Team Jihad (OU RMT)
My last team, The New Wave, was based around the idea of a pokemon countering its counters for its standard sets. I was trying to get around this by using weird sets that probably didn't work the best. It was when I first saw the idea that I realized that Explosion was the ultimate move for that exact purpose: A 250 base power move that halves the opponents defense, easily bringing down a pokemons regular counters.
With that in mind, I give you: Team Jihad
The Lead:
Hariyama@Leftovers, Careful
112HP/140Def/252SpD - Thick Fat
~Bulk Up
~Force Palm
~Payback
~Ice Punch
Hariyama is a beast. While the opponent Stealth Rocks, I am able to get a free Bulk Up. I then can either proceed to get more power ups or start whacking on things with these three moves, which give near if not perfect coverage. Force Palm also comes with a nice 30% paralysis rate.
10 top leads:
Metagross: Bulk Up on the SR, and get lots of free Bulk Ups as he struggles to do any damage. After 2 or 3 BUs, usually they explode and it does ~50% damage, and I'm free to take out a couple more from there. A very good matchup for me.
Azelf: Fire Blast is easily shrugged off, especially with Thick Fat. Explosion beats me, but that's irrelevent as the whole point of this team is to do 1 for 1 trades. If I get in a BU then Payback OHKOs, if not it's a 2HKO. I'm considering changing the EVs so I can score a OHKO 100% of the time with Payback.
Jirachi: If he tricks a scarf theres a small problem, otherwise just BU and proceed to do the same thing as Metagross.
Swampert: Switch to Snorlax and go boom.
Aerodactyl: Free BUs for anyone not running Whirlwind, otherwise I'll get a sweep going.
Infernape: More free BUs, and then just FP and hope for para, although I think I beat without as CC drops defenses. Fire Blast does pitiful damage.
Hippowdon: Switch to Snorlax and go boom.
Bronzong: Free BUs and Force Palms. Same situation as Metagross.
Ninjask: Ice Punch down to BP range, Bulk Up on the BP and own the incoming slow physical sweeper, since I have +1 defense.
Tyranitar: BU first just in case of switch, then Force Palm. Anything Tyranitar runs does pitiful damage.
The Easy Switch:
Snorlax@Leftovers, Adamant
252HP/252Att/4SpD - Thick Fat
~Crunch
~Earthquake
~Ice Punch
~Selfdestruct
Very simple. Anything I can't counter, Selfdestruct on. This is my wildcard. He also takes special hits like a champ and can OHKO many of those special threats back with respective moves.
Makes an especially easy Heatran switch in with Thick Fat.
The Second Easy Switch:
Lickilicky@Leftovers, Impish
252HP/116Att/140Def - Own Tempo
~Counter
~Explosion
~Aqua Tail
~Return
Come in on physical attackers. He can take anything not named STAB Close Combat and KO back with counter. Explode as a second option. Aqua Tail is to hit ghosts, Return is for weakened guys if Counter doesn't KO. Basically a second Snorlax without violating the Species Clause :P
The Standard One:
Heatran@Choice Scarf, Naive
252Spe/252SpA/4Att - Flash Fire
~Fire Blast
~Earth Power
~Hidden Power [Elc]/Some other type
~Explosion
Standard Scarfer. Makes a great cleanup for if Explosion doesn't get a clean KO. He is also my only special attacker other than Blim, who doesn't really count, so yeah. I take good care of this guy. Takes out bulky waters that might hinder Metagross' sweep with either HPE or BOOM.
The Fighting Counter:
Drifblim@Leichi Berry, Timid
12HP/80Def/216SpA/200Spe - Unburden
~Baton Pass
~Substitute
~Thunderbolt
~Hypnosis
Yes, it's a pokemon that could learn explosion but I didn't put it on. I found that I needed my main cleanup sweeper needed a little bit more power to finish up the game. This is where Blim comes in. When they have two or three pokes left, and the one out is slower then Blim, I'll just Explode on it so that Blim can have a free switchin. Stealth Rocks actually help, as they make it so I have to sub once less. I can then proceed to sub once (49.9%HP) and then the other poke breaks my sub. I then Hypnosis them to put them to sleep, which puts them out of commission for a turn or two. I can then Sub again (24.9%HP) and activate my pinch berry, then the next turn baton pass my enormous sub to Metagross, usually giving him enough time to agility.
Blim also serves as my counter to fighting and ground type moves, which otherwise will run through pretty much my whole team.
The Cleanup:
Metagross@Life Orb, Adamant
112HP/252Att/12Def/132Spe - Clear Body
~Agility
~Earthquake
~Meteor Mash
~Ice Punch/Explosion (Need input)
Explosions from Snorlax, Lickilily and Heatran leave large gaps in the opponents team. Heatran also has a tendency to draw in those nasty bulky waters that tend to ruin Metagross' parties, so Heatran exploding leaves a place for Gross to sweep through things.
AgiliGross is a beast on its own, but with a +1 from Drifblim and maybe even another +1 from Meteor Mash, he becomes nigh unstoppable, especially when he can't be intimidated by things like Salamence. (Gyarados tends to come in quite early in my experience, and I am able to safely get in Snorlax and explode on it.)
Ice Punch or Explosion: Ice Punch is mainly for the OU Dragons, but I feel like a +1 Meteor Mash would take care of them just fine. Explosion allows for pretty much a free kill when I'm done, so I'm considering replacing Ice Punch for Explosion. Need input.
That's it. Rate, Comment, Suggestions, you get the idea.
My last team, The New Wave, was based around the idea of a pokemon countering its counters for its standard sets. I was trying to get around this by using weird sets that probably didn't work the best. It was when I first saw the idea that I realized that Explosion was the ultimate move for that exact purpose: A 250 base power move that halves the opponents defense, easily bringing down a pokemons regular counters.
With that in mind, I give you: Team Jihad






The Lead:

Hariyama@Leftovers, Careful
112HP/140Def/252SpD - Thick Fat
~Bulk Up
~Force Palm
~Payback
~Ice Punch
Hariyama is a beast. While the opponent Stealth Rocks, I am able to get a free Bulk Up. I then can either proceed to get more power ups or start whacking on things with these three moves, which give near if not perfect coverage. Force Palm also comes with a nice 30% paralysis rate.
10 top leads:
Metagross: Bulk Up on the SR, and get lots of free Bulk Ups as he struggles to do any damage. After 2 or 3 BUs, usually they explode and it does ~50% damage, and I'm free to take out a couple more from there. A very good matchup for me.
Azelf: Fire Blast is easily shrugged off, especially with Thick Fat. Explosion beats me, but that's irrelevent as the whole point of this team is to do 1 for 1 trades. If I get in a BU then Payback OHKOs, if not it's a 2HKO. I'm considering changing the EVs so I can score a OHKO 100% of the time with Payback.
Jirachi: If he tricks a scarf theres a small problem, otherwise just BU and proceed to do the same thing as Metagross.
Swampert: Switch to Snorlax and go boom.
Aerodactyl: Free BUs for anyone not running Whirlwind, otherwise I'll get a sweep going.
Infernape: More free BUs, and then just FP and hope for para, although I think I beat without as CC drops defenses. Fire Blast does pitiful damage.
Hippowdon: Switch to Snorlax and go boom.
Bronzong: Free BUs and Force Palms. Same situation as Metagross.
Ninjask: Ice Punch down to BP range, Bulk Up on the BP and own the incoming slow physical sweeper, since I have +1 defense.
Tyranitar: BU first just in case of switch, then Force Palm. Anything Tyranitar runs does pitiful damage.
The Easy Switch:

Snorlax@Leftovers, Adamant
252HP/252Att/4SpD - Thick Fat
~Crunch
~Earthquake
~Ice Punch
~Selfdestruct
Very simple. Anything I can't counter, Selfdestruct on. This is my wildcard. He also takes special hits like a champ and can OHKO many of those special threats back with respective moves.
Makes an especially easy Heatran switch in with Thick Fat.
The Second Easy Switch:

Lickilicky@Leftovers, Impish
252HP/116Att/140Def - Own Tempo
~Counter
~Explosion
~Aqua Tail
~Return
Come in on physical attackers. He can take anything not named STAB Close Combat and KO back with counter. Explode as a second option. Aqua Tail is to hit ghosts, Return is for weakened guys if Counter doesn't KO. Basically a second Snorlax without violating the Species Clause :P
The Standard One:

Heatran@Choice Scarf, Naive
252Spe/252SpA/4Att - Flash Fire
~Fire Blast
~Earth Power
~Hidden Power [Elc]/Some other type
~Explosion
Standard Scarfer. Makes a great cleanup for if Explosion doesn't get a clean KO. He is also my only special attacker other than Blim, who doesn't really count, so yeah. I take good care of this guy. Takes out bulky waters that might hinder Metagross' sweep with either HPE or BOOM.
The Fighting Counter:

Drifblim@Leichi Berry, Timid
12HP/80Def/216SpA/200Spe - Unburden
~Baton Pass
~Substitute
~Thunderbolt
~Hypnosis
Yes, it's a pokemon that could learn explosion but I didn't put it on. I found that I needed my main cleanup sweeper needed a little bit more power to finish up the game. This is where Blim comes in. When they have two or three pokes left, and the one out is slower then Blim, I'll just Explode on it so that Blim can have a free switchin. Stealth Rocks actually help, as they make it so I have to sub once less. I can then proceed to sub once (49.9%HP) and then the other poke breaks my sub. I then Hypnosis them to put them to sleep, which puts them out of commission for a turn or two. I can then Sub again (24.9%HP) and activate my pinch berry, then the next turn baton pass my enormous sub to Metagross, usually giving him enough time to agility.
Blim also serves as my counter to fighting and ground type moves, which otherwise will run through pretty much my whole team.
The Cleanup:

Metagross@Life Orb, Adamant
112HP/252Att/12Def/132Spe - Clear Body
~Agility
~Earthquake
~Meteor Mash
~Ice Punch/Explosion (Need input)
Explosions from Snorlax, Lickilily and Heatran leave large gaps in the opponents team. Heatran also has a tendency to draw in those nasty bulky waters that tend to ruin Metagross' parties, so Heatran exploding leaves a place for Gross to sweep through things.
AgiliGross is a beast on its own, but with a +1 from Drifblim and maybe even another +1 from Meteor Mash, he becomes nigh unstoppable, especially when he can't be intimidated by things like Salamence. (Gyarados tends to come in quite early in my experience, and I am able to safely get in Snorlax and explode on it.)
Ice Punch or Explosion: Ice Punch is mainly for the OU Dragons, but I feel like a +1 Meteor Mash would take care of them just fine. Explosion allows for pretty much a free kill when I'm done, so I'm considering replacing Ice Punch for Explosion. Need input.
That's it. Rate, Comment, Suggestions, you get the idea.