I don't like stall, and i don't like fighting stall either. So here comes a hyper offensive team that can deal with a lot of popular threats.
At a glance
Closer Look:
I Kill leads (M) @ Lum Berry
Ability: No Guard
EVs: 232 HP/248 Atk/12 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Payback
- Ice Punch
Intro: Best Anti-lead ever. This guy rips through a lot of common leads, and gets momentum going on my side at the beginning.
EV: The ev's allow it to take any kind of azelf's physic and payback+bullet pawnch it back for the kill.
Moves: Dynamic punch for the confusion and pure power, bullet for priority, payback for ghosts, and ice punch for annoying salamences that switch in with intimidate.
Scizor @Leftovers
Ability: Technician
Evs: 4 Hp, 252 atk, 252 speed
Adamant nature(+atk,-spatk)
-Swords Dance
-Bullet Punch
-Brick Break
-Bug Bite
Intro: Not a choice band scizor. This guy can switch into a lot of things and trick them up, because they'll except a really strong pursuit or BP, and they get a swords dance up in their face.
EV: Pure power, not much to say.
Moves: Swords dance, cuz it's a swords dance scizor, BP for priority, brick break over superpower for staying power and bug bite for stab and killing latias.
Great Wall of China@Light clay
Ability: Levitate
Ev: 252 hp, 152 atk, 8 def, 96 spdef
Relaxed Nature
-Reflect
-Gravity
-Explode
-Gyro ball
Intro: A twist from the standard bronzong screener. This usually goes reflect, grav, explode. Gyro ball is to screw up fast stuff that tries to ddance on it.
Ev: A decent amount of bulk
Moves: Not much to say except about gravity. Gravity is used for....
Not a salamence@Choice band
Ability: Levitate
Ev:4 hp, 252 atk, 252 speed
Adamant Nature
-Earthquake
-Dragon claw
-Outrage
-UTurn
Intro: Something I consider to be very underrated, and constantly overshadowed by salamence becomes one of the main pieces of my team.
Ev: Pure power
Moves: After gravity and explode, this guy gets three turns of earthquakes that can hit anything. After choice band and STAB, earthquake 2HKO's almost everything in the game, messing up skarmory extra hard because of it's steel typing. Other moves are for when i know they have a sceptile or some other grass type and predict the switch in, or when gravity isn't in effect.
I Kill Steels@Choice scarf
Ability: Magnet Pull
Nature:Naive
Ev:4 atk, 252 spatk, 252 speed
-HP fire
-Thunderbolt
-Flash Cannon
-Explode
Intro: A great steel killer. Generally, magnezone does not need to switch moves because the pokemon that it's fighting doesn't change.
Ev: Pure power
Moves: This can destroy scizor with hp fire, kill non-scarf heatran with thunderbolt, and even come back in and explode! Flash cannon is for annoying tyranitars. This guy makes a great partner to the next guy who is...
Salamence@Choice specs
Ability: Intimidate
EV:4 def, 252 spatk, 252 spe
Modest nature
-Hydro Pump
-Flamethrower
-Draco Meteor
-Earthquake
Intro-Suprise suprise. This guy will generally come in on a physical threat and use a draco meteor, or whatever move is appropriate to hit the other team.
Ev: Pure power
Moves: Draco meteor is the power move, while hydro pump and flamethrower give good coverage. EQ is for blissey that repeatedly try to switch in, as well as scarfran.
And there's my team. While there are some unorthodox strategies, I've been ladder testing the team and it's pretty solid. Please read and rate. Hope you enjoyed!
At a glance






Closer Look:

I Kill leads (M) @ Lum Berry
Ability: No Guard
EVs: 232 HP/248 Atk/12 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Payback
- Ice Punch
Intro: Best Anti-lead ever. This guy rips through a lot of common leads, and gets momentum going on my side at the beginning.
EV: The ev's allow it to take any kind of azelf's physic and payback+bullet pawnch it back for the kill.
Moves: Dynamic punch for the confusion and pure power, bullet for priority, payback for ghosts, and ice punch for annoying salamences that switch in with intimidate.

Scizor @Leftovers
Ability: Technician
Evs: 4 Hp, 252 atk, 252 speed
Adamant nature(+atk,-spatk)
-Swords Dance
-Bullet Punch
-Brick Break
-Bug Bite
Intro: Not a choice band scizor. This guy can switch into a lot of things and trick them up, because they'll except a really strong pursuit or BP, and they get a swords dance up in their face.
EV: Pure power, not much to say.
Moves: Swords dance, cuz it's a swords dance scizor, BP for priority, brick break over superpower for staying power and bug bite for stab and killing latias.

Great Wall of China@Light clay
Ability: Levitate
Ev: 252 hp, 152 atk, 8 def, 96 spdef
Relaxed Nature
-Reflect
-Gravity
-Explode
-Gyro ball
Intro: A twist from the standard bronzong screener. This usually goes reflect, grav, explode. Gyro ball is to screw up fast stuff that tries to ddance on it.
Ev: A decent amount of bulk
Moves: Not much to say except about gravity. Gravity is used for....

Not a salamence@Choice band
Ability: Levitate
Ev:4 hp, 252 atk, 252 speed
Adamant Nature
-Earthquake
-Dragon claw
-Outrage
-UTurn
Intro: Something I consider to be very underrated, and constantly overshadowed by salamence becomes one of the main pieces of my team.
Ev: Pure power
Moves: After gravity and explode, this guy gets three turns of earthquakes that can hit anything. After choice band and STAB, earthquake 2HKO's almost everything in the game, messing up skarmory extra hard because of it's steel typing. Other moves are for when i know they have a sceptile or some other grass type and predict the switch in, or when gravity isn't in effect.

I Kill Steels@Choice scarf
Ability: Magnet Pull
Nature:Naive
Ev:4 atk, 252 spatk, 252 speed
-HP fire
-Thunderbolt
-Flash Cannon
-Explode
Intro: A great steel killer. Generally, magnezone does not need to switch moves because the pokemon that it's fighting doesn't change.
Ev: Pure power
Moves: This can destroy scizor with hp fire, kill non-scarf heatran with thunderbolt, and even come back in and explode! Flash cannon is for annoying tyranitars. This guy makes a great partner to the next guy who is...

Salamence@Choice specs
Ability: Intimidate
EV:4 def, 252 spatk, 252 spe
Modest nature
-Hydro Pump
-Flamethrower
-Draco Meteor
-Earthquake
Intro-Suprise suprise. This guy will generally come in on a physical threat and use a draco meteor, or whatever move is appropriate to hit the other team.
Ev: Pure power
Moves: Draco meteor is the power move, while hydro pump and flamethrower give good coverage. EQ is for blissey that repeatedly try to switch in, as well as scarfran.
And there's my team. While there are some unorthodox strategies, I've been ladder testing the team and it's pretty solid. Please read and rate. Hope you enjoyed!