Intensity [in-ten-si-tee] –noun, plural -ties
1.the quality or condition of being intense.
2.great energy, strength, concentration, vehemence, etc., as of activity, thought, or feeling
3.a high or extreme degree, as of cold or heat.
4.the degree or extent to which something is intense.
5.a high degree of emotional excitement; depth of feeling: The poem lacked intensity and left me unmoved.
A team to surpass all others-a team to wipe the opposition away, a team of power, of strength, of concentration and extreme emotion- I bring you, TEAM INTENSITY!
1.the quality or condition of being intense.
2.great energy, strength, concentration, vehemence, etc., as of activity, thought, or feeling
3.a high or extreme degree, as of cold or heat.
4.the degree or extent to which something is intense.
5.a high degree of emotional excitement; depth of feeling: The poem lacked intensity and left me unmoved.
A team to surpass all others-a team to wipe the opposition away, a team of power, of strength, of concentration and extreme emotion- I bring you, TEAM INTENSITY!

Galaxy (Froslass) (F) @ Focus Sash
Ability: Snow Cloak
EVs: 128 Def/252 Spd/128 SAtk
Timid nature (+Spd, -Atk)
- Destiny Bond
- Ice Beam
- Spikes
- Taunt
Pretty much the standard lead, throw this guy out, taunt the enemy if I predict stealth rocks or spikes etc, then proceed to set up my own. Depending on who im facing ill get up 1-3 sets of spikes. Depending on the pokemon that is attacking me I might decide to destiny bond and take it out. If an opposing pokemon taunts me first i swap out to donphan. If they trick me I swap to the best counter.
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Slowbro (M) @ Lum Berry
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Slack Off
- Psychic
My defensive wall, this guy is just a beast. I can come in on a physical sweeper and between slack off and calm mind gain a boost or two on the switch or before it. If this guy manages to get 2 calm minds in he is pretty much indestructible and can even sweep teams after one or two more. Even the likes of venasaur who think that can easily kill me get 1-2 hit koed with Psychic. Lum berry helps with status.
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Intensity (Typhlosion) (M) @ Choice Scarf
Ability: Blaze
EVs: 144 Atk/112 Spd/254 SAtk
Mild nature (+SAtk, -Def)
- Eruption
- Earthquake
- Focus Blast
- Fire Blast
My late game sweeper, I bring this guy out once the opposing team has been scouted out and bulky waters/Flash fire pokemon have been removed from the game as well as altaria. He comes in after ive cleared away spikes/ stealth rock with donphan and begins to fire off massively powered eruptions. Im considering getting rid of the atk boost and swapping to 252 speed as I don’t use earthquake to often
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Gravitation (Probopass) (F) @ Leftovers
Ability: Magnet Pull
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Earth Power
- Toxic
- Power Gem
My special wall and status inflicter, this guy fairs pretty well and usually manages to cripple a pokemon or two. I am considering swapping out eath power for something along the lines of thunderbolt or magnet rise. Him and slowbro cover each others weakness’s pretty well.
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Rocky (Primeape) (F) @ Choice Band
Ability: Vital Spirit
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Ice Punch
- Seed Bomb
My sleep absorber and physical sweeper, this guy usually comes in after froslass and starts pounding away with choice band attacks for massive damage. I put seed bomb into the set to deal with bulky water that are o so present in UU. I am thinking of putting in Punishment to help with the o so common calm mind cresselia that can cause this team problems
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Rocknroll (Donphan) (M) @ Leftovers
Ability: Sturdy
EVs: 52 HP/204 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Assurance
- Earthquake
- Rapid Spin
- Ice Shard
Last but not least my spinner/ semi defensive wall. This guy comes in whenever I can manage to spin away entry hazards or whip out some priority damage. He comes in handy with earthquake and his decent defenses as well.
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