Alright gentlemen. I've been battling with this team on Shoddy for some time (apologies to those of you I played and cussed at, I used to be a sore loser and I was probably drunk. No hard feelings.)
Every time I try to replace a pogey, I end up "missing" something else, then I have to replace another, and another, until I'm left with nothing and have to scrap it all. It's a real bitch, so here goes:
Ambipom @ Life Orb
Nature: Naive
Ability: Technician
EV's: 6HP, 252 Att, 252 Speed
-Shadow Claw
-Brick Break
-Thunderbolt
-Fake Out
This is my opener. One shots Tyranitar's with BB, Gengar's with Shad claw, and TBolt for Gyarados. Fake Out provides for forced tank swaps and clean up later on. I'm rolling Naive instead of Jolly for the extra Tbolt damage, he can't take more than one hit anyway from any Sp Att'kers.
Togekiss @ Leftovers (Lum Berry for Item Clause)
Nature: Bold
Ability: Serene Grace
EV's: 214 HP/ 46 Def/ 76 Sp Att/ 174 Sp Def
-Aura Sphere
-Nasty plot
-Grass Knot
-Roost
My Sp Wall. Ever since I replaced Air Slash with Aura Sphere she's been getting her ass kicked. But she does the job. I bring her in to take status as well.
Hippowdon @ Leftovers
Nature: Impish
Ability: Sandstream
EV's: 252 HP/252 Def/ 6 Sp Def
-Roar
-Slack Off
-Earthquake
-Ice Fang
Sand storm doens't help my team. I used to have him with Stealth Rock instead of Earthquake, but this way he's more offensive. Roar is for phasing. It was more important when he had Stealth Rock, but until I can change my team, Icefang stays. But toe to toe with other physical walls, he always wins.
Weavile @ Life Orb (Expert Belt for Item Clause)
Nature: Jolly
Ability: Pressure
EV's: 6 HP/ 252 Att/ 252 Speed
- Brick Break
- Night Slash
- Ice Shard
- Ice Punch
My Physical Attacker. I'm thinking about replacing BB or Ice Punch with Fake Out. I used to have Aerial Ace instead of BB, but never found myself needing it. This guy is the only one who can regularly take out Garchomp or Salamence.
Breloom @ Toxic Orb
Nature: Jolly
Ability: Poison Heal
EV's: 6 HP/ 252 Att /252 Speed
- Focus Punch
- Substitute
- Seed Bomb
- Spore
Standard sub-puncher. I used to have Stone Edge as opposed to Seed Bomb so I could hit flyers. Focus Punching simply works better. I've received some criticisms regarding Jolly over Adamant. I wasn't sure about being able to outspeed some tanks though.
Heatran @ Choice Scarf
Nature: Modest
Ability: Flash Fire
EV's: 6 HP/ 252 Sp Att/ 252 Speed
- Earth Power
- Explosion
- Flame Thrower
- Overheat
Yeah, I know. I was thinking about ditching Flamethrower or Overheat for Solarbeam. Truth is, the Scarf only allows me to do so much with him. I had Dragon Pulse for Garchomp and Salamence, but it just isn't powerful enough.
My main weaknesses are Garchomp (Sand Veil), and teams with multiple quick special attackers. I can get stalled out by teams with 4 or more walls, but otherwise I can win a decent amount of my games.
Any and all criticisms and suggestions would be much appreciated.
Every time I try to replace a pogey, I end up "missing" something else, then I have to replace another, and another, until I'm left with nothing and have to scrap it all. It's a real bitch, so here goes:
Ambipom @ Life Orb
Nature: Naive
Ability: Technician
EV's: 6HP, 252 Att, 252 Speed
-Shadow Claw
-Brick Break
-Thunderbolt
-Fake Out
This is my opener. One shots Tyranitar's with BB, Gengar's with Shad claw, and TBolt for Gyarados. Fake Out provides for forced tank swaps and clean up later on. I'm rolling Naive instead of Jolly for the extra Tbolt damage, he can't take more than one hit anyway from any Sp Att'kers.
Togekiss @ Leftovers (Lum Berry for Item Clause)
Nature: Bold
Ability: Serene Grace
EV's: 214 HP/ 46 Def/ 76 Sp Att/ 174 Sp Def
-Aura Sphere
-Nasty plot
-Grass Knot
-Roost
My Sp Wall. Ever since I replaced Air Slash with Aura Sphere she's been getting her ass kicked. But she does the job. I bring her in to take status as well.
Hippowdon @ Leftovers
Nature: Impish
Ability: Sandstream
EV's: 252 HP/252 Def/ 6 Sp Def
-Roar
-Slack Off
-Earthquake
-Ice Fang
Sand storm doens't help my team. I used to have him with Stealth Rock instead of Earthquake, but this way he's more offensive. Roar is for phasing. It was more important when he had Stealth Rock, but until I can change my team, Icefang stays. But toe to toe with other physical walls, he always wins.
Weavile @ Life Orb (Expert Belt for Item Clause)
Nature: Jolly
Ability: Pressure
EV's: 6 HP/ 252 Att/ 252 Speed
- Brick Break
- Night Slash
- Ice Shard
- Ice Punch
My Physical Attacker. I'm thinking about replacing BB or Ice Punch with Fake Out. I used to have Aerial Ace instead of BB, but never found myself needing it. This guy is the only one who can regularly take out Garchomp or Salamence.
Breloom @ Toxic Orb
Nature: Jolly
Ability: Poison Heal
EV's: 6 HP/ 252 Att /252 Speed
- Focus Punch
- Substitute
- Seed Bomb
- Spore
Standard sub-puncher. I used to have Stone Edge as opposed to Seed Bomb so I could hit flyers. Focus Punching simply works better. I've received some criticisms regarding Jolly over Adamant. I wasn't sure about being able to outspeed some tanks though.
Heatran @ Choice Scarf
Nature: Modest
Ability: Flash Fire
EV's: 6 HP/ 252 Sp Att/ 252 Speed
- Earth Power
- Explosion
- Flame Thrower
- Overheat
Yeah, I know. I was thinking about ditching Flamethrower or Overheat for Solarbeam. Truth is, the Scarf only allows me to do so much with him. I had Dragon Pulse for Garchomp and Salamence, but it just isn't powerful enough.
My main weaknesses are Garchomp (Sand Veil), and teams with multiple quick special attackers. I can get stalled out by teams with 4 or more walls, but otherwise I can win a decent amount of my games.
Any and all criticisms and suggestions would be much appreciated.