Team J DoGG

This team's strength lies in its offensive capability as well as its ability to counter most of OU. Hope you enjoy the RMT and please give valuable feedback :)

Team at a glance:

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(Lead) (Rest-talker) (CBzor) (Sub-Rise) (Scarf) (DDmence)

Azelf @ Focus Sash ** Clix
Trait: Levitate
EVs: 4 Atk / 252 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Explosion
- Flamethrower
- Psychic
- Stealth Rock
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Standard Azelf lead. Flamethrower over Fire Blast for 4 reasons: 1) 2HKOes Occagross. 2) Bronzong leads are uncommon. 3) 2HKO all Naive Azelf leads, most likely 2HKO all Hasty Azelf. 4) Accuracy (obviously). I thought Azelf would start things off nicely as he reliably sets up Rocks and is unpredictable (U-Turn, Taunt, Choice items, screens and the such).
Dealing with most common OU leads:

Azelf: Flamethrower until low, then Stealth Rock. I've used a hasty nature as opposing Flamethrowers have a chance to 3HKO, while Fire Blast users risk the 27.5% chance at least one Fire Blast misses, which is fairly high if you ask me.
Metagross: Easy. Flamethrower. If Meteor Mash variant, Zone comes in after Sash allows survival. If EQ variant, Stealth Rock follows their own Stealth Rock. Choiced variants are trapped by Zone after taking a Flamethrower.
Swampert: A hard matchup, but doable. After laying down rocks, all I can do is to predict. I hardly ever explode as lots of Swampert utilise Protect.
Jirachi: Swampert initially switches into U-Turn or Iron Head. Azelf is free to SR later, Zone traps Jirachi easily.
Aerodactyl: Psychic. If he used Taunt, I Psychic again. If he used Rock Slide, I switch to Swampert. An annoying lead as Stealth Rock is a pain to get down.
Infernape: Swampert switches into Fake Out. Earthquake follows. Azelf can get rid of him later with Stealth Rock.
Roserade: Thank goodness sleeper leads are relatively uncommon. It's too risky to switch Swampert into a Leaf Storm, so I Psychic hoping Sleep Powder misses. If it hits, I usually finish him off with Scizor in the hope my opponent doesn't pack Magnezone.
Heatran: Stealth Rock, then all I can do is predict.
Tyranitar: Switch to Swampert in the hope I can get rocks up later. Sandstream breaking the sash makes this much harder.
Gliscor: Stealth Rock, then prediction.
Breloom: Swampert takes Spore. Scizor and Salamence resist grass and grass+fighting respectively, Gengar is immune to fighting, Magnezone and Swampert resist rock.
Hippowdon: Stealth Rock, Scizor, Magnezone and Gengar are effective at dealing with him in tandem.



Swampert (M) @ Leftovers ** Tank
Trait: Torrent
EVs: 240 HP / 52 Atk / 216 Def
Impish Nature (+Def, -SAtk)
- Avalanche
- Earthquake
- Rest
- Sleep Talk
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Whatever defense this team needs Swampert handles. Self-explanatory set. Avalanche deals with DDmence and DDnite easily. 52 attack EVs 2HKOes most CM Jirachi factoring in Leftovers recovery. Threats this Swampert covers for in particular include CMachi, Flygon (even Toxic-stallers), Electivire, Grass Knot-less Infernape, Mamoswine, Metagross, Aerodactyl, Gliscor and HP Electric-less Zapdos.




Scizor (M) @ Choice Band ** Overpowered
Trait: Technician
EVs: 220 HP / 252 Atk / 36 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
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Useful for just about every team. For this team in particular, Scizor is one of the valuable offensive forces of the team. U-turn is vital for keeping offensive momentum (or regaining it). Scizor unfortunately is my only Celebi counter. He only works if Celebi doesn't have HP Fire. A lot of the time I switch Scizor into Leech Seed, Grass Knot or Recover, then switch Mence in if it's mid game to get a free DD. This is risky, however, as if they have a steel left they can wall Outrage quite easily. It all depends if I can deal enough damage to whatever is left. Scizor's my Mence and Ttar check and is essential for countering Brelooms after Swampert takes Spore.




Magnezone @ Leftovers ** Volthaul
Trait: Magnet Pull
EVs: 40 HP / 216 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Magnet Rise
- Substitute
- Thunderbolt
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Traps just about everything that would destroy this team including CBzor, Jirachi and Bronzong. If their Blissey, Snorlax and/or Gliscor are out of the picture, this thing gets some good sweeping going. HP Grass is for Swampert and other ground types such as Hippowdon.




Gengar (M) @ Choice Scarf ** Sly Joker
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Trick
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Special sweeper, revenge killer, Machamp counter. Hypnosis initially disguises the scarf and incapacitates one of the opponent's Pokemon (hopefully Tyranitar or Scizor trying to trap). Scarftar is actually disadvantaged switching into this Gengar. He risks an 84% chance of being immobilised for the match (probability of at least one Hypnosis to hit out of 2 attempts). Scarf Tbolt counters DDgyara.




Salamence (M) @ Life Orb ** J DoGG
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
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After the other members of the team eliminate Salamence's counters (for e.g. CBzor), DDmence easily cleans up. Definetely the best sweeper in OU. Hasty nature to tie with Scarf Flygon after a DD.


Problems: Gliscor, Suicune, Raikou, CM Jirachi

*List of threats to be included in next post. Hope you enjoyed the RMT and please credit me if you use the team. Feedback is appreciated.
 
List of Threats

OFFENSIVE THREATS:
Azelf
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Own azelf counters lead with FT. Scizor traps, Gengar outspeeds.
Aerodactyl
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Swampert
Breloom
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Swampert takes Spore, Scizor switched into Sub, U-Turn breaks Sub, Gar switches into FP, Gar on offensive.
Dragonite
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DDnite countered by Pert. Mixnite theoretically uncounterable, Swampert can take any attack on full HP and OHKO with 120 power Avalanche.
Empoleon
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Can't switch into play easily due to offenses of my team.
Electivire
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Swampert, Scizor can scout for HP Grass,
Salamence can switch into Surf and EQ.
Flygon
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Swampert, Scizor
Infernape
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Swampert for Grass Knot-less, Salamence for HP Ice-less, Gengar revenges all Infernape.
Heracross
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Salamence, Gengar, Scizor and Swampert work in tandem.
Jirachi
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CM 2HKOed by Pert, Scarf trapped by Zone.
Machamp
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Gar switches into Dpunch. Hypnosis has 100% accuracy.
Lucario Gar bluffs Focus Blast, Mence outspeeds and can EQ.
Kingdra
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Can't switch into any Pokemon on this team. Revenged by Scizor and Gengar.
Mamoswine
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Swampert, Scizor.
Metagross
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Magnezone, Swampert, Azelf and Magnezone counter any Metagross lead in tandem.
Zapdos
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Swampert for HP Grass-less Zapdos, Stealth Rock, Mence can sweep him later, Magnezone can survive a Heat Wave from minimum SpA Zapdos.
Weavile
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Scizor
Tyranitar
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Swampert, Scizor
Rotom-A
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Swampert absorbs Will-o-Wisp and causes a switch, racking up SR damage. Rotom-C's Leaf Storm can be troublesome.
Scizor
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Magnezone outspeeds most Adamant variants and traps. Mence.
Salamence
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Pert counters DDmence, CBzor revenges.
Magnezone
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Pert for HP Grass-less Zones. My own zone traps HP Grass zones and wears them down enough so they aren't a problem or kills them.
Gyarados
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Gar switches into DD, outspeeds with Scarf and Tbolts.
Gengar
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Scizor traps, own Gengar outspeeds all non-timid Scarfgar.
Snorlax
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Scizor, Gengar, Mence late game
Suicune
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Finds it hard to switch in, Gar tricks CMcune, Elf can explode, Zone Tbolts.
Togekiss
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Gar can switch into Aura Sphere and ruin the plotter with Trick. Swampert can wear it down until it Roosts, giving Magnezone a free switchin to OHKO with Tbolt.





DEFENSIVE THREATS
Blissey
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Scizor, Gengar, Mence, Pert
Bronzong
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Zone traps, Scizor wears down CM variant.
Celebi
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Can stall it enough until late game when Mence can kill it. On the whole, very problematic. Scizor can defeat non-HP Fire variants (which unfortunately are rare)
Dusknoir
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Swampert can get it to switch.
Forretress
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Zone w/ Sub, Tbolt and M-Rise.
Gliscor
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A pain in the ass. Pert gets it to switch.
Hippowdon
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Magnezone uses Magnet Rise then HP Grass.
Jirachi
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Zone traps non-CM, Pert 2HKOes most defensive variants. Screeners dealt with by stalling the screens.
Rotom-A
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Sleep Talker setup fodder for DDmence.
Skarmory
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Zone, DDmence, Gar, Azelf
Swampert
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Scizor, Gengar, Magnezone
Tentacruel
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DDmence, Zone, Pert
Umbreon
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Scizor
Vaporeon
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Magnezone, Swampert
Zapdos
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Magnezone, Swampert. Defensive variant is much easier to deal with than offensive variant.
 
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