Team Introduction: This team plays a very balanced format which attempts to cover both the physical and special side of the spectrum. The goal is to simply scout with boosted attacks, switch to the appropriate counter, predict a switch, and attack accordingly. (Obviously what happens in most of the matches anyways)
At A Glance:
In-Depth Analysis:
Surprise (Not) Lead
Metagross @ Occa Berry
Nature: Adamant
Ability: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Moveset:
~Stealth Rock
~Bullet Punch
~Earthquake
~Explosion
Probably thee most common lead in existence, Metagross does not fail to do its job when it comes to leads. I prefer Metagross leads because they are some what a mixture between fast and slow leads, being that Metagross is almost guaranteed to set Stealth Rock while incredibly bulky (thanks to Occa berry) at the same time. I normally just go for a bullet bunch against faster sleep inducing leads; as for the slower leads I just SR and switch out. It is very important that I recycle Metagross for later because of his high attack stats and useful resistances.
da Scout
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Moveset:
~U-turn
~Bullet Punch
~Superpower
~Pursuit
Do I really need to explain anything? Scizor's main purpose is to scout, revenge, and trap all at the same time with the given moveset. Scizor's typing mixed with its good defense stat allows it to switch in easily and either KO or heavily dent a switching pokemon. For example, I merely use U-turn during the beginning of the match in order to scout the team, this makes Starmie's job at KOing much easier since choice items require good prediction combined with information on the other team. Not only is Scizor good at scouting for Starmie, but it is also good for eliminating pokemon that otherwise wall Starmie's attacks. The key is to switch in on a wall predicting either Toxic or Thunder Wave (which I could care less since Scizor only has 8 EVs in Spe) and Pursuit as Pokemon such as Blissey/Latias switches out.
Star Sweeper
Starmie @ Choice Specs
Nature: Timid
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Moveset:
~Surf
~Ice Beam
~Thunderbolt
~Psychic
Now that I look at it, why didn't I pick Choice Specs Latias? Her ice weaknesses is covered by Scizor and Metagross and she can cover EQ for the latter. Not only that but her stats are overall better than Starmie's and possesses a much more powerful STABed attack. Anyways, Choice Specs Starmie still does a massive amount of damage with Surf to anything that doesn't resist it. Once Scizor has done its part by scouting and eliminating the walls, Starmie is free to submerged everything in its path. Starmie's role can also be seen as the pokemon that covers the attacks the team fears to switch into to, fire and fighting in this case.
Duck of Doom
Porygon2 @ Leftovers
Nature: Bold
Ability: Trace
EVs: 252 HP / 216 Def / 40 SpA
Moveset:
~Thunderbolt
~Ice Beam
~Thunder Wave
~Recover
I absolutely love this little guy mainly because he represents the counter to today's meta and anti-metas alike. The fear of a DD Sala/Gyara sweep is no more! Bounce back intimidate, take the hit like a champ, and threaten to OHKO back. Porygon2's purpose is to primarily counter the likes of Gyarados who would otherwise wall Scizor and use the other pokemon on my team as set-up bait. Once the DD threats and the Fire/Water/Electric absorbers are eliminated, this makes both Scizor and Starmie's job much easier. The only thing I find extremely annoying when trying to wall with Porygon2 is poison, for it severely cripples its walling abilities.
The Neglected One
Dusknoir @ Leftovers
Nature: Impish
Ability: Pressure
EVs: 252 HP / 28 Atk / 228 Def
Moveset:
~Fire Punch
~Thunder Punch
~Will-O-Wisp
~Pain Split
Once again, looking at the other ghost types out there, the role of Dusknoir is completely outclassed by Rotom-H (I really need to get Platinum). Not only does Rotom-H have better tanking capabilities (taking into consideration that it has the same number of weakness but more resistances than Dusknoir), but it also has a better offense side than Dusknoir's. Ok enough Pokemon bashing, I picked Dusknoir on my team because I needed someone who could resist fighting attacks. Its rather simple really, Dusknoir tanks what Porygon2 and Blissey fail to hold off. Dusknoir also makes a great switch in to mirror Metagross leads who attempt to take down a pokemon with explosion.
You Again?
Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 Def / 80 SpA / 176 SpD
Moveset:
~Wish
~Flamethrower
~Toxic
~Protect
One pokemon, with one purpose, to block every single special attack. At least, that is how Blissey is generically viewed as. In this team I felt that WishBliss was important because Blissey can pass Wish to my other pokemon, allowing them to last longer. This goes especially towards Dusknoir who lacks a decent recovery move. She is also the Pokemon to absorb Fire attacks for Scizor. Toxic is a great option for Blissey because although the damage from toxic may seem miniscule, the damage from toxic is no doubt a burden to walls who enjoy to set up such as Umbreon and Cresselia, something Porygon2 cannot do. Flamethrower is merely there to hit the steel types that resist Toxic.
So that's my team, highly OU to its fullest
. Please let me know any weaknesses that my team has or anything alterations in order to help and also if it is a good idea to replace the pokemon that I mentioned.
At A Glance:






In-Depth Analysis:
Surprise (Not) Lead

Metagross @ Occa Berry
Nature: Adamant
Ability: Clear Body
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
Moveset:
~Stealth Rock
~Bullet Punch
~Earthquake
~Explosion
Probably thee most common lead in existence, Metagross does not fail to do its job when it comes to leads. I prefer Metagross leads because they are some what a mixture between fast and slow leads, being that Metagross is almost guaranteed to set Stealth Rock while incredibly bulky (thanks to Occa berry) at the same time. I normally just go for a bullet bunch against faster sleep inducing leads; as for the slower leads I just SR and switch out. It is very important that I recycle Metagross for later because of his high attack stats and useful resistances.
da Scout

Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Moveset:
~U-turn
~Bullet Punch
~Superpower
~Pursuit
Do I really need to explain anything? Scizor's main purpose is to scout, revenge, and trap all at the same time with the given moveset. Scizor's typing mixed with its good defense stat allows it to switch in easily and either KO or heavily dent a switching pokemon. For example, I merely use U-turn during the beginning of the match in order to scout the team, this makes Starmie's job at KOing much easier since choice items require good prediction combined with information on the other team. Not only is Scizor good at scouting for Starmie, but it is also good for eliminating pokemon that otherwise wall Starmie's attacks. The key is to switch in on a wall predicting either Toxic or Thunder Wave (which I could care less since Scizor only has 8 EVs in Spe) and Pursuit as Pokemon such as Blissey/Latias switches out.
Star Sweeper

Starmie @ Choice Specs
Nature: Timid
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Moveset:
~Surf
~Ice Beam
~Thunderbolt
~Psychic
Now that I look at it, why didn't I pick Choice Specs Latias? Her ice weaknesses is covered by Scizor and Metagross and she can cover EQ for the latter. Not only that but her stats are overall better than Starmie's and possesses a much more powerful STABed attack. Anyways, Choice Specs Starmie still does a massive amount of damage with Surf to anything that doesn't resist it. Once Scizor has done its part by scouting and eliminating the walls, Starmie is free to submerged everything in its path. Starmie's role can also be seen as the pokemon that covers the attacks the team fears to switch into to, fire and fighting in this case.
Duck of Doom

Porygon2 @ Leftovers
Nature: Bold
Ability: Trace
EVs: 252 HP / 216 Def / 40 SpA
Moveset:
~Thunderbolt
~Ice Beam
~Thunder Wave
~Recover
I absolutely love this little guy mainly because he represents the counter to today's meta and anti-metas alike. The fear of a DD Sala/Gyara sweep is no more! Bounce back intimidate, take the hit like a champ, and threaten to OHKO back. Porygon2's purpose is to primarily counter the likes of Gyarados who would otherwise wall Scizor and use the other pokemon on my team as set-up bait. Once the DD threats and the Fire/Water/Electric absorbers are eliminated, this makes both Scizor and Starmie's job much easier. The only thing I find extremely annoying when trying to wall with Porygon2 is poison, for it severely cripples its walling abilities.
The Neglected One

Dusknoir @ Leftovers
Nature: Impish
Ability: Pressure
EVs: 252 HP / 28 Atk / 228 Def
Moveset:
~Fire Punch
~Thunder Punch
~Will-O-Wisp
~Pain Split
Once again, looking at the other ghost types out there, the role of Dusknoir is completely outclassed by Rotom-H (I really need to get Platinum). Not only does Rotom-H have better tanking capabilities (taking into consideration that it has the same number of weakness but more resistances than Dusknoir), but it also has a better offense side than Dusknoir's. Ok enough Pokemon bashing, I picked Dusknoir on my team because I needed someone who could resist fighting attacks. Its rather simple really, Dusknoir tanks what Porygon2 and Blissey fail to hold off. Dusknoir also makes a great switch in to mirror Metagross leads who attempt to take down a pokemon with explosion.
You Again?

Blissey @ Leftovers
Nature: Calm
Ability: Natural Cure
EVs: 252 Def / 80 SpA / 176 SpD
Moveset:
~Wish
~Flamethrower
~Toxic
~Protect
One pokemon, with one purpose, to block every single special attack. At least, that is how Blissey is generically viewed as. In this team I felt that WishBliss was important because Blissey can pass Wish to my other pokemon, allowing them to last longer. This goes especially towards Dusknoir who lacks a decent recovery move. She is also the Pokemon to absorb Fire attacks for Scizor. Toxic is a great option for Blissey because although the damage from toxic may seem miniscule, the damage from toxic is no doubt a burden to walls who enjoy to set up such as Umbreon and Cresselia, something Porygon2 cannot do. Flamethrower is merely there to hit the steel types that resist Toxic.
So that's my team, highly OU to its fullest
