Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flip Turn
- Liquidation
- Close Combat
- Psychic Fangs
- My sweeper or choice
- Flip turn if I do not like the situation before me, liquidation for stab
- Close combat to remove steels and psychic fangs to get rid of urshifus
Pelipper @ Heavy-Duty Boots
Ability: Drizzle
EVs: 200 HP / 252 Def / 56 SpD
Bold Nature
- Defog
- U-turn
- Roost
- Hurricane
- Im not too happy with these ev's so specific advice on ev's is hugely welcome
- U turn to scout, defog is self explanotory
- Helps set up rain
- Debated between scald and hurricane, but I just thought that since Im using barraskewda a wider variety of moves may be beneficial
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
- Self explanotory set
- Revenge killer and potential sweeper
- debated using life orb but I do enjoy the longevity that black glasses offers
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
- My lead and helps contain physical sweepers
- Doubles up as a Pivot
- stealth rock and toxic are to wear down opposition
- u turn for momentum and scouting
- earthquake for stab
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 88 Def / 48 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Ice Beam
- Pivot and special tank
- Future sight for stab
- sludge bomb for stab and against faries
- flamethrower for ferrothorns and steal types
- ice beam for opposing Lando's and dragons
Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 152 HP / 136 Atk / 220 Spe
Adamant Nature
- Close Combat
- Toxic
- Leech Life
- Thunder Punch
- There for coverage I geuss
- I just kinda slapped him on and it seemed to work
- leech life as a stab and to sustain
- Thunder punch to get rid of water types
- close combat as a stab
- toxic to cripple opposing mons
- So yh this is my team summary
- Any advice ranging from moves, ev's to mons is highly welcome
- This is my first attempt at team building
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flip Turn
- Liquidation
- Close Combat
- Psychic Fangs
- My sweeper or choice
- Flip turn if I do not like the situation before me, liquidation for stab
- Close combat to remove steels and psychic fangs to get rid of urshifus
Pelipper @ Heavy-Duty Boots
Ability: Drizzle
EVs: 200 HP / 252 Def / 56 SpD
Bold Nature
- Defog
- U-turn
- Roost
- Hurricane
- Im not too happy with these ev's so specific advice on ev's is hugely welcome
- U turn to scout, defog is self explanotory
- Helps set up rain
- Debated between scald and hurricane, but I just thought that since Im using barraskewda a wider variety of moves may be beneficial
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
- Self explanotory set
- Revenge killer and potential sweeper
- debated using life orb but I do enjoy the longevity that black glasses offers
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
- My lead and helps contain physical sweepers
- Doubles up as a Pivot
- stealth rock and toxic are to wear down opposition
- u turn for momentum and scouting
- earthquake for stab
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 88 Def / 48 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Ice Beam
- Pivot and special tank
- Future sight for stab
- sludge bomb for stab and against faries
- flamethrower for ferrothorns and steal types
- ice beam for opposing Lando's and dragons
Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 152 HP / 136 Atk / 220 Spe
Adamant Nature
- Close Combat
- Toxic
- Leech Life
- Thunder Punch
- There for coverage I geuss
- I just kinda slapped him on and it seemed to work
- leech life as a stab and to sustain
- Thunder punch to get rid of water types
- close combat as a stab
- toxic to cripple opposing mons
- So yh this is my team summary
- Any advice ranging from moves, ev's to mons is highly welcome
- This is my first attempt at team building