Team Killer Angel (OU)

The Killer Angels at a Glance:

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The Killer Angles receive the name from Gen. Lees attacking style at Gettysburg. While Lee failed, his all out attacking style helped develop this team. Each Pokemon packs a powerful punch, and great synergy with each other. It is a strong offensive team that effectively dismantles many threats in the Standard environment. This team does not fear stall, as 5/6 are resistant to Toxic spikes. From a surprising lead to a standard late game sweeper, these top tier OU mongers whittle away at the opposition until its time for Lucario to take the stage.


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Heatran (M) @ Choice Scarf -- Fire Stunt
Nature: Modest
Ability: Flash Fire
EV's: 4 HP / 252 SpA / 252 Spe
- Stealth Rock
- Overheat
- Earth Power/Taunt
- HP [Grass]

WATER - Suicune, Latias, Salamence
GROUND - Latias, Salamence
FIGHT - Salamence, Latias


A great lead I saw while browsing. Most people will expect a standard SR lead, who explodes. However, I can bring in the surprise element and do a great deal of damage with Heatran. This thing runs Overheat and decimates leads all over. If Jirachi wants to Scarf me, it can function as a great revenge killer and deal with bulky waters who have been worn a bit. Magnezone is checked by this too. I normally can set up my SR too, which helps with Salamence and Zapdos. Scarf allows for Heatran to effectively revenge kill, and with a Modest nature the close OHKO on Swampert, Hippo and Metagross (w/ Occa) is possible.
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1. Metagross:
Overheat OHKO's , its pretty fun how they dont switch out.
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2. Azelf:
Overheat sash activation and then kill.
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3. Jirachi:
Overheat OHKO's, or knicks the switch in badly. HP Grass for the bulky water later.
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4. Swampert:
Standard is OHKO'd by HP Grass almost always.
92.52% - 108.98% on Standard
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5. Aerodactyl:
Overheat 2HKO's them, and they usually taunt.
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6. Infernape:
Latias counters it, mainly. Switch to that.
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7. Hippowdon:
Overheat is OHKO, or Latias.
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8. Bronzong:
Faster and Overheat is an OHKO.
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9. Ninjask: Switch to Scizor and Bullet Punch subs. Its a bit of a problem if it passes.

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10. Tyranitar:
Leads dont really use EQ so I can handle it.
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11. Heatran:
Earth Power it, hopefully I win the tie. If I dont wanna risk it I got to Latias.
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12. Roserade:
Switch to Cune to absorb the sleep, then back to Heatran.
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13. Smeargle:
Annoying. I can activate sash and priority kill it, or I can bring Suicune in on the sleep and go back to Heatran and deal with it.
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14. Abomasnow:
Lol
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15. Mamoswine:
I go to Latias on the EQ and double switch to Scizor or Lucario, who respectively take it down.

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16. Ambipom:
Fake out does minimum and my own Overheat or even EP will OHKO.
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17. Forretress:
Overheat
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18. Weavile:
Overheat
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19. Gliscor:
Switch to Latias on the EQ. Then either surf or go to Suicune and Ice Beam on the double.
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20. Crobat:
Goes down to the overheat, although I dont see it much.

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Scizor (M) @ Choice Band -- O-Z Slide
Nature: Adamant
Ability: Technician
EVs: 248 HP/252 Atk/8 Spe
- Bullet Punch
- U-turn
- Superpower
- Pursuit

FIRE - Heatran, Latias, Salamence, Suicune

Hello Mr. Ou. A part of many teams, and for a good reason. Great for scouting, trapping, and revenge killing. U-turn lets me take chunks out of my opponent and switch in my own counter, while Pursuit destroys Latias looking to mess with my own dragons. If it has HP Fire, I bring in my own and can outspeed to the KO. Superpower makes Magnezone, Heatran, Lucario, and really anything that doesnt resist it afraid. And of course, Bullet Punch for my primary attack and damage racker, 2ko or 1koing anything to not resist it.

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Suicune @ Leftovers -- Smoothwinds
Nature: Timid
Ability: Pressure
EVs: 172 HP / 120 SpA / 216 Spe
- Calm Mind
- Surf
- Ice Beam
- HP Electric

GRASS - Scizor, Heatran, Lucario, Latias
ELECTRIC - Latias


Suicune is a strong stat booster and doesnt have a problem getting +6 if not watched. This set is like a Siren, letting people believe Im running Crocune or 3 attacks, and then Resting. Surf is my primary STAB attack, while Ice beam checks opponents Latias and Salamences, along with Dragonite. The last slot can go two ways. Rest lets me absorb status aimed at other teammates and with a couple CM I wont mind sitting around a bit, but HP Electric gives me more insurance on Gyarados and other bulky waters who dont fear Heatran. With a bulkier ev spread and leftovers, this sucker is hard as hell to take down and works great with Latias and Mence

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Salamence
(M) @ Life Orb -- Hardly Hi
Nature: Rash
Ability: Intimidate
80 Atk / 252 SpA / 176 Spe
- Roost
- Draco Meteor
- Brick Break
- Flamethrower

ICE - Heatran, Scizor, Lucario, Suicune
ROCK - Lucario
DRAGON - Heatran, Scizor, Lucario


MIX MENCE ahah. A big threat to any team, so why not have my own? STAB DM works much like it does for Latias, allowing me to OHKO/2HKO many Pokemon in the metagame. Kingdras who want to DD will have to think twice about coming in with this in play. Flamethrower + Intimidate is nice for Scizor and Lucario, and BB can take out Magnezone who tries to take out my own physical threats. With DM, Fire Blast would annoy me when it misses so I opted for FF. Outrage is great for power, but being locked in hurts when resisters come in and set up. Dragon claw works at a loss of power, and is a good substitute for this.
Problem: Fixed

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Latias (F) @ Life Orb -- Overseas
Nature: Timid
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
- Draco Meteor
- Thunderbolt
- Surf
- Recover

BUG - Scizor, Heatran, Lucario, Salamence
ICE - Heatran, Scizor, Lucario, Suicune
DARK - Heatran, Scizor Lucario
GHOST, DRAGON - See dark.


The Special Sweeper of the team. With STAB DM, this thing is going to dent or OHKO anything it hits unresisted, and provide a check on Salamence. Surf and Thunderbolt provide me with checks for Gyarados and Gliscor, who try and wall my physical sweepers. With Recover, Latias is able to improve its longevity and function while still holding an Orb. Any one that runs HP Fire for Scizor is outspeeded and KO'd by my DM. Levitate lets it work well in conjunction with Heatran and Lucario too.

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Lucario
(M) @ Life Orb -- Runner
Nature: Jolly
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
- Close Combat
- Crunch
- Extremespeed
- Swords Dance

FIRE - Heatran, Suicune, Latias
GROUND - Latias, Salamence
FIGHT - Salamence, Latias


Late Game sweeper. This thing usually spells out GG when it comes in after the rest of my team has worn down the opponent and eliminated things such as Gliscor, who is one of his biggest opponents. If I can, Ill bring in Lucario on a locked in Outrage, or some Banded Ice Shards from Weavile to get in an SD or two. With priority and a devastating STAB CC, lucario will rock everything thats left. For ghosts, Crunch is a must. By running a Jolly nature, Lucario is able to outspeed other Lucarios who run Adamant to the CC and effectively 2ko CM+3 Suicunes who attempt later sweeps. This is an excellent and potent mon who can be extremely destructive.

Defensive Threats:


Blissey - Scizor comes in on variants without Flamethrower. Superpower it or U-turn out. Cune can take the status.

Bronzong - Salamence can FB/Flamethrower it. Scizor can U-turn to Lucario who can Close Combat it for the ko.

Celebi - With prediction I can get it with a U-turn, or take it out with Heatran or Salamence.

Cresselia - Scizor can switch it to U-turn and Pursuit. Lucario crunches, and Latias can DM if needed.

Dusknoir - A little annoying, DM it or Crunch.

Forretress - Heatran or Salamence, not a problem.

Gliscor - Suicune is like, lol. Bullet Punch if its in range.

Gyarados -Defensive Gyarados is asking for Latias Thunderbolt. If I have to I can bring in Salamence if it lacks Stone edge, Intimidate and DM.

Hippowdon - Hippowdon usually leads, I go right to Latias to take the EQ or Suicune, and Surf.

Jirachi - God this thing is a bitch. Trick can go to Heatran which really doesnt bother me, I can just revenge. Fire Blast, Fire Blast, Fire Blast.
Rotom-A - Since this teams for Wifi I really dont have to worry about it, DM if I need to.

Skarmory - Blast the bird.

Snorlax - I need to kill this thing before it gets in to many Curses. CC/Superpowers from Lucario/Scizor will dent it severely, I DM it when I need too. If rests I dance.

Suicune - Normally my own Suicune or Latias can handle this thing.

Swampert - Lead Swampert is easily taken care of easily with HP Grass, Salamence and Latias Draco Meteor do massive damage.

Tentacruel - Toxic Spikes cant do anything to me, Thunderbolts hurt it and EQ from Salamence.

Tyranitar -Tyranitar is not a big defensive threat to the team. Lucario and Scizor can switch into Cursetar with no risks and threaten Close Combat and Superpower or U-turn. The Sp.D. sets can hurt my special sweepers, so play it safe and just go for bullet punches if its in range from aforementioned attacks

Vaporeon - Latias handles Vaporeon very well with Thunderbolt. Vaporeon cant take repeated ones. Salamence DM, Lucario sets up, and Scizor can u-turn

Zapdos - With SD in play it has to be wary on the switch. Scizor is forced out, and Salamence must be wary, but everything else can handle it. Lucario has the ability to Espeed weaker ones before the roost, Latias can go to town with DM. My own Suicune can live the Tbolts and Ice beam it.


Offensive Threats:

Azelf - Just blast it, its going to set up anyways. If its sweeping I can priority kill it.

Breloom - Salamence can Intimidate and OHKO with Flamethrower. Latias resists.

Dragonite - Dragon Dance variants don't have many places to set up at all. Stealth Rock and a whole team of Life Orb users can threaten Dragonite at any time. Salamence and Latias can revenge kill it without a Spe boost and Scizor can Bullet Punch.

Dugtrio - Dugtrio can trap and kill Latias. Suicune has fun.

Electivire - Salamence Intimidate. Latias can revenge kill or priority can, I cant give it a boost or it is a bit of a hassle.

Gengar - Gengar can be a dominant force if it handles HP Fire. I need to BP it. My own Latias will outspeed it then and can ko with DM.

Gyarados - Latias can Thunderbolt, or I can mess with it, and Intimidate, then double switch to ko with Latias.

Heatran - Latias can pretty much handle this with surfs, as can suicune.

Heracross - Salamence can weaken Heracross with Intimidate and has Fire attack.

Infernape - Latias. Scizor can do a good amount of damage with BP if need be

Jolteon -Its a bit of a hassle. Priority. If its locked into HP Ice or shadow ball my Heatran can take it. If its locked into Thunderbolt my Latias can take it.

Latias - Scizor usually handles most Latias. If it has HP Fire for some reason my own Latias will take it down on the revenge.

Kingdra - Oh god Rain/DD can hurt me badly. DM it.

Lucario - Salamence can Intimidate and threaten with Earthquake or Flamethrower/ FB. Latias can take uncrunched variants.

Machamp - Salamence, Latias, Lucario, and Scizor can revenge if it gets a ko.

Magnezone -Magnezone is tough as it can trap my two physical forces while being able to take a DM and render Salas blast useless. However, I can EQ it or go to Heatran

Mamoswine - Bullet Punch from Scizor hurt it, and a boosted Espeed will ko it.

Metagross - Fire blast the bitch if it leads, otherwise Ill go to Salamence. Agiligross is a problem if I dont take it out.

Porygon-Z - Priority. Otherwise its strong and bitchy.

Salamence - Bullet Punch after SR. Latias can outspeed and DM, as long as it doesnt have a DD in. Cune can Ice beam it

Scizor - Salamence can revenge it if it comes in on Latias, and Heatran is also faster so Superpower doesnt scare me

Starmie - U-turn it, or Thunderbolt. If it spins bring back in Heatran and SR back up

Togekiss - Suicune takes status and can set up.

Tyranitar - Babiri Berry DD Tyranitar is a pain, in the ass. DM it, CC/SP it just get it out of the way, It is the biggest problem for the team unless every layer of entry hazards are out. CB Tyranitar and Curse Tyranitar give easy switch ins to Lucario and Scizor, as long as EQ and Fire Punch arent locked.

Weavile - Scizor easily handles all of Weavile and a locked one to Pursuit or Ice Shard goes to Luc, who will set up

Zapdos - Offensive Zapdos isn't to common, and I can handle it the same way.

So Smogon, rate away!
 
Decided to rate your team since you were so compliant :). First thing I see is a significant weakness to SD Lucario, like many teams of this kind. It can set up on quite a few of your attacks, such as a locked Pursuit or Outrage, and then proceed to do massive damage to your team. Many players (just like you) use the Latias + Lucario combination, so that if Scizor does take Latias out with Pursuit then Luke gets a free set up. A quick fix for this would be to scarf your Heatran, and replace Overheat with Fire Blast and possibly HP Grass with Explosion, up to you. Heatran still serves as a great lead for many sitautions, but it does come at the cost of it not being able to both set up SR and take out the opposing lead at the start of the game; but chances are it will definitely do either or. ScarfTran gives your team a nice bit of non-priority speed and lets you revenge many threats that you otherwise might have problems with (such as Exploding on a +1 Kingdra). And of course, most importantly, it means that SD Lucario will never sweep you.

Your Suicune currently has heavy investment in its offenses and very little in HP and Defense. It might be an idea to go with a more defensive set and use it as another check against Lucario and a status absorber. The same set with Bold and defensive EVs, or CroCune, would both be a nice fits for this team, since every other member can deal with Celebi very well. It would help you out a lot against more defensive teams since it won't be worn down nearly as easily.

Try an Old MixMence over your current one and see how things play out:

Salamence @ Life Orb
Rash | 80 Atk / 252 SpA / 176 Spe
Draco Meteor / Fire Blast / Brick Break / Roost

Firstly, this will help you out against stall a lot more (and in particular beating Blissey for Latias to sweep later on) since you can change attacks and don't need to lock yourself into Outrage (extremely easy to predict) to beat Bliss. Roost offsets entry hazard and Life Orb recoil, letting you stick around a lot longer, helpful both for checking Lucario and lasting against defensive teams. I feel the greater ease with which this set breaks stall is reason enough to pair it up with Latias and use it over the set you're currently running.

Best of luck with your team.
 
this looks like a pretty good team but i see a threat tht could give you problems
DD gyarados (especially LO)
i really dont see how latias counters it if it dd's on the switch which it almost always does then you can find yourself in trouble. ice fang OHKO's latias and mence. Earthquake OHKO's heatran and lucario and scizor takes massive damage from waterfall but cant really do much back unless its at severely low health. I think that you should use Hp Electric on Suicune or scarf your latias to outspeed +1 gyarados.

Latias@ Choice Scarf
Nature: Timid
252 spa/ 252 spe/ 6 hp
draco meteor
thunderbolt
surf
trick/ dragon pulse
 
Thanks for the rates guys. Ill be updating changes soon

- HP Electric on Suicune, if I have trouble Ill go to standard Crocune
- Standard Mix mence also will probably replace my own
- Gonna slap a scarf onto heatran or latias, I need opinions as to which

As for Lucario, after +1 (Intmidated) Extremespeed Damage: 60.73% - 71.60% from Adamant 252 att/252 spe/4 def
So yes, he is a problem. Scarftran definitely would solve this problem, but Im not so anxious to change my set lead.
 
overheat does not kill occa Berry Metagross and it doesnt One Hit KO Hippowdon either. I used to use this set with Life Orb Instead of leftovers.
 
Overheat on Standard Lead Gross (w/o Occa Berry factored in)
Damage: 655 - 770

Damage: 179.95% - 211.54%

So with occa berry, most of the time it will OHKO it.

As for Hippo, your right, it falls short. Damage: 83.33% - 97.86% Thanks for noting that.

I dont know why I have Leftovers, its supposed to be Life orb. My mistake.

Choice Specs would fix this problem, Im thinking of using that. Or Scarf on it would help me take out Lucarios mentioned before that hurt.

If I do go with Specs, Lucarios nature would change to Jolly, because most SD sets like to run Adamant, and I could outspeed to the CC on a revenge. It also allows me to Outspeed a standard CM + 3 attacks Suicune, and do 50%~ and 2ko if I live the surf
 
Well, I got your PM :P

Sounds like a good, balanced team to me. Not much to change really.

The only thing I could suggest is maybe a Scarf Latias in place of your LO one, to outspeed and kill many threats such as infernape, salamence, other latias, etc.

The synergy seems good, nice team
 
For your ninjask problem, I'd simply suggest using taunt over earth power on heatran. If it subs first turn, you have free reign to set up SR then break its sub as it tries to X-Scissor you, or switch while you get your SR up. If it comes back in, rinse and repeat. With taunt, it can't re-sub, protect or baton pass. Works like a charm.
 
I have a solution to sort your ninjask problem while keeping your team offensive and avoiding using the double-edged sword that is scarf Latias. My change involves this teams pride and joy, that is the Heatran lead, so i apologise in advance, though i think in the long run this will be a beneficial change.

I would like to see a Mamoswine lead in that position instead. Mamoswine can handle pretty much every lead with the same degree of success as Heatran some of the key differences being it can hit Roserade and Smeargle for 90% and 40% respectively allowing your other sweepers to finish them off whilst they don't get many entry hazards out. Not only this Mamo also beats both Aero and Gliscor who would otherwise beat you (if they Earthquake) and of course Mamoswine beats Metagross much like your own lead.

There are some leads that Mamoswine loses to that Heatran doesn't. For instance Swampert but after one Earthquake from Mamoswine to Swampert either Salamence/Latias can finish it off with Draco Meteor.

Synergically Mamoswine only really provides this team with a resistance to Electric. On the downside it further opens this team up to Scizor's Bullet Punch and Jirachi's Iron Head although Suicune gets a CM. If they play well and U-turn as you go to Suicune you could be in a problem even though you do have Lucario and Scizor and Salamence as a last resort due to intimidate.

Finally this team is a little reliant on Scizor to revenge Dragons with Magnezones popularity on the rise Ice Shard's insurance against these menaces is definitely useful.

This is the set:

Mamoswine @Sash
Adamant
252atk/252spe/4hp

Earthquake
Ice Shard
Stealth Rock
Endeavor/Stone Edge

Pesronally I go for Stone Edge in the last slot for the reliability it provides but Endeavor can be a nasty shock for the opponent.

Hope this helps and good luck.
 
Alright, thanks guys, a couple things.

For ninjask, I dont really see them, however the rates definitely helped. The mamoswine lead is definitely appealing to me, while it closes alot of holes (but opens some too) Im going to test this on Shoddy and see if Mamoswine works as well as Heatran, then Ill breed one for wifi teams meant for)

Im still a little scared a Lucario, any further insight in to him would be helpful, as I really can only revenge kill him. Some said to scarf Latias or Heatran, but if I put Mamo in I dont need to do this, and Lucario remains a threat still. Salamence needs to revenge it and to an extent he can be kod after SR.

Thanks for the help everyone

Well, ninjask isnt a problem, Scizor shuts it down with Bullet Punch(lol forgot about it). I laddered with both teams on Shoddy, and went 7-1 with Heatran leading and so far 4-0 with Mamoswine lead. Both on diff alts
 
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