team.. jail latias? something

so I'm not the best at team names. anyways I've been working on this team for a bit, normally I'm not one for laddering because of rating decay but it's slowly creeping up to my highest point in the 1400s again. Now before I bore you with idle chatter lets move to the team as seen here:

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To create the team I started it with the idea of abusing specs latias, so I added in pokes as I thought of things that counter her. I had one spot left after that and I picked togekiss because I've never used it before.


Analysis:

Azelf @ light clay
timid
252 hp
4 def
252 spe
light screen
reflect
taunt
stealth rock

I've used dual screen azelf before, and I picked it again to give latias some extra survivability and I think it's an all around excellent lead. Most of the time it involves playing mind games against leads who expect the incredibly standard 2 attack/sr/explode azelf. With the correct screen up, azelf cannot be ko'd by any lead, or even close to being ko'd. This usually causes them to realize that attacking further will do nothing, and I taunt their stealth rock attempt. Then I get my rocks up and the second screen, prepping me to start attacking.

Problem leads:
aerodactyl beats no attack azelf every time. I switch out and ko it.
tyranitar leads are problematic because they are very random. It's a guessing game as to whether it's a DDtar, or a scarftar, or something totally different. Don't like them.
I can imagine weavile leads would cause me trouble, but I never see them.


Latias @ choice specs
modest
4 hp
252 spa
252 spe
draco meteor
surf
thunderbolt
trick

So here's where the team comes from. Specs latias is a complete monster offensively. Very little can stand up to her draco meteors, and those that can cannot stand up to her surfs. Because so many people have a steel as their latias go to I always lead with surf. With this strategy I almost always get a ko off before she faints. Trick is there for walls naturally, though I don't find myself needed it because I have an exceptional wall breaker. Modest is for maximum offense, can cause occasional problems but I don't use her to counter things- she is there to bring the pain.


Breloom @ toxic orb
adamant
48 hp
252 attk
208 spe
substitute
spore
focus punch
seed bomb

As many people have been noticing the metagame is very breloom weak lately. This guy is really difficult to root out, and with the toxic orb status immunity makes it exceptional against stall. Attacking is business as usual: sub and punch. If it's rotom seed bomb for ~60%. I try to save spore for something useful, but sometimes I lose track and actually lost a game because I tried to spore something paralyzed and got tricked a scarf.


Lucario @ life orb
modest
80 hp
170 spe
252 spa
agility
aura sphere
hidden power: ice
dark pulse

With scarftar on the rise, and latias being weak to it I wanted something that could take tyranitar on. By going for a special based agility instead of sword dance I gain numerous advantages by being able to hit things that counter the normal SD set for clean OHKOs(gliscor most notably) Overall this set has worked extremely well as a scarftar counter, and still has decent sweeping potential since breloom can destroy blissey. It still can't beat gyrados without dark pulse flinches. The EVs probably look strange, because I figured agility would reduce my need for speed so I could bulk up a bit and put a random amount in hp. I'm no number cruncher when it comes to EVs.


SUPERachi @ leftovers
timid
36 hp
222 spe
252 spa
leftovers
calm mind
psychic
thunderbolt
hidden power:ground

This is a poke I enjoy using, and it's probably the deadliest on my team. I can bring it in on all sorts of stuff thanks to jirachi's excellent typing and base bulk, and get off at least 1 calm mind. The superachi abilities recommended are grass knot and hp:fire, but I see absolutely no reason to use those unless you are terrified of swampert and scizor(who poses no threat to jirachi). Thunderbolt/hp ground give better coverage, and let you trounce two big threats to jirachi:magnetzon and heatran. Swampert can still be taken care of with a +1 psychic, but I have plenty of other swampert counters anyway(notably breloom). His speed value is set to just barely outpace +nature 95s, notably gliscor. Metagross and cb tyranitar are big pains for jirachi, but often he can come out on top against both of them with hp:ground.


Togekiss @ leftovers
calm
252 hp
4 def
252 spd
leftovers
air slash
aura sphere
thunder wave
roost

I had no idea what to expect on togekiss, and overall it's been a formidable addition to my team. The huge bulk offered by a max spd spread lets me switch into plenty of things, and cripple them with thunder wave. As long as I play smart with togekiss I can paralyze multiple pokes on an opponents team, and beat a fair number with the good coverage from air slash+aura sphere.


I'm not going to give a big threat list of "x is covered by x" because frankly that's boring and says very little. What I find says a lot more is saying what you have trouble with, which is:

a better ev spread for lucario. I know there is one, mine is probably horrible

DDtar ruins me. It's a rare set, but that is what makes it so devastating. I have a tough time dealing with it once the ttar is revealed to be a ddtar. My best option is status with breloom or togekiss.

mammoswine is probably not on too many threat lists, but it's on mine. It has just the right combination of stabs to hit everything on my team, and many leads carry endeavor so it can take out at least one thing since azelf can't break it's sash. Never goes down easily.

Latias is of course never easy to stop. Togekiss can combat her quite well, as long as I can get a thunder wave off.

Choice scarf heatran has given me problems. If togekiss/latias are out my last 3 pokes have no chance against it, and even togekiss can take fairly big hits from the fire blasts.

Scarfachi has flinched a bunch of my stuff to death, nothing I can really do about that.

Agiligross can be a threat, I had one critical my togekiss before I would twave it and that spelled doom after it ohko'd my jirachi.

It wouldn't be a threat list without myself, sometimes I'm my team's own worst enemy. I'll work on it. I'll add more as I run into them.

(suspect)I'm also using this team for suspect and manaphy doesn't even get a chance to switch in. I'm on the leaderboard right now, but I'm pacing myself on how many suspect games I play.

One thing I can say positively about this team is it seems to do very well against stall.
 
Hi, you've quite a nice team, but there are a few obvious weaknesses which could be covered with little trouble. Lots of set-up sweepers are hard to stop once they set-up. Things like Tyranitar, salamence and gyarados can set-up on your team with little trouble. They will then be a pain to take down. To cure your problems, I recommend changing Jirachi to this set:

Jirachi@Choice Scarf |Serene Grace
Jolly | 4 HP, 252 Atk, 252 Spe
Iron Head / Fire Punch / Thunderpunch / U-Turn

Iron head for Tyranitar and random pokémon you can't hit super-effective. Fire Punch for Lucario and other steel types. Thunderpunch for Gyarados and other water types. U-turn for scouting and weakening your opponents team for Latias' Draco meteors.
 
Hi, you've quite a nice team, but there are a few obvious weaknesses which could be covered with little trouble. Lots of set-up sweepers are hard to stop once they set-up. Things like Tyranitar, salamence and gyarados can set-up on your team with little trouble. They will then be a pain to take down. To cure your problems, I recommend changing Jirachi to this set:

Jirachi@Choice Scarf |Serene Grace
Jolly | 4 HP, 252 Atk, 252 Spe
Iron Head / Fire Punch / Thunderpunch / U-Turn

Iron head for Tyranitar and random pokémon you can't hit super-effective. Fire Punch for Lucario and other steel types. Thunderpunch for Gyarados and other water types. U-turn for scouting and weakening your opponents team for Latias' Draco meteors.

Put Ice Punch somewhere on there for Mence.
 
Quick nitpick: The EV's on your Lucario only add up to 502, you can add eight more for two extra stat points. Also, I would recommend a total of 263 speed, which would be 188 speed EV's with a neutral nature. This allows you to outrun Adamant Gyarados before an Agility, and Choice Scarf Gengar after an Agility. Just a thought.
 
Hey! Cool team, but there are some things that I would like to help you improve on if possible.

SpecsLatias is a monster and its nice to see her getting usage, but your team is pretty weak to some common threats. Swords Dance Lucario can OHKO every Pokemon on your team with either Close Combat or Extremspeed after a Swords Dance, while Dragon Dance Salamence can cause your team some major problems with its STAB Outrage and powerful Earthquake. Dragon Dance Tyranitar can also be a pretty huge bitch to your team, while nothing on your team will enjoy taking boosted Waterfalls from Dragon Dance Gyarados. All of the aforementioned Pokemon can set up on Latias when she is locked into the wrong move relatively easily, and then proceed to do astronomical amounts of damage to your Pokemon with their powerful boosted STAB attacks. While Dual Screens do help, once they wear off your team is in trouble.

A pretty easy and fast way to fix all this is to change your current Jirachi set to a Choice Scarf Jirachi variant. Use a set of Iron Head | Ice Punch | Fire Punch | Thunder Punch, an EV spread of 4 HP | 252 Atk | 252 Spe, and a Jolly nature. Choice Scarf Jirachi is very nice on your team as it really patches up the weaknesses that you have to all of the dangerous setup sweepers that I mentioned in the previous paragraph. Ice Punch can take out Salamence, while Thunder Punch hits Gyarados. Fire Punch can OHKO Lucario after it has taken some residual damage (from Life Orb / Spikes / whatever), and Iron Head takes care of Tyranitar. So uh yeah Jirachi pretty much takes care of every single Pokemon that your team has problems with. :P

Another thing that I see on your team is how much Fire type attacks hurt it. You currently only have on resistance to Fire type attacks which is Latias; however, Latias is very easy Pursuit bait (especially Specs Latias), and once she is out of the picture a Choice Scarf Heatran basically runs through your team. You might want to try replacing Togekiss with a Substitute Heatran. Togekiss basically looks like it was thrown onto the team because you wanted to use it; Heatran can take out steel types for Latias, as well as absorb Fire type moves. Use a set of Substitute | Fire Blast | Earth Power | Explosion, an EV spread of 4 Atk | 252 SpA | 252 Spe, and a Naive nature with the item Leftovers. Just Substitute on something like Celebi or Scizor that will definitely switch out, and then wreck shit with Heatran's powerful special attacks...its a fairly simple formula for success.

Hope I helped, and just PM me if you have any questions regarding my suggestions! ;)
 
Team Adjustments:

Your Team: Lead DS Azelf, Specs Latias, Breloom, SD Lucario, CM Jirachi, Togekiss

Azelf - I suggest running Explosion over Taunt. Without a Sash Azelf wouldn't be able to live much longer if you're going to Taunt the opposite lead. You would want to set up screens and SR then explode so you can start sweeping.

Jirachi - You want to Max its Speed so you don't lose Speed ties against other Pokemon with 100 base speed.

Suggested Resolutions to Threats:

You have nothing to stop SD Scizor from sweeping your team. You can replace something like Breloom for Heatran, Magnezone, or anything that can stop SD Scizor from sweeping your whole team.

DD Tyranitar also poses a big threat to your team. So taking off something like Togekiss for a Pokemon like Machamp, Gliscor, or Swampert would save you from that. Perhaps take off Azelf for Swampert lead with SR. You really don't need dual screen as your team isn't really going to benefit from it much (since it's not hyper offense).

Swampert is also a good swap for Azelf as you have nothing is your team to handle DD Salamence at all from sweeping you. And that Heatran and Metagross weakness. It helps a lot actually.
 
fixed the lucario evs

Scarf jirachi looks pretty solid at countering most things except maybe metagross bar burns. I'm a little worried about being helpless against magnetzones with a choiced steel, but what can you do.

I don't think I want heatran though, I've already got 2 steels and trading togekiss for heatran would give me a 3rd ground weakness. I'm thinking bulky gyrados instead.

I can play around with a different azelf, but people expect azelf so much now that most leads are prepared to try and ko it before it does any real damage. I've never used the 'standard' azelf and am kinda clueless about it.
 
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