move, though it is less powerful than Draco Meteor. [2] Fire Blast provides great coverage, hitting Steel-types such as Ferrothorn and Bisharp super effectively. [3] Sludge Bomb is helpful to smack Fairy-types, such as Clefable, Mega Gardevoir, and Azumarill, and also has a helpful chance to poison the opponent. Alternately, Thunderbolt can be used to hit Skarmory, Gyarados, and Talonflame more reliably.[4] Thunderbolt also has great Base Power and grants coverage against Water- and Flying-type Pokemon.


Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Dragon Pulse
- Focus Blast
- Hidden Power [Fire]
Sceptile gains additional Dragon typing after Mega Evolution, giving it a unique and powerful STAB with Dragon Pulse. Additionally, it also gains Lightning Rod, enabling it to absorb and benefit from the ubiquitous Electric-type moves in Doubles. Notably, Mega Sceptile can make a decent offensive core with Electric-type teammates, as it can absorb Discharge and provides spectacular coverage against Ground- and Dragon-types.[1] Giga Drain is a STAB move that deals a solid amount of damage to most threats and also recovers 50% of the damage dealt.[2] Dragon Pulse since after its mega evolution Sceptile becomes a dragon type and also takes super effective damage from Dragon-type moves is useful at times. [3] Focus Blast and Hidden Power Fire further improve Mega Sceptile's coverage, especially against Steel-types.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Thanks to Pixilate, [1] Hyper Voice, even without investment, becomes a powerful STAB attack capable of dealing significant amounts of damage, even 2HKOing threats such as Landorus. [2] Wish + [3] Protect allows Sylveon to heal itself, heal its teammates, and function as a scout. [4] Heal Bell cures Sylveon and its teammates of crippling status conditions. Between Wish and Heal Bell, Sylveon can provide immense support for its teammates.
Threats: (so far)
Chansey:
With an Eviolite, Chansey is bulkier both physically and specially than Blissey, skyrocketing its utility as a premier special wall that can take even neutral, unboosted physical hits pretty well. It boasts reliable recovery in the form of Softboiled and can pass enormous Wishes to its teammates. It is a great supporter; aside from Wish, it gets access to status moves such as Toxic and Thunder Wave, as well as Heal Bell to allow it to function as a cleric. With Seismic Toss, it can chip away at foes and is not total Taunt fodder. Due to these traits, Chansey shines as one of the best special walls in the metagame and is one defensive threat that every team should be prepared to break.

Togekiss:
Togekiss is among the most annoying Pokemon in the tier with its 60% chance to flinch the opponent with Air Slash thanks to Serene Grace. But an annoying Pokemon is also an excellent Pokemon in its own merits, as Togekiss's 85 / 95 / 115 bulk gives it impressive mixed bulk, along with reliable recovery in Roost and great supporting moves such as Heal Bell and Thunder Wave. With access to Nasty Plot and a relatively high Special Attack, Togekiss is no slouch offensively either, being able to hit the tier for decent damage with its Air Slashes. Togekiss's best set is a physically defensive set that can set up several Nasty Plots because of the extra bulk given, as well as wreck stall with Heal Bell to heal status or Thunder Wave to use the famous paraflinch combination to great success. Togekiss can also take on a specially defensive role with the same set, which takes advantage of Togekiss's higher Special Defense. Togekiss is a Pokemon that can leave its mark as a destructive Pokemon in right hands, and it has earned a spot as a top tier Pokemon.

Rotom-W:
With only one weakness thanks to its ability, Levitate, as well as two great offensive STAB moves, Rotom-W makes a great tank in today's metagame. This, in conjunction with good bulk and a solid Special Attack stat, allows Rotom-W to both take hits and dish out damage equally well. Its low base HP makes Pain Split semi-reliable recovery, and with Will-O-Wisp to cripple physical attackers, Volt Switch to pivot out and hit Water-types hard, and Hydro Pump as a powerful, possibly rain-boosted STAB move, Rotom-W makes a phenomenal bulky attacker. However, this is far from its only viable offensive set. STAB Thunderbolt, Volt Switch, and Hydro Pump hit hard when backed by Choice Specs, enabling Rotom-W to ravage foes. This affable washing machine also has Hidden Power to surprise walls that resist its STAB moves, such as Ferrothorn and Gastrodon, thus providing great coverage. With a Choice Scarf, Rotom-W can revenge kill a variety of threats and cripple walls with Trick. Though Rotom-W is not a game-breaking offensive force, its ability to both take hits and retaliate make it a Pokemon to look out for.

Gallade:
Gallade may look helplessly outclassed by the other common Fighting-types of the tier, but it does have a few tricks up its sleeves that can help distinguish it from its competition. Firstly, Gallade has access to a secondary Psychic STAB, which is useful considering the rise in popularity of Poison-types in UU that will get destroyed by Gallade's Psycho Cut. This makes Gallade a fearsome Swords Dance attacker capable of destroying many things that other Fighting-types struggle against with the appropriate move. For example, Gligar is OHKOed by a +2 Ice Punch, while Cofagrigus is 2HKOed by +2 Psycho Cut, and thanks to Gallade's good Special Defense, it can take a Shadow Ball and retaliate with another Psycho Cut.

Volcarona:
Seemingly mediocre at first glance due to a 4x Stealth Rock weakness, Volcarona poses a massive threat thanks to a move called Quiver Dance, which transforms it into a scary sweeper. With an excellent stat distribution and a unique typing, Volcarona can annihilate most threats with its STAB Bug Buzz and Fire Blast / Fiery Dance combination alone. The remaining Pokemon who resist this formidable combination can be taken care of with either Hidden Power Rock or Ground; even disregarding the Hidden Power, sun-boosted Fire Blasts can take out many Pokemon that resist Fire-type attacks anyway. Alternatively, Volcarona can forgo a coverage move for other useful options such as Rest, Morning Sun, or even Substitute. In the rain, it can even run Hurricane, which lets it break past a variety of bulky Water-types, and with a Passho Berry, it can set up against numerous common Water-type attackers. Revenge killers that would prey on Volcarona's poor Defense stat instead have to contend with its ability, Flame Body, which gives it a nice 30% chance to burn the user of a contact move. Volcarona's versatility and jaw-dropping power make it one of the best sweepers in OU.
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