ok so i previously had a thread with this team in it,and i got some good help on this team.ive been working for a few months on assembling a great team,and i think with some good help,ive finally done it.please reply on what i need to do if i need anymore further changes on this team.thanks in advance.
up close:
@occa berry
adamant nature(+atk-satk)
Evs:252HP/136atk/12def/8spe
ability:clear body
-bullet punch
-earthquake
-explosion
-stealth rock
Joshe suggested this as a counter to my teams rock weakness and for a counter to many leads,such as mixape.earthquake is to get them and other lead grosses down,then bullet punch for the ko,and the occa berry is for resistance against fire attacks.it has decent defence and can switch in on something setting up,only to watch them die.it seems like a very sturdy lead as always being able to get stealth rock down.thanks again,joshe.
@leftovers
impish nature(+def-satk)
Ev's:252HP/252def/6atk
ability:sturdy
-rapid spin
-spikes
-gyro ball
-explosion
I choose fortress over skarmory because whenever i used skarm,he would always be beaten and have no counters to the defending pokemon.Plus fortress has better defence,hp,and a better movepool.sure,it doesnt have a healing move or a phazing move like whirlwind,but he has spikes,gyro ball and rapid spin and he can explode to get rid of a big threat.one of my old teams main counters were mixape,but now ive got a few conters to him.fortress is my setup/support/waller and is a huge help in a way of taking physical hits,spinning away rocks and spikes,and taking little damage coming into them.
@leftovers
adamant nature(+atk-satk)
ability:intimidate
Ev's:252atk/252spe/6hp
-dragon dance
-stone edge
-tuant
-waterfall
Offensive gyarados set FTW!this thing is a beast,even after just one dragon dance.intimidate helps on coming in on the opposing pokemon while pretty much always getting in a dragon dance since everything exept electric pokemon that are faster than him run in fear before getting their ass whooped.with the leftovers over life orb,he can stay in the game longer,to sweep more.over all,if this thing is used right,it destroys everything in its path.
@leftovers
calm nature(+spd-atk)
ability:natural cure
Evs:80satk/252def/176spdef
-twave
-siesmic toss
-flamethrower
-softbioled
Shes got the name for number one special wall in the game for a reason,and she deserves it.She absorbs special hits like a complete monster and with 405 sp def and 714 hp,its hard to bring this thing down(unless its a physical sweeper)and if a physical sweeper does show up,as long as its not electivire,the chopple berry will allow me to paralyze it,if its not a fighting move,she waddles herself the hell out of there.seismic toss can slowly wear down anything but ghosts,flamethrower is for special sweeping lucarios and softboiled is to heal when low on HP.one of the most useful pokemon,for definate.
@choice scarf
timid nature(+spe-atk)
ability:levitate
Evs:252spe/252satk/6hp
-hidden power ice
-focus blast
-shadow ball
-thunderbolt
He has been my favorite pokemon since kanto,and is one of the best revenge killers with all this speed and wide movepool.he can come in on almost anything and dish out major pain with shadow ball,and for those fat snorlaxes who like to come in on him,ive got focus blast up my sleeve.hidden power ice is there to stop dragons,and flyers,and t-bolt is there to take care of vaporeon.i cant say much more about this thing exept it is amazing,and usually saves the match for me if things start to go wrong.He is by far,the star of the team.
@life orb
naughty nature(+atk-satk)
ability:intimidate
Evs:232atk/34satk/252speed
-dragon dance
-fire blast
-earthquake
-outrage
This mence is great.fire blast is a great compliment to him being able to 1hko skarms switching in on him.Plus its a viable option against physical walls.dragon dance is to get my speed and attack up,earthquake is for heatran that threaten to dragon pulse,and outrage is to clear pretty much everything that doesnt reisist it out of its path.Mence is a great addition to my team and makes for a good sweeper that packs alot of power straight out of the box.i dont have anything to complain about him.
.
Well,thats the team,tell me what you thought of it and what i need to change,thanks in advance for the feedback.
previous members:
@focus sash
jolly nature(+spe-satk)
Ev's:252atk/252spe/6hp
ability:rock head
-tuant
-stealth rock
-earthquake
-stone edge
In my opinion,aerodactyl is one of the best leads out there,considering that he can out speed any lead that is not scarfed(and some that are) and always get the rocks up.his only check that can completly ruin him if he doesnt set up the rocks first turn is the lead metagross.Aero can either stay in and take out the other lead or switch in to keep safe for when i need him later.Other than a lead,after hes done his job he makes for a great late game sweeper.
teams weaknesses:mainlymixape and mixpert. now i dont know what to do about this.i was considering switching salamence for a bullky dd nite but i dont want to give up one of my most needed sweepers on this team.tell me what you think and how this could be handled.






up close:

adamant nature(+atk-satk)
Evs:252HP/136atk/12def/8spe
ability:clear body
-bullet punch
-earthquake
-explosion
-stealth rock
Joshe suggested this as a counter to my teams rock weakness and for a counter to many leads,such as mixape.earthquake is to get them and other lead grosses down,then bullet punch for the ko,and the occa berry is for resistance against fire attacks.it has decent defence and can switch in on something setting up,only to watch them die.it seems like a very sturdy lead as always being able to get stealth rock down.thanks again,joshe.

impish nature(+def-satk)
Ev's:252HP/252def/6atk
ability:sturdy
-rapid spin
-spikes
-gyro ball
-explosion
I choose fortress over skarmory because whenever i used skarm,he would always be beaten and have no counters to the defending pokemon.Plus fortress has better defence,hp,and a better movepool.sure,it doesnt have a healing move or a phazing move like whirlwind,but he has spikes,gyro ball and rapid spin and he can explode to get rid of a big threat.one of my old teams main counters were mixape,but now ive got a few conters to him.fortress is my setup/support/waller and is a huge help in a way of taking physical hits,spinning away rocks and spikes,and taking little damage coming into them.

adamant nature(+atk-satk)
ability:intimidate
Ev's:252atk/252spe/6hp
-dragon dance
-stone edge
-tuant
-waterfall
Offensive gyarados set FTW!this thing is a beast,even after just one dragon dance.intimidate helps on coming in on the opposing pokemon while pretty much always getting in a dragon dance since everything exept electric pokemon that are faster than him run in fear before getting their ass whooped.with the leftovers over life orb,he can stay in the game longer,to sweep more.over all,if this thing is used right,it destroys everything in its path.

calm nature(+spd-atk)
ability:natural cure
Evs:80satk/252def/176spdef
-twave
-siesmic toss
-flamethrower
-softbioled
Shes got the name for number one special wall in the game for a reason,and she deserves it.She absorbs special hits like a complete monster and with 405 sp def and 714 hp,its hard to bring this thing down(unless its a physical sweeper)and if a physical sweeper does show up,as long as its not electivire,the chopple berry will allow me to paralyze it,if its not a fighting move,she waddles herself the hell out of there.seismic toss can slowly wear down anything but ghosts,flamethrower is for special sweeping lucarios and softboiled is to heal when low on HP.one of the most useful pokemon,for definate.

timid nature(+spe-atk)
ability:levitate
Evs:252spe/252satk/6hp
-hidden power ice
-focus blast
-shadow ball
-thunderbolt
He has been my favorite pokemon since kanto,and is one of the best revenge killers with all this speed and wide movepool.he can come in on almost anything and dish out major pain with shadow ball,and for those fat snorlaxes who like to come in on him,ive got focus blast up my sleeve.hidden power ice is there to stop dragons,and flyers,and t-bolt is there to take care of vaporeon.i cant say much more about this thing exept it is amazing,and usually saves the match for me if things start to go wrong.He is by far,the star of the team.

naughty nature(+atk-satk)
ability:intimidate
Evs:232atk/34satk/252speed
-dragon dance
-fire blast
-earthquake
-outrage
This mence is great.fire blast is a great compliment to him being able to 1hko skarms switching in on him.Plus its a viable option against physical walls.dragon dance is to get my speed and attack up,earthquake is for heatran that threaten to dragon pulse,and outrage is to clear pretty much everything that doesnt reisist it out of its path.Mence is a great addition to my team and makes for a good sweeper that packs alot of power straight out of the box.i dont have anything to complain about him.
.
Well,thats the team,tell me what you thought of it and what i need to change,thanks in advance for the feedback.
previous members:

jolly nature(+spe-satk)
Ev's:252atk/252spe/6hp
ability:rock head
-tuant
-stealth rock
-earthquake
-stone edge
In my opinion,aerodactyl is one of the best leads out there,considering that he can out speed any lead that is not scarfed(and some that are) and always get the rocks up.his only check that can completly ruin him if he doesnt set up the rocks first turn is the lead metagross.Aero can either stay in and take out the other lead or switch in to keep safe for when i need him later.Other than a lead,after hes done his job he makes for a great late game sweeper.
teams weaknesses:mainlymixape and mixpert. now i dont know what to do about this.i was considering switching salamence for a bullky dd nite but i dont want to give up one of my most needed sweepers on this team.tell me what you think and how this could be handled.
