Team Lightsworn

Introduction

This is my newest, and so far best, team on Shoddy. It started by being based on a very uncommon, yet in my experience, potent, threat, SpecsMence. However, this soon changed into a team being based on Sweepers opening holes on the opponents team for other Sweepers by sacrificing themselves. For example, my normal sweep looks like this:

Mamoswine takes out 1 or 2, then switch to Starmie/Gyara to take out 1 or 2, switch to Gyara/Starmie for another 1, then Mence/Lucario to finish up. Odd concept yes, but it works extremely well.

Analysis

The Lead


aerodactyl.png
Garoth @ Focus Sash

Jolly Nature
252 Speed, 252 Attack, 6 HP
Stone Edge
Earthquake
Stealth Rock
Taunt

Description: For an Offensive team, I always take the Suicide Lead approach. When I use a Suicide Lead, it must be guaranteed to get Stealth Rock up. What better Suicide Lead than Aerodactyl? Being the fastest OU user of Stealth Rock is a big selling point, and a fast Taunt makes you want him even more. With that mammoth speed, and good attack, Aerodactyl makes a great lead. Stone Edge and Earthquake are used as an attacking move pair because of the great coverage they provide. The EVs should be pretty self-explanatory. Max Speed and Attack to outspeed and dent other Leads before they inevitably kill me courtesy of my paper thin defenses.


The Sweepers

salamence.png
JD @ Choice Specs

Timid Nature
252 Speed, 252 Sp.Atk, 6 HP
Draco Meteor
Dragon Pulse
Flamethrower
Hydro Pump

Description: SpecsMence is an unexpected yet potent threat, stopped only by a few Pokemon (Blissey is a Whore, deal with it). It sports absolutely perfect coverage, hitting everything in the game for at least neutral damage. Being a fast, fully Specially based attacker is a very unexpected thing with Salamence, as most people dont expect to take a Hydro Pump in the face when they switch in. Most people would use Latias in this place, but Mence has a few things over Latias. Access to a stronger Water move and stronge Fire move are the 2 main selling points, plus Salamence has a better ability (as Salamence technically has Levitate aswell thanks to the Flying typing) in Intimidate.

Synergy: Ice: Starmie, Lucario, Mamoswine
Dragon: Lucario
Rock: Lucario

gyarados.png
Jain @ Leftovers
Adamant Nature
156 HP, 72 Atk, 96 Def, 184 Spe
Waterfall
Bounce
DD
Taunt

Description: The BulkyDos from the Smogon Analysis. Thanks to decent defenses, Intimidate, and good typing (except for the SR weak) this Gyarados can switch in on threats like Scizor, DD up on the switch, and start Sweeping with Waterfall and Bounce, which together provide very good coverage, resisted by only Empoleon and Lanturn.

Synergy: Electric: Mamoswine
Rock: Lucario

Mamoswine.png
Ryko @ Choice Scarf
Jolly Nature
252 Atk, 252 Speed, 6 HP
Ice Shard
Earthquake
Stone Edge
Superpower

Description: I needed a fast Electric resist for this team, but it still had to be able to bulldoze through the opponents team. Mamoswine came to mind, but It wasn't fast enough. That's when I thought about using a Choice Scarf on it. This set, while unorthodox, has already netted some suprise kills, and caused a ragequit. The 4 moves provide perfect coverage. Ice Shard and Earthquake are STAB and Superpower is perfect for this set since I switch alot. Stone Edge is a powerful attack, and is my best way of hitting Heracross and Rotom-A. The EVs are once again very obvious, Max Speed and Attack for htting hard and hitting fast.

Synergy: Fire: Salamence, Gyarados, Starmie
Steel: Gyarados, Lucario, Starmie
Rock: Lucario
Water: Salamence, Gyarados, Starmie
Grass: Lucario, Salamence

lucario.png
Aurkus @ Life Orb
Jolly Nature
252 Atk, 252 Speed, 6 HP
Close Combat
Crunch
Extremespeed
Swords Dance

Description: Lucario and Salamence make up a late game sweeping pair, being able to decimate the opposing team when they have been significantly weakened by Gyarados and Mamoswine. It is the more powerful of the 2 of my set-up Sweepers, Gyarados being the other. Once I get a SD up, I should be able to sweep what's left of my opponents team with the strongest priority move in the game, Extremespeed.

Synergy: Fire: Starmie
Ground: Salamence, Gyarados
Fighting: Salamence, Gyarados, Starmie


The Support
starmie.png
Lumina @ Life Orb
Timid Nature
252 Speed, 252 Sp.Atk, 6 HP
Hydro Pump
Ice Beam
Thunderbolt
Rapid Spin​

Description: Starmie serves as a Rapid Spinner whilst still fitting the Offensive nature of this team. 3 of my team is weak to Rock, so a Spinner was a necessity. I originally had Forretress in this spot, but due to the speed at which this team attacks, he was often just a dead weight. Starmie can attack from the special side of the spectrum, something only one other member of my team can do, but Starmie has the freedom to switch attacks. So far, Starmie has tested far superior to Forretress, except for the fact that Forry can Explode.

Synergy: Bug: Lucario, Gyarados, Salamence
Electric: Mamoswine
Grass: Salamence, Lucario
Dark: Lucario
Ghost: Lucario

So there's my team. Rate Please.
 
Oh mah god Lightsworns are so dead. Blackwings ftw.
Now that that's over with...

Using choice scarf on Mamoswine is like using CS Scizor. He already gets priority, so you should back up that amazing attack power with a choice band instead, or maybe a life orb.
The nature of heavy offense is to try to minimize guesswork, by sacking pokemon to allow the next to sweep. A revenge killer becomes unnecessary in this case.

This looks like a very good team, but something like Sub-Machamp could potentially rip it apart (only rock resist gets smashed by DynamicPunch)
 
Hey, great team! I currently have a limited amount of time so I'll give a couple of nitpick suggestions that may help to improve the performance of this team. As you can see, many of your pokemon are heavily dented by stealth rock and to avoid this problem you have added a spinner in your team but in my opinion Starmie is not needed on this team. Over 85% of today's leads are standard suicide/ entry hazard setting leads and thats why you have Aero; he can stop many of the leads from ever setting up stealth rock with a combination of taunt and stealth rock which will ensure that you get your rocks up but the opponent does not so basically Starmie is not need unless you facing one of those unique anti- leads who occur only about 15% of the time in today's metagame (I got those numbers through personal experience).

A pokemon that would fit nicely into Starmie's spot while keeping the offensive theme of this team would be dragon dance Tyranitar. He can come on in on Gyarados' common counters like choice scarf Latias and while they switch expecting the common choice scarf Tyranitar set with crunch, you can grab a free dragon dance starting one of Tyranitar's deadly sweeps. Here is the set for standard dragon dance Tyranitar:

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Tyranitar @ Babiri Berry (To survive a choice band Scizor's bullet punch)
Adamant Natured | Sand Stream Ability
4 HP | 252 Atk | 252 Spe
~ Dragon Dance
~ Stone Edge
~ Crunch
~ Fire Punch

The Babiri Berry Tyranitar will be holding will allow it to survive a choice band Scizor's bullet punch while Tyranitar can OHKO it after a dragon Dance with fire punch. Also Tyranitar will provide Sanstorm which can be the essential key to finishing off a pokemon Lucario may have not fully destroyed.

I hope I helped, and good luck with the team!
 
Thanks for the suggestions. I'll definiteley test these suggestions, but incase the Rock weakness really get's on top of me (Stealth Rock I mean) can anyone suggest a spinner to go over Starmie that can still attack well? And about Tyranitar, it add's to my Fighting weak and I already have DDer. Has anyone got a suggestion to alleviate my Fighting weakness, but still get rid of Starmie?
 
If you're that desperate for a fighting resist and a spinner you could try Claydol. Probably something like this:

Claydol @ Leftovers
252 HP/144 Def/112 SpAtk
Bold/Levitate

Rapid Spin
Toxic
Earth Power
Psychic/Shadow Ball

He isn't the greatest attacker but he has nice defensive synergy with your team, can spin away hazards while being immune to them, and would also be able to catch spinblockers with an SE shadow ball.
 
Ahh rock resists...
I've been using Hitmontop as a spinner on my team, and it usually gets the job done. Very good chance of getting rocks off with Foresight and it can also revenge kill.
However, the typing sorta overlaps with Lucario. :/

And Triple Intimidate, how cool is that?
It's what my team is actually based off of. :D
 
of course you dont include LYLA my favorite lightsworn =[

but anyway your team is fairly skarm/bliss/rotom weak when you look at it, i mean you only seem to hit from one side of the spectrum which can be problematic, i would first just recommend running mixmence (classic or new, its up to you), or another mixed sweeper all together to assist my next suggestion - scarf flygon. it provides an additional eq resist and the ability to actually hurt skarm switch ins via fire blast whom otherwise LOVE coming in on mamo and setting up a layer virtually for free. now the reason i suggested using another mixed sweeper over mence is because with flygon you become slightly ice weak... so something like mixed nape or LO tran with explosion can really help
 
I think I'll switch Mence to MixMence, since it's been in the team since the start, and I find ScarfGon and inferior Dragon. I've actually been testing Hitmontop over Starmie, and so far, it's going well. And yes, the triple Intimidate is cool.
 
I actually remember beating this team yesterday, or one very similar XD. Off hand I notice a few things about your team.

Your team seems Magnezone, Scizor, and Jirachi weak, some of the most OU pokemon in OU. Magnezone with Hp Fire and T-bolt hits 5/6 for super effective and neutral damage on salamence. It seems like an SD scizor could give you troubles since it can easily set up on most of your pkmn, and the ever popular scarfed Jirachi w/ iron head, fire ice thunder punch, hits all of your team super effective. I would consider swapping gyarados or luke for a magnezone. Traps your common steel types, and carries another electric res.
 
That is a good point as Magnezone does give my team trouble. I may consider dropping Luke for Magnezone. OP will be updated tomorrow with all my changes.
 
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