this is a re-post of my pevious RMT with some changes, but this time ill be able to fix the errors.this is my platinum team
MY TEAM
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Now here is my teams roles in which they play
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azelf @ light clay
abiltity: levitate
EVs: 252 hp/4 def/252 spe
nature: jolly
- reflect
- light screen
- explosion
- stealth rock
MY TEAM






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Now here is my teams roles in which they play
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azelf @ light clay
abiltity: levitate
EVs: 252 hp/4 def/252 spe
nature: jolly
- reflect
- light screen
- explosion
- stealth rock
the purpose of azelf was to setup and support my team with more defences. azelf will prevent the opponent from sweeping my team, light clay allows me to keep reflect and light screen up for eight turns. azelf is my leading pokemon, what i do is set up the screens first depending on the the role of the opponents pokemon. if my opponents pokemon is physical i set up a reflect first if its special i would set up light screen, and if its a mix I'll take chance and set up a screen of my choice. after that i then set up my stealth rocks, you want to make sure you set up a screen first to ensure your survivability other wise you wont be able to set up stealth rocks at all. azelf is a fast pokemon with a base speed stat of 115 allowing you to set up easier, your only worries is the pokemon that outspeed you. after you set up you can explode depending on your health, if your hp is low then just use explode, if your hp is in the green or yellow zone you can switch out and save azelf to re-set up the screens.explosion can help to eliminate threats like infernape/lucario/garchomp. the only problem when using this moveset is the defensive pokemon which can survive explosion and make you lose a azelf, make sure to pick on less bulky pokemon.

starmie @ leftovers
ability: natural cure
EVs:136 hp/156 def/216 spe
nature:timid
- rapid spin
- surf
- thunderbolt
- recover
ability: natural cure
EVs:136 hp/156 def/216 spe
nature:timid
- rapid spin
- surf
- thunderbolt
- recover
this starmie is a bulky rapid spinner that eliminates all field moves like stealth rock, toxic spikes etc. natural cure helps starmie eliminate status moves and suvive more with leftovers by your side. surf is a STAB attack that gets of infernape and mamoswine. starmie also has the need for speed with a base speed stat of 115 tieing with azelf and outspeeding garchomp (with exception of choice scarf) should give no worries. thunderbolt is mainly for gyarados, which this starmie can take a a dragon danced life orb earthquake with the defence EVs given,and with reflect up it can absorb the hit thunderbolt back then recover the lossed hp. starmie speed can make starmie tough to take down because itcan recover before being hit again. the main problems with this set is ghost-types and bulky pokemon with pursuit that can counter starmie.

togekiss @ kings rock
ability: serene grace
EVs: 252 hp/6 def/ 252 spd
nature: calm
- body slam
- air slash
- aura sphere
- roost
ability: serene grace
EVs: 252 hp/6 def/ 252 spd
nature: calm
- body slam
- air slash
- aura sphere
- roost
this togekiss is a bulky special defensive pokemon and also a "paraflinch hack god". first thing is that serene grace doubles air slash's finch rate from 30% to 60% and with kings rock 90%. body slam paralysis rate becomes 60% percent thanks to serene grace, body slam is a better option to thunder wave because ground and rock types resist it pokemon with motor drive and volt absorb (electivire and jolteon) absorb it and get boost's,also body slam takes danage when thunder wave does not.calm nature with 252 special defence EVs allows togekiss to survive 2 unboosted ice beams before recovering. aura sphere can help against rock and steel types that carry stone edge. your opponent will start cursing you out when your flinching his pokemon or get it paralyzed giving your opponent a 30% chance of attacking. there is a chance that togekiss can survive stone edge. your problem here is physical opponents which you shoudn't swinch into, and blissy which can take aura sphere and air slash and dosen't have to worry about paralysis because of natural cure.
weezing @ leftovers
ability: levitate
EVs: 252 hp/252 def/4 spe
nature: bold
- fire blast
- thunder
- rest
- sleep talk
this is my defensive sleep talker or rest talker which has one weakness which is psychic thanks to levitate.

weezing @ leftovers
ability: levitate
EVs: 252 hp/252 def/4 spe
nature: bold
- fire blast
- thunder
- rest
- sleep talk
this is my defensive sleep talker or rest talker which has one weakness which is psychic thanks to levitate.