The Killer Angels at a Glance:
The Killer Angles receive the name from Gen. Lees attacking style at Gettysburg. While Lee failed, his all out attacking style helped develop this team. Each Pokemon packs a powerful punch, and great synergy with each other. It is a strong offensive team that effectively dismantles many threats in the Standard environment. This team does not fear stall, as 5/6 are resistant to Toxic spikes. From a surprising lead to a standard late game sweeper, these top tier OU mongers whittle away at the opposition until its time for Lucario to take the stage.






The Killer Angles receive the name from Gen. Lees attacking style at Gettysburg. While Lee failed, his all out attacking style helped develop this team. Each Pokemon packs a powerful punch, and great synergy with each other. It is a strong offensive team that effectively dismantles many threats in the Standard environment. This team does not fear stall, as 5/6 are resistant to Toxic spikes. From a surprising lead to a standard late game sweeper, these top tier OU mongers whittle away at the opposition until its time for Lucario to take the stage.


Nature: Modest
Ability: Flash Fire
EV's: 4 HP / 252 SpA / 252 Spe
- Stealth Rock
- Overheat
- Earth Power/Taunt
- HP [Grass]
WATER - Suicune, Latias, Salamence
GROUND - Latias, Salamence
FIGHT - Salamence, Latias
A great lead I saw while browsing. Most people will expect a standard SR lead, who explodes. However, I can bring in the surprise element and do a great deal of damage with Heatran. This thing runs Overheat and decimates leads all over. If Jirachi wants to Scarf me, it can function as a great revenge killer and deal with bulky waters who have been worn a bit. Magnezone is checked by this too. I normally can set up my SR too, which helps with Salamence and Zapdos. Scarf allows for Heatran to effectively revenge kill, and with a Modest nature the close OHKO on Swampert, Hippo and Metagross (w/ Occa) is possible.





















Scizor (M) @ Choice Band -- O-Z Slide
Nature: Adamant
Ability: Technician
EVs: 248 HP/252 Atk/8 Spe
- Bullet Punch
- U-turn
- Superpower
- Pursuit
FIRE - Heatran, Latias, Salamence, Suicune
Hello Mr. Ou. A part of many teams, and for a good reason. Great for scouting, trapping, and revenge killing. U-turn lets me take chunks out of my opponent and switch in my own counter, while Pursuit destroys Latias looking to mess with my own dragons. If it has HP Fire, I bring in my own and can outspeed to the KO. Superpower makes Magnezone, Heatran, Lucario, and really anything that doesnt resist it afraid. And of course, Bullet Punch for my primary attack and damage racker, 2ko or 1koing anything to not resist it.

Suicune @ Leftovers -- Smoothwinds
Nature: Timid
Ability: Pressure
EVs: 172 HP / 120 SpA / 216 Spe
- Calm Mind
- Surf
- Ice Beam
- HP Electric
GRASS - Scizor, Heatran, Lucario, Latias
ELECTRIC - Latias
Suicune is a strong stat booster and doesnt have a problem getting +6 if not watched. This set is like a Siren, letting people believe Im running Crocune or 3 attacks, and then Resting. Surf is my primary STAB attack, while Ice beam checks opponents Latias and Salamences, along with Dragonite. The last slot can go two ways. Rest lets me absorb status aimed at other teammates and with a couple CM I wont mind sitting around a bit, but HP Electric gives me more insurance on Gyarados and other bulky waters who dont fear Heatran. With a bulkier ev spread and leftovers, this sucker is hard as hell to take down and works great with Latias and Mence

Salamence (M) @ Life Orb -- Hardly Hi
Nature: Rash
Ability: Intimidate
80 Atk / 252 SpA / 176 Spe
- Roost
- Draco Meteor
- Brick Break
- Flamethrower
ICE - Heatran, Scizor, Lucario, Suicune
ROCK - Lucario
DRAGON - Heatran, Scizor, Lucario
MIX MENCE ahah. A big threat to any team, so why not have my own? STAB DM works much like it does for Latias, allowing me to OHKO/2HKO many Pokemon in the metagame. Kingdras who want to DD will have to think twice about coming in with this in play. Flamethrower + Intimidate is nice for Scizor and Lucario, and BB can take out Magnezone who tries to take out my own physical threats. With DM, Fire Blast would annoy me when it misses so I opted for FF. Outrage is great for power, but being locked in hurts when resisters come in and set up. Dragon claw works at a loss of power, and is a good substitute for this.
Problem: Fixed
Problem: Fixed

Latias (F) @ Life Orb -- Overseas
Nature: Timid
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
- Draco Meteor
- Thunderbolt
- Surf
- Recover
BUG - Scizor, Heatran, Lucario, Salamence
ICE - Heatran, Scizor, Lucario, Suicune
DARK - Heatran, Scizor Lucario
GHOST, DRAGON - See dark.
The Special Sweeper of the team. With STAB DM, this thing is going to dent or OHKO anything it hits unresisted, and provide a check on Salamence. Surf and Thunderbolt provide me with checks for Gyarados and Gliscor, who try and wall my physical sweepers. With Recover, Latias is able to improve its longevity and function while still holding an Orb. Any one that runs HP Fire for Scizor is outspeeded and KO'd by my DM. Levitate lets it work well in conjunction with Heatran and Lucario too.

Lucario (M) @ Life Orb -- Runner
Nature: Jolly
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
FIRE - Heatran, Suicune, Latias
GROUND - Latias, Salamence
FIGHT - Salamence, Latias
Late Game sweeper. This thing usually spells out GG when it comes in after the rest of my team has worn down the opponent and eliminated things such as Gliscor, who is one of his biggest opponents. If I can, Ill bring in Lucario on a locked in Outrage, or some Banded Ice Shards from Weavile to get in an SD or two. With priority and a devastating STAB CC, lucario will rock everything thats left. For ghosts, Crunch is a must. By running a Jolly nature, Lucario is able to outspeed other Lucarios who run Adamant to the CC and effectively 2ko CM+3 Suicunes who attempt later sweeps. This is an excellent and potent mon who can be extremely destructive.
Defensive Threats:
Blissey - Scizor comes in on variants without Flamethrower. Superpower it or U-turn out. Cune can take the status.
Bronzong - Salamence can FB/Flamethrower it. Scizor can U-turn to Lucario who can Close Combat it for the ko.
Celebi - With prediction I can get it with a U-turn, or take it out with Heatran or Salamence.
Cresselia - Scizor can switch it to U-turn and Pursuit. Lucario crunches, and Latias can DM if needed.
Dusknoir - A little annoying, DM it or Crunch.
Forretress - Heatran or Salamence, not a problem.
Gliscor - Suicune is like, lol. Bullet Punch if its in range.
Gyarados -Defensive Gyarados is asking for Latias Thunderbolt. If I have to I can bring in Salamence if it lacks Stone edge, Intimidate and DM.
Hippowdon - Hippowdon usually leads, I go right to Latias to take the EQ or Suicune, and Surf.
Jirachi - God this thing is a bitch. Trick can go to Heatran which really doesnt bother me, I can just revenge. Fire Blast, Fire Blast, Fire Blast.
Rotom-A - Since this teams for Wifi I really dont have to worry about it, DM if I need to.
Skarmory - Blast the bird.
Snorlax - I need to kill this thing before it gets in to many Curses. CC/Superpowers from Lucario/Scizor will dent it severely, I DM it when I need too. If rests I dance.
Suicune - Normally my own Suicune or Latias can handle this thing.
Swampert - Lead Swampert is easily taken care of easily with HP Grass, Salamence and Latias Draco Meteor do massive damage.
Tentacruel - Toxic Spikes cant do anything to me, Thunderbolts hurt it and EQ from Salamence.
Tyranitar -Tyranitar is not a big defensive threat to the team. Lucario and Scizor can switch into Cursetar with no risks and threaten Close Combat and Superpower or U-turn. The Sp.D. sets can hurt my special sweepers, so play it safe and just go for bullet punches if its in range from aforementioned attacks
Vaporeon - Latias handles Vaporeon very well with Thunderbolt. Vaporeon cant take repeated ones. Salamence DM, Lucario sets up, and Scizor can u-turn
Zapdos - With SD in play it has to be wary on the switch. Scizor is forced out, and Salamence must be wary, but everything else can handle it. Lucario has the ability to Espeed weaker ones before the roost, Latias can go to town with DM. My own Suicune can live the Tbolts and Ice beam it.
Offensive Threats:
Azelf - Just blast it, its going to set up anyways. If its sweeping I can priority kill it.
Breloom - Salamence can Intimidate and OHKO with Flamethrower. Latias resists.
Dragonite - Dragon Dance variants don't have many places to set up at all. Stealth Rock and a whole team of Life Orb users can threaten Dragonite at any time. Salamence and Latias can revenge kill it without a Spe boost and Scizor can Bullet Punch.
Dugtrio - Dugtrio can trap and kill Latias. Suicune has fun.
Electivire - Salamence Intimidate. Latias can revenge kill or priority can, I cant give it a boost or it is a bit of a hassle.
Gengar - Gengar can be a dominant force if it handles HP Fire. I need to BP it. My own Latias will outspeed it then and can ko with DM.
Gyarados - Latias can Thunderbolt, or I can mess with it, and Intimidate, then double switch to ko with Latias.
Heatran - Latias can pretty much handle this with surfs, as can suicune.
Heracross - Salamence can weaken Heracross with Intimidate and has Fire attack.
Infernape - Latias. Scizor can do a good amount of damage with BP if need be
Jolteon -Its a bit of a hassle. Priority. If its locked into HP Ice or shadow ball my Heatran can take it. If its locked into Thunderbolt my Latias can take it.
Latias - Scizor usually handles most Latias. If it has HP Fire for some reason my own Latias will take it down on the revenge.
Kingdra - Oh god Rain/DD can hurt me badly. DM it.
Lucario - Salamence can Intimidate and threaten with Earthquake or Flamethrower/ FB. Latias can take uncrunched variants.
Machamp - Salamence, Latias, Lucario, and Scizor can revenge if it gets a ko.
Magnezone -Magnezone is tough as it can trap my two physical forces while being able to take a DM and render Salas blast useless. However, I can EQ it or go to Heatran
Mamoswine - Bullet Punch from Scizor hurt it, and a boosted Espeed will ko it.
Metagross - Fire blast the bitch if it leads, otherwise Ill go to Salamence. Agiligross is a problem if I dont take it out.
Porygon-Z - Priority. Otherwise its strong and bitchy.
Salamence - Bullet Punch after SR. Latias can outspeed and DM, as long as it doesnt have a DD in. Cune can Ice beam it
Scizor - Salamence can revenge it if it comes in on Latias, and Heatran is also faster so Superpower doesnt scare me
Starmie - U-turn it, or Thunderbolt. If it spins bring back in Heatran and SR back up
Togekiss - Suicune takes status and can set up.
Tyranitar - Babiri Berry DD Tyranitar is a pain, in the ass. DM it, CC/SP it just get it out of the way, It is the biggest problem for the team unless every layer of entry hazards are out. CB Tyranitar and Curse Tyranitar give easy switch ins to Lucario and Scizor, as long as EQ and Fire Punch arent locked.
Weavile - Scizor easily handles all of Weavile and a locked one to Pursuit or Ice Shard goes to Luc, who will set up
Zapdos - Offensive Zapdos isn't to common, and I can handle it the same way.
So Smogon, rate away!