Linoone is one of my favorite pokemon, but the kind that is not generally viable in a competitive team. Checking out possibilities for Belly Drum Extreme Speed Linoone however... well I had to give it a try. This is mostly "for fun" but I'd like it to work as well as it can.
So, started with Linoone, and then looked around for other pokemon that would help cover its weaknesses. The whole team is setup to either lure in + counter what can block it, to weaken the opponents team in general, or to buff up my team's defenses in order to cushion Linoone's tiny fluffy body while it sets up for the sweep.
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INFERNAPE @ Focus Sash
Blaze
Naive/Hasty
EVs 64 Atk / 242 SpAtt / 192 Spd
-FakeOut
-Stealth Rock
-Fire Blast
-Close Combat
Standard lead/anti lead. Fakeout to put a dent in the opposing poke's Focus Sash (if they have one), and since he has one of his own, he ought to be able to last at least long enough to get a Stealth Rock off, which should make Linoone's, and everyone else's life a little bit easier. FB and CC are his two strongest STAB options, giving him coverage vs. a fair number of types.
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LINOONE @ Salac Berry
Gluttony
Adamant
EVs 116 HP / 252 Atk / 4 SpD / 136 Spe
-Belly Drum
-Extreme Speed
-Seed Bomb
-Shadow Claw
Main sweeper for hilarity. Rest of team is built around trying to make it safe for him to get out and do his thing. Belly Drum, Gluttony, and Salac Berry allow for a single turn to max attack and raise speed. Linoone should only come out once its safe for it to do so.
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UXIE @ Light Clay
Levitate
Impish
EVs 252 HP / 252 Def / 4SpD
-Reflect
-LightScreen
-Memento
-U-Turn
Bulky setup helper. Can probably come in on EQs aimed at Infernape or Magnezone. Putting up both screens makes it more likely that fragile Linoone will survive long enough to sweep something. U-Turn helps scout, as knowing what pokemon the other player has at his or her disposal is key, because its not safe for Linoone to come out until everything that blocks it is dead. Memento also sacrifices Uxie when he is no longer useful, to further weaken whatever Linoone is coming in to setup on.
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MAGNEZONE @ Leftovers
Magnet Pull
Naive / Timid
EVs 40 Atk / 252 SpA / 215 Spe
-Substitute
-Thunderbolt
-HP Fire
-Magnet Rise
Steels can stop Linoone in its tracks, so Magnezone is here to make sure they don't get that chance. Going with HP Fire over HP Grass, because Linoone should be covering that type with Seed Bomb. Fire also takes care of Scizor.
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SALAMENCE @ Life Orb
Intimidate
Rash
EVs 80 HP / 252 SpA / 176 Spe
-Brick Break
-Draco Meteor
-Roost
-Roar
Hopefully able to stop walls like Blissy. Possibly lures out Steel types for Magnezone to switch in and take care of. Roar to help scout for other pokemon that might give Linoone trouble, and Roost to recover damage.
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VAPOREON @ Leftovers
Water Absorb
Calm / Bold
EVs 128 HP / 252 Def / 128 Spe
-Surf
-Wish
-Protect
-Baton Pass
I wanted to give Roar to Vape instead of Salamance but... decided that being able to BP Wish is probably more useful. Acts as healer for the team, and can take any incoming water attacks aimed at Infernape. Possibly don't need Roost on Salamance if Vape is around?
My current team uses a bulky Milotic w/ Surf/IceBeam/Hypnosis/Recover, which has been very reliable for me, is it worth considering over Vaporeon here? Milotic also likes to eat status effects, which is nice, I suppose, if you can predict them.
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Anyway, thanks much for any input you may have. :)
So, started with Linoone, and then looked around for other pokemon that would help cover its weaknesses. The whole team is setup to either lure in + counter what can block it, to weaken the opponents team in general, or to buff up my team's defenses in order to cushion Linoone's tiny fluffy body while it sets up for the sweep.
_____________________________________________

INFERNAPE @ Focus Sash
Blaze
Naive/Hasty
EVs 64 Atk / 242 SpAtt / 192 Spd
-FakeOut
-Stealth Rock
-Fire Blast
-Close Combat
Standard lead/anti lead. Fakeout to put a dent in the opposing poke's Focus Sash (if they have one), and since he has one of his own, he ought to be able to last at least long enough to get a Stealth Rock off, which should make Linoone's, and everyone else's life a little bit easier. FB and CC are his two strongest STAB options, giving him coverage vs. a fair number of types.
----------------------------------

LINOONE @ Salac Berry
Gluttony
Adamant
EVs 116 HP / 252 Atk / 4 SpD / 136 Spe
-Belly Drum
-Extreme Speed
-Seed Bomb
-Shadow Claw
Main sweeper for hilarity. Rest of team is built around trying to make it safe for him to get out and do his thing. Belly Drum, Gluttony, and Salac Berry allow for a single turn to max attack and raise speed. Linoone should only come out once its safe for it to do so.
----------------------------------

UXIE @ Light Clay
Levitate
Impish
EVs 252 HP / 252 Def / 4SpD
-Reflect
-LightScreen
-Memento
-U-Turn
Bulky setup helper. Can probably come in on EQs aimed at Infernape or Magnezone. Putting up both screens makes it more likely that fragile Linoone will survive long enough to sweep something. U-Turn helps scout, as knowing what pokemon the other player has at his or her disposal is key, because its not safe for Linoone to come out until everything that blocks it is dead. Memento also sacrifices Uxie when he is no longer useful, to further weaken whatever Linoone is coming in to setup on.
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MAGNEZONE @ Leftovers
Magnet Pull
Naive / Timid
EVs 40 Atk / 252 SpA / 215 Spe
-Substitute
-Thunderbolt
-HP Fire
-Magnet Rise
Steels can stop Linoone in its tracks, so Magnezone is here to make sure they don't get that chance. Going with HP Fire over HP Grass, because Linoone should be covering that type with Seed Bomb. Fire also takes care of Scizor.
----------------------------------

SALAMENCE @ Life Orb
Intimidate
Rash
EVs 80 HP / 252 SpA / 176 Spe
-Brick Break
-Draco Meteor
-Roost
-Roar
Hopefully able to stop walls like Blissy. Possibly lures out Steel types for Magnezone to switch in and take care of. Roar to help scout for other pokemon that might give Linoone trouble, and Roost to recover damage.
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VAPOREON @ Leftovers
Water Absorb
Calm / Bold
EVs 128 HP / 252 Def / 128 Spe
-Surf
-Wish
-Protect
-Baton Pass
I wanted to give Roar to Vape instead of Salamance but... decided that being able to BP Wish is probably more useful. Acts as healer for the team, and can take any incoming water attacks aimed at Infernape. Possibly don't need Roost on Salamance if Vape is around?
My current team uses a bulky Milotic w/ Surf/IceBeam/Hypnosis/Recover, which has been very reliable for me, is it worth considering over Vaporeon here? Milotic also likes to eat status effects, which is nice, I suppose, if you can predict them.
___________________
Anyway, thanks much for any input you may have. :)